This page gives a list of my favorite walkthroughs for each pokemon game. These walkthroughs are owned by the writer, not me. If you need a little help with a game, this is the place to be!
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\ `--. ___ _ _| | \ `--. _| |_ _____ _ __
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/\__/ / (_) | |_| | | /\__/ / | |\ V / __/ |
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_|_ |_ /\ / \ _.._ _| \ / _.|| _|_ |_ ._ _ _ |_ _|_
| | /--\\_X (_|| |(_| \/\/ (_|||< |_ | || (_)|_|(_|| | |
VERSION: 2.80 LAST UPDATED: 11 / 04 / 10
The latest version of this FAQ will always be at GameFAQs.com.
o----------------------------------o
| NEW BARK TOWN |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
As always in the fourth generation when you start the game, you'll be asked if
you need any help with the game. Assuming you don't, pick the last option to
start the game.
After the initial introduction from Professor Oak (note you can either press A
on the button or on the touchscreen now) you will be asked if you're a boy or a
girl. Of course you can go with either gender depending on who you want, and
the other gender shall become your friend during the game. As a side note their
names are Ethan and Lyra, the latter of which refers to sound. While Ethan
was previously known as Gold, for all intents and purposes this partner
character is Ethan, so I will refer to him as such.
Anyway, once you've picked your gender you'll be able to pick your name like
usual. Do so and after some more text you will finally be able to play.
You start off in your room like every handheld main Pokemon game (with the sole
exception of RSE) and you can't do anything. Awesome, but that is fixed easy
enough. Go down the stairs and your mother will talk to you like in GS and will
activate the menu on the bottom screen after chatting. The first thing you'll
probably want to do is change the text speed to fast; click on the spanner to
do so. You can also save as well by clicking on the notepad.
Head out of the house to have a Marill come up to you. Ethan/Lyra will then
come out of Elm's lab and their Marill will go back to them, then the two will
vanish. We'll see them again in a minute.
Go left to see another house with a red haired person peering into the window.
That's Silver, who soon becomes your rival. Talk to him to get kicked if you
wish, then head into the lab.
Walk up and you'll be pulled into autopilot. After some text, Elm will receive
a call from Mr. Pokemon and he'll ask you to pick up what Mr. Pokemon has for
him, allowing you to pick a Pokemon. Walk up to the machine with the Pokeballs
and press A to select. Heart Gold and Soul Silver give you a choice of three
starters...
CHIKORITA
---------------
Grass-type
--> Bayleef L16
--> Meganium L32
Chikorita is the grass starter of the Johto region. She and her evolutions are
primarily defensive Pokemon and are likely to cause less damage than her two
counterparts, but in return she can hold up a defense and last longer than the
other two, especially in comparison with the Cyndaquil line. Her Grass-type
means that she has valuable Ground and Water resistance as well as a type
advantage on Water, Rock and Ground Pokemon with moves that match her type
which are already boosted thanks to the Same Type Attack Bonus. On the other
hand, the Grass-type sports several weaknesses, unfortunately including the
Flying and Bug-types, which happen to compose the first two Gym Leaders in HGSS.
While Chikorita will prove an invaluable parter later on in the game, it is
highly recommended that you supplement your team with something that can help
take on her weaknesses, such as a Mareep. Chikorita is also my personal
favourite, and the one I will be going through the game with when I'm showing
my levels and such at certain points.
CYNDAQUIL
---------------
Fire-type
--> Quilava L14
--> Typhlosion L36
Cyndaquil is the fire starter of the Johto region. He and his evolutions are
offensive Pokemon who sport higher than average attacking stats but in exchange
are relatively frail. They can still take a hit of course, but not as many as
the other two starters can. Being Fire-type is a large advantage due to the
offensive prowess of Fire; it gets a type advantage on Ice, Bug, Grass and the
incredibly resistant Steel-type. Having four advantages, in particular Steel
make Fire a good choice for offense. Cyndaquil is also a good pick for the
earlier parts of the game due to having either neutrality or an advantage over
the earlygame (Bugsy) and only really having a problem in Johto with the last
Gym Leader. Cyndaquil is a prime choice and is also the only Fire-type you can
actually get for a while as Growlithe, Vulpix and Magmar are not available
for a little while. Cyndaquil and his evolutions' prowess lie primarily in the
Special Attacking stat, which allows them to make great use of moves such as
Flamethrower and Focus Blast.
TOTODILE
---------------
Water-type
--> Croconaw L18
--> Feraligatr L30
Lastly we have Totodile, the water type starter in Johto. Totodile and his
evolutions are known for their particuarly good Attack stat and making great
use of physical Water moves such as Waterfall. They can also use special moves
decently, but not to anywhere near as great effect due to the large deviation
between the two stats. Water is a particuarly good type in the storyline as it
is practically guaranteed to take down any of the many Rock/Ground dual types
you come across, as well as put a large dent in Rock, Ground and Fire Pokemon.
Surf is also an essential move during the game and has a large base power for
the time which it is received, although Waterfall can be put to greater effect
on this line. Totodile also has the advantage of being the first to reach his
final form, though the latest to reach his middle evolution.
------------------------------------------------------
On a side note, if you're trying to get a shiny/alternate coloured starter,
it will now show up in that alternate colour on the screen where you choose
your starter, meaning you can find out if a starter is shiny before you can
even pick it. If you just want a shiny, this gives you a 3/8192 chance rather
than the usual 1/8192 chance. Although, truth be told, it isn't exactly much
of an improvement, considering the odds.
Once you've chosen your starter, it will immediately begin to follow you like
the Pikachu in Pokemon Yellow! In Heart Gold and Soul Silver, the Pokemon that
is in the first slot of the party will follow behind you; this works for every
one of the 493 Pokemon in the game, though some of them (ie legendaries) will
return to their Poke Balls in inside areas due to their size. If it annoys you,
then it is unfortunate, as there is no way to turn this feature off in the game.
If you ever need to heal, you can use the one in Elm's lab; just talk to the
blue PC at the top of the room to heal. Go to exit the lab and the aide will
give you a POTION. Five, to be exact. Potions are valuable items for they heal
20 HP of your Pokemon which is a massive asset at this stage of the game.
After exiting Elm's lab, you'll find Ethan/Lyra again. They'll talk to you
for a minute, then leave. Next, go back into your house and talk to your mother
again. She'll give you the PokeGear, a feature that was found in the original
GSC games. The PokeGear at this point is able to hold phone numbers and change
the style but it will be expanded with other 'cards' shortly. She'll also ask
if you know how to use the PokeGear or not, though she tends to explain it
whatever your answer is.
Leave the house and now head out of New Bark Town to Route 29, which is to the
west. At least, you can try, but Elm will come out of his lab and give you his
number first. Then, head west into the first route of the game.
o----------------------------------o
| ROUTE 29 |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: None
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey | Normal/Flying | Grass | 55% | 55% | N/A |
| Sentret | Normal | Grass | 40% | 40% | N/A |
| Hoothoot | Normal/Flying | Grass | N/A | N/A | 85% |
| Rattata | Normal | Grass | 5% | 5% | 15% |
o-------------------------------------------------------------o
The remixed music from GSC is pretty nice. Anyway, head west, through the grass
then north. It's a pretty simple path. However, head east when you can but stay
above the ledge and head towards the northeast of the route, where you can find
another POTION amongst the trees. Continue heading west after that. You'll pass
by a gatehouse, which leads to Route 46. We'll go there later, but it's only
a small part of the route anyway.
A bit further west is where you will find the location of the first berry tree
of GSC. However, it's a bit different now. I'll get to that pretty soon. Just
ignore it for the time being and keep going west to reach Cherrygrove City.
For the record, having your starter at Level 6 at least isn't a bad idea.
Totodile and Chikorita users will get Water Gun and Razor Leaf respectively.
Cyndaquil users unfortunately only get Smokescreen and will have to wait
until Level 10 for their first elemental move...
o----------------------------------o
| CHERRYGROVE CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Corsola | Water/Rock | Good Rod | 3% | 3% | N/A |
| Staryu | Water | Good Rod | N/A | N/A | 3% |
| Krabby | Water | Super Rod | 67% | 67% | 67% |
| Corsola | Water/Rock | Super Rod | 30% | 30% | N/A |
| Staryu | Water | Super Rod | N/A | N/A | 30% |
| Kingler | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Almost as soon as you enter Cherrygrove City, a particuarly jolly old man will
talk to you and guide you around the city. Afterwards, you'll get the Running
Shoes, allowing you to go at double speed! A great asset. HGSS also has a new
feature that means you can have the Running Shoes on at any time without having
to hold B. To do it, simply touch the pair of trainers on the bottom screen.
If they're coloured in, the Running Shoes are locked on.
That's all we really need to do in Cherrygrove though you can heal if need be.
Afterwards head out of the city through the exit to the west. The old man will
rush out at you one more time and give you the Map Card; allowing you to view
a map of Johto on the PokeGear. It'll prove to be invaluable later on in the
game but for now it's simply for ease of exploration. Head up into Route 30
afterwards.
o----------------------------------o
| ROUTE 30 |
o----------------------------------o
Wild Levels: 2 - 4
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey* | Normal/Flying | Grass | 40% | 50% | N/A |
| Ledyba | Bug/Flying | Grass SS | 30% | N/A | N/A |
| Caterpie | Bug | Grass HG | 50% | 35% | N/A |
| Metapod | Bug | Grass HG | 10% | 15% | N/A |
| Weedle | Bug/Poison | Grass SS | 50% | 35% | N/A |
| Kakuna | Bug/Poison | Grass SS | 10% | 15% | N/A |
| Spinarak | Bug/Poison | Grass HG | N/A | N/A | 30% |
| Hoothoot** | Normal/Flying | Grass | N/A | N/A | 60% |
| Rattata | Normal | Grass | N/A | N/A | 40% |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
* On Soul Silver, 10% at morning.
** On Heart Gold, 30% at night.
Route 30 is another pretty standard starting route, with quite a few Bug-type
Pokemon (that unfortunately tend to be pretty useless...) It's a good idea to
have your starter fight all the Wild Pokemon for experience, returning to the
Pokemon Center if required due to low health.
A few seconds in you'll find a POTION off to the side, meaning we're totalling
seven now unless you've used one already. Continue up and go into the house
and talk to the guy to get an APRICORN BOX. This will allow us to get apricorns
off of what were once berry trees. Go outside the house and try it now on the
tree just to the left; press A and your character will shake it and out pops the
apricorn! A green one, in this case. Continue to go up the route, picking up the
ANTIDOTE that you'll see off to the side. Don't turn left at the path split and
continue to go straight up. Eventually, you'll reach a house. Shake the tree
first to get a pink apricorn, then go into the house.
You'll find Mr. Pokemon and Professor Oak inside. Mr. Pokemon will take an
object from his cabinet - the thing he wants to show Prof. Elm - and give it
to you; it turns out to be an egg of some sort. Professor Oak will also talk
to you (with some music that I remember being in Pokemon Stadium 2 ^^) and give
you a PokeDex. The Johto Dex has 256 Pokemon in it and we can't even get all of
them before we get the National Dex. Basically, the Johto Dex is all 251 of the
Kanto and Johto Pokemon as well as five Sinnoh evolutions - Mamoswine, Yanmega,
Lickilicky, Ambipom and Tangrowth. These are the five that evolve from their
pre-evolutions when a specific move is learned by them and the only evolution
method that Game Freak couldn't block. Unfortunately, evolutions like Togekiss,
Honchkrow, Mismagius etc are off bounds unless you can trade across the required
evolution item from Diamond, Pearl or Platinum (or another copy of HG/SS.) You
are able to use anything, even if it isn't in the Johto Dex, if you can get
ahold of it. However if you cannot get ahold of them, then you're stuck with the
surprisingly large choice of Pokemon this game offers.
Exit the house to get a distress call from Prof. Elm that you're forced to
answer. You might notice that Prof. Oak's number has also been added to your
PokeGear now, but it's unlikely you'll be using it. The distress call tells you
to come back to New Bark Town immediately - we have no choice but to do so.
Head back to Cherrygrove.
Cherrygrove City
------------------
Once you're here, go and heal up, then save. Try to head out of Cherrygrove to
the east and the red haired guy from before will appear and talk to you.
He'll end up challenging you to a battle and so begins the first rival fight of
the game.
My Levels:
o----------------------o
| Pokemon | --- |
o----------------------o
| Cyndaquil | Level 9 |
o----------------------o
For those who picked Cyndaquil:
o------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::PASSERBY BOY:::::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o------------------------------------------------------------------------o
| Totodile | Water | Torrent | Lvl 5 | Male | 70 |
o------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $ 500 :::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
For those who picked Totodile:
o------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::PASSERBY BOY:::::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o------------------------------------------------------------------------o
| Chikorita | Grass | Overgrow | Lvl 5 | Male | 67 |
o------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $ 500 :::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
For those who picked Chikorita:
o------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::PASSERBY BOY:::::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o------------------------------------------------------------------------o
| Cyndaquil | Fire | Blaze | Lvl 5 | Male | 69 |
o------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $ 500 :::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
This battle is pretty simple as the rival can't do all that much as he lacks
an elemental attack at this point. It's basically an easy win for you, if you
just use your own attack. On a side note, I love the remixed rival music.
Once the battle is over and he takes back his trainer card, continue heading
back to New Bark through Route 29.
Route 29
----------
While we're here, talk to the tree to get another green apricorn. Head back to
New Bark after that.
New Bark Town
----------------
Before we do anything else, do you remember where the red haired guy you just
battled was before? If you've forgotten, he was peering into the window of the
lab, located in the tile directly behind the mailbox next to Elm's lab. Examine
the spot where the rival was previously to find a hidden POTION. Hidden items
are found throughout the game. You can't see them, but some are obvious as
something looks out of place, and some are very hard to find without the help
of an item called the Dowsing MCHN which we get a little before midway through
the game, when we're nearing our fourth gym badge.
Go into the lab to be put on autopilot and get accused of being a criminal.
Ethan/Lyra will come in and say otherwise, then you'll get to name the rival
whatever you wish. The policeman and Ethan/Lyra will leave, then you'll
automatically give Elm the Mystery Egg. He'll keep it for a little bit now.
Go out of the lab and into your house and talk to your mum again. She'll ask
if you want her to save money; while this reduces your income by about 10%
as you go about the game, she will occasionally buy rare items for you which
can include a Choice Scarf, a Moon Stone and a Silk Scarf. If you choose
for her to save money, then money that you win in trainer battles will be sent
to her automatically. I would recommend saying yes for the moment, although
be prepared to be phoned by her a LOT.
We won't be coming back to New Bark for a little while now, so head west out to
Route 29 again.
Route 29
----------o
Here, Ethan/Lyra will show you how to capture a Pokemon. You probably knew
how to already, but you get forced to watch it anyway, after a lot of bouncing.
She'll give you five POKE BALLS after the tutorial finishes, then she'll leave.
You can now catch Pokemon and start adding to your team if you wish. Head back
to Cherrygrove, but first, go through the gatehouse into Route 46.
o----------------------------------o
| ROUTE 46 |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: None (yet)
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata | Normal | Grass | 25% | 25% | 55% |
| Spearow | Normal/Flying | Grass | 35% | 35% | N/A |
| Geodude | Rock/Ground | Grass | 40% | 40% | 45% |
o-------------------------------------------------------------o
While there's no items or anything here, Route 46 allows you to get a few new
Pokemon. Spearow is a Flying-type that is stronger but more frail than Pidgey.
Geodude is a Rock/Ground type, providing valuable Electric, Flying and Normal
resistance. The downside? It needs to be traded to fully evolve into a Golem.
You may want to late a bit later for a Geodude though unless you really need
an advantage over Falkner as you can get a decently levelled one once we get
our hands on Rock Smash and the Zephyr Badge.
Once you're done getting what you want here, head back into Route 29, then
west into Cherrygrove and finally north into Route 30. For the record, you
might want to buy some more Poke Balls in Cherrygrove if you're intending
on catching a lot of things.
o----------------------------------o
| ROUTE 30 |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: Rattata L4 | Pidgey L2, Rattata L4 | Caterpie L3, Caterpie L3
Wild Pokemon are the same as before, of course, but this time we're heading
to the left, towards Violet City. Take the left fork when you get there and
attempt to head up to get stopped by the first regular trainer in the game.
He just sends out a Rattata so it isn't all that hard. You can get his phone
number after the battle, but he's not really useful for anything other than a
quick rematch with a Raticate. Feel free to refuse it. Actually, for your
sanity's sake, you really should refuse it. The only thing he will call you
about is how bloody gorgeous his Rattata is all the time. In particular, if
you plan on using something in your team that evolves via a Water Stone, Leaf
Stone, Fire Stone or Thunderstone, do NOT add him! This applies to most people
you come across, actually. There's only four trainers in particular we will
want to add, which we will come across in time.
If you go a tiny bit further up you'll get challenged to another battle. Finish
it up, then in the tiny section of flowers to the right, examine the flower that
is four spaces below the bottom right part of the bottommost tree closest to
the ledge (so park Gold three spaces below that tree) to find a hidden POTION.
Bit further up for another trainer and just keep going up until you reach Route
31. There's a Bug Catcher just before you swap routes as well, who will give you
your first sight of Caterpie if you're playing Soul Silver.
o----------------------------------o
| ROUTE 31 |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: Caterpie L3, Weedle L3, Caterpie L3, Caterpie L3
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey** | Normal/Flying | Grass | 30% | 30% | N/A |
| Ledyba | Bug/Flying | Grass SS | 30% | N/A | N/A |
| Caterpie | Bug | Grass HG | 35% | 35% | N/A |
| Metapod | Bug | Grass HG | 15% | 15% | N/A |
| Weedle | Bug/Poison | Grass SS | 30% | 35% | N/A |
| Kakuna | Bug/Poison | Grass SS | 10% | 15% | N/A |
| Spinarak | Bug/Poison | Grass HG | N/A | N/A | 30% |
| Hoothoot* | Normal/Flying | Grass | N/A | N/A | 40% |
| Rattata | Normal | Grass | N/A | N/A | 40% |
| Bellsprout | Grass/Poison | Grass | 20% | 20% | 20% |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
* 10% at night on Heart Gold.
** 10% at morning on Soul Silver.
The Wild Pokemon here are exactly the same, but with the addition of Bellsprout
to the roster. Bellsprout is good if you need a good Grass-type, but be warned
that you won't get a Leaf Stone for quite a while and if you're unlucky, not
until after the credits roll for the first time. It also gets Razor Leaf really
late, so you will be stuck with Vine Whip for quite a while, most likely. It
can eventually become a good fighting force though, so it's worth picking up.
Go up a bit to find a POTION next to a cave (which we can visit in a moment)
then go a bit more to the left to get a black apricorn. Pick up a POKE BALL
just below and then battle the Bug Keeper - giving you a sight of Weedle if
you're playing HG - who will also ask for your number after the battle but
only does a rematch, so you may want to refuse him too. Although, it appears
that this Bug Catcher may occasionally give you a Lum Berry, which is a pretty
nice prize. After that you can go to Violet City, but you can take a peek into
Dark Cave first, if you wish. The section for Dark Cave is just below.
Once you enter the gatehouse and go forward a few steps, Ethan/Lyra will
appear and give you the VS. RECORDER. This item will let you keep battles on
Wi-Fi or in the Battle Frontier (much later on in the game) on record. They
leave after that; just go left and into Violet City.
o----------------------------------o
| DARK CAVE |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: None
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Zubat | Poison/Flying | CaveFloor | 39% | 39% | 39% |
| Geodude | Rock/Ground | CaveFloor | 60% | 60% | 60% |
| Dunsparce | Normal | CaveFloor | 1% | 1% | 1% |
| Dunsparce | Normal | RockSmash | 90% | 90% | 90% |
| Geodude | Rock/Ground | RockSmash | 10% | 10% | 10% |
o-------------------------------------------------------------o
| Magikarp | Water | Surf | 100 | 100 | 100 |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Dark Cave features a nifty little picture when you enter, which will have a
Dunsparce in the image somewhere depending on the time of day. There isn't a
lot we can do in here at present, especially since your vision is probably
incredibly limited, but there's some new stuff in here. You can get Zubat, a
Flying-type Pokemon with Poison qualities in here but it is pretty hard to raise
at this point due to lack of a strong move. You'll find them everywhere, too.
Geodude, we've seen before. Dunsparce is a Normal-type that is quite slow but
not too bad in strength, but is incredibly rare. You can also find it quite
commonly under Rock Smash rocks, which you'll be able to break shortly.
If you follow the path from what you can see and jump over a ledge near the
water in the top right corner of what we can access, you can find a POTION.
That's all we can do in here for the moment, and it is pretty damn dark too.
We can come back a bit later to do more things in here. Head out and go to
Violet City.
o----------------------------------o
| VIOLET CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
Violet City is now lit with many lamps and it overall looks a lot better than
it did back in GSC. The Pokemon Center is in plain sight when you enter; use
it if you need to.
If you go into the house south-west of the Pokemon Center, the boy in there
will offer you an Onix in exchange for a Bellsprout. We'll be able to catch
Onix pretty soon, but if you want an advantage for Falkner then by all means,
take this trade up. The Onix is Hasty nature and comes equipped with a Persim
Berry, at the same level that the Bellsprout you traded was.
If you go a bit up and turn left at the fork, you can find the first Pokemon
Gym of the game but at present it's closed. The PokeMart is next to it, so you
can buy more Poke Balls etc if you wish. If you go across the first bridge to
the tower in Violet and go to the spot two steps up and two steps right from
the bottom left corner of this island, look up and examine the spot, you can
find a hidden POKE BALL.
There's nothing else to get in Violet City itself though there is plenty to do.
However, first exit Violet City using the gatehouse to the top left.
o----------------------------------o
| ROUTE 36 |
o----------------------------------o
Route 36 is mostly blocked off due to a 'tree', but there's still something
that we can get here. If you talk to the fat man over to the far left, he'll
give you HM06 ROCK SMASH, a weak Fighting-type move that will prove invaluable
during your journey, but not for battle reasons. We cannot use it outside a
battle until we get the Zephyr Badge, though.
Unfortunately, the patch of grass added here in Crystal was removed again.
Next, go back to Violet City, and head out through the south exit this time.
Before you cross the route border, you can find an apricorn in a tree. Continue
south after you get it.
o----------------------------------o
| ROUTE 32 |
o----------------------------------o
Wild Levels: 4 - 6
Trainers' Pokemon: None (yet)
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata* | Normal | Grass | 35% | 35% | 30% |
| Bellsprout | Grass/Poison | Grass | 30% | 30% | 20% |
| Mareep | Electric | Grass | 20% | 20% | 10% |
| Hoppip | Grass/Flying | Grass | 10% | 10% | N/A |
| Wooper | Water/Ground | Grass | 4% | N/A | 35% |
| Zubat | Poison/Flying | Grass | 1% | N/A | 5% |
| Ekans | Poison | Grass SS | 30% | 30% | 30% |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 60% | 60% | 60% |
| Quagsire | Water/Ground | Surf | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 38% | 38% | 38% |
| Qwilfish | Water/Poison | Good Rod | 2% | 2% | 2% |
| Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 5% at Morning/Day and 0% at night on Soul Silver.
There may be no items or anything to get yet, but Game Freak were kind enough
to extend Route 32's grass, so you're now able to get Hoppip, Wooper and Mareep
before challenging Falkner! While Hoppip tends to be a tad too difficult to
train, the latter two are solid team members. Mareep is the first Electric-type
Pokemon you can get, having good Special Attack and being easy to use once it
learns Thundershock at Level 10. Wooper has a unique type characteristic that
belongs to no other Pokemon in the Johto Dex, making it immune to Electric and
having only one weakness - Grass. It also has good level-up moves, with Water
Gun, Mud Shot and Mud Bomb being in its arsenal before it even evolves. As a
Quagsire or a later levelled Wooper, it can also learn moves such as the very
powerful Earthquake. I would recommend Chikorita users in particular get a
Mareep, to make Falkner a lot easier (unless you got a Geodude already.)
Ekans is also an option, being one of the few Poison-types in the early parts
of the game alongside Bellsprout and Zubat. Ekans evolves into Arbok at Level
22 and while being a rather mediocre Pokemon, sports two incredible abilities:
Intimidate, reducing the foe's attack strength upon Ekans switching into the
battle and Shed Skin, allowing Ekans to recover from statuses like paralyze,
sleep and freeze with a bit of luck in about one to three turns. It keeps
these abilities as it becomes an Arbok and also has a large movepool, being
able to learn moves such as Earthquake and - once it evolves - the elemental
fangs through the help of the move relearner in Blackthorn City.
There's not much else to do extra now, so it's time to continue on with the
game. Head back into Violet City, healing if needed, then go north past the
gym, across the bridge and into the tower.
o----------------------------------o
| SPROUT TOWER |
o----------------------------------o
Wild Levels: 3 - 5
Trainers' Pokemon: Bellsprout L3, Bellsprout L3, Bellsprout L3 | Bellsprout L3,
Bellsprout L3, Bellsprout L3 | Bellsprout L3, Bellsprout L3, Bellsprout L3 |
Bellsprout L6 | Bellsprout L6 | Bellsprout L7, Hoothoot L7
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata | Normal | Twr Floor | 100%| 100%| 15% |
| Gastly | Ghost/Poison | Twr Floor | N/A | N/A | 85% |
o-------------------------------------------------------------o
The Sprout Tower, dedicated in its entirety to Bellsprout, is a mystical
sounding place plagued with rats, ghosts and monks who love to use Bellsprout
themselves, as well as one or two Hoothoot. The bottom floor holds nothing
(though note the creaking sound you can hear if you approach the shaking
pillar) so head up the ladder.
From this floor and any above it, you can encounter Wild Pokemon. Head to the
right to get attacked by a monk and his three Bellsprout. Continue down the
ladder after you've beaten him and continue to follow the path (though pick up
the PARLYZ HEAL below you first) to get attacked by another monk and HIS three
Bellsprout. Not a lot of variety in the teams, is there? WHERE IS THE VERY
UNDERLEVELLED WEEPINBELL
[By the way, if you want to use Gastly, do so at your own peril, since the
only actual attacking move you will get is Lick until Level 15. In addition,
if you do pick up a Gastly, I would recommend training it up a bit against
the opposing Gastly, for Lick is super effective against them and you get
a fair bit of EXP. Once Gastly gets up to Level 9 or 10, it should be able
to hopefully handle the non-weak opponents without a problem.]
Go up the ladder again, collect the X ACCUARCY above you, then go down to get
attacked by another monk and ANOTHER three Bellsprout. WHY I OUGHT TO BURN THE
ENTIRE TOWER DOWN LIKE A PYROMANIAC though it is good EXP for Cyndaquil and
Quilava <3
Up the ladder again to reach the top floor. Pick up the POTION and then go
up to subject yourself to more Bellsprout, though just the one this time. Up
a bit more to get attacked by even more Bellsprout.
Battle the monk to the right for another Bellsprout and... SURPRISE HOOTHOOT
Then go around to see the rival and the head monk talking. Silver will use an
Escape Rope afterwards, restarting the music along with his exit. Go and pick
up the ESCAPE ROPE to the right, save if you feel the need to, then talk to
the head monk to get the battle started.
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Quilava | Level 16 |
o-----------------------o
o-------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::MONK LI:::::::::::::::::::::::::::::::::|
o-------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o-------------------------------------------------------------------------o
| Bellsprout | Grass/Poison | Chlorophyll | 7 | Male | 126 |
| Bellsprout | Grass/Poison | Chlorophyll | 7 | Male | 126 |
| Hoothoot | Normal/Flying | Inner Focus | 10 | Male | 123 |
o-------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $1200 ::::::::::::::::::::::::::::::|
o-------------------------------------------------------------------------o
In addition to the $1200, you will also be given TM70, Flash. You can now light
up Dark Cave, but there's still not a whole lot you can do in there until we
get the Zephyr Badge. Luckily, getting Flash has also triggered the opening
of the gym. Either use the Escape Rope or exit the tower normally to get back
to Violet City. Heal up and once you're ready, enter Violet Gym.
o----------------------------------o
| VIOLET GYM |
o----------------------------------o
Trainers' Pokemon: Spearow L9 | Pidgey L7, Pidgey L7
Enter the gym and walk forward to GET SHOT UP TEN THOUSAND MILES! Probably not
quite that high but the first time I walked into the lift it was quite a shock
since the original Violet Gym was quite boring. Now it's incredibly high with
a view of the sky and - if your character wasn't stuck to the ground - a very
easy death. Luckily, you can't fall off in this.
Walk straight forward to take on the first of the gym trainers. With the one
exception of the lighter path around that lets you skip the trainers altogether
the wooden platform keeps exactly the same S-shape that was in the original
GSC, so in that regard it is actually the same.
Continue on and beat the other bird keeper's Pidgey and then you're ready to
battle Falkner. Go up to him and SAVE, then talk to him when you're ready to
begin the fight.
=============================
GYM LEADER FALKNER
=============================
-> Rewards: TM51 Roost, $1560
-> Badge: Zephyr Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Quilava | Level 17 |
o-----------------------o
o------------------------------o o------------------------------o
| Pidgey | Male | Lv. 9 | | Pidgeotto | Male | Lv. 13 |
o------------------------------o o------------------------------o
| -> Tackle | | -> Roost |
| -> Sand-Attack | | -> Tackle |
| | | -> Gust |
| | | |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Keen Eye | | Ability: Keen Eye |
o------------------------------o o------------------------------o
| Normal/Flying | EXP: 105 | | Normal/Flying | EXP: 313 |
o------------------------------o o------------------------------o
This is a pretty easy battle, but with beautiful music that has XYLOPHONES.
YOU CAN'T GET MUCH BETTER THAN XYLOPHONES! But this is one of the best tracks
in the game, imo. Of course you may think otherwise, but this is very close
to my favourite and just for the xylophone part at the beginning. <3
Anyway, the Pidgey is incredibly easy. The only trouble it might do is use
Sand-Attack, which will drop your accuarcy one stage and possibly cause you to
miss. Just knock it out fast and don't look back.
The Pidgeotto on the other hand can cause SOME problems. He (and Pidgey) have
received a level boost since GSC, but Gust is now a special move, so it causes
significantly less trouble. Unlike Pidgey who only used Sand-Attack and the
rare tackle, Pidgeotto goes on the offensive. Granted, it still can't do all
that much damage but unlike Pidgey it can heal itself. Roost is a move that
causes it to lose Flying-typing for the rest of the turn, so it can result in
your Mareep or Flaaffy only hitting it for netural damage if they're slow on
the turn it uses Roost. It shouldn't cause too many problems, though. Gust and
Tackle are just standard moves. It shouldn't be all that hard to handle. It
has no Sitrus Berry and Falkner doesn't appear to use Potions either.
---
Once you win, you'll receive the Zephyr Badge, allowing you to use HM06 Rock
Smash outside of battle. In addition, you'll also receive TM51, Roost, a potent
healing move. That's all for this gym, so get on the elevator to go down at
high speed, then exit into Violet City.
Violet City
-----------------
As soon as you exit, you'll get a call from Prof. Elm asking you to pick up
the Mystery Egg from earlier in the PokeMart. The PokeMart is right next to
the gym, so go in and talk to the assistant to get it. After roughly 2500 steps
it'll hatch into a Level 1 Togepi with a special surprise - it comes with the
new HGSS egg move, Extrasensory! It makes it a lot easier to raise, having an
80 base power Psychic-type move at its disposal. I also received a Super Potion
from a guy in orange here; if you see an orange dressed guy in a PokeMart, he
is there to deliver gifts that your mother has bought with your money to you.
Be sure to look out for him.
Before exiting, buy one Escape Rope from the PokeMart. We'll be using it shortly
for a different purpose than intended. The PokeMart stock as a whole has now
expanded due to the receiving of your first badge.
Exit the PokeMart and a kimono girl will come talk to you. She'll leave shortly
afterwards, but you should know that the Kimono Girls have a lot more of a role
in this than they did back in GSC. We'll be seeing more of them later.
If you talk to the guy in between the PokeMart and gym now, you will find he's
Earl, the teacher in the Violet school. Answer no to his question and he will
return to his school, spinning a lot on the way. Unfortunately you don't get
any reward from this, but... you can get advice..?
You can also smash the rock on the right hand side of the city now - possibly
with a chance to get a hidden item like a Revive - and then follow the path
through but stop one step short of the end of the dead end and examine this
empty spot to find a hidden HYPER POTION.
Heal at the Pokemon Center if you need to then head down to Route 32, through
the south once again.
Route 32
----------o
Before we continue on, there's something we can do now. Go left and through the
gatehouse to end up in the Ruins of Alph.
o----------------------------------o
| RUINS OF ALPH |
o----------------------------------o
Wild Levels: 5
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Geodude | Rock/Ground | RockSmash | 100 | 100 | 100 |
o-------------------------------------------------------------o
| Wooper | Water/Ground | Surf | 60% | 60% | 60% |
| Quagsire | Water/Ground | Surf | 40% | 40% | 40% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 38% | 38% | 38% |
| Qwilfish | Water/Poison | Good Rod | 2% | 2% | 2% |
| Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
The wild Pokemon themselves that we can access aren't here yet, but that is
soon to change. If, from the blue house, you go up, you will find some of the
ruins with a gap in the front. Follow this gap through, going up, right, up,
left as the path dictates and go up again to enter a section of the ruins.
This part features the infamous Kabuto puzzle, as well as a section from
Crystal. Go up to the top of the room, past the puzzle and look at the Unown
writing on the wall above. Once you've done that, use the Escape Rope. The
Escape Rope will be spent, but the section of the wall will disappear. Enter
this new gap to find a HEAL POWDER, ENERGYPOWDER, PECHA BERRY and ORAN BERRY.
Don't go into the hole at the top; return to the Kabuto puzzle room.
Simply examine the piece behind the wall below the new gap with A to see the
puzzle. This puzzle is now entirely touchscreen based - you cannot use the
directional pad at all. You also only now need to solve four pieces unlike the
originals where you had to do all of them.
To begin with, move the top left one next to the piece that has the matching
eye and double tap on the piece you just moved three times to get it to rotate
into the proper position.
Next, take the bottom left piece and move it to the top, where the gap between
the top and top left corner is. Double tap it once to rotate it into the correct
position.
Next, take the right hand piece and put it in the middle row on the right-hand
gap. Double tap it twice to rotate it into the correct place.
Finally, take the bottom one and put it on the left side and double tap it three
times. The puzzle will glow, and you'll be sent to the underground.
o----------------------------------------------------------------o
| Pokemon | Type | Encounter | Morn | Day | Nght |
o----------------------------------------------------------------o
| Unown | Psychic | Ruins Flr | 100% | 100% | 100% |
o----------------------------------------------------------------o
As soon as you drop down, a guy will talk to you and give you the UNOWN REPORT,
which allows you to see which letters of the Unown you have caught in the
ruins; helpful if you want to go for all 28 of them. This section of the Ruins
of Alph is now filled with a 'strange presence', which are the Unown. Unown is
a unique Pokemon that is incredibly weak and only knows the move Hidden Power,
but appears in the form of every letter in the alphabet, as well as the
grammatical symbols ? and !. You cannot catch all twenty-six at this point,
but for now there are a fair few letters such as F and G. You can either catch
them or defeat them for some EXP, but if you wish to get the two newer forms
then you must have all twenty-six forms. Regardless, exit the ruins once you're
done via the ladder in the center of the room.
Of note is the top of the area. If you go up to the top gatehouse that leads to
Route 36, there are some smashable rocks. Have a Pokemon learn Rock Smash and
smash all three. They can yield Wild Pokemon or items such as the four shards.
Wild Pokemon usually includes Geodude, but it can become other things in
differing areas. Through doing this you can receive useful items, such as the
Dome and Helix Fossils. Once you've broken those three, go through the ruin
right on your left (there's a gap if you press up against the bottom wall and
go left) and break the two rocks here. Collect the HYPER POTION afterwards.
Also, if you break the smashable rocks at the top, there is a solid rock behind
the one on the top left. Examine this rock to find a hidden RARE CANDY.
There is also a hidden Great Ball on the standalone rock in the collection of
rocks to the south, that are found inside the borders of the slightly raised
ground.
If you go just under the closed ruin next to the water on the left side, there
is a hidden TINYMUSHROOM if you examine the small mound of dirt two tiles away
from about midway up the water. Tinymushrooms do nothing in this game as far
as I'm aware, apart from have a decent monetary tag. Sell them like you would
a Nugget for some extra cash.
NOTE: In regards to the Dome and Helix Fossils, it appears certain that the
Helix Fossil is only available in Heart Gold, and the Dome Fossil is only
in Soul Silver. The Old Amber is in both games. The fossils can however not
be revived until Pewter City regardless.
That's all for the ruins, so exit back into Route 32; unless you want to do
some training or search for more items, in which case you can exit and enter
again to refresh the rocks. Battling the Geodude under the rocks can be good
training for Water-types such as Wooper. The location of the wild battles and
items is utterly random, however, so you'll probably have to break all of them
each time you do it. As a rule, smash every single rock you come across in the
game. You may well want to catch some of the stuff that comes out of the rocks.
Before we continue down Route 32, you may want to take a detour and visit Dark
Cave again - or for the first time - with our new tools, Flash and Rock Smash.
Flash isn't a neccessity but it's recommended if you don't know your way around
the cave. However, the only thing we can get in there that we couldn't before
is just a much easier way to find a Dunsparce.
By the way, if you happened to get any shards in the Ruins of Alph, you can
take them to the juggler next to the Violet City Pokemon Center to get some
berries from him.
Dark Cave
----------
Use Flash immediately to brighten up the cave, then start heading through it,
going north whenever you're presented with a choice. Go right once you reach
the top of the room, then down once you come across the water.
You'll come across two Rock Smashable rocks. Break them (you may well encounter
a Wild Dunsparce under them) and proceed to find you're blocked by a Strength
boulder. Yup. We can't advance any further through this yet and we're not
going to revisit it until we reach the other side, most likely, for ease of
playing. Granted, I think ledges stop you from going to the other side anyway.
For the record, if it is a Tuesday, you can head back to Route 29 to meet
Tuscany and get a TWISTEDSPOON, which boosts Psychic-type moves.
Head back to Route 32 (heal in Violet if needed) and this time we're ready to
start going down the route. This ends the first part!
===============================================================================
SECTION II: Attacking the Hive [THRU02]
===============================================================================
o----------------------------------o
| ROUTE 32 |
o----------------------------------o
Wild Levels: 4 - 6
Trainers' Pokemon: Rattata L6, Zubat L8 | NidoranF L8 | NidoranM L9 | Wooper
L10 | Magikarp L5, Magikarp L5, Magikarp L15, Magikarp L5 | Poliwag L8,
Poliwag L8 | Goldeen L10 | Pidgey L6, Pidgey L6, Spearow L8
This time, we're heading south. A guy will talk to you as you try to pass him
and give you the MIRACLE SEED, which boosts the power of the Grass-type moves
belonging to the holder of the item. (If the guy blocks you from going any
further, you've forgotten to get the Togepi egg from the PokeMart.) Those
of you using Chikorita, Bellsprout or Hoppip might want to equip it.
Continue south after this through the grass to find the first battle of the
route, a youngster. To the left is a cut tree that we can't remove yet, so
continue to head down. Go around the rock to the left to find a REPEL in the
grass, which will let you prevent Wild Pokemon that are below the level of the
Pokemon following you from appearing. Continue around the rock and battle the
Picnicker by here. She'll ask you if you want her number but she's only a
rematch person like all the rest, so decide if you want her or not. If you do
accept, be sure to phone her for a nice little reference.
A bit further down, ignore the steps for now and continue down the left side
of the path. You'll see the magnet train track above which is a pretty neat
addition. A little bit into the grass you'll find another trainer, this time
with a male Nidoran. If you keep going south through more grass you can find
TM09 BULLET SEED, a weak multi-hit physical Grass-type move which won't be much
use later on in the game but might be a worthwhile contribution at this point.
Go back up that patch of grass and then into the grass a bit to the northeast
to get a GREAT BALL. Afterwards go south and down the steps to find another
youngster, this time with a cute Wooper :D Continue a bit south to find another
fat guy who wants a lot of money for a Slowpoketail, which you can never afford
anyway. A bit to the right is the Pokemon Center; go in and heal up.
Before leaving, talk to the fisherman in there to get an OLD ROD. This is a
good key item for this point, allowing you to get a Magikarp or Goldeen if you
wish to. We may as well register it; after the fisherman finishes explaining,
go into your bag, to the section with a key (either touch it or press L once
from the main items menu (the one with the sort of sack shape)) and select the
Old Rod, then hit the button that is in the middle of the top row (there is no
right of the top row, btw) to register it to the Y button. You can also touch
it on the touchscreen to use it immediately. One of HG/SS's best additions is
that you can now register two items, too! Simply do the same process as you
did for the Old Rod and it'll be assigned to the second slot. It can only be
activated by touching it with the touchscreen but it's very helpful. If at
any time you want to swap the registered key items around, go to the key item(s)
that is/are already registered, unregister them, then register the item you
want to have registered.
On a random side note, if you want to change the colour of your Vs. Recorder,
open it up, touch the screen when it says and then tap the sides of the menu
on the bottom screen rather than the actual options to have it change colour.
Keep tapping it to get it to cycle between the colours.
Exit the Pokemon Center now and head back up to where the Wooper trainer was,
but take the right fork this time onto the bridge. There are three fishermen
here, and the bottom most one with the Goldeen will offer you his number. No
longer does this fishermaXn report swarms, so he'll be pretty useless in the
long run, unfortunately.
Just below the center is a bird keeper. Battle and defeat him, then go slightly
lower to find a rock. Smash it and collect the SHELL BELL found there. This is
an item that restores HP to a Pokemon whenever it attacks the opponent and
restores according to how much damage is dealt. It's unlikely to produce much
more than a minute amount of HP, though.
Go back into the Pokemon Center and heal up, then exit and go up onto the ledge
on the left. Examine the tile that is on the bottom left of the ledge, just
above where you can jump over to find a hidden GREAT BALL. Afterwards, go into
the cave to the left. You might spot a Zubat, Onix or Geodude in the cut-in
when you enter, depending on the time of day on your game.
By the way, if it happens to be a Friday, you can go in the alcove just above
the Pokemon Center and find Frieda, who will give you a POISON BARB.
o----------------------------------o
| UNION CAVE |
o----------------------------------o
Wild Levels: 5 - 7
Trainers' Pokemon: Vulpix L9
o-------------------------------------------------------------o----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F |
o-------------------------------------------------------------o----o
| Zubat | Poison/Flying | Cave Flr | 25% | 25% | 30% |
| Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Onix | Rock/Ground | Cave Flr | 5% | 5% | 5% |
| Rattata* | Normal | Cave Flr | 40% | 40% | 40% |
| Sandshrew | Ground | CFlr HG | 30% | 30% | 30% |
o-------------------------------------------------------------o
| Wooper | Water/Ground | Surf | 60% | 60% | 60% |
| Quagsire | Water/Ground | Surf | 40% | 40% | 40% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 10% in Heart Gold.
Union Cave is pretty small but it has one or two new Pokemon, depending on your
version. Onix is a Rock/Ground typed Pokemon that has high Defense and a very
decent Speed stat, despite being such a type, but has poor Attack and Special
Defense. It can eventually evolve into the mighty Steelix, a more powerful,
slower version of Onix with Steel-type characteristics. Unfortunately, to
complete this evolution, a Metal Coat must be equipped to Onix and it must then
be traded to evolve. To make matters worse, the only Metal Coat you receive
during the game itself isn't until after the first credits roll. The only way
to get one beforehand is to hope a wild Magnemite is holding one but that has
only a 5% chance to occur per Magnemite.
Sandshrew is a Heart Gold 'exclusive' (you can actually get it in both, but in
Soul Silver you need to buy it from the Game Corner in Goldenrod City) that is
a dependable Ground-type. Sandshrew will eventually evolve into Sandslash at
Level 22 and can prove to be a worthwhile companion.
If you head a bit to the left (note that you can fish in the water with the Old
Rod for Level 10 Magikarp and Goldeen) you will notice that you can go up as
well as down. For now, go up. Collect the X ATTACK to the left, then go straight
up. The first firebreather of the game will spot you, with quite the sprite.
Defeat his Vulpix, then go down the stairs.
Union Cave B1F
----------------
Wild Levels: 7 - 9
o-------------------------------------------------------------o-----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F |
o-------------------------------------------------------------o-----o
| Zubat | Poison/Flying | Cave Flr | 25% | 25% | 25% |
| Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Onix | Rock/Ground | Cave Flr | 10% | 10% | 10% |
| Rattata* | Normal | Cave Flr | 35% | 35% | 35% |
| Sandshrew | Ground | CFlr HG | 30% | 30% | 30% |
o-------------------------------------------------------------o
| Wooper | Water/Ground | Surf | 60% | 60% | 60% |
| Quagsire | Water/Ground | Surf | 40% | 40% | 40% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 5% in Heart Gold.
Head straight forward and press A on the rock you hit to get a hidden X SPEED.
Keep going left to find a TM39 ROCK TOMB lying on the floor. This is a fairly
good Rock move with low PP but a 100% chance of lowering the target's speed
as well as a 50 base power. You may be better off with Rock Throw if you have
a Geodude or Onix, though but it could be a good asset for Sandshrew.
If you go to the northern part of the room, you can also get an X DEFEND. The
rest of the room is inaccessable until you get Surf, so leave for now. The wild
Pokemon are the same as the floor above, but a higher level.
Union Cave 1F
--------------
Trainers' Pokemon: Onix L11 | Geodude L4, Geodude L6, Geodude L8 | Koffing L6,
Koffing L6 | Slowpoke L11
This time, head down at the fork. Battle the hiker with an Onix, then go to the
right and battle another hiker with three Geodude. Go a bit further and you'll
come to a line of three rocks on the eastern wall. Go into the tile between two
of the rocks and examine the wall to find a hidden GREAT BALL.
Continue south and battle another firebreather, then collect a second, visible
GREAT BALL in the corner. Go a bit west and weave between the rocks on the top
half of the water and get the POTION between the rocks down the path here. Go
out of this short section and then continue to head south, where you'll see a
standalone, tallish rock. Examine it to find a hidden PARLYZ HEAL.
Go a bit more south to end up getting caught by a crazy monster-suit wearing
Pokemaniac who will give you a sighting of Slowpoke. There is nothing to the
left, so go right (ignore the gap in the rock as there is nothing there either)
and pick up the AWAKENING just left of the cave exit, then exit Union Cave.
o----------------------------------o
| ROUTE 33 |
o----------------------------------o
Wild Levels: 5 - 7
Trainers' Pokemon: Geodude L11, Machop L11
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Spearow | Normal/Flying | Grass | 20% | 20% | N/A |
| Rattata* | Normal | Grass | 40% | 45% | 60% |
| Hoppip | Grass/Flying | Grass | 35% | 35% | N/A |
| Zubat | Poison/Flying | Grass | 5% | N/A | 40% |
| Ekans | Poison | Grass SS | 30% | 30% | 30% |
o-------------------------------------------------------------o
* 10% at Morning, 15% at Day and 30% at Night in Soul Silver.
Route 33 is pretty much the shortest route in the game, though in a rather
random change it now rains on the route. Pick the two apricorns from the trees
on the bottom right, then battle the hiker over to the left. After battle, he
will offer you his number. While this guy used to tell you about Dunsparce
swarms in Dark Cave, he does nothing now but battles.
Afterwards, go left into Azalea Town.
o----------------------------------o
| AZALEA TOWN |
o----------------------------------o
Pretty much as soon as you enter you'll see a grunt of some sort talking to or
assaulting a man. He is a part of Team Rocket, the criminal organization from
both RBY and GSC. He blocks the entrance to Slowpoke Well, but we will be going
there shortly.
First, go to the cabin with the smoke coming outside it (bottom right of the
Pokemon Center.) If you go around to the front and examine the pile of logs in
the front of the house next to the trees, you can get a FULL HEAL. If you go
a bit left, there is a house on a ledge surrounded by three log piles. First,
shake the tree to get a white apricorn, then go into the Pokemon Center and
heal up from the trek through Union Cave.
Note that you are able to go downstairs now, meaning you can receive the Pal
Pad and use Wi-Fi to trade with Diamond, Pearl, Platinum, Heart Gold or Soul
Silver if you wish.
Once you've healed and used the PC if need be, exit the Pokemon Center and go
inside the house that is on the ledge. Inside the house you will find Kurt, the
famous ball maker and his granddaughter. Talk to Kurt to get him riled up about
Team Rocket being at the Slowpoke Well and he'll dash out of the house to go to
the well, meaning we can access it now.
Exit Kurt's house and go back to the right, where you will find the grunt has
gone. Go down the awkwardly sloping path and enter the well.
o----------------------------------o
| SLOWPOKE WELL |
o----------------------------------o
Wild Levels: 5 - 8
Trainers' Pokemon: Rattata L9, Rattata L9 | Zubat L9, Ekans L11 | Rattata L7,
Zubat L9, Zubat L9
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Zubat | Poison/Flying | Cave Flr | 85% | 85% | 85% |
| Slowpoke | Water/Psychic | Cave Flr | 15% | 15% | 15% |
o-------------------------------------------------------------o
| Slowpoke | Water/Psychic | Surf | 100 | 100 | 100 |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
You'll be shown a nice little cut-in when you enter, with a Slowpoke somewhere
in the picture. Once you get to see the inside, you will find Kurt once more
who says about his broken back. Looks like it's up to us now to put a stop to
Team Rocket's plans in the well. First, examine the very top left of the puddle
in this room to get a hidden GREAT BALL, then enter further into the cave from
the hole on the left. ...Or at least I would say get that Great Ball, but Kurt
is right on the tile at the moment. Check back later for it.
Inside, go up a fair bit and the first Rocket grunt of the game will attack
you with two Rattata, which is a pretty common choice for these grunts. A bit
further on you will find a SUPER POTION on the ground. Walk forward a bit more
for a female grunt to battle you.
Go down the steps after the grunt and go down the next level of steps and press
A on the standalone rock at the end of this small path to get a SUPER POTION.
Return back up the steps and go left this time to battle another grunt.
Last but not least is the Team Rocket admin that is here with the team. Talk
to him to begin the fight, complete with a "VS Bar" of sorts that is unique
to the four Rocket Admins, rather than being an actual bar like the Gym Leaders
and the rival.
o-------------------------------------------------------------------------o
|:::::::::::::::::::::::::::ROCKET ADMIN PROTON:::::::::::::::::::::::::::|
o-------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o-------------------------------------------------------------------------o
| Zubat | Poison/Flying | Inner Focus | Lvl 8 | Male | 91 |
| Koffing | Poison | Levitate | Lvl12 | Male | 292 |
o-------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $ 480 ::::::::::::::::::::::::::::::|
o-------------------------------------------------------------------------o
...There really isn't a lot to say about this battle since it's so easy. What I
will say is remember that Ground-type attacks are completely useless in this
battle as both members of Proton's team are immune to Ground attacks (one via
typing, the other by the ability Levitate.) Just knock them out and be done
with the battle.
After the battle, all of the rockets will disappear. Kurt will tend to the
Slowpoke and then take you back to his house.
Azalea Town
------------o
Kurt will reward you with a FAST BALL, a PokeBall that will have a *4 catch rate
or so when thrown at any Pokemon that is able to run from the battle, which in
HG/SS basically contains three legendaries and those that use Teleport such as
Abra. Regardless, Fast Balls can come in useful for these legendaries.
Kurt will also offer you the chance to give him some apricorns to turn into
balls. The balls will be completed as well as all the apricorn trees restoring
when the clock goes past midnight. The apricorns you can give to Kurt and the
balls you receive in return are as follows:
o-----------------------------------------------------------------------------o
| Apricorn | Poke Ball | What has the ball get a higher catch rate|
o-----------------------------------------------------------------------------o
| Red Apricorn | Level Ball | Larger lvl diff between your poke + wild |
| Blue Apricorn | Lure Ball | Wild Pokemon from the Old/Good/Super Rod |
| Yellow Apricorn | Moon Ball | Wild Poke evolves with a Moon Stone |
| Green Apricorn | Friend Ball | - (increases base happiness of Pokemon) |
| White Apricorn | Fast Ball | If the Wild Pokemon can flee from battle |
| Black Apricorn | Heavy Ball | Heavier the Pokemon, higher the catchrate|
| Pink Apricorn | Love Ball | Opposite gender to your battling Pokemon |
o-----------------------------------------------------------------------------o
You won't have any red or blue apricorns yet but you can give Kurt any of the
other colours. You can give him more than one apricorn of the same colour at
once ie 99 black apricorns to produce 99 Heavy Balls when midnight happens, but
you can't give him two or more different apricorns of differing colours. None
of the balls are required, of course, but feel free to give Kurt some of your
apricorns for convenience. I just went for the Heavy Balls for now.
After giving Kurt your apricorns, the granddaughter will ask if you want her and
Kurt's number. You may as well accept it.
Heal up, then we're off to Azalea Gym!
o----------------------------------o
| AZALEA GYM |
o----------------------------------o
Trainers' Pokemon: Caterpie L12, Weedle L12 | Weedle L7, Kakuna L9, Beedrill
L12 | Spinarak L10, Ledyba L10 | Paras L13
The gym is completely different from what it used to be in GSC. Enter into the
main part of it to be presented with three spiders. The correct one to take is
the middle one, however we may as well battle the trainer too.
First, take the middle spider to land in front of a Bug Catcher for some EXP.
Then, get back on the same spider to return and this time take the left spider.
You'll end up on the next part of the gym. Fight the next Bug Catcher just a
bit forwards who has the entire Weedle line.
You may want to go back to the Pokemon Center now if you want to heal because
it's a lot of hassle to get back after the next puzzle has been solved. Once
you're ready to continue from where you are/were, go onto the upside-down
Spinarak in front of you, ignoring the blue lever for now. You will end up
being deposited in front of a pair of twins, which is the first double battle
of the game. Pretty simple, just 2vs2 rather than 1vs1.
After that, get back on the spider to get carried to the beginning, then hit
the blue switch to the right to change the path. Get back on the spider to get
carried to the last bug catcher in the gym, to get a tiny bit more EXP before
we battle Bugsy.
Now, get back on the spider once more and hit the blue switch to the right
once more. Get back on the spider again to get carried over to the twins once
more and this time hit the blue switch directly to the right of the twins. Get
back on the spider once more to get carried to the opposite side of that lever
and activate this brown lever right on your left too. Get back on the spider
once more to land in front of Bugsy again.
Save the game and talk to Bugsy when you're ready.
=============================
GYM LEADER BUGSY
=============================
-> Rewards: TM89 U-turn, $1800
-> Badge: Hive Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Quilava | Level 18 |
| Geodude | Level 19 |
o-----------------------o
o------------------------------o o------------------------------o
| Scyther | Female | Lv. 17 | | Metapod | Female | Lv. 15 |
o------------------------------o o------------------------------o
| -> Focus Energy | | -> Tackle |
| -> U-turn | | |
| -> Quick Attack | | |
| -> Leer | | |
o------------------------------o o------------------------------o
| Item: Sitrus Berry | | Item: None |
o------------------------------o o------------------------------o
| Ability: Technician | | Ability: Shed Skin |
o------------------------------o o------------------------------o
| Bug/Flying | EXP: 681 | | Bug | EXP: 231 |
o------------------------------o o------------------------------o
o-------------------------------o
| Kakuna | Female | Lv. 15 |
o-------------------------------o
| -> Poison Sting |
| |
| |
| |
o-------------------------------o
| Item: None |
o-------------------------------o
| Ability: Shed Skin |
o-------------------------------o
| Bug/Poison | EXP: 228 |
o-------------------------------o
Bugsy's first Pokemon is his main, a rather tough and strong Scyther. Scyther
has a large attack strength as well as high speed and due to the same type
attack bonus it gets, Scyther's U-turn is boosted from 70 power to a large
105 power, which can be damaging to anything at this stage of the game. Luckily
it is unlikely to use it on you if it results in not very effective damage,
instead going in favour of Quick Attack, so Cyndaquil users are likely to be
safer in this battle. Should Scyther use U-turn, it will inflict heavy damage
and then switch out to one of the two cocoons, unless the other two are already
knocked out. It also has the capabilities to increase its critical hit ratio
(Focus Energy), reduce your Pokemon's defense (Leer) or attack first always
(Quick Attack). It also has a Sitrus Berry which will restore 25% of its HP
when it drops below 50%. Scyther also has the Technician ability, which powers
up any moves with a base power of 60 or lower. Luckily, U-turn is 70, so it
doesn't get a Technician boost, but Quick Attack does, rising it to a base 60
power; basically like you're taking it from a Normal-type Pokemon, though it
has little difference. Also, Bugsy has a Super Potion that heals 50 HP which he
will use on Scyther if its health gets too low, though note that the Super
Potion can also be used for Metapod and Kakuna. Aim for Scyther's weaknesses;
Fire, Electric, Ice and most especially Rock, which hits for quadruple damage
due to Scyther's Bug and Flying typing. Defeating it gives a nice, chunky
EXP award for the Pokemon who beat it.
Scyther is the only real problem in this battle; the two coccons pose no threat
whatsoever and are just EXP fodder, really. Just take out Scyther and the match
is pretty much won.
---
After the battle, Bugsy will give you the TM for U-turn, meaning you can add a
strong Bug-move to your team if you so wish. He'll also give you the Hive Badge,
allowing us to use the move Cut outside battle as well as making Pokemon that
don't have your ID & Secret ID listen to you up to Level 30. Go back to Azalea
Town after collecting the badge, by hitting the blue switch in the bottom right
corner of the Bugsy platform then riding the spider back to the middle platform
and then the other spider back to the beginning platform.
With the Hive Badge, this section is over!
===============================================================================
SECTION III: Plain Sky & Dark Forest [THRU03]
===============================================================================
Azalea Town
------------
Go heal up at the Pokemon Center and save. Then attempt to head out of the
city to the left, when none other than your rival stops you! Like usual, he'll
challenge you to a battle.
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Quilava | Level 19 |
| Geodude | Level 19 |
o-----------------------o
For those who picked Cyndaquil:
o------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::RIVAL BATTLE:::::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o------------------------------------------------------------------------o
| Gastly | Ghost/Poison | Levitate | Lvl14 | Male | 285 |
| Zubat | Poison/Flying| Inner Focus | Lvl16 | Male | 184 |
| Croconaw | Water | Torrent | Lvl18 | Male | 550 |
o------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $1152 :::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
For those who picked Totodile:
o------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::RIVAL BATTLE:::::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o------------------------------------------------------------------------o
| Gastly | Ghost/Poison | Levitate | Lvl14 | Male | 285 |
| Zubat | Poison/Flying| Inner Focus | Lvl16 | Male | 184 |
| Bayleef | Grass | Overgrow | Lvl18 | Male | 542 |
o------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $1152 :::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
For those who picked Chikorita:
o------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::RIVAL BATTLE:::::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o------------------------------------------------------------------------o
| Gastly | Ghost/Poison | Levitate | Lvl14 | Male | 285 |
| Zubat | Poison/Flying| Inner Focus | Lvl16 | Male | 184 |
| Quilava | Fire | Blaze | Lvl18 | Male | 547 |
o------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $1152 :::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
The rival now has two additions to his team in addition to an evolved starter.
Gastly is a Ghost/Poison type that you may or may not have already seen in
Sprout Tower, depending on what time you entered. Gastly's Ghost-type means it
is completely immune to Normal and Fighting-type moves, as well as having an
immunity to Ground-type moves due to Levitate. Just hit it with a strong move
and it should go down, though.
Zubat is the same as you've seen before. It can confuse you, Bite you etc. A
strong attack will take it down particuarly easily.
The starter is mostly about type matching, but just use a full offense against
them if you don't have a matching type advantage. Just as a reminder, Croconaw
is weak to Electric/Grass, Bayleef to Fire/Flying/Bug/Poison and Quilava to
Water/Rock/Ground. The starter gives a nice amount of EXP too, though not as
much as Bugsy's Scyther.
After you win this battle, the rival will leave through the gatehouse. Heal
once more if you need to, then head out through the gatehouse yourself.
o----------------------------------o
| ILEX FOREST |
o----------------------------------o
Wild Levels: 5 - 6
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Caterpie | Bug | FrstFlrHG | 50% | 60% | N/A |
| Weedle | Bug/Poison | FrstFlrSS | 50% | 60% | N/A |
| Metapod | Bug | FrstFlrHG | 30% | 30% | N/A |
| Kakuna | Bug/Poison | FrstFlrSS | 30% | 30% | N/A |
| Zubat | Poison/Flying | ForestFlr | 5% | 5% | 25% |
| Paras | Bug/Grass | ForestFlr | 15% | 5% | 15% |
| Oddish | Grass/Poison | ForestFlr | N/A | N/A | 60% |
o-------------------------------------------------------------o
The Ilex Forest has no trainers, but it does have some decent variety in the
Pokemon. Most notably, Paras and Oddish are there, though the Wild Pokemon in
the forest are extraordinarily low level. Oddish can be a solid Grass-type,
evolving into Gloom and then either Vileplume or Bellossom, but it tends to
have problems with its actual learnset, as it doesn't get a Grass move outside
of Absorb for a very, very long time. Paras evolves into Parasect, but both are
very mediocre Pokemon, albeit fun to use. The rest you've seen before.
The forest has a pretty nice cut-in when you enter and may even feature an
Oddish if you enter at night! Random little tidbit, there.
Head north, probably getting attacked by about 2000 Pokemon on the way, since
this forest is practically a cave, and you'll see a guy by a cut tree. He'll
petition your aid for finding some lost Farfetch'd. We have to do it of course,
so head towards the right part of the forest.
You'll see Farfetch'd behind a rock, as well as some twigs on the ground. This
puzzle has changed a lot from GSC but is still relatively simple as long as you
have the basic idea of what to do. You'll be forced to walk on the first pile of
sticks to get anywhere near Farfetch'd. When you do walk on them, Farfetch'd
will turn to face south. Next, carefully avoid touching the next lot of sticks
by walking past it on either side, then go anti/counter-clockwise (to the right)
around the square of trees to end up behind Farfetch'd. Attempt to talk to it
now and it'll return to its trainer.
Ah, but another difference - there are now two Farfetch'd to return! Go even
farther right this time, picking up the REVIVE in the alcove below you on the
way, then continue right until you see another bunch of sticks and a Farfetch'd
in the topzz left. This time, walk directly left of the first pile of twigs you
come across and approach Farfetch'd from the front. Try to talk to it and it'll
run away.
Next, follow the eastern direction it went to find it facing you once again.
However, rather than trying to talk with it this time, go around the trees and
step on the twigs directly right of where Farfetch'd is to get it to turn that
way. Now, go back to where you were before when Farfetch'd was facing you and
looking left but carefully avoid the twigs on the northern part by hugging the
wall of trees. Before you head all the way around, examine the tile in the very
top right of the corner (one tile away from the upper and right trees) to find
a hidden TINYMUSHROOM, then continue sneaking around the trees without touching
the twigs on the upper pat. When you reach the other side, you'll be behind
Farfetch'd, so interact with it and it'll get taken back to its trainer
automatically, as will you.
The guy will thank you and his master will come along, also thanking you for
retreiving the Farfetch'd. You'll get HM01, CUT as a reward, allowing us to now
proceed through the forest! But before we do that, head back to Azalea Town.
Azalea Town
-------------
Go to the house with the smoke coming out of the chimney to the bottom right of
the Pokemon Center but this time actually go in. Talk to the apprentice on the
right to get CHARCOAL, an item that boosts the power of Fire moves on a Pokemon
by 20% when equipped; a useful addition for those who picked Cyndaquil as their
starter. That's all - head back into Ilex Forest now.
Ilex Forest
-------------
This time, go to the tree and cut it down, allowing us to advance forwards.
Notice the shrine; the same sprite as in Celestic Town in DPPt, actually. But
the shrine does nothing for us without certain event Pokemon, so ignore it and
go around the left instead.
You'll reach a tiny fork after a sign that lets you go into a small alcove
below. Do so and collect the X ATTACK which is hidden by the trees, but you can
bump into the PokeBall itself. Go out of the alcove and then go to the pond
that is just above. If you examine the second tile from the left two spaces
below where the water begins, you can find a hidden ANTIDOTE.
A bit farther east you'll see another joint in the path where you can go ahead
or around a tree. Go around the tree and inspect the tile one space away from
the tree in the top left corner in the back row to find a hidden REPEL. If you
go left to a small piece of land behind three trees to the left you can also
find a visible, but hard-to-see ANTIDOTE.
Continue going to the east and you'll see a guy near a tree. We'll be seeing
him in just a second; go just a tiny bit more north, slide into the tiny
two space width of normal grass in between the trees here and examine the slot
just before the tree to find a hidden SUPER POTION. Keep going along the path
to see a kimono girl nearby. We'll come back to her in a minute; head right now
instead of up through the ledge and enter the path of trees that leads to the
guy we saw just a second ago.
A little bit down you'll see a place where two trees jut out, making the path
thinner. Once you clear them, examine the tile in the corner where the bottom
jutted out tree is at a ninety degree to the fourth tree on the left row to
find a hidden TINYMUSHROOM. Continue down the path now until you reach the
fat guy we saw before.
You'll see him headbutt a tree. Talk to him now and he'll turn out to be the
Headbutt move tutor, since Headbutt is no longer a TM. This guy will teach any
of your Pokemon Headbutt at any time, free of charge, which is pretty useful.
Headbutt can be used on any tree now, instead of just those small shaggy trees
in GSC. Teach it to one of your Pokes (it doubles as a pretty strong Normal move
for this stage of the game). Give it a shot on one of the trees nearby; just
talk to the tree and say yes. You won't always get a Wild Pokemon, but when you
do you'll usually get stuff like Hoothoot, Noctowl, Butterfree etc, at least in
areas like this. In more mountainous areas such as Route 33 or Route 42, you're
more likely to see things like Aipom, Spearow and Heracross.
On a side note, if you look in the PokeDex for location data, areas that get
highlighted in red when displaying an area means that Pokemon is obtainable
through Headbutt. If it is found through both Headbutt and the grass, it will
alternate between the normal green/yellow flash and the red flash. I won't be
listing Headbutt tree listings, so it may be a good idea to check the PokeDex
if you're looking for something in particular.
[Note: If you want an Aipom or a Heracross right now, return to Azalea Town and
Headbutt the tree that is in the top left corner of the wall of trees that is
behind the Pokemon Center. The first front tree that you can hit with Headbutt
behind the center on the far left that is in the back row contains Heracross
and Aipom. However, they will only be about Level 5. If you wait for a little
bit you can get them at Level 15 or so, but not until you have your third badge
and clear the shaky tree on Route 36 that we saw before out of the way.]
Jump off the ledge to the left and go the way you went again, but this time
head north through the ledge to have the kimono girl with no sense of direction
talk to you. Say yes to her question and the Pokemon following you at present
will show her the way. She'll leave afterwards (note that was not the same one
as we saw in Violet City) allowing you to pick up the ETHER on the floor nearby
on the right. Then, go into the top right corner of where the Ether was and go
left so you smack against the tree. Look down and examine the ground here for
a hidden TINYMUSHROOM.
From there, go four steps up, two steps left and examine the ground by here
to find a hidden FULL HEAL. Go directly left so you smack against the tree
again, then move three steps down, three steps left, look up and examine the
ground for a hidden ETHER.
That is all that can be found in the Ilex Forest for the moment, so go just
a little bit more left and enter the gatehouse.
Inside the gatehouse, talk to the lady with the Butterfree behind the counter
to get TM12, TAUNT. Afterwards, head through the exit into Route 34.
o----------------------------------o
| ROUTE 34 |
o----------------------------------o
Wild Levels: 10 - 13
Trainers' Pokemon: Rattata L7, Sandshrew L10, Spearow L8, Spearow L8 |
Snubbull L13, Mareep L13 | Mankey L10, Diglett L12 | Hoppip L9, Hoppip L9,
Bulbasaur L12 | Growlithe L17 | Psyduck L14
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Drowzee | Psychic | Grass | 50% | 50% | 50% |
| Rattata | Normal | Grass | 35% | 35% | 35% |
| Abra | Psychic | Grass | 10% | 10% | 10% |
| Ditto | Normal | Grass | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Corsola | Water/Rock | Good Rod | 3% | 3% | N/A |
| Staryu | Water | Good Rod | N/A | N/A | 3% |
| Krabby | Water | Super Rod | 67% | 67% | 67% |
| Corsola | Water/Rock | Super Rod | 30% | 30% | N/A |
| Staryu | Water | Super Rod | N/A | N/A | 30% |
| Kingler | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
The Wild Pokemon levels step up a bit here, as well as introducing three new
Pokemon out of four. Drowzee is a Psychic-type that specializes more in defense
than offense, but can prove to be a worthy Psychic-type. Abra evolves into the
mighty Kadabra - and if you can trade it as a Kadabra, Alakazam - who is one
of the strongest Pokemon you can get in the game, or at least strong enough to
power through the earlygame. The problem? Abra's only move is 'Teleport' which
means unless you can put it to sleep, throw a ball and have it catch Abra on
the first turn you encounter it or somehow block Teleport, that Abra will run
away on the first turn. In addition, even if you do catch it, you'll have to
use annoying methods to raise Abra due to its lack of attacking move. Though,
if you can manage it, it does pay off.
Ditto isn't worth using as a battler, but it's a nifty Pokemon. You'll want it
mostly for breeding though.
Start by battling the youngster to the right, whose Pokemon are conveniently
lower levelled than the Wild Pokemon here. GSC really did have a level problem
and this didn't do a lot to fix it... it isn't really so much of a problem
until you're nearing the end of the game though, since the 'final' battle needs
rather high levels that this game just doesn't supply ;-; Though, they did
at least improve on it in HGSS, I will grant them that.
Follow the path to see a Pokefan with a Snubbull, a Normal-type Pokemon who is
actually quite rare to find in GS and HGSS.
Go up a bit more after that battle for another battle, this time with a guy
who brings out a Mankey and Diglett, the former being something we don't get
for a little bit yet and the latter not being available for even longer :x
Though I should mention that Mankey is exclusive to Heart Gold regardless.
He'll ask for your number, but he's just a rematch person. If you examine the
top right corner here, a few steps right of where the youngster is positioned
(face the tree directly) you can find a hidden SUPER POTION in it.
Before following the path on the trail that goes up, go down into the grass to
find a picknicker in the gap. Battle her Grass-types and she'll ask for your
number after the battle. This is one number you definitely want, as this girl
has a chance of giving you a Leaf Stone! Evolution stones are quite rare in
this; there are four ways to get them. The first is through Pokegear calls
like this; there are four trainers in the game who will sometimes make a gift
of a Leaf Stone, Fire Stone, Water Stone or Thunderstone. The second way is
through the Pokeathlon, which we'll come across soon. The third way is through
the Bug Catching Contest, but you can only get Sun Stones from it prior to
obtaining the National Dex. Lastly, you can show certain Pokemon to Bill's
grandfather in Kanto to receive stones in return, but it's horribly late in
the game, so you're probably better off getting ahold of stones some other
way if you want to use a Pokemon that evolves by stone. PokeGear calls are the
most convenient since the stones come free without any need to do stuff, but
it does take some luck to get the right trainer to call you with the right
stone. The Pokeathlon takes more effort, but is the more reliable way to get
the stones in HGSS.
Go up afterwards to see the breeding center, and Ethan/Lyra will make an
appearance from the north and talk to the guy just outside. She'll notice you
afterwards and show you around the breeding center. Before leaving, they will
give you their phone number and once you go outside the Daycare Center, the
old man will also give you two numbers. The first number is for the old man
while the second number is for the old woman. I believe the former is to find
out if an egg is there while the latter is to see how well the Pokemon get
along and how many levels it's grown etc.
Anyway, head north again, to come across a guard. If it's morning or day he
won't battle you, but if it is night you'll have to deal with him before you can
pass... or just walk a bit off the screen. But he has one of the best encounter
themes in the game. <3 I love it when trainers have it, but it isn't too often.
The Growlithe he has is also surprisingly strong, being Level 17 as opposed to
the usual 10-13 range of this route.
Continue north after that battle, or just north anyway if you can't do it due
to the time to get challenged by one last trainer before you enter the next
city. I don't know whether there is any benefit to having this trainer's number
apart from a rematch as in Crystal he told you about bargain sales on the roof
of Goldenrod Dept. Store, but I don't know if it still applies. Take it or leave
it, anyway. You can always come back later to get it if you want it.
To the right of the trainer in the grass, there is a TM63, EMBARGO.
After that, head north to reach Goldenrod City, our next destination.
o----------------------------------o
| GOLDENROD CITY |
o----------------------------------o
The first point of call may as well be to heal up in the very obvious Pokemon
Center on the left. After that, it's time for us to do some exploring.
First off, go up the street and turn at the second left and go into the building
on the left; this is the radio tower, where we can get a radio card. This time
we need to get it, due to Whitney not being in the gym otherwise. Talk to the
receptionist that is furthest on the right, and answer the questions she
presents in this order (say Yes to the first question because that asks if you
want to do the quiz)
Question 1 - Yes
Question 2 - Yes
Question 3 - No
Question 4 - Yes
Question 5 - No
After doing that, you should get the radio card. Whitney will jump in surprise
and talk to you, then return to her gym. We'll be taking on the Goldenrod Gym
shortly. Ideally, head up to the second floor of the Radio Tower and talk to
the dark brown haired woman behind the glass to receive a BLUE CARD, which
will allow you to take part with Buena's Password.
I should mention that the radio card will allow you to listen to Prof. Oak's
radio which will give you reports of swarming Pokemon ie Qwilfish in Route
32, Marill in Mt. Mortar etc as well as Buena's password. Prof. Oak's radio
is the top right with Buena's being the bottom right. These swarming reports
will not take place until after you get the National Dex, though.
Left of the Radio Tower is the GTS, which is identical to Platinum's one. The
GTS is useful if you want to trade for a Pokemon you've seen but don't own,
though I doubt it'll prove to be too much use at this point in the game.
Next, return to the main street and go down but turn left to go into the lane
between the Pokemon Center and the flashy building that is the Game Corner.
Enter the Game Corner, where you should be able to get a COIN CASE from a
person in the room. Exit the Game Corner and return outside afterwards.
Continue following this lane until you can't go any further down it and enter
the 'house' here, which is an entrance to the Goldenrod underground. In here,
you'll find Ethan/Lyra and her Marill once more. They'll give you a key
item - a Fashion Case, which allows you to dress your Pokemon up for photos
which are taken all around the region. I don't know if the photos actually
serve any purpose, but it's an interesting thing, I suppose. You can view the
photos that are taken by logging into your PC. We'll see the first of these
photographers in a moment.
Now, go down the stairs into the main part of the underground~
Goldenrod Underground
------------------------
Trainers' Pokemon: Grimer L11, Grimer L11 | Lickitung L12 | Magnemite L7,
Magnemite L7, Voltorb L11, Magnemite L9 | Slowpoke L11, Slowpoke L11
Go up to immediately get challenged by a Super Nerd, whose sprite now features
a little robotic Pikachu, which is pretty neat. Up a bit more nets you a battle
with a Pokemaniac, once again in his dinosaur suit, who sends out a Lickitung
with a surprisingly pink tongue.
Once that is done, keep going up. Continue going to find one more Super Nerd
and one more Pokemaniac to challenge.
If you want to get a team photo taken, talk to the guy at the counter on the
right. If you want to accessorize your Pokemon a bit, talk to the hiker to get
into the accessorizing menu. Getting your picture taken in here is different
from the others you'll encounter because it gets taken with your character in a
rocket costume!
Also, the room above the photo snapshot is a gallery to put photos of your
accessorized Pokemon in.
That's all for the underground, but note that you do get people visiting in the
underground search as the herb lady and the haircutting brothers, so it may be
worth paying a visit every so often as the people at the desks change depending
on the weekday.
Go back up the steps and to Goldenrod City again now.
Goldenrod City
---------------
Next up, it might be worth visiting the store. Go right (if you're wondering
about the tent directly to the right of the exit you just came out of, the name
rater is inside and is able to re-nickname your Pokemon) and down the street
and enter the tall building opposite the Pokemon Center.
Collect any items from the orange man if he happens to be there because of your
mum, then head up to 2F.
The second floor holds basic items that, unlike the other regular Poke Marts
that are found in HG/SS, are not affected by the amount of badges you have and
as such always have the same selection for every point in the game. You can
now buy Great Balls - and surprisingly enough, Ultra Balls, which give you
greater rates of catching. You can also buy a PokeDoll, but there is not any
real reason why you need one in this game, since all they do is duplicate the
run option in Wild Battles. Since it never changes, I'll list them here;
o--------------o
| Top Clerk 2F |
o--------------o----------------o
| Item | Price |
o-------------------------------o
| Poke Ball | $ 200 |
| Great Ball | $ 600 |
| Ultra Ball | $1200 |
| Escape Rope | $ 550 |
| Poke Doll | $1000 |
| Repel | $ 350 |
| Super Repel | $ 500 |
| Max Repel | $ 700 |
| Grass Mail | $ 50 |
| Flame Mail | $ 50 |
| Bubble Mail | $ 50 |
| Space Mail | $ 50 |
o-------------------------------o
o-----------------o
| Bottom Clerk 2F |
o-----------------o-------------o
| Item | Price |
o-------------------------------o
| Potion | $ 300 |
| Super Potion | $ 700 |
| Hyper Potion | $1200 |
| Max Potion | $2500 |
| Revive | $1500 |
| Antidote | $ 100 |
| Parlyz Heal | $ 200 |
| Burn Heal | $ 250 |
| Ice Heal | $ 250 |
| Awakening | $ 250 |
| Full Heal | $ 600 |
o-------------------------------o
The third floor allows you to buy all of the X items, as well as Dire Hit and
Guard Spec. The prices are as follows;
o---------------o
| Only Clerk 3F |
o---------------o---------------o
| Item | Price |
o-------------------------------o
| X Speed | $ 350 |
| X Attack | $ 500 |
| X Defend | $ 550 |
| Guard Spec. | $ 700 |
| Dire Hit | $ 650 |
| X Accuarcy | $ 950 |
| X Special | $ 350 |
| X Sp. Def | $ 350 |
o-------------------------------o
Floor four lets you buy vitamins for your Pokemon for their usual price of
$9800, but it's probably not worth getting since you won't really need them
unless you're EV training Pokemon anyway.
o---------------o
| Only Clerk 4F |
o---------------o---------------o
| Item | Price |
o-------------------------------o
| Protein | $9800 |
| Iron | $9800 |
| Calcium | $9800 |
| Zinc | $9800 |
| Carbos | $9800 |
| HP Up | $9800 |
o-------------------------------o
The fifth floor holds a bouquet of TMs for you to buy. Possible purchases
include...
o---------------o
| Only Clerk 5F |
o---------------o---------------o
| Item | Price |
o-------------------------------o
| TM70, Flash | $1000 |
| TM17, Protect | $2000 |
| TM54, False Swipe | $2000 |
| TM83, Natural Gift | $2000 |
| TM16, Light Screen | $2000 |
| TM33, Reflect | $2000 |
| TM22, Solarbeam | $3000 |
| TM52, Focus Blast | $5500 |
| TM38, Fire Blast | $5500 |
| TM25, Thunder | $5500 |
| TM14, Blizzard | $5500 |
| TM15, Hyper Beam | $5500 |
o-------------------------------o
The later TMs (Focus Blast onwards) may prove to be very useful for Pokemon who
can learn them. Focus Blast probably won't be any use to you yet, but it is a
great asset for many fully evolved special attackers. Those using Gengar will
probably not mind Thunder either, as well as Focus Blast, but be warned that
Haunter nor Gastly can learn either of those moves. Solarbeam is okay too,
but note that it takes two turns to charge up except in sunlight or with the
one-use-outside-of-competitive-facilities Power Herb equipped.
On the far left side of the room is a fat guy who is willing to trade you a
Machop in exchange for a Drowzee. This Machop can prove to be a great asset
against the Gym Leader in this town, so trade for it if you need it, or if you
just plain want a Machop since you won't be able to catch a Wild one for a bit
yet, though it will become available relatively soon. The Machop also comes
with a Macho Brace attached, which is good for EV training, though you will
want to unequip it from Machop lest it gets 1/4 of its speed.
5F also allows you to get one of TM27 Return or TM21 Frustration. On Sunday,
a second clerk will appear in the top part of the counter. Talk to her and
you'll receive either one of those TMs, depending on the happiness of your
top Pokemon; the happier they are, the more likely you are to get Return and
vice-versa, though I don't know the actual cut-off value.
Finally on the top floor, you can purchase a lottery ticket from the bottom girl
on the counter to get random berries for $300 - or, if you're lucky, some TMs.
I've won a Pecha Berry and an Oran Berry from it. The lottery can yield one
particular TM depending on the weekday, but you can get an unlimited amount of
them on that particular day. The TMs are a fair bit rarer than the berries
but they are quite useful. The days and the corresponding TMs are as follows:
o--------------------------------o
| Day | Technical Machine |
o--------------------------------o
| Monday | TM65, Shadow Claw |
| Tuesday | TM91, Flash Cannon |
| Wednesday | TM57, Charge Beam |
| Thursday | TM60, Drain Punch |
| Friday | TM42, Facade |
| Saturday | TM62, Silver Wind |
| Sunday | TM02, Dragon Claw |
o--------------------------------o
The vending machines on the left also allow you to buy Fresh Water, Soda Pop
and Lemonade. Lemonade is particuarly good, costing less than half the price
of a Super Potion and healing 80 HP as well instead of the Super Potion's 50.
Be sure to buy a few of these if you need any healing items. The only annoying
part is that you can only buy them one at a time.
o-----------------o
| Vending Machine |
o-----------------o-------------o
| Item | Price |
o-------------------------------o
| Fresh Water | $ 200 |
| Soda Pop | $ 300 |
| Lemonade | $ 350 |
o-------------------------------o
Now, get in the lift/elevator and descend to B1F. In here you will see several
Machoke pushing boxes. What you need to do to get the boxes to move is attempt
to talk with the fighter guys when they're facing a Machoke. Doing so will
result in the Machoke successfully moving the box. Moving all of the boxes
allows you to get an ULTRA BALL, ETHER and BURN HEAL. There is another item
in the top right of the room but for now it is inaccessible.
Get back in the lift and ride up to 1F, then exit the shop. Back in Goldenrod,
heal from the underground battles if you haven't already, then go up the street
and take the first right. Follow the path around and go into the building with
the blue roof and talk to the guy inside to get the bicycle! You are now able
to ride around at faster speeds; I would recommend you set the bike to the Y
button and something else for the other one like a rod, since the bike will be
a great relief throughout the game.
In addition, when you exit the bicycle shop, go straight down so you bump into
the lampost, face left and examine the ground for a SUPER POTION.
I should also mention that with the addition of the Coin Case you can now buy
prizes if you have the required coins. The only way to get coins now though is
to use the Voltorb Flip game, so the best of luck.
o-------------------o
| G.C. Right Clerk |
o-------------------o-------------
| Item | Coins |
o--------------------------------o
| TM90, Substitute | 2000 C |
| TM75, Swords Dance | 4000 C |
| TM44, Rest | 6000 C |
| TM35, Flamethrower | 10000C |
| TM13, Ice Beam | 10000C |
| TM24, Thunderbolt | 10000C |
o--------------------------------o
| Silk Scarf | 1000 C |
| Wide Lens | 1000 C |
| Zoom Lens | 1000 C |
| Metronome | 1000 C |
o--------------------------------o
As you can see, some of the best TMs in the game need 10000 coins to buy...
It's a real pity they got boosted from their relatively cheap 4000 coin
counterparts in the ADV games...
There are also some items you can buy from the same clerk if you choose the
second menu:
In addition to those TMs and items, you can also buy the following Pokemon in
the Goldenrod Game Corner:
o-----------------o
| G.C. Left Clerk |
o-----------------o--------------o
| Item | Coins |
o--------------------------------o
| Abra L15 | 200 C |
| Sandshrew/Ekans L15 * | 700 C |
| Dratini L15 | 2100 C |
o--------------------------------o
* Sandshrew in Soul Silver, Ekans in Heart Gold.
If you particuarly want to use Abra, buying one here is a very good idea, as
it will allow you to get it to evolve quite easily (it evolves at Level 16.)
Ekans and Sandshrew are good for the respective versions as you can't get them
easily without the Game Corner and while Dratini is a very nice asset to have
at this stage of the game, getting 2100 coins can be a bit of a hassle.
However, Abra and the other one are very possible to use at this point.
It's notable that the Dratini you get here already knows the Dragon Rage move.
At this point in the game, most things don't have above 80 HP, so Dratini can
quite easily 2HKO anything it comes across. It can prove very useful!
That encompasses pretty much everything we can do in Goldenrod outside of the
gym, so head up the top of the city and go into the gym now.
o----------------------------------o
| GOLDENROD GYM |
o----------------------------------o
Trainers' Pokemon: Sentret L9, Sentret L13, Sentret L16 | Meowth L16, Meowth
L16 | Snubbull L17 | Jigglypuff L15, Jigglypuff L15, Jigglypuff L15
The Goldenrod Gym puzzle is basically finding your way to Whitney through the
structure in the gym, which is apparently shaped like a Clefairy though it's
hard to see unless you're in a bird's eye view.
To begin with, go up the steps just ahead and go straight north to battle the
first Beauty of the game, who looks like a rich snob in this one if you ask
me. :x Anyway, defeat her team of Sentret, then follow the path right, up,
right, down one step, right and go down the steps here a bit before the
end of the upper part. For purposes of EXP, move down from the stairs one or
two spaces and sidle in through the gap between the stairs and wall here and
go down to battle a Beauty armed with Meowth.
Afterwards, sidle back through the gap you just went through and this time go
up and left, then down through this arch. Focus on going to the left now,
battling two Lass trainers with more Normal-types, including a Snubbull and a
horde of Jigglypuff. I do love Jiggly's summerhat in Brawl~
After you finish the Jiggly trainer, I would highly recommend you go back to
the Pokemon Center and heal because Whitney can prove to be a very tough battle
if you aren't prepared.
Talk to Whitney to begin when you're ready.
=============================
GYM LEADER WHITNEY
=============================
-> Rewards: TM45 Attract, $1800
-> Badge: Plain Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Kadabra | Level 17 |
| Quilava | Level 20 |
| Geodude | Level 21 |
o-----------------------o
o------------------------------o o------------------------------o
| Clefairy | Female | Lv. 17 | | Miltank | Female | Lv. 19 |
o------------------------------o o------------------------------o
| -> Mimic | | -> Rollout |
| -> Metronome | | -> Milk Drink |
| -> Doubleslap | | -> Attract |
| -> Encore | | -> Stomp |
o------------------------------o o------------------------------o
| Item: None | | Item: Lum Berry |
o------------------------------o o------------------------------o
| Ability: Cute Charm | | Ability: Scrappy |
o------------------------------o o------------------------------o
| Normal | EXP: 247 | | Normal | EXP: 813 |
o------------------------------o o------------------------------o
Whitney was often famed as a great challenge in GSC and the same can apply here
depending on your team and, to an extent, luck.
The main selling point of this team is the advantages it gets through the use
of infatuation. Both Clefairy's Cute Charm ability and Miltank's Attract are
capable of infatuation. Infatuation is a volatile status effect that reduces
the Pokemon's chance to successfully attack to 50%. The other 50% is for it to
do nothing at all. Infatuation is different to most status effects, however, as
it will only work on Pokemon that are the opposite gender of the user or the
ability holder. Having female Pokemon in this battle will help a lot.
Opening up the battle every time is Whitney's Clefairy. Clefairy isn't all that
dangerous, but be warned that it can pull nearly any move out when it uses
Metronome and it is quite easy for you to get unlucky and get whacked with an
attack that your Pokemon is especially weak to. Clefairy will often Doubleslap
instead against Pokemon that it can hurt without too little damage input and
it will occasionally use Mimic to put the last move that your Pokemon used in
its own moveset. It also has Encore, which traps you using the same move for
2 - 5 turns unless you switch out, but Clefairy uses this incredibly rarely;
I have never actually seen her use it - I only found out Clefairy even had it
through the use of a Ditto and Transform :B
Once you beat Clefairy, the apocalypse comes out. Miltank is, quite obviously,
based off a cow, but it is one of the most sturdy, strong and speedy cows you
will ever come across. Miltank sports incredible base stats for this stage of
the game, having 95 HP, 105 Def, 100 Spd and a respectable 70 SDef, as well as
80 Atk. Miltank's main offense will be Stomp; she doesn't actually use Rollout
all that much. However, before she goes on the offense, she WILL use Attract if
your Pokemon is male, reducing your chances of attacking her successfully to
50%. To make matters worse, Whitney also has a Super Potion to heal Miltank
with and Miltank can also heal itself with the Milk Drink move, restoring 50%
of its HP. However, she does only have two Super Potions, so if it gets used up
on Clefairy then it isn't as much of a problem. Note that the one exception to
using Attract immediately is if your Pokemon is already weak enough to KO
instantly with Stomp; that is the only time she'll take a detour. Otherwise,
prepare for your Pokemon to fall in love.
SHE AIN'T LOSIN', YA HEAR?
You will need to hope for luck with Attract. It's quite often that you so
very nearly knock Miltank out, with it at about 10% or less HP, when you end up
infatuated and Miltank heals itself and brings it back into the green. Having
something like a female Geodude or the Machop from the Goldenrod Dept. Store
could really help if you're having trouble with this battle, but you should be
able to prevail. It is best to aim for it with special attacks as opposed to
physical attacks, due to Miltank's much lower Special Defense.
One more note - Miltank's ability, "Scrappy", means it completely ignores the
type immunities of Ghost-type Pokemon, so it can Stomp your Gastly/Haunter and
KO it without a second thought. This is one case where your Ghost will NOT wall
a Normal-type utterly. Don't bother trying.
It is also unlikely Miltank will use Rollout, as she much prefers to use Stomp
so as to not get locked into the other moves but if Stomp's PP is depleted she
will start going into a Rollout. Rollout gets stronger as it goes along and it
is unlikely that anything is going to survive the fourth and fifth hits of it
if it gets that far, so try to knock Miltank out before that time arrives.
Please note that you should try to do anything you can to get faster than
Miltank, as Stomp can flinch you if it hits you before you move. If your
Pokemon flinches then you will be unable to attack that turn.
The use of the Taunt TM you received not too long ago might actually be quite
useful, as once Miltank is taunted it will be unable to use Milk Drink and
Attract for anywhere from two to five turns and this may give you the window
you need to defeat Miltank. If you're having so much trouble on this battle
that you can't get past it and you have a Pokemon that can learn Taunt, give it
a try; it might work out. Otherwise, you'll probably just have to grind, but
that is boring as all hell. Hopefully, you'll be fine.
If you have a move such as Rollout yourself, try using it as it might work
pretty well. Powerful moves such as Fire Blast, Solarbeam, Thunder etc will
also be useful for taking Miltank down.
---
After the match, Whitney will cry and not give you the badge. Attempt to leave
and a trainer will stop you, telling you to try again. Talk to Whitney once more
now to receive the Plain Badge, allowing you to use Strength outside battle!
Whitney will also grant you TM45, Attract, the same move that Miltank might have
abused so much on you.
Exit the Goldenrod Gym now, back into the city. This ends the chapter!
===============================================================================
SECTION IV: Foggy Forecasts Ahead [THRU04]
===============================================================================
Goldenrod City
----------------
After you have exited Whitney's gym, go to the house decorated like a shop
immediately to the right. This is, surprisingly enough, a flower shop of sorts
but we're not in here to buy flowers. Talk to the girl in here and she will see
the Plain Badge and give you the SQUIRTBOTTLE in exchange. This is an item
that we require to progress any further.
Exit the house and go and heal from the Whitney battle, then go into the mart
and stock up on some Poke Balls, as we'll be seeing a Pokemon that we have to
battle to get further in the game soon, and it just happens to be one-of-a-kind
in HG/SS.
Once you're ready to set out, go up into the northern gatehouse. If you talk
to the guy in the gatehouse, you will get a free Spearow with a piece of mail
attached, which we will be delivering to the recepient shortly, since it's just
a quick detour from the path we're going regardless. The Spearow is Level 20
and already knows Aerial Ace, so if you want to use it as a team member with
boosted EXP instead of delivering it and having Spearow lost forever, by all
means feel free to. You're bound to be near Level 20 now and Fearow is good,
so it's definitely a worthy trade off.
Anyway, head up and into the main route.
o----------------------------------o
| ROUTE 35 |
o----------------------------------o
Wild Levels: 10 - 14
Trainers' Pokemon: Vulpix L15 | Sandshrew L13, Marill L15 | Pikachu L16 |
Diglett L10, Zubat L10, Diglett L10 | Magmar L11, Magmar L16 | Voltorb L2,
Voltorb L6, Voltorb L10, Voltorb L14 | Growlithe L14, Growlithe L14 |
Venonat L15 | Pidgey L12, Pidgeotto L14
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| NidoranM | Poison | Grass | 30% | 30% | 30% |
| NidoranF | Poison | Grass | 30% | 30% | 30% |
| Drowzee | Psychic | Grass | 20% | 20% | 20% |
| Abra | Psychic | Grass | 10% | 10% | 10% |
| Pidgey | Normal/Flying | Grass | 5% | 5% | N/A |
| Hoothoot | Normal/Flying | Grass | N/A | N/A | 5% |
| Ditto | Normal | Grass | 4% | 4% | 4% |
| Yanma | Bug/Flying | Grass | 1% | 1% | 1% |
o-------------------------------------------------------------o
| Psyduck | Water | Surf | 90% | 90% | 90% |
| Golduck | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
Yanma is found in this route and it's one of the few Kanto/Johto Pokemon who
actually got an evolution from the Sinnoh region in the Johto Dex. Specifically
Yanma evolves into Yanmega when it learns Ancientpower, which is in the early
30s. Unfortunately, you can only catch it at about Level 12 and it is very,
very rare unless it happens to swarm.
On the other hand, if you happen to get Yanma, you can get off to a very good
start with it by picking up a Silver Wind TM in Goldenrod and teaching it. It
may be shaky at first, but it should soon prove to be decent and once it
evolves, it'll be great. Hopefully.
On the route itself, go straight forward to battle a Picnicker and her Vulpix.
To the right yoU may see Cameron; he is another photographer, like the one in
the Goldenrod Underground. Further up are a lot more trainers; two Campers and
a Picknicker. A bit more up are the infamous Voltorb juggler and the Magmar
firebreather. Beat both of them too. The firebreather is especially good for
delicious experience. Both of them will offer their phone numbers if you want
to rematch them at any point.
A bit further up is a guard by a gatehouse, who you can battle at night. Once
you do or don't beat his Growlithe, go to the right through the grass to find
a Bug Catcher. Once you beat his Venonat, he'll offer you his phone number.
Take it if you want; he's just rematch only now though.
Ignore the cut tree since it's better if we go the long way around, but head
down through the grass. At the end you'll find a bird keeper who is behind the
fence, but of course you're on his side now, so go ahead and battle him. Once
you've taken down his birds, go into the gap to the right and pick up TM66,
PAYBACK. Just return to the main route the same way, but on the way turn left
into another gap when you can and collect the PARLYZ HEAL in the alcove here.
Go back towards the National Park gatehouse. Return to Goldenrod to heal first
if you need to, but then go into the National Park's gatehouse afterwards.
Instead of going straight ahead, go to the left and through the exit there.
A guy and his Poliwrath will begin to talk to you and show you to none other
than the Pokeathlon Stadium! The man will introduce himself as Magnus, the
founder of the Pokeathlon. Once Magnus and Poliwrath leave, you'll be free
to move again. Time to take a look around.
o----------------------------------o
| POKEATHLON STADIUM |
o----------------------------------o
If you go into your Pokemon's status and look at the ribbon screen, you'll be
able to see their Pokeathlon stats. From top to bottom, they are "Speed,"
"Power," "Skill", "Stamina" and "Jump" and these stats will reflect how
well your Pokemon will do in the competitions relating to those categories.
It's unknown how to actually improve your Pokemon's Pokeathlon stats at the
moment, but the maximum allowed depends on the Pokemon. For example, my Alakazam
only had a max of one star for Power and Stamina, but the whole five stars for
Technique. Ditto is notable for having a max of five stars in all categories,
though it isn't much use unless you can raise it since it starts with a base
of two stars in everything; at least my Ditto did, anyway. If you happen to
catch a Sunkern, it would definitely be a good choice here, since Game Freak
did some justice and gave Sunkern a five star ranking in all categories!
If you go to the left from the stadium and attempt to interact with the thing
that has three tubes, the guy will talk to you and you will receive a key item
addition - the APRIBLENDER! This addition to the Apricorn Box allows you
to juice apricorns to create nutritious drinks, which you can then feed to your
Pokemon to increase their Pokeathlon stats. To use it, go into the Apricorn Box
and drag several apricorns into the shaker, then exit and move around a bit and
it'll be drinkable. Once it is drinkable, just click on it, select a Pokemon and
your character will feed them the drink, improving their stats.
If you go inside the stadium and by the front desk, Whitney will come and
explain the Pokeathlon to you, dashing off afterwards. Then coming back straight
away, she'll give you a new athletic outfit, which allows you to take part in
the Pokeathlon! It's kind of like the tuxedo/dress from DPPt, though the actual
clothes are very, very different.
The Pokeathlon itself isn't Wi-Fi or really all that rewarding, but the real
incentive to do it is the shop on the far right. With P points that you earn
from doing the competitions, you can buy some rare items with it, INCLUDING
THE EVOLUTION STONES. These are ridiculously rare and hard to get already,
so the Pokeathlon coming along and offering them is a great benefit. The catch
is that you can only get one type of stone per day until you have the National
Dex, but you can time travel to solve that. At the present time, the possible
purchases for each day are as follows;
MONDAY
Red Apricorn - 200P
Blue Apricorn - 200P
Green Apricorn - 200P
Moomoo Milk - 100P
Moon Stone - 3000P
Rare Candy - 2000P
TUESDAY
Yellow Apricorn - 200P
Pink Apricorn - 200P
White Apricorn - 200P
Moomoo Milk - 100P
Fire Stone - 2500P
PP Up - 1000P
WEDNESDAY
Blue Apricorn - 200P
Pink Apricorn - 200P
Black Apricorn - 200P
Moomoo Milk - 100P
Water Stone - 2500P
Heart Scale - 1000P
THURSDAY
Yellow Apricorn - 200P
Pink Apricorn - 200P
White Apricorn - 200P
Moomoo Milk - 100P
Thunderstone - 2500P
PP Up - 500P
FRIDAY
Red Apricorn - 200P
Yellow Apricorn - 200P
Greem Apricorn - 200P
Moomoo Milk - 100P
Metal Coat - 2500P
Nugget - 500P
SATURDAY
Green Apricorn - 200P
White Apricorn - 200P
Black Apricorn - 200P
Moomoo Milk - 100P
Leaf Stone - 2500P
Rare Candy - 2000P
SUNDAY
Red Apricorn - 200P
Blue Apricorn - 200P
Black Apricorn - 200P
Moomoo Milk - 100P
King's Rock - 3000P
Heart Scale - 1000P
As you can see, every day the prizes change, allowing you to get one of the
elemental stones or on Friday and Sunday, a crucial trade evolution item. The
only evolution items missing from this list for Johto Dex Pokemon are the
Sun Stone, which is won through the Bug Catching Contest, and the Dragon Scale.
After the National Dex is received, the list of prizes expands even further
to encompass two pages, having an extra six prizes per day. These new prizes
include further evolution items such as the Shiny, Dusk and Dawn stones, the
Dragon Scale, needed for Kingdra and the Sun Stone. I'll wait until we actually
get the National Dex to list them, but it means that those of you who are using
the Johto Pokemon who need stones to evolve into Sinnoh forms (Togetic, Murkrow
and Misdreavus) will be able to evolve them as soon as you get ahold of the
National Dex.
To actually enter in the Pokeathlon competitions, you need only go to the middle
counter and talk to the nurse. Choose the type of competition you want to be in
and off you go. The nurse to the right of her on the same counter will allow
you to buy some cards for 500 P each, though I don't know what they actually
do. Finally, the one on the far right allows you to compete in the Pokeathlon
with friends - however, it is only wireless play. Wi-Fi support for the
Pokeathlon is unfortunately absent.
When entering into a competition, you will automatically be changed into a more
athletic outfit and you'll get to choose a roster of three Pokemon to use in
the competitions ahead.
You'll be instructed before each competition how to do the events. Press start
when you're ready to go and you'll be playing the game. They're all entirely
touchscreen based and for the most part quite simple. For example, one game
where your team of three Pokemon throw snowballs at opposing teams simply
requires a flick of the stylus on your Pokemon's backsprite on the touchscreen.
You'll find out your score after the match has ended, and then move onto the
next round, and so on and so forth. You do three games and the scores are
totalled up at the end, with some bonuses. You'll win some P points depending
on how you did in the competitions. For example, I did terrible and got 230 P
out of it, coming fourth. Coming first is a nice bonus, for you'll get plenty
of P as well as another 100 on top of it! That's all to really say about the
Pokeathlon, but it can be quite a fun pastime.
Return to the gatehouse now and this time, take the actual exit out into the
park.
o----------------------------------o
| NATIONAL PARK |
o----------------------------------o
Wild Levels: 10 - 14
Trainers' Pokemon: Raichu L16 | Oddish L14, Cubone L17 | Snubbull L16 |
Oddish L12, Voltorb L15
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey | Normal/Flying | Grass | 20% | 20% | N/A |
| Hoothoot | Normal/Flying | Grass | N/A | N/A | 100 |
| Caterpie | Bug | Grass HG | 50% | 30% | N/A |
| Metapod | Bug | Grass HG | 30% | 30% | N/A |
| Weedle | Bug/Poison | Grass SS | 50% | 30% | N/A |
| Kakuna | Bug/Poison | Grass SS | 30% | 30% | N/A |
| Sunkern | Grass | Grass | N/A | 25% | N/A |
o-------------------------------------------------------------o
The National Park got a particuarly good boost from GSC, now having beautiful
music as opposed to the really bad one it had before. Still the same tune, of
course, but it's a lot nicer to listen to now.
To begin with, go over to the right bench and talk to the woman sitting next
to the Persian to get the QUICK CLAW, an item that - when held by a Pokemon -
causes it to have a 10% chance of moving first, ignoring the Speed stat. From
there, bump into the top left tile of the flower bed (where the corner is) from
the left side, then go one step up and examine the ground to the left to find a
hidden FULL HEAL.
Go up the path and into the main park, but for now go around the edge of the
park to the top right corner. There is a gap in the fence along here, next to
a guy with a DS. Go through this gap, then follow the path right to get the
SOOTHE BELL, an item that adds +1 to the happiness value of a Pokemon that holds
it whenever something else affects its hapiness. You will also probably notice
that there is a rocky wall that leads up to a higher platform by here; this is
a Rock Climbable platform, but unfortunately we don't get Rock Climb for a very,
very long time.
For now, go back to where the gap was and this time head left instead. Follow
the path, going straight forward when a fork appears; the right one just leads
to a dead end due to a lampost. However, go down there anyway, bump into the
lampost, go one tile up and examine the ground to find a FULL HEAL, then return
to where the slight alcove was. While there doesn't appear to be anything in
this tiny alcove in the trees, there is actually an item well hidden behind the
tree in the bottom left corner; you'll know it's there since you'll end up
bumping into it if you hug the left side of the wall. Pick it up to find it is
TM28, DIG. Afterwards, go back to the gap and exit it, going back into the
main courtyard of the park.
Now, it's time for battling. Go to about where the lady near the wall is a bit
over to the left then down into the grass to find a Pokefan who'll battle with
a Raichu. Be warned it knows Thunderbolt! After that, head to the left side of
this longer grass to find another trainer, this time a Lass. Once you beat her
two Pokemon, exit the long grass and go around (your choice whether to register
the Lass' number or not) to where the main path from the outer section to the
inner section from the park is and go into the shorter grass here to find a
female Pokefan with a Snubbull. Beat her and get her phone number if you wish
as she will occasionally give you a Nugget.
There is one more trainer on the right hand side of the shorter grass. Beat him,
accept/refuse his number. That's all for the National Park... as it is, at
least. On Tuesday, Thursday and Saturday, a special event occurs...
o----------------------------------o
| BUG CATCHING CONTEST |
o----------------------------------o
Wild Levels: 7 - 18
On the three days stated just then, if you go into the gatehouse for the
contest from either side there will be a park guard standing next to the door.
Talk to him to take part in the Bug Catching Contest!
The Bug Catching Contest is a competition to catch the best Bug Pokemon in the
park. If you're looking for 1st or 2nd place, your best bets are with Pinsir,
Scyther, Butterfree or Beedrill. Sometimes you may lose despite your Pokemon
obviously being the better one, but it happens. Don't expect to win if you're
just getting Caterpie/Weedle or their evolutions, though. Though it is notable
that this is the only way to get Caterpie and Metapod in SS, and Weedle and
Kakuna in HG. At least in the grass like this. This is also the only way in
the game to get Scyther (and therefore Scizor) and Pinsir. Level also plays a
factor and you're more likely to win with a Level 14 Pinsir/Scyther or Level 15
Butterfree or Beedrill as opposed to their Level 13 and Level 14 wild forms
respectively. I am pretty sure that catching a Pokemon at a higher HP (and at
best, full health) is also incredibly beneficial to the score, so I would
recommend just tossing balls at them when they're at full health if you want to
win first prize.
You can either keep going until the time runs out, or you can retire and end
the competition immediately from the menu. The first place winner receives a
Sun Stone, the second place an Everstone, the third place a Sitrus Berry and
anyone who took part gets a Shed Shell as a consolation prize if they don't
win anything else.
The Sun Stone can be used to evolve both Sunkern and Gloom, while the Everstone
prevents evolution from taking place. The Sitrus Berry restores 25% of the HP
of a Pokemon when activated and the Shed Shell allows the Pokemon to always
switch out, ignoring factors such as Magnet Pull and Spider Web.
On a side note, playing the Bug Catching Contest much later in the game - once
you get the National Dex - will allow you to get other rewards for being in
first place instead of the Sun Stone, but unfortunately this is for a long time
yet, so you will have to use the Pokeathlon for any real chance of getting the
elemental stones.
While the contest is active, the Pokemon in the National Park change completely
but only for the duration of the contest. You can do the contest as many times
as you like, but only once per day and only for the days that it takes place on.
The Pokemon in the park during the contest are as follows:
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Caterpie | Bug | Grass | 20% | 20% | 20% |
| Weedle | Bug/Poison | Grass | 20% | 20% | 20% |
| Metapod | Bug | Grass | 10% | 10% | 10% |
| Kakuna | Bug/Poison | Grass | 10% | 10% | 10% |
| Venonat | Bug/Poison | Grass | 10% | 10% | 10% |
| Paras | Bug/Grass | Grass | 10% | 10% | 10% |
| Butterfree | Bug/Flying | Grass | 5% | 5% | 5% |
| Beedrill | Bug/Poison | Grass | 5% | 5% | 5% |
| Scyther | Bug/Flying | Grass | 5% | 5% | 5% |
| Pinsir | Bug | Grass | 5% | 5% | 5% |
o-------------------------------------------------------------o
Once you're done with National Park, head through the gatehouse on the right
hand side of the park to emerge in Route 36.
By the way, if you happen to want to add a Scyther to your team, I'd recommend
doing a Bugsy and teaching it U-Turn, unless you want to use the TM on another
Pokemon or want to save it for competitive reasons.
o----------------------------------o
| ROUTE 36 |
o----------------------------------o
Wild Levels: 12 - 15
Trainers' Pokemon: Abra L14, Abra L14, Kadabra L16 | Tangela L17
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| NidoranM | Poison | Grass | 30% | 30% | 30% |
| NidoranF | Poison | Grass | 30% | 30% | 30% |
| Pidgey | Normal/Flying | Grass | 25% | 20% | N/A |
| Hoothoot | Normal/Flying | Grass | N/A | N/A | 25% |
| Growlithe | Fire | Grass HG | 10% | 15% | 10% |
| Vulpix | Fire | Grass SS | 10% | 15% | 10% |
| Stantler | Normal | Grass | 5% | 5% | 5% |
o-------------------------------------------------------------o
Route 36 brings some new Pokemon to the table, including the first Fire Pokemon
other than Cyndaquil you can get. Both Growlithe and Vulpix are pretty good,
but both require a Fire Stone to evolve, so you may need to do some Pokeathlon
if you don't get lucky with the Pokegear calls. I would recommend waiting just
a second to catch Growlithe, Vulpix or Stantler though since you can get them
again in a minute with slightly higher levels. However, if you go into the
grass and examine the left side of the third tree from the left, you can find
an AWAKENING.
Get the blue apricorn from the tree just above the gatehouse, then go down and
battle the psychic. Afterwards, go to the right (the grass is here if you want
to get something) and challenge the schoolboy afterwards. Take his number here
as he may give you a Fire Stone in the future.
Up ahead you will see a girl and weird tree from when we got Rock Smash earlier
on; this is the other side of the route. Save, then talk to the tree and say
yes to the question asking if you want to use the Squirtbottle. The tree
reveals itself to be a Sudowoodo!
o------------------------------o
| Special Pokemon Encounter! |
o------------------------------o
| Sudowoodo | Lv. 20 | No Item |
o------------------------------o
| Type: Rock | M or F |
o------------------------------o
| --> Flail |
| --> Low Kick |
| --> Rock Throw |
| --> Mimic |
o------------------------------o
Sudowoodo can be a nice addition to your team. It's a Rock-type, giving it good
resistances to Normal and Flying moves. Sudowoodo can have two abilities; Rock
Head or Sturdy. Rock Head is the more preferable one due to one of Sudowoodo's
key selling points - Wood Hammer. Wood Hammer is a 120 power, 120 accuarcy
Grass-type move that Sudowoodo learns at Level 1, but before another four moves
at Level 1, so the only way for Sudowoodo to learn it is through a person
who can help your Pokemon regain moves, which we won't be seeing until
Blackthorn City, unfortunately.
Regardless, Sudowoodo's level make it an ideal choice of your team if you're
looking to add something. You should catch it either way, because Sudowoodo is
one-of-a-kind in Heart Gold and Soul Silver!
---
After that battle ends, you can either go to Route 37, or deliver the Spearow
with the letter, but before that we get given the BERRY POTS by the girl,
as well as three ORAN BERRIES and three PECHA BERRIES. The Berry Pots are a
key item that allows you to grow berries by depositing one of your already
existing berries into one of the pots, then just waiting for it to grow in the
incubator. Once it's done, you can pluck it. You can also water it with the
Squirtbottle while the plants are growing. I'd recommend planting four Oran
Berries now, since there's something we can use them for pretty soon.
Now, it's time to make the choice. If you want to deliver the letter, follow
the next section. If you want to keep Spearow and/or just go straight to the
next city, skip this sidequest section entirely.
o---------------------o
| SIDEQUEST SECTION |
o---------------------o------------------------------------------------------o
| Turn right from where Sudowoodo was placed to end up back on the Violet |
| side of Route 36. On a random sidenote, I can guarantee that you can get |
| an Exeggcute on the trees by here. Go into Violet, through the city and |
| onto Route 31. Talk to the fat guy next to the apricorn tree to deliver |
| the letter successfully and receive TM44, REST as a reward. Head back to |
| where Sudowoodo was afterwards. |
o----------------------------------------------------------------------------o
Returning to where we were before, head up north from where Sudowoodo was to
reach the border and cross into Route 37. But before you actually reach Route
37, there is a HYPER POTION that you can find on the ground if you go to the
left rather than straight up.
Go north after getting the Hyper Potion and enter the next route.
o----------------------------------o
| ROUTE 37 |
o----------------------------------o
Wild Levels: 13 - 16
Trainers' Pokemon: Drowzee L17 | Mareep L16, Marill L16 | Clefable L16,
Wigglytuff L16, Clefable L16, Wigglytuff L16
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey* | Normal/Flying | Grass | 60% | 50% | N/A |
| Pidgeotto | Normal/Flying | Grass | N/A | 5% | N/A |
| Hoothoot** | Normal/Flying | Grass | N/A | N/A | 60% |
| Growlithe | Fire | Grass HG | 10% | 15% | 10% |
| Vulpix | Fire | Grass SS | 10% | 15% | 10% |
| Stantler | Normal | Grass | 30% | 30% | 30% |
| Ledyba | Bug/Flying | Grass SS | 40% | N/A | N/A |
| Spinarak | Bug/Poison | Grass HG | N/A | N/A | 40% |
o-------------------------------------------------------------o
* 20% at Morning on Soul Silver.
** 20% at night on Heart Gold.
Route 37 is quite similar to Route 36 in regards to the Wild Pokemon, though
the Nidoran have been replaced in favour of the earlygame GSC bugs, as well as
the addition of catching a Level 15 or so Pidgeotto, but only during Day and
not Morning or Night, like Sunkern. Now is the time to get Stantler or the
Fire Pokemon due to the slightly increased levels from Route 36. Note that the
widest and strongest range of levels for the two fires is in the daytime only.
A large patch of grass is to the right; go through it, get attacked by about
ten thousand Wild Pokemon, and battle the psychic with a particuarly annoying
Hypnosis & Dream Eater Drowzee. Yeah, this guy got moved from the point just
above the ledge since GSC, but he's still here. At least he is optional now,
but EXP is always good.
Go up a tiny bit more after the battle to get three apricorns; blue, black
and a red. Nothing else is in this particular part of the route, though it is
where Sunny will appear on Sundays to give you a MAGNET.
Cycle back around to the main path and then battle the twins against the tree.
This battle was actually the one shown in the japanese HGSS demo, if you can
remember seeing it.
Go up a bit more and above the ledge to get attacked by two beauties, who team
up on you and send out a Clefable and Wigglytuff duo. To make things worse,
the Wigglytuff beauty also has a backup Clefable, while the Clefable one has
a Wigglytuff backup, so you're practically doing this twice. Note that Clefable
will Metronome, so hope you get lucky and don't get a powerful attack thrown
at you at this stage of travelling. Just go through the grass afterwards to
reach Ecruteak City.
o----------------------------------o
| ECRUTEAK CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
Although it wasn't conveyed too well in the original GSC, HGSS has made it clear
that Ecruteak is very oriental. Just listen to the music and tell me it isn't!
The nice thing is, both Ecruteak and Cianwood got different music (the latter
of which you'll hear later) despite sharing the same track in GSC. It was a
nice edit, though I can't decide which one of the two is better, personally.
First things first, enter the Pokemon Center to heal your team. Bill will come
rushing down the steps and talk to the nurse, then talk to you afterwards. Then
he leaves, meaning something quite nice has been unlocked which we'll be getting
to monentarily. Exit the Pokemon Center after healing and go back to Goldenrod.
Goldenrod City
-----------------
From when you come out of the gatehouse at the top of the city from Route 35,
follow the road down and take the lane that the Game Corner is on once again.
Follow the path but this time enter the house with the yellow roof. However,
make sure you have a free slot in your party lineup before doing so.
You'll see Bill inside on the right hand side of the table. Talk to him and
he'll tell you about an Eevee that wandered into the Pokemon Center while he
was doing his job and how it now needs someone to take care of it. Say yes when
he asks to receive an Eevee!
Eevee now comes at Level 5 as opposed to the previous Level 20, though the
reason for this is simple; it allows Eevee to actually get the elemental attack
of its evolution which is learned at Level 16. It was a huge pain in Platinum
to use Eevee's evolutions to begin with because of their horribly shallow
level up movepools and not even having a STAB move didn't help things. Of
course you'll need to get ahold of the stones to have a chance at getting
Vaporeon, Jolteon or Flareon before the Elite Four comes around, but Espeon
and Umbreon require no stones, instead needing you to make Eevee happy; the
Soothe Bell will help with that. Umbreon is one of the few Dark-types you can
get before the Elite Four, as well. Espeon is better for pure offensive power
though, with its Special Attack that is just slightly less good than Alakazam's
though Espeon has more staying power in comparison. Before you ask, Leafeon and
Glaceon, Eevee's new evolutions, are unobtainable without trading. It doesn't
appear you can get them even after you receive the National Dex, and the same
applies to Magneton and Nosepass' evolutions which need Mt. Coronet in DPPt.
For the record, you can also talk to the little girl to get Bill's number.
That's all we could do extra, so head back to Ecruteak now.
Ecruteak City
-----------------
Trainers' Pokemon: Koffing L12
Enter the large house a bit to the top right of the Pokemon Center. This is the
Kimono Girls' studio and you'll see a commotion going on as soon as you enter,
with a Team Rocket grunt on stage talking with the Kimono Girl. You get to
watch the grunt bust some moves, but we have to take care of him. Go up onto
the stage and battle him. Go up on the stage and beat his crappy Koffing to
get him to go away. He'll dash off the stage. Go off the stage and the guy in
the suit will talk to you and reward you for saving the theatre with HM03, SURF.
Surf is an absolutely essential move for completing the game, as well as being
an incredibly high power Water-type move (95) for this stage of the game. Make
good use of it; it'll fit especially well on nearly all Water-types, except for
some like Gyarados. Well, it could still work on Gyarados, but once it learns
Aqua Tail you probably won't use Surf much apart from as an out of field move,
which at present we can't.
You may be wondering, where are the Kimono Girl fights from GSC? In HGSS, since
they've been incorporated much more into the story, you don't fight the girls
now until much, much later in the game. They keep the same Pokemon though, if
you're curious. No Glaceon or Leafeon girl, either.
Exit the theatre now and exit Ecruteak through the gatehouse on the right.
Route 42
-----------------
This isn't a proper visit to the route, so I won't bother with a special boxed
title for this one. Just go a bit forward and a hiker will come out of the
mountain and bump into you. He'll then give you HM04, STRENGTH, which has been
moved from the Olivine Diner where it was in GSC.
You can also pick up TM65, SHADOW CLAW in the corner.
I won't be covering Mt. Mortar for a little while, but you can enter now and
get some Pokemon like Machop and Marill if you wish. Marill is incredibly
rare though.
I will mention that Route 42 is one of the mountains routes that you can
encounter Aipom (which is able to evolve into Ambipom) and Heracross, if you
wish to use them! I'd recommend Headbutting the second tree that is just
outside the gatehouse (about 3 steps from where you come out when you exit
the gatehouse into Route 42, the tree being on the top row.) The levels here are
a fair bit higher than they were back in Azalea Town, though compared to your
team at this point they are likely to still be a bit lower, but unfortunately
Headbutt trees don't have levels any higher than the lower 10s on the whole.
Head back into Ecruteak when you're done.
Ecruteak City
-----------------
Go into the house that is between the Pokemon Center and the gym and talk to
the guy inside to get the Dowsing MCHN! The Dowsing MCHN is great for helping
to locate the exact tiles where the items are found, plus any hidden items that
I may have accidentally missed. It works somewhat similar to the Dowsing App
in DPPt rather than the old Itemfinders, which make it a lot more convenient.
It'll also stay on the bottom screen until you touch Back or X, which is quite
neat. Assigning the itemfinder to one of the registered item slots may not be
a half bad idea, if you want to whip it out quickly. (...That sounded weird.)
The way the Itemfinder works now is through colour. When you touch the screen
it will show colours depending on how close to the hidden item you are, in a
thermal palette. You can try it out now; go out into the city and go to the
large dirt patch with the sign above the house the Dowsing MCHN guy was in, and
touch the Dowsing MCHN. You might notice the colours upgrading from a dull red
to a brighter yellow and eventually a hot white. This hot white means you're
basically right on top of the object, or otherwise nearly directly in front of
it. There is a hidden HYPER POTION if you examine the top mound of dirt. Give
the Dowsing MCHN a whirl with it to see how it works then collect the item. Once
you get particuarly close, it'll show where the item is in relation to you with
a small orange dot. Each mini square on the Dowsing MCHN relates to one tile on
the game world, so it's quite easy to locate the hidden items through it. The
best thing is, you can run and touch the Dowsing MCHN at the same time, so
running around places while making swirly patterns on the touchscreen can help
you locate many an item. For example, I did just that to uncover a hidden
ULTRA BALL in the second lamp from the left next to the gatehouse on the left
of the city. The Dowsing MCHN can be very useful for getting random items. The
Dowsing MCHN also works by sound; the closer you are to an item the higher the
pitch of the sound it emits when you touch the Dowsing MCHN on the touchscreen.
The only really annoying thing is that the thing will turn itself off when
you encounter a Wild Pokemon, so it's good to have it registered for that
reason. It'll also reset to the menu whenever you enter a new area.
There is also a hidden ETHER if you examine the bunch of logs that poke out of
the Burned Tower on the top left of the city (the logs are on the right of the
building itself.) There is also a hidden RARE CANDY a bit under the pond on
the right of the town, if you go three tiles left of the lefternmost lantern
by the pond on the right side under the trees and face up then press A.
That ends all of the mini stuff we can do in Ecruteak. Next, go to the top left
of the city and enter this building; the Burned Tower.
(For the record, if I say "Itemfinder", I am generally referring to the Dowsing
MCHN. They are one and the same.)
o----------------------------------o
| BURNED TOWER |
o----------------------------------o
Wild Levels: 13 - 16
Trainers' Pokemon: Koffing L16, Koffing L16, Growlithe L17 | Charmeleon L18
o-------------------------------------------------------------o----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F |
o-------------------------------------------------------------o----o
| Koffing | Poison | Tower Flr | 50% | 50% | 50% |
| Rattata | Normal | Tower Flr | 35% | 35% | 35% |
| Raticate | Normal | Tower Flr | 5% | 5% | 5% |
| Zubat | Poison/Flying | Tower Flr | 10% | 10% | 10% |
o-------------------------------------------------------------o
As soon as you enter the tower, you'll probably notice the dancing legendary
beasts on the bottom floor. According to Eusine, he is unable to reach them,
for his approach causes them to run away. Unlucky, Eusine, unlucky.
You may want to save. Head towards the ladder to go down and your rival makes
an appearance, challenging you to the third rival battle of the game.
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Golem | Level 25 |
| Quilava | Level 26 |
| Alakazam | Level 26 |
o-----------------------o
For those who picked Cyndaquil:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Gastly | Ghost/Poison | Levitate | Lvl20 | Male | 406 |
| Zubat | Poison/Flying | Inner Focus | Lvl20 | Male | 231 |
| Magnemite | Electric/Steel | Magnet Pull | Lvl18 | NoGndr | 342 |
| Croconaw | Water | Torrent | Lvl22 | Male | 673 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $1408 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
For those who picked Totodile:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Gastly | Ghost/Poison | Levitate | Lvl20 | Male | 406 |
| Zubat | Poison/Flying | Inner Focus | Lvl20 | Male | 231 |
| Magnemite | Electric/Steel | Magnet Pull | Lvl18 | NoGndr | 342 |
| Bayleef | Grass | Overgrow | Lvl22 | Male | 664 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $1408 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
For those who picked Chikorita:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Gastly | Ghost/Poison | Levitate | Lvl20 | Male | 406 |
| Zubat | Poison/Flying | Inner Focus | Lvl20 | Male | 231 |
| Magnemite | Electric/Steel | Magnet Pull | Lvl18 | NoGndr | 342 |
| Quilava | Fire | Blaze | Lvl22 | Male | 668 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $1408 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
The rival's Gastly is the same as ever; impossible to hit with Normal/Fighting
attacks normally, immune to Ground due to Levitate etc but not with very
strong attacks. Knock it out quick, before it starts to play havoc with your
team through moves such as Confuse Ray and Curse.
Zubat is the same as always, just knock it out before it starts getting
annoying. It faints to pretty much anything.
Magnemite is a new addition to the rival's team; it's a lot harder to hit it
for netural/effective damage than most Pokemon due to its insane amount of
resistances. Fire, Fighting and Ground (especially so) work the best against
it, but you can overpower it with neutral moves such as Water-typed ones or
even just with not very effective ones, assuming there's enough muscle behind
them, though admittedly it doesn't take too much. It is completely powerless
against a Rock/Ground type outside of hoping for Supersonic confusion damage,
since the only thing it can hit them with is Sonicboom which takes off a
measly 20 HP per hit. It will barely pose a problem. Be warned that it does
have Thunder Wave, but doesn't seem to use it all that often. Thunder Wave +
Supersonic in a combo is the only thing Magnemite can do that can be at all
dangerous at this point.
Starter, same as always. Hit it with something hard or something with a type
advantage. There's nothing to really watch out for for any of the starters,
except perhaps STAB attacks coming off of Torrent/Blaze/Overgrow. It isn't
too hard though.
---
The rival will leave afterwards, allowing us to explore the rest of the Burned,
previously Brass, Tower. Ignore the ladder for now and go straight up to battle
the firebreather by here. Go up once you've beat him and go along the path that
is right at the top of the room, and check one space before the pipe to find
a hidden ETHER. Return to where the firebreather was afterwards and this time
go left across the incredibly life threatening wooden 'bridge'.
Pick up the ANTIDOTE that's in the way and continue over and battle the second
firebreather over here. Afterwards, head down, break the rock in front of the
item at the bottom and collect the HP UP that is now accessible. If you go
one square right from where you should be once you've collected the Antidote
and look up and examine the floor here, you can find a hidden ULTRA BALL.
That is all that is on 1F, so go towards the ladder now and descend it.
o-------------------------------------------------------------o-----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F |
o-------------------------------------------------------------o-----o
| Koffing | Poison | Tower Flr | 50% | 50% | 50% |
| Rattata | Normal | Tower Flr | 40% | 35% | 40% |
| Magmar | Fire | Tower Flr | 5% | 10% | 5% |
| Zubat | Poison/Flying | Tower Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
You'll probably notice that you're right next to the dogs now. Simply walk a
few steps left down the steps and the dogs will hop and run away. Raikou will
flee to the east, Entei will go to the west and Suicune... we'll see it soon.
Eusine comes down the ladder to talk to you, then leaves. There's some stuff
we can get down here, so if you've got Strength, let's get to work.
Go down and left to see some Strength boulders. Push the bottom right one one
space forward and the one right above it one space up, which will allow you to
cross. Go forward and up the steps at the end and collect the TM12, TAUNT that
is stationed in the very top left corner of the room, next to the pillar.
Next, go down, all the way to the bottom of the room so you end up behind the
southwestern pillar, but this one has a gap you can fit through. Do so to end
up on the southern side of the upper part, where you can find a hidden REVIVE
by inspecting the standalone rock just below the right-angled triangle form
of rocks near the edge of the upper part's boundary.
Nothing else in that part of the room, but use the Rock Smash/Strength shortcut
to get back to the other side. Go up to near where the ladder is and descend
the stairs once again, but this time take the north path and go up the stairs
to get on the raised part in the north of the room. Nothing visible here,
either, but a quick Itemfinder reveals that there's a hidden ANTIDOTE on the
standalone rock left of the northwest pillar.
That's all to do in Burned Tower, so exit and go back into Ecruteak.
Ecruteak City
--------------
Go and heal at the Pokemon Center. The Ecruteak Gym is now open since Morty is
back, so that'll be our next destination. When you're ready, exit the Pokemon
Center and go into the gym.
o----------------------------------o
| ECRUTEAK GYM |
o----------------------------------o
Trainers' Pokemon: Gastly L16, Gastly L16, Gastly L16, Gastly L16, Gastly L16 |
Haunter L20, Haunter L20 | Haunter L22 | Gastly L18, Haunter L20, Gastly L20
This time, we have a Ghost-type gym to deal with. The light in here is low,
but it's bright enough to see the path you need to walk on, as well as the
incredibly foggy basement, with lightning flashes too. I do wonder what's
down in that foggy abyss... if you do happen to fall into it due to a wrong
step, you'll just reappear just inside the gym.
Anyway, head straight forward to end up in the sights of a channeler, who has
one of the scariest sprites in the game. Once you beat her Ghost-types, she'll
extinguish the light. Now, walk one step up and three steps right, then just
start going up again. You'll end up at the mercy of another channeler, who will
also shut her lights off after you beat her. Go one step right, two steps up,
then all the way left to get attacked by the third channeler of the gym. Beat
this likely-to-use-Sucker-Punch Haunter then move one step down, two steps left,
one step up, one step left, then just head straight up for the fourth and last
channeler. Unfortunately she actually blocks the way forward, so you'll need
to take a detour.
Move one step down, two steps right, three steps up, three steps left, then
straight up and you'll bump into Morty. Save first like always, then talk to
Morty when you're ready to begin the fight.
=============================
GYM LEADER MORTY
=============================
-> Rewards: TM30 Shadow Ball, $2760
-> Badge: Fog Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Alakazam | Level 28 |
| Golem | Level 27 |
| Quilava | Level 28 |
o-----------------------o
o------------------------------o o------------------------------o
| Gastly | Male | Lv. 21 | | Haunter | Male | Lv. 21 |
o------------------------------o o------------------------------o
| -> Curse | | -> Curse |
| -> Mean Look | | -> Hypnosis |
| -> Spite | | -> Dream Eater |
| -> Lick | | -> Nightmare |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Levitate | | Ability: Levitate |
o------------------------------o o------------------------------o
| Ghost/Poison | EXP: 427 | | Ghost/Poison | EXP: 567 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Haunter | Male | Lv. 23 | | Gengar | Male | Lv. 25 |
o------------------------------o o------------------------------o
| -> Curse | | -> Shadow Ball |
| -> Mean Look | | -> Sucker Punch |
| -> Sucker Punch | | -> Hypnosis |
| -> Night Shade | | -> Mean Look |
o------------------------------o o------------------------------o
| Item: None | | Item: Sitrus Berry |
o------------------------------o o------------------------------o
| Ability: Levitate | | Ability: Levitate |
o------------------------------o o------------------------------o
| Ghost/Poison | EXP: 621 | | Ghost/Poison | EXP: 1017 |
o------------------------------o o------------------------------o
Unfortunately, Morty did not receive a roster change, the same scenario being
with almost all of the Johto leaders (the sole exception being the last one.)
Hence, he still has no Misdreavus, which should be is main Pokemon, I swear.
At least it is in Pokemon Special ;-;
You've already seen the Ghost-type and Morty utilizes all of the Ghost line
in this battle. They're all quite frail and the only one in this that is really
dangerous is Gengar, which I'll get too in a minute.
Morty will lead the battle with his Gastly, always. It's most likely going to
Curse if it gets the chance to attack, so just take it down fast. Psychic
attacks will OHKO it pretty easily.
His first Haunter also likes to Curse, after putting your Pokemon to sleep.
The Haunter's strategy is basically, Hypnosis + Curse + Dream Eater, which
disables and slowly weakens your Pokemon while allowing Haunter to regain the
health it lost during the use of Curse. Haunter may also use Nightmare, which
causes your Pokemon's health to drop even faster during the battle. Take this
one down fast too, if you can. Luckily, Hypnosis only has 60% accuarcy, so
it shouldn't be too hard to get a miss if you need one.
The second Haunter, which often actually comes out last, also likes to trap
your Pokemon in the battle and then Curse them. Sucker Punch is a priority
move that will only work if you're using an attacking move against Haunter,
but if you are then Haunter hits you free with an 80 base Dark attack. Luckily,
it's a physical move, so it won't do a lot off Haunter's pathetic Attack stat.
It also has Night Shade, allowing it to do exactly 23 points of damage to any
Pokemon it desires, excluding Normal-types.
Gengar, Morty's main, is a powerhouse. While Sucker Punch isn't much to really
be concerned about, Shadow Ball off Gengar causes a gigantic amount of damage,
similar to how we had the situation with Bugsy and his Scyther's U-turn.
Gengar often delights in putting you to sleep and trapping you in, then causing
huge damage with Shadow Balls that come off its massive 130 base Sp. Attack.
Thankfully, it's quite frail, but apart from a Psychic move it is unlikely to
get OHKOed, so you must be on your guard. As a side note, Gengar tends to come
out second or third, depending on what Pokemon you have out on the field at
the time. Usually it's second if it doesn't have a weakness to it and third
if it does. I think I actually have the wrong order of Pokemon up there, but
apart from the first one it doesn't really matter anyway.
I might mention that Gengar is also very speedy, reaching speeds faster than
Scyther, Miltank and pretty much everything else we've seen so far in the game,
with a whopping 110 base Speed. Don't expect to outspeed it unless you've either
got a gigantic level advantage, or a very speedy Pokemon.
Oh, and if you're unlucky, Shadow Ball will also drop your SDef, possibly
turning that 3HKO (which is highly unlikely) into a 2HKO. Keep your fingers
crossed and hope you get lucky. The good thing is that knocking out Gengar
gives you a very juicy amount of experience.
If you are having real problems with Gengar, I would suggest using a Normal
Pokemon of some sort, as it won't really be able to hurt it. A Scrappy Miltank
from Route 38 or a Scrappy Kangaskhan from the PokeWalker are good bets.
Note that Morty also has a Hyper Potion that he's willing to use if any of
his Pokemon's health, including Gengar, drops too low.
---
After battle, Morty will give you the Fog Badge, allowing you to use Surf
outside of battle, as well as TM30 Shadow Ball, a special Ghost attack of 80
base power which can be learned by a large amount of Psychic and Ghost-types,
as well as Normal-types but being useless in their hands for the most part. In
addition, the Fog Badge also forces all Pokemon Level 50 or lower to obey you,
so trading from other games is now a very realistic option.
Exit the gym afterwards by just heading straight down and falling in the abyss,
then walking out the door back into Ecruteak City.
Ecruteak City
-----------------
Heal up in the Pokemon Center and when you're ready to go, head out the western
gatehouse to Route 38. New badge, new section, and this one is kind of long!
(Note: It is actually possible to head east to Mahogany instead, but I prefer
going to Olivine first, plus it's the 'canon' way to go. However, if you wish
to head to Mahogany first, if only just to catch the Red Gyarados, then feel
free to do so.)
(In addition, you are now also able to go to the lower parts of Union Cave and
catch Lapras. I'll be covering this in the walkthrough later on, but I'm
going to go and get my own Lapras at this point, hence why it will be in my
"My Levels" tables shortly.)
===============================================================================
SECTION V: Storms Upon the Waterway [THRU05]
===============================================================================
o----------------------------------o
| ROUTE 38 |
o----------------------------------o
Wild Levels: 13 - 16
Trainers' Pokemon: Wooper L20 | Doduo L16, Doduo L17, Doduo L18 | Hoppip L18,
Skiploom L18 | Flaaffy L19, Psyduck L19 | Mr. Mime L20
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata | Normal | Grass HG | 30% | 30% | 40% |
| Meowth | Normal | Grass SS | 30% | 30% | 40% |
| Raticate | Normal | Grass | 30% | 30% | 30% |
| Magnemite | Electric/Steel | Grass | 20% | 20% | 20% |
| Farfetch'd | Normal/Flying | Grass | 10% | 10% | N/A |
| Miltank | Normal | Grass | 5% | 5% | 5% |
| Tauros | Normal | Grass | 4% | 4% | 4% |
| Snubbull | Normal | Grass | 1% | 1% | 1% |
o-------------------------------------------------------------o
When we enter Route 38, there is actually a very strong chance that Raikou or
Entei will be in your route. You can attempt to catch it if you're feeling
lucky but at Level 40, it is unlikely that you'll be able to at the present
moment, especially since they flee whenever they can. Although, in a nice
change from the earlier games, fleeing always happens last now, so you can
get a move in regardless of the speed difference.
Basically, Raikou and Entei will run around the region, going from route to
route. To encounter them, you need to be on the same route as them and then
go in the grass. They always flee the first turn unless blocked by something
such as Mean Look or Shadow Tag, in which case they will start attacking, but
it is possible for them to use Roar, ending the battle and causing them to
flee somewhere else in the region.
By the way, Miltank and Tauros are available in this route, as well as the
Electric-typed Magnemite. All three of them can be good members of the team,
though note that Magneton will not evolve into Magnezone, since there is no
way to do it without trading it over to DPPt.
As for Route 38 itself, take the grassy path for a moment and battle the
sailor and his Wooper on the left. Then just exit that lane and take the
southern path instead. Go to the bottommost one first and collect the MAX
POTION, then go back onto the upper path and straight left to battle a bird
keeper with a Doduo.
Go to the left again and grab the white apricorn, then jump off the ledge into
the grass and head up to battle the beauty. I just happened to encounter Raikou
as I was going up to her here, and the same might well happen to you :o
Take out the beauty's Grass/Flying Pokemon, then break to the right, assuming
your mother doesn't call you for the THIRD TIME IN A ROW like she did to me
on this route o___o Oh well, bunch of items once I get to Olivine!
There's another lass when you go right, so battle her and take her number for
the chance to earn a Thunderstone on occasion! Only good for Eevee and Pikachu
(the latter of which you can't even get until after the credits roll, I think)
but it might make good trade fodder or something too.
Now go to the left to take on a school kid with a Mr. Mime, which I love so.
Though I'm more of a Jynx fan myself. He'll be blocking the way now, so go
to where the beauty was and left this time. The Corsola trainer that was in
this route in GSC has unfortunately vanished, so there's no more to do on
this route for the time being. There is a hidden item but we need Rock Climb
for it... Cross left into Route 39.
o----------------------------------o
| ROUTE 39 |
o----------------------------------o
Wild Levels: 15 - 17
Trainers' Pokemon: Slowpoke L17, Slowpoke L20 | Pikachu L18 | Pikachu L17 |
Poliwhirl L17, Raticate L17, Krabby L19
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata | Normal | Grass HG | 30% | 30% | 40% |
| Meowth | Normal | Grass SS | 30% | 30% | 40% |
| Raticate | Normal | Grass | 30% | 30% | 30% |
| Magnemite | Electric/Steel | Grass | 20% | 20% | 20% |
| Farfetch'd | Normal/Flying | Grass | 10% | 10% | N/A |
| Miltank | Normal | Grass | 5% | 5% | 5% |
| Tauros | Normal | Grass | 5% | 5% | 5% |
o-------------------------------------------------------------o
Here, you'll meet a guy named Baoba, who is the manager of the Safari Zone.
Say yes to get his number, and he'll leave afterwards. We'll be able to
visit the Safari Zone relatively soon, though I warn you that the levels of
the Pokemon inside it are terrible.
Go up to the ranch, and pick the green apricorn next to the house. Go down
into the ranch field with the Miltank, where there is a hidden PP UP located
four steps down from the top left of the ranch fence. Go down a bit further
to also find TM60, DRAIN PUNCH behind a tower. There's also a hidden NUGGET
if you go seven steps left from the front of the tower. There's also a hidden
X ATTACK if you search the right hand side of the ranch, one space ahead of
where the differently coloured ground ends on the far right side below a
Miltank facing to the right.
Next, go into the ranch house itself, taking the left entrance into the shed.
The only Miltank is inside; this is where those Oran Berries I told you to put
in the Berry Pots are useful. If they've grown and you have enough to total
seven Oran Berries, talk to the Miltank seven times to give her seven Oran
Berries and heal her up. Note that if you don't have seven yet and only the
five the girl gave you, you can wait until later to finish giving Miltank the
Oran Berries; it doesn't have to be in a row.
Talk to the girl on the left afterwards to receive the SEAL CASE, allowing you
to give your Poke Balls seals, which look quite pretty. There's some seals
already included in the case for you to use for now.
If you talk to the girl on the left, she'll give you three seals for your
case as well; the A, B and C seals. (To use the seals with your Poke Balls,
you need to go to an ingame PC, pick your PC and choose the second option.)
Go into the main part of the house now and talk to the woman to receive TM83,
NATURAL GIFT. You can also talk to the guy to buy Moomoo Milk, in amounts of
either one or a dozen (twelve). The top option lets you buy one for $500, while
the middle one lets you buy a dozen for $6000. They restore 100 HP each, so
it could be worth buying.
Exit the ranch afterwards and head south to battle the trainers along here.
including a psychic, a sailor, a Pokefan and a waitress. The grass is to the
left if you want to fight/catch some Wild Pokemon. Otherwise, go down and into
Olivine City.
o----------------------------------o
| OLIVINE CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Corsola | Water/Rock | Good Rod | 3% | 3% | N/A |
| Staryu | Water | Good Rod | N/A | N/A | 3% |
| Krabby | Water | Super Rod | 67% | 67% | 67% |
| Corsola | Water/Rock | Super Rod | 30% | 30% | N/A |
| Staryu | Water | Super Rod | N/A | N/A | 30% |
| Kingler | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Olivine City is the port town of Johto, much like Canalave and Vermilion are
to Sinnoh and Kanto, and I guess Lilycove to Hoenn since it has a port and all
but it could be Lilycove or Slateport.
Regardless, going into the town results in your rival coming out of the gym.
No fight this time, though. Once he leaves, go down and into the first house
you see. Talk to the fisherman here to receive a GOOD ROD. The Good Rod will
allow you to fish up better Pokemon now, such as in Olivine for example you
can now fish Krabby and Staryu at Level 20, in addition to Level 20 Magikarp
that you can use a Rare Candy on for an instant Gyarados (although it won't
know Bite! If you do want to use a Gyarados from a Magikarp that comes from
the Good Rod, then I would recommend you to teach the Gyarados Strength.) Also,
if you want a Staryu, it's only there from 8pm to 4am.
Exit the house and go a bit further down. You might notice the town has been
changed quite a bit down here; the Olivine Harbour is now completely different
and no longer features a fishable place, meaning Chinchou and Shellder are
now a bit harder to come across. There isn't anything you can actually do
in the Olivine Harbour for now, so feel free to ignore it.
(On that note about Shellder/Chinchou, they are on Route 41 as well as New
Bark Town, so if you take a quick detour you can get them for your team now.)
You'll have seen the Pokemon Center and PokeMart when you came down from the
Good Rod house. Heal up if need be, as well as pick up any items your mother
may have bought you (I actually ended up getting four calls in between 38/39,
from which I ended up getting five Wacan Berries, five Passho Berries, five
Babiri Berries and, surprisingly enough, a Silk Scarf) then go up the steps
a bit further north of the PokeMart to find two more houses.
Go inside the right one and talk to the little girl to receive a few more seals
for your seal case. Go inside the left one to find a guy who will trade you a
Voltorb in return for a Krabby, which can be caught in this very town, so it is
a good opportunity if you'd like to use the exploding ball. It also comes with
a free Cheri Berry.
Outside the house, there is also a little open part of the ledge to the left of
the house. Go up it and examine the rock for a hidden FULL HEAL.
Now, go south and up the stairs to the right this time. This leads to Olivine's
Glitter Lighthouse, a place with a fair few trainers and where we need to go to
get your sixth gym badge. We'll be getting the fifth on our way to get the
sixth, too, so they tie in quite nicely.
Enter the Lighthouse when you're prepared.
o----------------------------------o
| GLITTER LIGHTHOUSE |
o----------------------------------o
1F
----
It is only called "Lighthouse" in the game; the Glitter Lighthouse name may
actually come from the anime, but I'm not too sure. It's quite likely though,
since I can't recall anything in GSC calling it that.
Up the top of this room you'll see an elevator, which at this point is useless
to us. Go up the stairs.
2F
----
Trainers' Pokemon: Noctowl L22 | Poliwag L18, Poliwhirl L20
Go a bit down to battle a gentleman, then to the other side of the room for a
sailor. Finish him off, then go up the stairs.
3F
----
Trainers' Pokemon: Pidgey L17, Pidgey L15, Pidgey L19, Pidgey L15, Pidgey L15
Beat the trainer with a lot of Pidgey, then go up the ladder directly to your
left.
4F
----
Trainers' Pokemon: Growlithe L18, Growlithe L18 | Marill L21
Battle the gentleman directly to your right, then go to the bottom and battle
the lass too. On a side note, the gentleman can actually use a Full Restore.
Once you beat the lass, pick up the TM87, SWAGGER on the left corner. Nothing
else in here, so exit through the hole in the far right wall of this room.
3F
----
Trainers' Pokemon: Krabby L18, Krabby L20 | Spearow L18, Fearow L20, Spearow L18
The hole takes you down to the outside of the lighthouse, which has a cool 3D
effect allowing you to see the sky, which is quite nice. Pick up the RARE CANDY
on the opposite side of the lighthouse, then enter the lighthouse from the
front entrance here.
Beat the sailor first and collect the ETHER directly to his right, then go
to the left a bit and examine the crack in the floor four spaces up and three
spaces left from the entrance of this room for a hidden HYPER POTION.
Then, go up, battle the bird keeper for your first sighting of a Fearow unless
you've already owned one, then up the ladder.
4F
----
Just go up the ladder.
5F
----
Trainers' Pokemon: Poliwhirl L20 | Machop L18, Machop L18, Poliwhirl L18
Go down to battle the sailor, then around to the other side of the room for a
second sailor. You can get your picture taken in the bottom left corner, if
you like. Collect the SUPER REPEL at the top of the room, then go up the
ladder.
6F
----
Top floor of the Lighthouse and this is where we were headed for. Talk to the
girl next to the Ampharos to learn that she is Jasmine, the Gym Leader of this
city. She'll ask you to get the Secretpotion for Ampharos, as she can't leave
it alone. She'll unlock the door at the bottom for you to go through, so we
don't need to go through the whole lighthouse next time; just up the lift.
Collect the SUPER POTION on the right, then go down the lift and out the
lighthouse.
Olivine City
--------------
Heal up in the Pokemon Center, get some Poke Balls if you wish and then head
left into Route 40.
o----------------------------------o
| ROUTE 40 |
o----------------------------------o
Wild Levels: 15 - 25
Trainers' Pokemon: Tentacool L20, Tentacool L20 | Staryu L21 | Shellder L18,
Wartortle L20, Shellder L18 | Staryu L19, Shellder L19
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Corsola | Water/Rock | Good Rod | 3% | 3% | N/A |
| Staryu | Water | Good Rod | N/A | N/A | 3% |
| Krabby | Water | Super Rod | 67% | 67% | 67% |
| Corsola | Water/Rock | Super Rod | 30% | 30% | N/A |
| Staryu | Water | Super Rod | N/A | N/A | 30% |
| Kingler | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Welcome to your first water route. You'll be Surfing on top of the water to get
through it and are likely to end up encountering an endless amount of Tentacool
and maybe the odd Tentacruel.
If you're wondering about the gatehouse on the top left, that leads to the
Battle Frontier, but it's inaccessible for quite a while.
Teach something Surf and hop on the water. Battle the swimmer right in front
of you, then go a bit to the right and battle the female swimmer by here. Go
a bit south onto some shore to find TM88, PLUCK, a 60 base power Flying move
that can steal berries from opponents.
Get back on the water and go a bit more south to find another male swimmer.
Fight him, then fight the female swimmer just below.
Go just a tiny bit more south to reach Route 41.
[NOTE: If you can't get on the route because some guy keeps blocking you, you
need to get Strength from the guy on Route 42 first.]
o----------------------------------o
| ROUTE 41 |
o----------------------------------o
Wild Levels: 15 - 25
Trainers' Pokemon: Tentacool L16, Tentacool L17, Tentacool L16, Tentacool L17,
Remoraid L19, Staryu L19 | Psyduck L20, Goldeen L22 | Qwilfish L23 | Horsea L21,
Horsea L21 | Krabby L23 | Goldeen L18, Goldeen L20, Seaking L20 | Staryu L20,
Starmie L20 | Gyarados L20, Gyarados L20 | Seel L22 | Shellder L21, Tentacool
L19, Tentacruel L19
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool* | Water/Poison | Surf | 60% | 60% | 60% |
| Tentacruel | Water/Poison | Surf | 30% | 30% | 30% |
| Mantine | Water/Flying | Surf HG | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 70% at all times in Soul Silver.
Route 41 is quite non-linear, since there's a number of ways you can go around
to get to the next town. I'll be guiding you around all of the trainers but
if you want to get straight to Cianwood, just Surf to the west and keep going
that direction the whole time.
Route 41 also holds Mantine, though only in Heart Gold. Mantine is a Water and
Flying Pokemon, like Gyarados, with a very strong Special Defense and a decent
Special Attack, but a horrible weakness to electricity. It is quite fun to use
though and since you have Surf, it's usable from the get-go. You can also fish
up a Chinchou or Shellder if you have the Good Rod on you.
To begin with, Surf down while hugging the right wall to find a swimmer. Beat
him, then go back and Surf to the left this time around. You'll come across a
swimmer quite quickly; beat him then continue left. You might notice you pass a
large whirlpool; whirlpools will be able to be crossed later on when we get a
new HM move, though it won't be for a little while yet.
A bit more left is another girl swimmer; beat her, then keep surfing, going
around the island that you have to cross a whirlpool to get into. You'll see
the shore of Cianwood when you go down, but ignore it for now and go east
instead. You'll pass another whirlpool as you go through, then find another
male swimmer a bit up from the path between the rocks. Finish him off, then
surf straight up to find another female swimmer going from left to right.
Beat her, then surf back down to the Qwilfish swimmer afterwards since going up
here will just result in you being where we've already gone.
This time, go east. Battle another swimmer here, then battle the female swimmer
nearly directly to the right. Next, sail south, then west, passing another
whirlpool. You'll come to a place where you can go left or up; go up and battle
the swimmer at the top of this channel, then come back down and battle the
male swimmer going from left to right.
Go left after that battle to get challenged by one more female swimmer. Go left
just a bit more and land on Cianwood's shore.
o----------------------------------o
| CIANWOOD CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Krabby | Water | RockSmash | 90% | 90% | 90% |
| Shuckle | Bug/Rock | RockSmash | 10% | 10% | 10% |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Corsola | Water/Rock | Good Rod | 3% | 3% | N/A |
| Staryu | Water | Good Rod | N/A | N/A | 3% |
| Krabby | Water | Super Rod | 67% | 67% | 67% |
| Corsola | Water/Rock | Super Rod | 30% | 30% | N/A |
| Staryu | Water | Super Rod | N/A | N/A | 30% |
| Kingler | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Cianwood is a pleasant seaside town, with some calm music. The Pokemon Center
is probably right next to where you land, so go in and heal up. Make a free
slot in your party and then exit the center.
Go into the house farthest on the left and talk to the guy to get his Shuckle
to take care of. YOu never actually have to give it back, either, and it comes
with a free Berry Juice equipped. It's at Level 20, with a different ID/OT so
it gets boosted EXP, but it's incredibly hard to use in-game anyway. I wouldn't
bother unless you're really into Shuckle.
Go into the bottommost house and talk to the guy behind the desk to receive the
SECRETPOTION that we'll be giving to Amphy shortly. Exit this house.
If you go to the tribal sort of things on the right of the island and check
the right side of the third one up from the bottom, you can find a hidden
STARDUST which can be sold for some money.
When you're ready for a battle, head up the top of Cianwood to see Suicune!
It'll jump off and Eusine will appear from nowhere. Thinking that beating you
will allow him to see Suicune, he challenges you to a battle, with no right
to refuse! It isn't hard, really, but yeah.
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::MYSTICALMAN EUSINE:::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Drowzee | Psychic | Insomnia | Lvl25 | Male | 546 |
| Electrode | Electric | Static | Lvl27 | NoGndr | 867 |
| Haunter | Ghost/Poison | Levitate | Lvl25 | Male | 675 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $3240 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
Drowzee is pretty standard. There's not too much it can do, but it does know
Disable which will lock the last move you used for several turns. It also has
Hypnosis which can put your Pokemon to sleep. You might want to note that the
Drowzee cannot be put to sleep itself, due to the Insomnia ability. Drowzee
also has Dream Eater, which it will use if it gets a chance. It also has
Confusion for just regular attacking.
Electrode is ridiculously fast, but it isn't terribly dangerous. Note that it
can hit you with a powerful Thunder attack, as well as using Screech to lower
your defenses and Sonicboom for a solid 20 HP each time. It'll fall easily
before a Rock/Ground type. It may paralyze you if attacked directly, mind.
Lastly is Haunter, who will use Mean Look to trap you and Lick to paralyze
you, as well as Curse to curse you but taking off 50% HP in the process. It
still dies pretty easily though.
---
After the battle, he'll leave. We'll see Suicune again soon. For now, break
the Rock Smash rock next to two other solid rocks that is right next to the
house in the top left and examine the wall here to find a hidden REVIVE.
Break more of the rocks here if you want in hopes of finding an item, but
it is pretty rare; it took me three goes just to find a Max Ether. But
you can find Wild Pokemon under the rocks too, including Krabby of about Level
17 to 24 and on the rare occasion a Shuckle of your very own! I did also find
a Heart Scale under one of the rocks, but on like the fourth go of breaking
them. Heart Scales ARE good though for the move releaner, so it may be worth
trying for them a bit. I got a Revive too, on the fifth go. The items in
Cianwood are pretty rare, but decently valuable.
Now, heal up in the Pokemon Center if you need to, then enter the gym!
o----------------------------------o
| CIANWOOD GYM |
o----------------------------------o
Trainers' Pokemon: Hitmonlee L27 | Machop L25, Machoke L25 | Hitmonchan L27 |
Mankey L23, Mankey L23, Primeape L25
Cianwood Gym has been completely remodeled from GSC, now having an entirely new
puzzle and no longer actually requiring Strength. Chuck is meditating under a
waterfall and you'll have to interrupt it to get him to battle you.
To begin with, go down the front steps and then to the left. Beat the blackbelt
here and then go up the next steps to the right, then the set to the left. A
blackbelt will challenge you and move forwards, which is annoying, but eh.
Beat him then descend down the stairs to the lowest part of the floor again and
go up the steps on the right. Go up the steps on either side to get the trainer
to either come to you or be right in front of you so you can talk to him, then
beat him and go up the stairs that you didn't use.
Go right up the top and battle the pacing blackbelt, then descend one level and
go left across the bridge to end up on the other side of the blackbelt that
blocked your way earlier. Go up the steps and to the red switch on the far
right, one step away from the end of the line, face it by facing up and press A
to raise the wooden half-pipe the water is coming from, leaving Chuck without
the meditation water.
Head down to the bottom floor now to see Chuck. If you wish, you can exit the
gym and heal up, then come back in, but note you will have to solve the puzzle
again by going up the left set of steps to reach the switch (since your path
won't get blocked that way this time.) If you think you can take him on anyway,
just save and talk to him. Whenever you're ready to begin, talk to him and the
xylophone goodness starts!
=============================
GYM LEADER CHUCK
=============================
-> Rewards: TM01 Focus Punch, $3720
-> Badge: Storm Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Aerodactyl | Level 20 |
| Gyarados | Level 30 |
| Alakazam | Level 31 |
| Golem | Level 30 |
| Quilava | Level 30 |
o-----------------------o
Yeah, I caught a Magikarp in Olivine and used it. I prefer blue Gyarados to the
shiny red one personally :x I also ended up getting an Aerodactyl in a trade
just before this battle, though it's a bit low levelled to take on Chuck...
o------------------------------o o------------------------------o
| Primeape | Male | Lv. 29 | | Poliwrath | Male | Lv. 31 |
o------------------------------o o------------------------------o
| -> Rock Slide | | -> Surf |
| -> Double Team | | -> Hypnosis |
| -> Focus Punch | | -> Body Slam |
| -> Leer | | -> Focus Punch |
o------------------------------o o------------------------------o
| Item: None | | Item: Sitrus Berry |
o------------------------------o o------------------------------o
| Ability: Vital Spirit | | Ability: Water Absorb |
o------------------------------o o------------------------------o
| Fighting | EXP: 925 | | Water/Fighting | EXP: 1228 |
o------------------------------o o------------------------------o
Chuck's strategy revolves heavily around Focus Punch. While Chuck only has two
Pokemon as opposed to the usual standard of the fifth leader having about three
or four Pokemon, his Pokemon are armed with one of the strongest moves in the
game and are likely to be on a similar level with yours, if your levels are
any thing like mine are at this point. Chuck has a Hyper Potion he will use,
by the way.
Primeape's strategy is to avoid your attacks through use of Double Team, then
attempt to use Focus Punch. Basically, when Focus Punch is used, the Pokemon
will 'charge up' at the beginning of the turn. If the Pokemon takes any damage
during the duration of the actual battle phase, then the move fails. If they
don't take any damage, then the attack goes off and a 150 base power move comes
your way; in this case, 225, due to the STAB that both of Chuck's Pokemon get
from the move. Basically, you want to take down Primeape before it can get its
evasion up enough to get a Focus Punch off, but do note that it is quite fast,
but luckily frail. Hit it with any Psychic or Flying-type attack to take it
down. Don't worry about Rock Slide too much since it has a lower accuarcy
than most moves and it gets no STAB bonus either, leaving it at a measly 75
power. It isn't too hard to beat and its strat relies completely on luck.
Though please note that you cannot put it to sleep due to the Vital Spirit
ability it has, which prevents all sleep moves from working on it.
Poliwrath on the other hand is a bit more tough. It's slower but more defensive
and carries Hypnosis, which can put your Pokemon to sleep. Once your Pokemon
gets put to sleep it is almost guaranteed to follow up with a Focus Punch,
which is impossible to avoid unless you switch to something immune to it or
your Pokemon happens to wake up after one turn, which is unlikely. It can also
paralyze your Pokemon if it uses Body Slam, or deal some Water damage in the
form of Surf. However, it has four weaknesses; Electric, Grass, Psychic and
Flying. Hit it with something strong and you should be able to knock him out.
---
After the battle, you'll receive the Storm Badge, meaning you can now use HM02,
Fly, out on the field. You'll also get your own copy of TM01, FOCUS PUNCH. That
wraps up this chapter! Although, we don't even have Fly yet. :x Head outside
once you're done.
===============================================================================
SECTION VI: Medicine and Minerals [THRU06]
===============================================================================
Cianwood City
---------------
As soon as you head outside, Chuck's wife will come to you and give you HM02,
FLY. That solves that problem! If you teach it to a Pokemon that can learn
it, such as a Pidgey or Zubat, you are able to defy the laws of physics and
fly to any town or city that you've already visited in the region, as well as
one or two other places.
We need to get back to Olivine City now. You can either Surf or Fly back. Surf
is better if you want some EXP, Fly is better if you want the game to go on.
Olivine City
---------------
Go into the lighthouse.
Glitter Lighthouse
-------------------
Get yourself in the elevator to ride up to the top of the lighthouse in an
instant. I'm glad they added this in :o
Up here, talk to Jasmine and she'll give Amphy the SecretPotion, healing it
and restoring power to the lighthouse! By the way, did you notice the outside
of the top floor does actually display Olivine with the correct time of day,
while the inside is always really dark due to Amphy's tail not glowing? It's
quite a nice graphic look.
She'll go back to the gym once Amphy is healed, so follow her there. If you've
forgotten, the gym is at the top left of Olivine.
Olivine City
---------------
As soon as you exit the lighthouse, Baoba will call, informing you that the
Safari Zone is now open for business! We'll make that our next stop, once we
beat Jasmine. Go into the gym now.
o----------------------------------o
| OLIVINE GYM |
o----------------------------------o
Olivine Gym is unique in that it has no trainers. As you go up to where Jasmine
is stationed at the top of the gym you'll be congrulated on your success with
healing Amphy by two people, but no battles will commence.
Save and talk to Jasmine to begin the fight.
=============================
GYM LEADER JASMINE
=============================
-> Rewards: TM23 Iron Tail, $4200
-> Badge: Mineral Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Aerodactyl | Level 30 |
| Gyarados | Level 30 |
| Alakazam | Level 31 |
| Quilava | Level 31 |
o-----------------------o
I decided to drop Golem from my team, since Aerodactyl has Ground and Rock-type
moves in its own right (the one I got came with Earthquake).
o------------------------------o o------------------------------o
| Magnemite | NoGndr | Lv. 30 | | Magnemite | NoGndr | Lv. 30 |
o------------------------------o o------------------------------o
| -> Thunderbolt | | -> Thunderbolt |
| -> Supersonic | | -> Supersonic |
| -> Thunder Wave | | -> Thunder Wave |
| -> Sonicboom | | -> Sonicboom |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Magnet Pull | | Ability: Magnet Pull |
o------------------------------o o------------------------------o
| Electric/Steel | EXP: 571 | | Electric/Steel | EXP: 571 |
o------------------------------o o------------------------------o
o-------------------------------o
| Steelix | Female | Lv. 35 |
o-------------------------------o
| -> Iron Tail |
| -> Rock Throw |
| -> Sandstorm |
| -> Screech |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: Sturdy |
o-------------------------------o
| Steel/Ground | EXP: 1470 |
o-------------------------------o
Jasmine is a Steel-type Pokemon trainer; a terrible type offensively, but
defensively it is the best type of all seventeen. A Steel-typing alone causes
a Pokemon to have a huge eleven resistances, as well as a complete immunity to
poison (both the moves and the status) while the dual types can either bump the
amount down or up. Steel is also notable for being the only type in the whole
game to resist Dragon-typed moves.
In her Magnemite's case, the additional Electric-typing make it quadrupely weak
to Ground in exchange for another resistance in Electric-type, as well as a 4x
resistance to Flying and Steel-type moves. It can be annoying to take down and
carries a strong Thunderbolt, as well as the ability to confuse and paralyze
your Pokemon, or reduce their HP by an exact 20. However, it is quite frail
otherwise. It will almost alwauys get OHKOed by a Ground-type attack, take
heavy damage/get OHKOed from a Fire or Fighting attack and take heavy damage
from Water attacks too, though your Water Pokemon are likely to get zapped by
Thunderbolt. All of this applies to both Magnemite, as they are identical in
every way that I can see. I wish she had a Magneton in this battle ;-;
Steelix is Jasmine's main, the polished, metallic evolution of Onix. While it
is a lot slower than Onix its defense has bulked up considerably, as well as
a fair bit of offensive power. Steelix's main move is Iron Tail, which is
pretty easy to resist but carries a hefty 150 power along with it thanks to
STAB. It really won't do much to any Water, Fire or Electric-type Pokemon
though, plus it has a 25% chance to miss completely.
It also has Rock Throw, which does even less damage than Iron Tail, and notably
also less against Flying-type Pokemon, so it's actually a blessing if Jasmine
decides to start attacking you with it. Terrible, terrible move.
It also has Sandstorm, which will cause a Sandstorm to envelop the field for
a total of five turns, during which any non Rock, Ground or Steel-types will
take damage equal to 1/16 of their HP at the end of the turn, but in a short
battle like this it is negligible. Rock-types do get a special Special Defense
boost in Sandstorm but as Steelix drops its Rock-type it doesn't get the bonus.
Back in GSC, Steelix used to have Sunny Day, but they changed it, which was
probably a good move. It may have reduced Water-moves to normal power, but
it powered up Fire attacks even more.
On that note, Steelix's weaknesses are Fire, Ground, Fighting and Water. You
will probably want to focus on Fire and Water, from the Special side, since
Steelix's defenses are so solid. It can also lower your own defense with the
Screech move, but it probably won't cause many problems. Just hit Steelix with
strong, special attacks (Grass might work too, since it's neutral, same with
Ice) and it'll go down, giving a nice amount of experience in return. Jasmine
does have a Hyper Potion to use, though. Two, in fact.
On a side note, OHKO moves will fail on it, though I do doubt you have any at
this point in the game anyway.
---
After the battle, you'll receive the Mineral Badge, allowing you to control
all Pokemon up to Level 70, as well as TM23, IRON TAIL. I don't think the
Mineral Badge lets you use any new HMs, though. Exit the Olivine gym after
getting the badge.
Olivine City
---------------
We may as well head to the Safari Zone next and since we got the badge, that
ends the chapter in this guide. Shortest one ever, huh? The next two are very
long in comparison. Very, very long. Fly to Cianwood City.
===============================================================================
SECTION VII: Glaciers Upon the Horizon [THRU07]
===============================================================================
Cianwood City
----------------
Heal up if you hadn't already, then enter the cave in the top left of the town.
Gakeppuchi Gate
----------------
In this small cave, go left up the steps, then down the upward steps (that
sounds confusing :s) and then out the cave.
o----------------------------------o
| ROUTE 47 |
o----------------------------------o
Trainers' Pokemon: Dunsparce L19, Dunsparce L19, Dunsparce L19 | Skiploom L21,
Marill L21
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 60% | 60% | 60% |
| Seel | Water | Surf | 30% | 30% | 30% |
| Staryu | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Note while there are Wild Pokemon, they're impossible to access at this point.
At least the Pokemon in the grass are, anyway. You need Waterfall.
Some very nice music indeed here. Follow the path around and battle the hiker
and his three Dunsparce, which use Yawn annoyingly often, as well as Glare.
Plus they tend to not die in one hit. <<;
Go back and heal if need be after that, because it is a really annoying battle.
Once you're able to continue, go left across the bridge to battle the guy here
and then collect the REVIVE.
Go back across the bridge and into some cave.
o----------------------------------o
| THE CLIFF CAVE |
o----------------------------------o
Wild Levels: 18 - 22
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Geodude | Rock/Ground | Cave Flr | 20% | 20% | 20% |
| Graveler | Rock/Ground | Cave Flr | 4% | 4% | 4% |
| Zubat | Poison/Flying | Cave Flr | N/A | N/A | 5% |
| Golbat | Poison/Flying | Cave Flr | 20% | 20% | 20% |
| Machop | Fighting | Cave Flr | 10% | 10% | 10% |
| Machoke | Fighting | Cave Flr | 4% | 4% | 4% |
| Wooper | Water/Ground | Cave Flr | 5% | 5% | N/A |
| Quagsire | Water/Ground | Cave Flr | 5% | 5% | N/A |
| Onix | Rock/Ground | Cave Flr | 10% | 10% | 10% |
| Steelix | Steel/Ground | Cave Flr | 2% | 2% | 2% |
| Krabby | Water | Cave Flr | 10% | 10% | 10% |
| Kingler | Water | Cave Flr | 10% | 10% | 10% |
| Misdreavus | Ghost | Cave Flr | N/A | N/A | 5% |
o-------------------------------------------------------------o
This cave is more of a small portal world, but it does have some different
Pokemon to the outside despite the same music and all. Take the ladder down
for now and go out the cave, though stay to search for some Wild Pokemon if
you wish to.
By the way, you can actually get Root and Claw Fossils in here to get Lileep
and Anorith respectively. The catch? The smashable rocks only appear once you
get the National Dex!
Route 47
---------
Hop on the water and Surf to the left. Note that you can find Seel when Surfing
here, which makes a nice change from their position on the Whirl Islands! You
can also fish out Chinchou with the Good Rod, as well as Shellder too! There
are also Staryu if you Surf actually; this is the only place to get them when
it isn't night.
Once you have gone to the left a bit (going up yields nothing at this point
other than an impassible Waterfall) you'll find a patch of shore. Land on this
patch and examine the tile one square right and one square up from the bottom
left (so you only need to move one space right from the bottom left and face
up) to find a hidden PEARL.
That's all really, since surfing left any further just yields impassible
obstacles. Go back to the Cliff Gate.
The Cliff Cave
----------------
Go to the top floor now and examine the patch of wall on the bottom wall that
you can access by sliding in between two rocks on the bottom right corner to
find a hidden ULTRA BALL. Exit the cave after.
Route 47
-----------
Trainers' Pokemon: Electabuzz L25, Magmar L25 | Cloyster L22, Onix L22
Do the duo cooltrainer battle here (with the best encounter music <3) to get
Electabuzz in your PokeDex. Once you've taken them down, go left and across
the bridges and keep going around. Once you've landed on the grassy plain after
taking the second upper bridge to the right, go down and collect the LAGGING
TAIL in the bottom right. Probably going to be useless to you, but every little
helps. Even though I don't shop at Tesco's. I might mention that the tree
directly above the item contains Pineco and Exeggcute if you Headbutt it.
A bit further up and you'll find a cute couple. Crush them utterly, then go
further north to cross the border into Route 48.
o----------------------------------o
| ROUTE 48 |
o----------------------------------o
Wild Levels: 20 - 25
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Gloom | Grass/Poison | Grass | 20% | 20% | 20% |
| Growlithe | Fire | Grass HG | 9% | 9% | 29% |
| Tauros | Normal | Grass | 21% | 21% | 21% |
| Vulpix | Fire | Grass SS | 9% | 9% | 29% |
| Farfetch'd | Normal/Flying | Grass | 20% | 20% | N/A |
| Fearow | Normal/Flying | Grass | 10% | 10% | 10% |
| Hoppip | Grass/Flying | Grass | 11% | 11% | 11% |
| Girafarig | Normal/Psychic | Grass | 5% | 5% | 5% |
| Diglett | Ground | Grass | 4% | 4% | 4% |
o-------------------------------------------------------------o
Head up north then west across the bridge to find a large patch of grass, with
a fair bit of Pokemon variety. If you go into a small path off the bottom left
of the grass, you can find a NUGGET at the end of it. Afterwards, go back into
the huge patch of grass and up into a new town, or specifically a 'gate'.
o----------------------------------o
| SAFARI ZONE GATE |
o----------------------------------o
There's not much here outside of the Safari Zone, but the actual Safari is a
gigantic attraction.
Start by examining the patch of elaborate grass one tile away from the right
side of the Pokemon Center for a hidden TINYMUSHROOM, then check another patch
of elaborate grass a bit to the bottom left of the Pokemon Center and directly
bottom left of a flower to find another hidden TINYMUSHROOM. There is a third
TINYMUSHROOM in some elaborate grass on the far right side of the town, on the
right of the highest stall with the Kangaskhan.
That covers all of the actual items, so go to the Pokemon Center and heal up
from the Route 47/48 trip (note that you can get your photo taken by a guy
just to the right of the Center) then exit.
The bottom stall with the Butterfree sells some good stuff, including Dusk
Balls and Quick Balls, both of which have a *4 catch rate when a certain
condition is met (night/dark for Dusk, first five turns for Quick Ball.) There
is also the Nest Ball, which could work well in this game, and some Air Mail.
The guy on the bottom right will sell you vitamins, but it's exactly the same
as Goldenrod; no prices changing or anything like that.
The other two stalls won't actually sell you anything, so that's all for the
gate. Go up and enter the Safari itself now.
o----------------------------------o
| SAFARI ZONE |
o----------------------------------o
Wild Pokemon Levels: Varies
--> Regular: 15 - 19
--> Item Summoned: 36 - 48
Baoba will see you and talk to you, introducing you to the Safari Zone. Say
yes to his question, whatever it is, then talk to the guy at the top to enter
the Safari Zone. At the present moment we can't rearrange the areas or apply
new objects to them, but hopefully that'll change soon enough. Pay the man
and get inside. You'll begin just under the rocky cliff area. Go up and enter
the main part of it. (BTW, those levels apply to all of the areas.)
On a side note, Pokemon that are wild here do not show up on the PokeDex area
listing, so when it says they're unavailable it could be lying!
The actual areas you'll get in the Safari Zone also seem to be random from
game to game, so you'll have to identify the areas yourself, I'm afraid. There
does seem to be some set combinations of what they can be but there's no way
for me to tell you which is which, though what I can say is that the cliff
will always be the first one you come to when you go into the Safari Zone.
Now, you might remember Baoba gave you a challenge to get a Geodude from the
Safari Zone. Once you've caught Geodude from the Cliff area - it has to be one
with the Safari Zone in its location data - show it to Baoba to complete the
challenge. At some point in the next twentyfour hours, you'll receive a call
that will let you customize the areas! To show him the Geodude, it has to be
in the first slot of your party, so that it is following you. Just talk to him
after that and you'll get the call in time.
To customize the areas, you need to use the computer in the top right of the
left section of the room. There's only one anyway and the screen is quite odd,
having a lot of dots on it, so you should be able to locate it quite easily.
You'll know for sure when you've first unlocked the customization because Baoba
will lead you to the computer the first time you come in after it is activated.
When you log onto the PC, you'll have a view of the six Safari Areas that are
currently in the Safari Zone. By pressing A and choosing the first option,
you're able to choose one of the other twelve areas to swap that square with.
All twelve have the same exit/entrance points, so you can move them in all
sorts of positions just fine.
The areas are laid out as follows, with the first lot being the first page and
the second lot being the second page:
PAGE 1
o---------------o---------------o---------------o
| Field | Flower Garden | Savannah |
o---------------o---------------o---------------o
| Cliff | Mountainside | Wetlands |
o---------------o---------------o---------------o
PAGE 2
o---------------o---------------o---------------o
| Forest | Lake | Marshlands |
o---------------o---------------o---------------o
| Sahara | Mountain | Desert |
o---------------o---------------o---------------o
You can customize them as you see fit. You can even have doubles of areas if
you so choose, though there isn't really any point to having doubles.
The second challenge you'll get is to show Baoba a Sandshrew. To do this, you
need to get into the Desert zone. Unless you ended up with it the first time,
you need to use the customization process to get the Desert zone, which is the
bottom right on the second page, into the six Safari areas that you can access.
Once you've moved it around with the first option (the second option just lets
you swap the six you already have) exit the computer to hear a loud rumbling,
and that'll signal that the areas have been changed. Go into the desert now
and catch a Sandshrew.
Put that Sandshrew at the front of your party so it follows you and show it
to Baoba. In about 17 - 24 hours time, you'll receive another call, this time
to tell you that you're able to add items to the Safari Zone! However, there is
an extra condition to receive the call to activate the items - you need to have
the National Dex first. You can wait as long as you want after showing him the
Sandshrew, but without a National Dex nothing will come from it.
To begin with, you get six items. Three are "rocky" items, while the other
three are "other" items. To place items, you need to go into the Safari Zone
itself and press A anywhere except the grass or on water and you'll pull up
the menu to place items. Place the items you wish anywhere, and it'll have a
nice effect.
(Note: I'm not entirely sure if you ALWAYS get rocky items first.)
Placing certain items in areas cause certain Pokemon to start appearing in the
area. While they can be rather rare to find, some of them are unique to the
areas appearing only when the items are there. Some appear with or without the
items, but the big bonus is that most Pokemon that appear due to item influence
have a level that is of the 40s! In comparison, the regular Pokemon only have
levels between 15 to 19, which is the range you'll see most often. Items are
essential for catching Hoenn and Sinnoh Pokemon that are otherwise unobtainable
and can also allow you to use things like Houndoom a lot easier due to the much
higher starting level, which helps a lot to use new things for Kanto.
Every so often after that, you'll get more calls saying that Baoba has added
new items to the choice, which will include "forest," "grassland" and "water"
items, all of which are needed to attract certain Pokemon. You can place them
pretty much anywhere in an area and you can place 30 in total around the whole
of the Safari Zone. If at any time you want to see how many items you've placed
in an area, log onto the computer in the lobby, highlight the area you want and
look at the top screen. The numbers up there are how many items of that chosen
category exist in the area. If at any time you want to put items away, just
press A on them and say yes for them to go back into the inventory.
The choice of Pokemon expands wildly thanks to the items, though some Pokemon
may require a bit of patience to get as you'll have to wait until you get the
items needed and unfortunately it takes like a day for each set to come through
so... hold tight.
To actually get Pokemon of that item category to appear, I would recommend
FLOODING the area with the type of item you want, since it does seem that the
more of that item you have, the higher the probability of the Pokemon appearing
in the wild. You can have a max of thirty items in each area; don't hestitate
to put about thirty rocks or thirty fountains to get the Pokemon you want. You
may well need to do this for some of the rarer Pokemon such as Lunatone. Exact
amounts may have been found, but the increased chance with more items does
still appear to exist. Granted, it could be superstition all the same.
===============================================================================
NOTE: For easily finding Pokemon that have activated by items, put a Pokemon
that is about Level 20+ in the first slot of your party (I'd recommend about
30) and use Max Repel, then search in the grass/water of the section you want.
Due to the repel, if you have enough items for them to appear, you will only
get Pokemon in that section that are attracted to the items you have placed.
As long as you have the conditions fulfilled and a repel up, the Pokemon that
are summoned by the items should appear.
A large thank you to GamerPatrick for this simple yet genius idea.
===============================================================================
For the naturally occuring Pokemon lists, I am 99.9% sure that the Pokemon will
appear if you have the right time of day. For the item Pokemon, I am pretty
sure they will appear all the time but rarely. Stock as many of that item as
you are able, though make sure you do at least reach the minimum.
As a tip, if you ever want to mass clear an area of items, log into the Safari
Zone computer and swap the area with another one from the stock of twelve. Just
swap it back to the area you had before afterwards and all of the items will
have gone, saving you the trouble of pressing A on each and every single one.
Now, a listing of what Pokemon the areas actually include. Remember that if a
Pokemon appears in the item lists AND the natural lists, the ones in the item
lists will be higher levelled.
For the lists on the items, the category refers to the type of item needed,
the amount is the minimum boundary of how many is needed for that Pokemon to
appear (more is always better). Some may have two numbers in them. The first
number refers to the first item category in the list and the second number to
the second item category typed in the category column. There is also time...
Time seems to be how long it takes for a Pokemon to be able to appear with the
required amount of items. This "time" value counts how many days a certain area
has been in the Safari Zone; for every twentyfour hours that pass, one day is
added to the value. This means that each time you do anything to the area on the
PC, including if you take an area off and put it back straight away to refresh
the items, the time value resets to 0. If you're looking to get these Pokemon
that need time from the Safari Zone, you are going to have to be pretty patient.
It seems that any time travelling also resets the value, so make sure you've
done all the time travelling you need before you start planning to get Pokemon
in an area. Once the amount of time has passed, you should be able to encounter
the Pokemon in the area once the required amount and type of item have been
placed in the area; these items do not have to be there from the start.
Just to clarify; the time value is how many days you need the area down before
that Pokemon will start appearing. For example, a "10" in the time value means
you need the area down for at least ten days before that Pokemon might appear
in the area. I always have trouble finding these time Pokemon anyway though,
so I do wonder if there's more to it. Unless my time travelling just screwed
it up, of course.
Since this time value requires a ridiculous amount of waiting, I would probably
recommend just trading over most of the Pokemon granted by them. Especially for
stuff like Bagon and Gible that you need to wait 100+ days for!
Safari Zone - Cliff
------------------------
Wild Pokemon available naturally:
--> Geodude, Graveler, Magnemite, Magneton
--> [Magmar] (Day)
--> [Wobbuffet] (Night)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Fearow | Forest | 05 | -- |
| Paras | Forest | 03 | -- |
| Slowbro | Water | 05 | -- |
| Magmar | Rocky (Day) | 10 | -- |
| Wobbuffet | Rocky (Night) | 05 | -- |
o----------------------------------------o--------o------o
| Linoone | Grassland | 05 | -- |
| Zangoose | Grassland | 12 | -- |
| Lairon | Rocky | 24 | -- |
| Vigoroth | Grassland AND Forest | 10 19 | 60 |
| Spheal | Water | 18 | 40 |
| Bronzor | Forest AND Rock | 07 18 | 30 |
o----------------------------------------o--------o------o
Safari Zone - Field
------------------------
Wild Pokemon available naturally:
--> Abra, Girafarig,
--> [Rattata, Smeargle] (Day)
--> [Raticate, Stantler] (Night)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Ponyta | Rocky | 05 | -- |
| Houndoom | Rocky | 10 | -- |
| Girafarig | Grassland | 03 | -- |
| Stantler | Grassland OR Forest | ?? | -- |
| Smeargle | Forest | 03 | -- |
o----------------------------------------o--------o------o
| Manectric | Grassland | 15 | -- |
| Zangoose | Rocky | 15 | -- |
| Shinx | Grassland | 10 | -- |
| Surskit | Water | 28 | -- |
| Lotad | Water | 08 | -- |
o----------------------------------------o--------o------o
Safari Zone - Mountain
------------------------
Wild Pokemon available naturally:
--> Rattata, Magnemite, Magneton
--> [Raticate, Lickitung, Larvitar] (Day)
--> [Zubat, Golbat] (Night)
o---------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o---------------------------------------o--------o------o
| Magneton | Grassland | 03 | -- |
| Larvitar | Rocky | 05 | -- |
| Krabby | Water | 03 | -- |
o---------------------------------------o--------o------o
| Volbeat | Grassland | 10 | -- |
| Meditite | Forest | 20 | -- |
| Chingling | Forest | 10 | -- |
| Lunatone | Rocky | 15 | -- |
| Dusclops | Forest | 18 | 20 |
| Sealeo | Rocky AND Grassland | 07 17 | 80 |
| Metang | Rock | 28 | 30 |
o---------------------------------------o--------o------o
Safari Zone - Wetlands
------------------------
Wild Pokemon available naturally:
--> [Spearow, Farfetch'd, Ditto, Sentret] (Day)
--> [Psyduck, Golduck, Wooper, Quagsire] (Night)
--> [Psyduck, Golduck, Wooper, Quagsire] (Surf)
--> [Poliwag, Poliwhirl] - Good Rod
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Furret | Grassland | 02 | -- |
| Farfetch'd | Forest | 03 | -- |
| Golduck | Rocky OR Water | 05 04 | -- |
| Doduo | Rocky | 04 | -- |
| Ditto | Water | 15 | -- |
o----------------------------------------o--------o------o
| Surskit | Grassland | 06 | -- |
| Pachirisu | Forest | 08 | -- |
| Lombre | Grassland | 14 | -- |
| Shelgon | Rocky | 21 | 70 |
| Buizel | Water | 18 | 40 |
o----------------------------------------o--------o------o
Safari Zone - Savannah
------------------------
Wild Pokemon available naturally:
--> [Nidoran (M), Nidoran (F), Rhyhorn, Tauros] (Day)
--> [Nidorina, Nidorino, Zubat, Golbat] (Night)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Tauros | Grassland | 05 | -- |
| Houndour | Forest | 04 | -- |
| Rhyhorn | Rocky | 05 | -- |
| Rhydon | Rocky | 10 | -- |
o----------------------------------------o--------o------o
| Zigzagoon | Grassland | 10 | -- |
| Luxio | Grassland | 24 | -- |
| Azurill | Water | 05 | -- |
| Shroomish | Grassland AND Forest | 12 18 | 20 |
| Torkoal | Rocky | 18 | 30 |
| Cacturne | Forest | 18 | 20 |
o----------------------------------------o--------o------o
Safari Zone - Flower Garden
-----------------------------
Wild Pokemon available naturally:
--> Jigglypuff
--> [Hoppip, Skiploom, Sunkern] (Day)
--> [Clefairy, Marill, Wooper] (Night)
--> [Magikarp, Wooper, Marill] (Surf)
--> [Poliwhirl] (Good/Super Rod)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Raticate | Grassland | 05 | -- |
| Chansey | Grassland | 12 | -- |
| Skiploom | Forest | 08 | -- |
| Clefairy | Rocky | ?? | -- |
| Wooper | Water | 03 | -- |
| Skiploom | Water (Surf) | 03 | -- |
o-------------------------------------------------o------o
| Nuzleaf | Forest | 28 | -- |
| Masquerain | Water (Surf) | 10 | -- |
| Lotad | Grassland | 18 | 10 |
| Nuzleaf | Forest | 18 | 20 |
| Nosepass | Rocky | 18 | 30 |
| Riolu | Forest AND Rock | 10 14 | 70 |
o----------------------------------------o--------o------o
Safari Zone - Forest
------------------------
Wild Pokemon available naturally:
--> Bellsprout, Misdreavus
--> [Pidgey, Mr. Mime] (Day)
--> [Gastly, Haunter] (Night)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Mr. Mime | Grassland | 03 | -- |
| Weepinbell | Forest | ?? | -- |
| Misdreavus | Forest | 04 | -- |
| Electabuzz | Rocky | 04 | -- |
| Lickitung | Water | 03 | -- |
o----------------------------------------o--------o------o
| Surskit | Water | 24 | -- |
| Budew | Grassland | 24 | -- |
| Bidoof | Water | 10 | -- |
| Shuppet | Forest | 18 | 20 |
| Beldum | Rocky | 21 | 70 |
| Bronzong | Forest AND Rock | 09 19 | 110 |
o----------------------------------------o--------o------o
Safari Zone - Desert
------------------------
Wild Pokemon available naturally:
--> Sandshrew, Sandslash
--> [Cubone, Marowak] (Day)
--> [Fearow] (Night)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Fearow | Grassland or Rocky | 03 | -- |
| Marowak | Rocky | 06 | -- |
o----------------------------------------o--------o------o
| Spinda | Grassland | 15 | -- |
| Hippopotas | Rocky | 28 | -- |
| Lotad | Water | 08 | -- |
| Trapinch | Rocky | 25 | 30 |
| Vibrava | Forest | 25 | 20 |
| Cacnea | Forest | 25 | 20 |
| Cacturne | Water | 21 | 40 |
| Carnivine | Grassland | 25 | 10 |
o----------------------------------------o--------o------o
Safari Zone - Sahara
---------------------------
Wild Pokemon available naturally:
--> Magnemite, Onix, Kangaskhan
--> [Machop] (Day)
--> [Fearow] (Night)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Bellsprout | Forest | 03 | -- |
| Machoke | Rocky | 05 | -- |
| Kingler | Water OR Rocky (In Grass) | 08 08 | -- |
| Kingler | Water (Good Rod) | 05 | -- |
| Golduck | Water | 03 | -- |
o----------------------------------------o--------o------o
| Manectric | Grassland | 03 | -- |
| Illumise | Grassland | 10 | -- |
| Skorupi | Rocky | 28 | -- |
| Breloom | Forest | 21 | 20 |
| Medicham | Forest | 18 | 20 |
| Solrock | Rocky | 21 | 30 |
o----------------------------------------o--------o------o
Safari Zone - Mountainside
---------------------------
Wild Pokemon available naturally:
--> Slowpoke, Slowbro, Krabby
--> [Doduo] (Day)
--> [Zubat] (Night)
--> [Poliwag, Poliwhirl, Lapras, Magikarp] (Surf)
--> [Magikarp, Krabby] (Good Rod)
--> [Goldeen, Seaking] (Super Rod)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Dodrio | Grassland | 04 | -- |
| Mareep | Forest | 05 | -- |
| Slowbro | Rocky OR Water | ?? | -- |
| Krabby | Water (Old Rod) | 02 | -- |
| Kingler | Rocky | ?? | -- |
| Lapras | Water (Surf) | 10 | -- |
o----------------------------------------o--------o------o
| Budew | Forest | 18 | -- |
| Aron | Rocky | 24 | -- |
| Electrike | Grassland | 10 | -- |
| Manectric | Forest | 10 | -- |
| Corphish | Water (10 G.Rod, 15 S.Rod)| 10 15 | -- |
o----------------------------------------o--------o------o
Safari Zone - Lake
------------------------
Wild Pokemon available naturally:
--> Jigglypuff, Sentret, Murkrow
--> [Paras] (Day)
--> [Drowzee, Hypno] (Night)
--> [Goldeen, Magikarp] (Surf)
--> [Goldeen, Seaking] (Good/Super Rod)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Parasect | Grassland | 03 | -- |
| Furret | Grassland | 05 | -- |
| Weepinbell | Forest | 08 | -- |
| Drowzee | Forest | ?? | -- |
| Voltorb | Rocky | 10 | -- |
| Seaking | Water (Surf) | 04 | -- |
| Seaking | Water (Old Rod) | 03 | -- |
| Seaking | Water (Good Rod) | 06 | -- |
| Murkrow | Forest (Grass) | 05 | -- |
| Murkrow | Water (Surf) | 10 | -- |
| Dratini | Water (Good Rod) | 10 | -- |
| Dragonair | Water (Super Rod) | 15 | -- |
o----------------------------------------o--------o------o
| Pachirisu | Grassland | 10 | -- |
| Chimecho | Forest | 15 | -- |
| Duskull | Rocky | 28 | -- |
| Floatzel | Water | 10 | -- |
| Bagon | Forest AND Rock | 09 19 | 110 |
| Gible | Grassland AND Rock | 13 17 | 100 |
o----------------------------------------o--------o------o
Safari Zone - Marshlands
--------------------------
Wild Pokemon available naturally:
--> Ekans, Arbok, Grimer, Koffing, Weezing
--> [Oddish, Gloom, Wooper] (Night)
--> [Poliwag, Grimer, Wooper] (Surf)
--> [Poliwag, Poliwhirl, Magikarp] (Good Rod)
o----------------------------------------o--------o------o
| Pokemon | Category of Item Required | Amount | Time |
o----------------------------------------o--------o------o
| Gloom | Grassland | 02 | -- |
| Jumpluff | Grassland OR Water | 05 10 | -- |
| Diglett | Rocky | 05 | -- |
| Shuckle | Rocky | 08 | -- |
| Grimer | Water (Grass, Surf) | 08 16 | -- |
| Quagsire | Water | 13 | -- |
o----------------------------------------o--------o------o
| Barboach | Water (Super Rod) | 04 | -- |
| Roselia | Forest | 25 | 20 |
| Seviper | Grassland | 18 | 10 |
| Banette | Rock | 25 | 30 |
| Croagunk | Forest | 21 | 20 |
| Carnivine | Forest | 18 | 20 |
o----------------------------------------o--------o------o
- - -
Once you've done in the Safari Zone, exit (hopefully you caught a Geodude)
then go into the PC at the Pokemon Center and pull out the Geodude. Put it in
the first slot of your party and show it to Baoba and he'll say something
different to the normal. At some point in the future, he'll call you to tell
you that the Safari Zone customization has been added. Come back again once he
has phoned you and you can use the PC in the top right to start swapping the
areas around.
Eventually you'll be able to accept his second challenge, to catch a Sandshrew
in the Safari Zone. Once it has been caught, show that to Baoba and once again
you'll get a call after a little while, enabling you to add custom items to the
Safari Zone. However, this call is unlikely to happen until after you get the
National Dex, though it hasn't been outright confirmed that you can only get it
afterwards.
That's really all for now.
Safari Zone Gate
------------------
Now, you can either continue the gameplay and head straight to Mahogany, or you
can go around and collect some items with our new tools, as well as visiting a
certain daily Pokemon. If you're not interested in the latter, skip past the
sidequest section below.
o---------------------o
| SIDEQUEST SECTION |
o---------------------o
Trainers' Pokemon: Geodude L23, Machop L25 | Geodude L23, Graveler L25
To begin with, use Fly and go from the Safari Zone Gate or wherever you are
to Cherrygrove City.
In Cherrygrove City, go to the left and Surf on the water over to the small
island on the left with the guy on it. Talk to him to receive the MYSTIC
WATER, an item that powers the Water-moves of the Pokemon who holds it by
20%.
Next, go up into Route 30 and Surf on the water over to the right of the
route, through the small path between the trees. Surf straight down to a tiny
patch of land in Cherrygrove City and pick up the hidden NUGGET on the middle
tile of the island on the bottom row of tiles.
Next up, fly to Violet City. Get on the water that you can access by going on
the bridges to the Sprout Tower and Surf over to the far right for another
island. Pick up the clearly visible RARE CANDY here.
Next, go to the Ruins of Alph. Go to the very bottom of the area you could
access previously and Surf across on the right side of the closed ruin. Go
straight across then down to the bottom and through the open ruin by going into
it via the left side, then go up to enter an open ruin.
Inside of here is an Aerodactyl puzzle, as well as an item room that needs a
certain method to access. If you have Flash, go to the back of the room and
use it to break the wall open. Head inside to collect a HEAL POWDER, ENERGY
ROOT, SITRUS BERRY and MOON STONE. Go back out of this room now.
Solve the Aerodactyl puzzle here; it isn't really something I can give proper
directions for since it's hard to explain. Just remember you drag pieces into
places with the touchscreen and double-click to rotate them. Once you complete
the puzzle, you'll be launched into the Ruins of Alph again and this time there
are more Unown shapes here than before including Unown-S, which I feel could
do with a pair of pantyhose for those surprisingly feet looking ends.
Once you get out of ruins, go into Route 32 and a bit into the route. Near the
first youngster there is a Cut tree to the left; Cut it down and check some of
the empty ground to the left with your Itemfinder to locate a hidden SUPER
POTION. Talk to the guy on the right as well to receive TM05, ROAR.
Go to the fishermen part now (the wooden part under the Magnet Train line near
the bottom of the route) and Surf on the water a little bit above the bottom
fisherman on the wood. If you go up a tiny bit you should see a small rock
that is trapped between a border of big rocks as well as being against a large
slab of brown rock. Examine this small rock to get a HEART SCALE.
Go into Union Cave now. Go left and up into the part where we found Rock Tomb
earlier, and use Surf to surf up into a new part of this floor. Battle the
hiker found here, then examine the small rock next to the larger, pointier
rock in the top right corner in relation to the hiker to find a hidden REVIVE.
Continue going up for another hiker, then follow the left route up the stairs.
Surf across the water here and go back onto land through the gap in the
rocks at the top left, then up the stairs and out again to end up in the Ruins
of Alph.
Ruins of Alph
---------------
Wild Levels: 18 - 22
Trainers' Pokemon: Girafarig L26
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Natu | Psychic/Flying | Grass | 90% | 90% | 90% |
| Smeargle | Normal | Grass | 10% | 10% | 10% |
o-------------------------------------------------------------o
Go down through the ruins to find a patch of grass on the other end. This grass
contains Natu and Smeargle, Pokemon you are unlikely to have encountered in the
wild before. If you go up in the second open ruin instead of down to the grass
you can also challenge a Psychic and find another puzzle in a ruin by here.
Unlocking the item room in here requires you to have Ho-oh in the first slot of
your party and at this point in the game you will most certainly not have it,
unless you got one through a trade. Once you do get Ho-oh, if you come back
here and talk to the wall with Ho-oh in the first slot of your party, you can
go in and find a REVIVAL HERB, CHARCOAL, LIFE ORB and LEPPA BERRY.
Solving the actual puzzle - also of a Ho-oh - will drop you into the ruins,
releasing even more Unown letters into the wild. Exit the Ruins of Alph and
go right the way around back to Union Cave once you've done the Ho-oh puzzle.
I will admit, this Ho-oh puzzle is quite difficult. :x
This time, go back into the room with the hikers but take the southern path
instead of going left. Push the boulder a space to the left, then go up the
now exposed stairs. Just follow the path around and then exit the cave.
You'll be in the ruins again, but this time in some weird boulder maze. Be
careful not to jump over the ledge at the bottom (like I just did when I was
writing this >_>;) There's an invisible NUGGET on one of the mid boulders if
you use the Itemfinder. Find your way around - note that you can cross in front
of that green thing - and enter the ruin on the other side.
This time, we need a Water Stone. If you're lucky enough to have one, go up to
the painting and "Use" it and the wall will open. The stone itself won't be
used, thankfully. Go inside to find a STARDUST, STAR PIECE, MYSTIC WATER and
LEPPA BERRY.
In the main room, you can solve a puzzle of Omanyte. Do so, with the usual
touchscreen moving and rotating pieces to get thrown into the ruins with even
more Unown shapes unlocked. In fact, you should be able to catch all of the
regular twentysix alphabet letters now.
Union Cave Trip
-----------------
Trainers' Pokemon: Marowak L24, Marowak L24 | Kangaskhan L26 | Eevee L26,
Vaporeon L22, Jolteon L22, Flareon L22 | Charmander L26, Squirtle L26,
Bulbasaur L26 | Poliwhirl L28
Next up, Fly to Azalea Town, then enter Union Cave again from this side. If
it's Friday, then a special treat awaits. If it is any other day, then you can
still do this for the EXP, though the prize will unfortunately be absent.
Go over to the far left and Surf up onto the lone island with the tall rock.
Examine said rock for a BIG PEARL, then Surf down and down again and down the
stairs here.
Battle the Pokemaniac and his Marowak team here, then Surf across and battle
another Pokemaniac here. Go down the steps afterwards.
Jump onto the water (note the Wild levels are higher here, but pretty much the
same species as above) and follow the path down a bit, then turn right when the
chance presents itself. Pick up the ELIXIR on the island down this path, then
go back to the T-joint you just turned right at and go down this time. Go left
when different ways to go occur again (the patch on the right actually has
nothing on it, so don't worry about it) and land on the... land, and then go
up and challenge the Cooltrainer. Afterwards, pick up the hidden CALCIUM to
the top left of said trainer, then go down the steps and back on the water to
the right. Surf down from there and right to land on another platform with a
second, this time male Cooltrainer.
Challenge said Cooltrainer now and finish his Kanto starters off, then pick up
the HYPER POTION on the platform. Then, Surf back to the platform where the
hidden Calcium and the female Cooltrainer were, but this time go down instead.
Examine the sharp rock just before the female cooltrainer down here to find a
hidden ULTRA BALL, then finish off the Cooltrainer's Poliwhirl.
Now, if it isn't Friday, your journey in here ends. If it is Friday, go onto
the water and Surf to the right to find a Lapras swimming around! Go ahead
and save, then engage it in a fight.
o------------------------------o
| Special Pokemon Encounter! |
o------------------------------o
| Lapras | Lv. 20 | No Item |
o------------------------------o
| Type: Water/Ice | M or F |
o------------------------------o
| --> Confuse Ray |
| --> Ice Shard |
| --> Water Pulse |
| --> Body Slam |
o------------------------------o
As a side note, if you kill or catch this Lapras, it will reappear next Friday.
If you catch or kill it then, it'll appear the next Friday after that and so on
and so forth. There will be a Lapras every Friday from 12am - 11:59pm without
fail. It's unlikely you'll want to catch more than one Lapras, but the chance
is there.
While Lapras is found in the Safari Zone somewhere, this one is easier to find,
possibly. It's likely to be a poor level for your team at this point, but if
you do want to use Lapras then you're welcome to. I should mention also that
it was actually possible to get this Lapras as soon as you beat Morty, so if
in a future playthrough you want to use Lapras as part of your main team it may
be a good idea to catch it at that point.
There's not really a lot to say about this, though Net Balls and Dusk Balls
will probably work best.
---
Use an Escape Rope or just exit Union Cave afterwards, then heal up and go to
Slowpoke Well.
Inside Slowpoke Well, you can now get your picture taken if you wish. Go into
the main part of the cave and go around to where Proton, the rocket admin, was,
ignoring the pool of water on your left. Move the Strength boulder by here,
then follow the path around and Surf on the water. Go up to the platform with
the ladder just on the right, but before you descend the ladder check to the
right for a hidden FULL HEAL. Go down the ladder after that.
Down here, go onto the water, then left and onto the left platform a bit above.
Talk to the guy here to receive a KING'S ROCK, which will let you evolve your
Poliwhirl or Slowpoke into a Politoed or Slowking if you trade either of them
with the King's Rock equipped. Surf around to the right side too to find TM18,
RAIN DANCE. That is all for Slowpoke Well, so exit back into Azalea.
Heal up if needed, and this time go into the Ilex Forest. Cut the tree and go
up to the pool, then use Surf and go onto the space enclosed by trees on the
left that is one tile wide. There is a hidden BIG MUSHROOM here. That is all
that's new in the forest, but go up through the gatehouse into Route 34.
Route 34
---------
Trainers' Pokemon: Goldeen L22, Staryu L24, Starmie L26, Seaking L24 |
Shellder L26, Cloyster L28
In this route, go up to the top left near the daycare centre and use Surf to
get onto the water. Surf down onto the patch of land that is on the opposite
side of the fence from before and pick up the NUGGET in the bottom right corner.
If you check the spot that is one tile left and one tile up from where the
Nugget was, you'll find a hidden RARE CANDY.
Go back on the water afterwards and Surf down to reach some more land. Follow
this path to get attacked by two Cooltrainers in a double battle. Move down one
step to get attacked by the third, after which you'll receive a POWER HERB as a
reward for beating all three of them. Fly to Goldenrod now.
Go up to Route 35 and Surf across the water. Pluck the Green Apricorn and pick
up the hidden NUGGET to the north of this part of the route that is just next
to a slightly raised bit of ground; you may want to use the Itemfinder to
locate it properly.
Next up, we need to go to Olivine City. Once you're there, go down to the
boardwalk and Surf on the water (the right side.) Follow it around to find a
small sandy shore with TM57, CHARGE BEAM on it.
Lastly, we may as well go to Dark Cave, since we can explore that a bit now.
Fly to Violet and go to it.
Dark Cave
------------
Use Flash if you need to, but don't worry if you don't, and follow the path
around until you get to the two Rock Smash boulders. Jump off the ledge
here and Surf across the water just below you so you end up on the platform
to the right and pick up the BLACK FLUTE, which reduces the encounter chance
when used. Plus, it never runs out. Certainly a valuable item.
Surf back across and up, then use the Itemfinder to find a hidden POKE BALL
on one of the upper rocks. We could have got this earlier, but I didn't know
it was there at the time. :x
Go back to near where the Rock Smash rocks are and Surf across the water to
the platform in the top right. There's an entrance here into a deeper part
of the cave. While the entireity can only be accessed properly from the other
side, which we'll see later, you can catch Pokemon that are from that side
in here. These include species such as Wobbuffet. There's a hidden HYPER
POTION on the sole green rock in the section you can access, too.
Go back to the Rock Smash rocks and this time break them, or else Surf around
them. Go forward more and push the Strength boulder out of the way. Follow the
path and break the rock you come to, then follow the path around and collect
the HYPER POTION in an indent in the rocks when you see it on your left.
Jump off the ledge now and check the tile of wall on the right that you can
actually face directly to find a hidden MAX ETHER. Afterwards, take the path
down (the one a bit more on the right that is like directly below you) and you
will find a pretty obvious FULL HEAL. Take it, and then jump off the ledge to
the left. Take the steps down for a DIRE HIT, then jump off this ledge,
go a tiny bit right and exit the cave.
Route 46
---------
Trainers' Pokemon: Ponyta L17, Mankey L17, Oddish L14 | Geodude L13, Geodude
Geodude L13, Geodude L13, Geodude L13, Geodude L13
Once you come out of Dark Cave, go through the path of trees and pluck the
apricorns at the other end. Go back through the path and then down the ledge,
and then jump off the left one. You'll find two trainers here, possibly being
able to be fought in a double battle, if you so wish. Pick up the X SPEED on
the left, then go down and jump off the ledge to end back in the part of Route
46 we could access before.
If you go around the whole thing again but take the bottom ledge instead of
the left one this time, you can battle a hiker too. That is the only thing
there, though.
That finishes the item collection now, so it's back to the main storyline!
o---------------------o
| SIDEQUEST END |
o---------------------o
From wherever you are now, go to Route 42, east of Ecruteak.
o---------------------o
| ROUTE 42 |
o---------------------o
Wild Levels: 13 - 17
Trainers' Pokemon: Qwilfish L19 | Nidorina L17, Nidorino L17 | Diglett L15,
Dugtrio L17, Geodude L15
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Mareep* | Electric | Grass | 30% | 30% | 30% |
| Mankey | Fighting | Grass HG | 30% | 30% | 30% |
| Spearow** | Normal/Flying | Grass | 30% | 30% | N/A |
| Zubat** | Poison/Flying | Grass | N/A | N/A | 30% |
| Flaaffy | Electric | Grass | 10% | 10% | 10% |
o-------------------------------------------------------------o
| Goldeen | Water | Surf | 90% | 90% | 90% |
| Seaking | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 50% at all times in Soul Silver.
** 40% in their respective times in Soul Silver.
Route 42 is a pretty short route, though decent. I will be covering Mt. Mortar
but first we should get the route out of the way. Go right and Surf across the
water to the middle part.
You might notice that Suicine is on this part! Cut the tree and go in this part
to have Suicune push you out of the way and dash off. Eusine will appear for a
moment, then continue the chase.
Pluck the apricorns, then go out of this grove and right and pick up the SUPER
POTION just next to the bank. Use Surf to get onto the water and cross over to
the shore on the bottom right of the other side and examine the rock for a
MAX POTION.
Go onto the part just above it and battle the fisherman. Be sure to take his
number afterwards as he may give you a Water Stone as a gift if you're lucky.
Go right and up the steps to find the grass of the route, as well as a few
trainers. Now, Mahogany is just to the right, but for now fly back to Ecruteak.
Ecruteak City
--------------
Heal up, then go back onto Route 42.
Route 42
--------------
Go into the mountain now.
o---------------------o
| MT. MORTAR |
o---------------------o
Wild Levels: 13 - 16
o-------------------------------------------------------------o----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F |
o-------------------------------------------------------------o----o
| Zubat | Poison/Flying | Cave Flr | 60% | 60% | 60% |
| Machop | Fighting | Cave Flr | 20% | 20% | 20% |
| Rattata | Normal | Cave Flr | 14% | 14% | 14% |
| Geodude | Rock/Ground | Cave Flr | 5% | 5% | 5% |
| Marill | Water | Cave Flr | 1% | 1% | 1% |
o-------------------------------------------------------------o
| Goldeen | Water | Surf | 90% | 90% | 90% |
| Seaking | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
The first floor of Mt. Mortar, when you just come in, holds the incredibly rare
Marill. Unlike RSE and DPPt, Marill is actually very hard to find, though it
does occasionally swarm if you're lucky. The rest of them are all pretty
standard Pokemon.
If you check the rock on the top right, or at least the closest to which, you
can find a hidden HYPER POTION. Nothing else in that part, so head through the
hole in the wall.
Mt. Mortar 1F-2
-----------------
Wild Levels: 13 - 15
o-------------------------------------------------------------o------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F-2 |
o-------------------------------------------------------------o------o
| Zubat | Poison/Flying | Cave Flr | 5% | 5% | 5% |
| Machop | Fighting | Cave Flr | 35% | 35% | 35% |
| Rattata | Normal | Cave Flr | 10% | 10% | 10% |
| Geodude | Rock/Ground | Cave Flr | 50% | 50% | 50% |
o-------------------------------------------------------------o
This part of Mt. Mortar has no Marill and surprisingly rare Zubat, but the Wild
Pokemon are mostly the same otherwise, just Geodude being a lot more common
than previous.
Go up the stairs to the left and then the ones to the north and keep going up
to reach a ladder. Ascend it.
Mt. Mortar 1F
--------------
Just an upper part. Pick up the ETHER then go back down the ladder.
Mt. Mortar 1F-2
-----------------
Trainers' Pokemon: Nidoking L17, Nidoqueen L17
Descend all the stairs and this time go right. Ignore the steps and exit for
now and battle the trainer over here. Now take the steps to the right of him
up and the steps to the right again all the way up and ascend the ladder at
the top.
Mt. Mortar 1F
--------------
Other side of the upper part. Go down the steps to collect a REVIVE, then go
back up and descend the ladder.
Mt. Mortar 1F-2
-----------------
Trainers' Pokemon: Slowpoke L19
Go all the way down the steps, then go left and up and push the Strength boulder
to the right to let you get through. Go up and go up the steps on the left when
you come to them and follow them around. Pick up the ULTRA BALL at the end,
then go back down the stairs, up a bit more but go right before the next set
of steps and pick up the MAX POTION. Then go up onto the upper platform, right
across ignoring the steps that go down and take the ones that go up on the
right hand side. Go up a bit more then left down the stairs and take the
NUGGET.
Go back the way you came and go down while still on the lower platform to
collect the ESCAPE ROPE. Next, go back up and this time take the steps going
down. Go straight down, up the steps on the left, up the ones on the... up,
and beat the guy here. Just go down and jump down the ledges afterwards, and
exit through the hole on the bottom part.
Mt. Mortar 1F
-----------------
As you might have noticed, a lot of this needs Rock Climb or Waterfall. :x Just
exit the cave for now.
Route 42
----------
This time, head right and into Mahogany Town.
o---------------------o
| MAHOGANY TOWN |
o---------------------o
Mahogany Town, who shares its music with Cherrygrove, is quite possibly one of
the smallest towns you've ever come across, despite it having a gym. Oh well.
Go straight to the right and talk to the guy blocking the entrance to Route 44
to get a RAGECANDYBAR, if you say yes. In this, it's now a key item and we'll
have a use for it later on in the game.
You can go into the 'shop' which is the left house with the sign, but it's
terrible at the moment.
A fat guy blocks you from entering the gym, so we'll have to take care of some
other business first. Heal up, then exit through the northern gatehouse.
o---------------------o
| ROUTE 43 |
o---------------------o
Wild Levels: 15 - 17
Trainers' Pokemon: Sandshrew L18, Zubat L20, Sandslash L18 | Clefairy L21 |
Nidorina L20, Nidorino L24 | Slowbro L20 | Nidoking L20
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Flaaffy | Electric | Grass | 30% | 30% | 30% |
| Mareep | Electric | Grass | 10% | 10% | 10% |
| Girafarig | Normal/Psychic | Grass | 30% | 30% | 30% |
| Pidgeotto | Normal/Flying | Grass | 25% | 25% | N/A |
| Noctowl | Normal/Flying | Grass | N/A | N/A | 25% |
| Venonat | Bug/Poison | Grass | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Magikarp | Water | Surf | 100 | 100 | 100 |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
Route 43 is a mountainous route leading to the Lake of Rage, which gives you
another chance to catch the giraffe and rarely, Venonat. The levels are really
bad on this route though. :x
Go up and battle the youngster, then go up the grass on the left. Ignore the
gatehouse for now unless you want to get charged 1000 PokeDollars or so to
pass. Rockets and all.
Battle the Picknicker a bit higher up then the PokeManiac a little higher up
again. Go down through the grass to pick up a MAX ETHER, then start going back
up, either through the grass or the grassless side on the right. Whichever way
you go, battle the Slowbro owning Pokemaniac, then the Nidoking one just a bit
higher up.
There are more trainers in this route, but we'll come back to them in a minute.
Head up after the Nidoking guy into the Lake of Rage.
o---------------------o
| LAKE OF RAGE |
o---------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Magikarp | Water | Surf | 90% | 90% | 90% |
| Gyarados | Water/Flying | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 100 | 100 | 100 |
| Magikarp | Water | Good Rod | 97% | 97% | 97% |
| Gyarados | Water/Flying | Good Rod | 3% | 3% | 3% |
| Magikarp | Water | Super Rod | 90% | 90% | 90% |
| Gyarados | Water/Flying | Super Rod | 10% | 10% | 10% |
o-------------------------------------------------------------o
The Lake of Rage is now a very rainy area, but otherwise it is pretty much the
same. However, the surrounding areas have actually become flooded, which is
evident by the trees that are coming out from underwater. First, though, we
should take care of the main attraction.
Swim out to the center of the lake to see a red Gyarados swimming around. This
Gyarados is a scripted shiny, so all players of HG/SS will get at least one
shiny to call their own. It's at a good level, too, so it's quite easy to
assimilate it into your team if you wish. I won't be doing it myself at this
point since I already have Gyarados and I prefer non-shiny to shiny, but if
your team is in need of a strong Water-type, you can't find much better than
Gyarados.
Talk to it to begin the fight.
o------------------------------o
| Special Pokemon Encounter! |
o------------------------------o
| Gyarados | Lv. 30 | No Item |
o------------------------------o
| Type: Water/Flying | M or F |
o------------------------------o
| --> Bite |
| --> Dragon Rage |
| --> Leer |
| --> Twister |
o------------------------------o
Crappy moves, kind of, though Bite can still do a number if Gyarados is on your
side and Dragon Rage still has the 40 HP cut, which at this point of the game
will probably 2HKO enemies and 3-4HKO your Pokemon. After two levels, it gets
the use of Ice Fang, anyway. Catch this splendiferous Gyarados. The Gyarados
can also be used as a good HM slave, actually.
---
Directly after the battle, we'll receive the RED SCALE, who we'll be delivering
to the correct person momentarily. For now, Surf down and back onto land to see
Lance! Talk to him and he'll enlist your help for taking down the rockets in
their base in Mahogany. Dragonite will Fly him away, and we'll be joining him
soon enough.
Firstly, Fly to Cherrygrove City, then enter Route 30.
Route 30
-----------
Go all the way up to Mr. Pokemon's house and talk to the man himself and he'll
give you the EXP. SHARE in exchange for the Red Scale. The Exp. Share allows
you to give 1/2 of all earned EXP to the Pokemon equipped with the item.
Exit the house and fly to the Lake of Rage, since we can for some reason.
Lake of Rage
--------------
Trainers' Pokemon: Gyarados L27 | Magikarp L22, Magikarp L22, Magikarp L22,
Magikarp L22 | Mareep L25, Ninetales L25
Some trainers have arrived here now, so we'll take care of them first. There
are two fishermen on the southern part of the lake, and a female Cooltrainer on
the eastern part of the lake. Head back down into Route 43 from the Lake of
Rage afterwards.
Route 43
----------
Trainers' Pokemon: Magikarp L10, Gyarados L20, Magikarp L15
This time go down the grass that is left of the Nidoking Pokemaniac. You'll
find a fisherman at the end; defeat him, then carry on going through the grass.
You'll end up on the Lake of Rage side.
Lake of Rage
--------------
If you go up a bit more near the tree and the lake, you can find a hidden
FULL RESTORE if you check the spot one tile away from the tree in between the
two ledges on the right. Afterwards, go to the left side of between the ledges
to find your way into a place where you can get on the water. Do so, and Surf
straight to the left to pick up the RED FLUTE, which is able to snap a Pokemon
out of the infatuated status. Pity we didn't have this back in Goldenrod.
Get back on the water and continue up, taking this 'lane' and working your way
through the trees. Keep heading north and eventually you should be able to see
a grassy platform with an item. Surf to it and pick it up to find that it is
TM43, SECRET POWER.
Get back on the water and go south and you should be able to find a way through
and land on the platform with the red-roofed house. Go in and talk to the guy
to receive TM10, HIDDEN POWER.
Use Fly to get back to the main Lake of Rage part, and go to the top right
where the Cooltrainer was. Get on the water here and Surf straight up to get
to a platform with a pair of CHOICE SPECS on it. There's also a hidden MAX
POTION on the platform if you use the itemfinder; it's about two spaces from
the right and three or four spaces from the bottom.
Fly back to Mahogany now.
Mahogany Town
---------------
Heal up in the center if need be, and go into the 'shop.'
You'll see Lance threatening the people in the shop and it turns out that this
is the entrance to the Rocket Base. Lance will go down the stairs; follow him.
o---------------------o
| ROCKET HIDEOUT |
o---------------------o
Trainers' Pokemon: Drowzee L17, Zubat L19 | Zubat L16, Rattata L18, Grimer L17 |
Drowzee L17, Zubat L19 | Zubat L16, Rattata L18, Grimer L17 ... and so on and
so forth for every Rocket that you battle that is tripped by a camera.
There is also: Magnemite L20, Magnemite L20, Magnemite L20 | Rattata L16,
Rattata L16, Rattata L16, Rattata L16
Go forward just a tiny bit to get caught by a rather obvious Persian camera. A
rocket will come rushing at you. Once you beat him, a second one will. You'll
get two rockets for every alarm you trip, which makes for some good EXP.
Go a bit more left and trip another Persian switch to get two more rockets to
come after you. Now, go down into the corridors through the hole just to the
left and go straight right to trip another Persian switch and another two
rocket grunts. Pick up the HYPER POTION then south into this warehousey part
and examine the top right tile for a hidden REVIVE.
Go down and around afterwards to trip more Persian switches. After the first
switch is tripped, head to the left and pick up the NUGGET on the way. Go
further left to get caught by the switch again, for the last two rockets that
are summoned by it.
Enter the yellow teleporter to get back to the start. Go into the corridors
but this time go down when you approach the Persian statue. Go around and
battle the scientist, who looks insane in this game, and pick up the Guard
Spec. to the right. You can also interact with the computer terminal to turn
the Persian switches off, if you wish.
Go back to the top left of the room now and challenge the rocket on the left.
Afterwards, head down to find the hideout's trap. If you step on the wrong tile
you will be attacked by a Level 21/23 Pokemon, which can be Koffing, Voltorb,
or Geodude. You'll know which one you're going to be attacked by before the
battle even begins, as some elemental effect will come out of the ground ie
rocks, electricity or poison. You can however catch these and add them to your
team or run away from them too, though.
Rocket Hideout B1F
--------------------
Trainers' Pokemon: Venonat L18, Venonat L18 | Golbat L18
Once you get to the other side, descend the stairs. Lance will greet you and
heal your Pokemon, then leave. Go to the right and battle the rocket by here,
then go down and to the left. Examine the middle box here for a FULL HEAL, then
go to the far right and beat the grunt by here. Go down the stairs afterwards.
Rocket Hideout B2F
--------------------
Trainers' Pokemon: Koffing L22, Koffing L22 | Ekans L18, Gloom L18 | Ditto L24 |
Raticate L19
You'll see Lance again here and he'll inform you of the passwords that the
Rocket Hideout has, but it's up to us to find them. Luckily, they are quite
easy to find.
Go into the room at the top left from where you are now and battle both the
scientist and the rocket grunt. Talk to the grunt after beating her to get one
of the two passwords.
Go out of the mini room and left, but then head straight to the top and collect
the TM49, SNATCH. Go back down and enter the mini room on the left and beat
another Scientist and grunt duo. Talk to the grunt after defeating him to
learn the second password. Pick up the X SPECIAL and PROTEIN next to the
potted plans in the top left corner, too.
Go back to where you got Snatch and this time go right and take the stairs up.
Rocket Hideout Remainder
-------------------------
Trainers' Pokemon: Rattata L17, Ratatta L17, Zubat L17
You'll be on B1F again; go straight down and examine the yellow computer thing
for an X SP. DEF. Go back up and left afterwards, beating the grunt along the
way, then descending the stairs.
This is another section of B2F, but first take the stairs directly below you
up and collect the TM46, THIEF off the ground. Go back down afterwards and
attempt to approach the locked door and your rival will appear! Just dialogue,
though and he leaves soon after. Collect the ULTRA BALL on the right, then
talk to the door to unlock it. You might want to save first but the upcoming
battle isn't too hard.
Once you get inside, there'll be someone who looks a bit like Giovanni! But it
turns out to just be one of the other Rocket admins, who fights you afterwards.
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::ROCKET ADMIN PETREL::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Zubat | Poison/Flying | Inner Focus | Lvl22 | Male | 253 |
| Koffing | Poison | Levitate | Lvl22 | Male | 537 |
| Raticate | Normal | Guts | Lvl24 | Male | 595 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $ 880 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
Petrel has the cut-in thing like the other admins; as well as really crappy
Pokemon. It'll be quick work. By the way, I don't know if Raticate has Guts
for sure.
Petrel will flee afterwards, but his Murkrow will start acting like a parrot
and blab everything that Petrel has mentioned. Murkrow will hop off, but we've
got to follow it. Simple route though. Go back to the place we were in the
first time we were in B1F, with the shutter and two rocket grunts. Murkrow will
guide you through if you've forgotten. There's a FULL HEAL if you go down the
corridor after coming down the stairs to B2F, by the way.
In B1F, you can attempt to enter the shutters but you'll be stopped by another
rocket admin, as well as a normal grunt. Luckily, Lance comes to save the day
and you end up fighting a 2vs2, with Lance as your partner!
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::PKMN TRAINER LANCE::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Dragonite | Dragon/Flying | Inner Focus | 40 | Male | --- |
o--------------------------------------------------------------------------o
Lance's only Pokemon at present is a Dragonite, but it's ridiculously powerful
for this stage of the game. Although, being only Level 40, it should still be
a Dragonair. He doesn't get a Dragonite that is 55 or above for ages, either.
Lance is always such a hacker in these. Barrier Dragonite and GSC Rock Slide
Aerodactyl, anyone?
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::ROCKET ADMIN ARIANNA + GRUNT:::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Arbok | Poison | Intimidate | Lvl25 | Female | 787 |
| Murkrow | Dark/Flying | Insomnia | Lvl27 | Female | 618 |
| Gloom | Grass/Poison | Chlorophyll | Lvl25 | Female | 595 |
o--------------------------------------------------------------------------o
| Drowzee | Psychic | Insomnia | Lvl18 | Male | 393 |
| Grimer | Poison | Sticky Hold | Lvl20 | Male | 385 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $2960 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
This battle is really easy, honestly. You'll get an attack cut as soon as you
go in due to Arbok, but Lance's Dragonite will use a very powerful Fly that can
completely overpower the Pokemon they have. As a note, the top pokes belong to
Arianna and the bottom ones to the grunt. I'm not too sure on the abilities
of Murkrow and Grimer but they seem to be the most likely. Neither of Grimer's
possible abilities will come into effect during battle anyway.
Afterwards, the admin and grunt will leave, allowing you to deal with the radio
signal that Team Rocket have been putting out. You now need to take out or
capture three Level 23 Electrode. Do note that they have a nasty habit of
exploding on the spot via Selfdestruct... or at least they did, back in GSC.
The new movesets have changed that, which means there's no danger of them just
suiciding when you're trying to catch them now, if at all.
Once you've finished them off (attack them from their left side) you'll run
back to Lance automatically and as a reward, he'll give you HM05, WHIRLPOOL!
Yeah, it replaced Defog for HGSS since there is no fog in this.
Whirlpool doesn't really do a lot with the sole exception that the Whirl Islands
are now open to us, which is a location we'll be visiting soon. Those of you
playing Soul Silver will probably end up making two trips; one for the item
collection which we'll be doing in a moment and the other for getting there
for a particularly special Pokemon.
Lance leaves afterwards which leaves us free to go, too. Go back up to the 1st
floor and just step in the teleporter, then up the stairs and out into the town
itself.
Mahogany Town
--------------
With the clearance of the rocket base, the guy that was blocking the Mahogany
Gym has now gone, leaving us access to our seventh badge! But first, go up
to Route 43.
Route 43
----------
Go into the gatehouse this time. Talk to the watchman to receive TM36, SLUDGE
BOMB from him. This is a 90 power special Poison move, which is pretty damn
good. Special might mess it up, though it is particuarly good for Pokemon
such as Vileplume and Gengar. Go back to Mahogany now.
Mahogany Town
---------------
Heal up and go into the gym when you're ready. We have an Ice-type gym to deal
with this time, so Fire, Rock, Steel or Fighting moves are preferable.
o---------------------o
| MAHOGANY GYM |
o---------------------o
Trainers' Pokemon: Jynx L29 | Swinub L27, Swinub L27 | Seel L25, Seel L25,
Dewgong L26 | Dewgong L29 | Shellder L25, Cloyster L26, Seel L25
As soon as you enter the gym, go forward and slide onto the ice. The block of
ice in front of you will slide across the gym, colliding into another one.
Slide up again, then left, up once more, then right, then up and keep going
up through the door into the gym's second room.
As a note, if you get any of the ice puzzles wrong, you can reset and reenter
the room to reset it.
First, battle the two trainers on either side, who are of classes you probably
haven't seen before. Afterwards, go up to the top of the main platform on the
left side with the female trainer and slide across the ice to knock the ice
block into place with the other one, causing their colour to get darker. Slide
right yourself now to collide into them, then up for access into the next room.
Go up through the door.
In the third room, there are some more trainers. Begin by battling the one just
to your left, then go to the top left of this part of the floor and slide right
onto the ice to knock the block into place. Slide up now to battle the skier
up here, then slide right, down, left and take a step down onto the normal
platform. Now, collide into either of the two ice blocks in the center of
the puzzle from the bottom slide, slide right and up to battle the last normal
trainer in the gym. After the battle, slide left and up to reach where Pryce,
the Gym Leader, is located. Save and talk to him to begin.
=============================
GYM LEADER PRYCE
=============================
-> Rewards: TM07 Hail, $4080
-> Badge: Glacier Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Aerodactyl | Level 38 |
| Gyarados | Level 39 |
| Alakazam | Level 39 |
| Typhlosion | Level 39 |
o-----------------------o
o------------------------------o o------------------------------o
| Seel | Male | Lv. 30 | | Dewgong | Male | Lv. 32 |
o------------------------------o o------------------------------o
| -> Snore | | -> Sleep Talk |
| -> Hail | | -> Ice Shard |
| -> Icy Wind | | -> Aurora Beam |
| -> Rest | | -> Rest |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Thick Fat | | Ability: Thick Fat |
o------------------------------o o------------------------------o
| Water | EXP: 642 | | Water/Ice | EXP: 1206 |
o------------------------------o o------------------------------o
o-------------------------------o
| Piloswine | Male | Lv. 34 |
o-------------------------------o
| -> Hail |
| -> Ice Fang |
| -> Mud Bomb |
| -> Blizzard |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: Snow Cloak |
o-------------------------------o
| Ice/Ground | EXP: 1165 |
o-------------------------------o
Pryce, who received a great makeover in his outfit from GSC, is likely to be
one of the easiest leaders you come across. As you can see, his Piloswine's
level is actually LOWER than Jasmine's Steelix; the fact you can do the Olivine
section or the Mahogany section in either order means the levels got skewed
horribly, which is partially the main reason the Elite Four levels are so low
in this game, but due to the overall EXP reduction you end up at similar levels
to them anyway.
Seel, who isn't even an Ice-type, comes out first, with every intention to set
up Hail. Hail is a move like Sandstorm; it causes Hail for five turns which
hurts every non Ice-type, including Seel itself, for damage equalling 1/16 of
its HP at the end of the turn. Seel also has Icy Wind to slow you down, Rest to
recover all of its HP, and Snore which allows it to attack while it's asleep,
though it's a pathetically weak move and can't be used while Seel is awake.
Seel dies very easily, just hit it with something hard. If you take it down to
like 10 HP or below and it uses Hail, it even kills itself, which is a great
bonus to stop Pryce using a healing item on Seel.
The second Pokemon that Pryce sends out is actually pretty random, but the
usual order people put his team in is Dewgong second, then Piloswine third,
due to Piloswine being his main Pokemon. Dewgong has a similar strategy to
Seel in regards to Rest/Sleep Talk, while sporing Aurora Beam which has a small
chance of reducing Attack and is a tiny bit stronger than Icy Wind, but not to
a great extent. Ice Shard is a priority move like Quick Attack that will almost
always let it move first, so if your Pokemon is at very low HP, either heal it
or switch out! There's nothing else really special about this Dewgong, though
do note that Thick Fat basically gives it a Fire-type resistance back and causes
its already 4x Ice resistance to become a 6x Ice resistance. Ice-type attacks
will do nearly nothing; do not use them on Dewgong.
Piloswine is Pryce's main. Its typing allows it to be immune to Ground-type
attacks but gains weaknesses to Water and Grass-type moves, making it pretty
easy to take out. It also mostly has attacks in the Special area, which is
Piloswine's weaker attacking stat. While it does have Ice Fang which can do
something to your Pokemon, Mud Bomb is unlikely to do much at all. Though, do
note that Blizzard is 100% accurate while Hail is up. This thing dies pretty
damn easily.
---
After the battle, Pryce will give you the Glacier Badge, allowing you to use
Whirlpool outside of battle, as well as your own TM07, HAIL. Exit the gym
afterwards to begin the penultimate chapter of the Johto League.
===============================================================================
SECTION VIII: Rising Up to Glory [THRU08]
===============================================================================
Mahogany Town
---------------
As soon as you exit the gym, Prof. Elm will send a distress call saying that
the Goldenrod Radio Tower has been taken over by Team Rocket! Being the overly
powerful character that we are, we'll have to go clean them out of the tower,
but there's one new area that we can now access thanks to the addition of
Whirlpool to our ranks. Teach something Whirlpool, make sure you bring Surf
and Strength along, and if you feel you need it in darkness, Flash. Head out
to Route 41 once you have what you need, from the Cianwood side.
Route 41
----------
Remember the massive whirlpool we passed before near some islands? This is
where we can go now, the Whirl Islands. From Cianwood, go to the top right
side of the island that is just to the top right of Cianwood and use Whirlpool
to get rid of the whirlpool (it's near a female swimmer and a male one that
goes from left to right.) Go onto the island, Surf again on the other side due
to rocks and go around them onto the main part of the sand. You can find a
hidden STARDUST in the top left of the sand if you use the Itemfinder; it is
roughly two or three steps to the right of the north-western wall. Enter
the cave afterwards.
o---------------------o
| WHIRL ISLANDS |
o---------------------o
Whirl Islands 1F
------------------
Wild Levels: 22 - 24
o-------------------------------------------------------------o----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F |
o-------------------------------------------------------------o----o
| Krabby | Water | Cave Flr | 50% | 50% | 50% |
| Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% |
| Seel | Water | Cave Flr | 15% | 15% | 15% |
| Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 60% | 60% | 60% |
| Horsea | Water | Surf | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Horsea | Water | Good Rod | 3% | 3% | 3% |
| Krabby | Water | Super Rod | 60% | 60% | 60% |
| Horsea | Water | Super Rod | 30% | 30% | 30% |
| Kingler | Water | Super Rod | 7% | 7% | 7% |
| Seadra | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
When you enter, use Flash if you have it and go down the ladder by here.
Whirl Islands B1F
------------------
Wild Levels: 22 - 24
o-------------------------------------------------------------o-----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F |
o-------------------------------------------------------------o-----o
| Krabby | Water | Cave Flr | 50% | 50% | 50% |
| Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% |
| Seel | Water | Cave Flr | 15% | 15% | 15% |
| Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
Yeah, the wild Pokemon are identical to the above. Go down the left path,
ignoring the steps for now and go down the steps at the end then collect the
CARBOS found there. Afterwards, go up the stairs to the right and follow them
around down the ladder.
Whirl Islands B2F
------------------
Wild Levels: 22 - 24
o-------------------------------------------------------------o-----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | B2F |
o-------------------------------------------------------------o-----o
| Krabby | Water | Cave Flr | 50% | 50% | 50% |
| Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% |
| Seel | Water | Cave Flr | 15% | 15% | 15% |
| Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Horsea | Water | Surf | 60% | 60% | 60% |
| Tentacruel | Water/Poison | Surf | 30% | 30% | 30% |
| Seadra | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Horsea | Water | Good Rod | 3% | 3% | 3% |
| Krabby | Water | Super Rod | 60% | 60% | 60% |
| Horsea | Water | Super Rod | 30% | 30% | 30% |
| Kingler | Water | Super Rod | 7% | 7% | 7% |
| Seadra | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Collect the MAX ELIXIR and FULL RESTORE by here. Go back up the ladder after
that. If you're wondering about where to Surf, it is at the bottom of the room
past where the sage is blocking you, so unfortunately you cannot get Seadra
yet. Soul Silver players will have a chance in a little while, while those
playing Heart Gold will definitely be better off just grabbing a Horsea and
evolving it if they want to use Kingdra.
Whirl Islands B1F
------------------
Go back to where you first came down the ladder from the first floor and go down
the stairs this time and check the sharp rock just a bit above on the lower
ground to find a hidden PEARL.
Go down following the left path where the rocks split it and collect the pretty
obvious FULL RESTORE here, then jump off the ledge. Go a bit further right,
go up the steps, around to the other side and grab the NUGGET here, then jump
off the ledges to the right to end up near a ladder. Check the rock in the
top right for a SUPER REPEL, then go up the ladder.
Whirl Islands 1F
------------------
Collect the ULTRA BALL right next to you, then go down the ladder again.
Whirl Islands B1F
------------------
Go down and drop off the ledge to the left, then take the ledge down that you
will come across momentarily. Collect the ESCAPE ROPE you'll find along this
path, then continue to the left and go up the ladder here.
Whirl Islands 1F
------------------
Go out of the cave for the moment.
Route 41
------------------
There is another hidden STARDUST just in front of where you came out the cave.
Go back in afterwards.
Whirl Islands 1F
------------------
Go on the water, Surf across and pick up the ULTRA BALL hidden behind the rocks
on the other side. Go down the ladder afterwards.
Whirl Islands B1F
------------------
Go to the right, ignoring the Strength boulder way since that goes to where we
have already been, and if you slide into a place where you can check the wall
between two green rocks just above a large brown rock you can find a hidden
ULTRA BALL. Continue following the path and ascend the steps. Ignore the ladder
for now and go straight up to find a CALCIUM. Go up the ladder after that.
Whirl Islands 1F
------------------
Check the rock in the top left for a RARE CANDY. Exit the cave through the
exit at the bottom afterwards. By the way, Surfing on the water in here has
a chance of yielding a Horsea.
Route 41
------------------
Go around to the top right and Surf onto the water to the left side of the
island. Collect the hidden MAX ETHER here then go back on the water, go across
the whirlpool then go down to the rock wall, Surf right, up and you'll find a
Whirlpool by a female swimmer. Go across it, collect the hidden STARDUST on the
right hand side of the sand, use Surf to get back to the front of the island,
collect the hidden STARDUST in the bottom right then enter the island.
Whirl Islands 1F
------------------
Use Flash again. While we have been on this floor before, we could only pick up
an item and go back down again. This time we can go a bit more fully.
Jump over the ledge to the right and then jump over the second one to the right
but on the top lane; do not jump over the one on the bottom side of the rock;
make sure it is the top one!
Once you've done that, follow the path and go down the ladder.
Whirl Islands B1F
------------------
You'll now be on the upper part of the floor on the right. Check the middle rock
out of the three in a row on the left hand side for a hidden REVIVE. Continue
to follow the path and go down the ladder at the end.
Whirl Islands B2F
------------------
Strangely enough, you don't need Flash down here. Check the wall between the
two rocks at the top left to get a hidden FULL RESTORE, then pick up the MAX
REVIVE on the left. Go down a bit to find a sage of some sort blocking the
path; you won't be able to shift him without a certain key item, which Soul
Silver players will get a lot earlier. Go back up the ladder at the top.
Whirl Islands B1F
------------------
Jump off the ledge and go to the bottom left of the room to find a ladder. Go
up it.
Whirl Islands 1F
------------------
Exit the cave.
Route 41
------------------
That's all for the Whirl Islands. Fly to Goldenrod City now.
Goldenrod City
------------------
It's time to kick out Team Rocket from the radio tower. Heal up from the Whirl
Islands, then head into the Goldenrod underground, from either side.
Goldenrod Underground
-----------------------
Go down the stairs of whichever way you chose and head to the top of the room,
which you're practically already at if you took the top entrance. Go to the
photo parlour and you'll get dragged in by a guy and given a rocket uniform!
Unfortunately, it doesn't last too long. :x Go to the radio tower now.
o-----------------------o
| GOLDENROD RADIO TOWER |
o-----------------------o
Goldenrod Radio Tower 1F
--------------------------
Trainers' Pokemon: Raticate L24, Raticate L24
We have been in here before, but it wasn't really anything important enough to
warrant a proper intro, but there we go. Talk to the rocket next to the stairs
and due to your uniform, he'll let you up! (If you try without it, you'll just
be told that you can't go up.) Unfortunately, as you try to go up the stairs,
the rival comes and unveils your disguise... and that's the last we see of it.
You'll be forced to fight the rocket afterwards. Go upstairs then.
Goldenrod Radio Tower 2F
--------------------------
Trainers' Pokemon: Rattata L21, Rattata L21, Rattata L23, Rattata L23, Rattata
L23 | Arbok L26 | Zubat L26, Zubat L26 | Grimer L23, Grimer L23, Muk L25
Go a bit left to get attacked by a grunt. You might end up missing the first
one due to her short view range; just go down and battle her if you do. Go a
bit further left to battle the one in the center and lastly the one in the
bottom left of the room. Go up the stairs at the top left afterwards.
Goldenrod Radio Tower 3F
--------------------------
Trainers' Pokemon: Koffing L23, Grimer L23, Rattata L23, Zubat L23 | Weezing
L26 | Magnemite L27, Magnemite L27, Magnemite L27 |
Directly across from you is a rocket grunt; beat his four Pokemon, then go
and beat the rocket grunt and scientist in the bottom right. We can't get past
the shutter by here for the moment, but head up the stairs to the top right.
Goldenrod Radio Tower 4F
--------------------------
Trainers' Pokemon: Zubat L22, Golbat L24, Grimer L22 | Ekans L21, Ekans L21,
Oddish L23, Gloom L24 | Porygon L30
Beat the rocket directly across from you, then go to the bottom right of the
room and battle the grunt looking through the wall. You might notice you can
see Proton on the other side, but we won't be battling him for a little while
yet. Go beat the scientist on the top left afterwards, then go up the stairs.
Goldenrod Radio Tower 5F
--------------------------
When you get up there you will see the president in the chair! As well as
Arianna through the wall, actually. Go talk to the president to find out that
he is not actually the CEO of the radio tower and is in fact one of the rocket
admins that we encountered earlier in the hideout in Mahogany. Prepare to
take down his five Koffing & one Weezing.
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::ROCKET ADMIN PETREL::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Koffing | Poison | Levitate | Lvl30 | Male | 732 |
| Koffing | Poison | Levitate | Lvl30 | Male | 732 |
| Koffing | Poison | Levitate | Lvl30 | Male | 732 |
| Koffing | Poison | Levitate | Lvl30 | Male | 732 |
| Koffing | Poison | Levitate | Lvl30 | Male | 732 |
| Weezing | Poison | Levitate | Lvl32 | Male | 1185 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $1200 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
After a pretty small monetary award, Petrel will give you the key to the
basement warehouse, which kind of ruins the whole rocket plot. I don't get
why he even gave it to you..? Oh well, go back into Goldenrod City now.
Goldenrod City
----------------
Heal up, then go into the underground. Either entrance works again.
Goldenrod Underground
-----------------------
Remember the side corridor down the bottom that I told you to ignore? Go down
there this time. Surprisingly enough, you'll see a kimono girl. She'll leave
afterwards, allowing you to go down the corridor and examine the door to open
it with the key you got. Enter and go down the stairs.
Goldenrod Underground B1F
----------------------------
Trainers' Pokemon: Muk L23, Koffing L23, Rattata L25 | Koffing L23, Koffing L23,
Magmar L25 | Growlithe L26, Koffing L24 | Koffing L24, Muk L24 | Gloom L25,
Gloom L25
I'd recommend you save now. Try to challenge the rocket directly across from
you and your rival will appear! Some dialogue and then the battle begins.
For those who picked Cyndaquil:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Golbat | Poison/Flying | Inner Focus | Lvl32 | Male | 1171 |
| Haunter | Ghost/Poison | Levitate | Lvl32 | Male | 864 |
| Sneasel | Dark/Ice | Inner Focus | Lvl32 | Male | 961 |
| Magnemite | Electric/Steel | Magnet Pull | Lvl30 | NoGndr | 571 |
| Feraligatr | Water | Torrent | Lvl34 | Male | 1530 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $2176 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
For those who picked Totodile:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Golbat | Poison/Flying | Inner Focus | Lvl32 | Male | 1098 |
| Haunter | Ghost/Poison | Levitate | Lvl32 | Male | 864 |
| Sneasel | Dark/Ice | Inner Focus | Lvl32 | Male | 961 |
| Magnemite | Electric/Steel | Magnet Pull | Lvl30 | NoGndr | 571 |
| Meganium | Grass | Overgrow | Lvl34 | Male | 1514 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $2176 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
For those who picked Chikorita:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Golbat | Poison/Flying | Inner Focus | Lvl32 | Male | 1098 |
| Haunter | Ghost/Poison | Levitate | Lvl32 | Male | 864 |
| Sneasel | Dark/Ice | Inner Focus | Lvl32 | Male | 961 |
| Magnemite | Electric/Steel | Magnet Pull | Lvl30 | NoGndr | 571 |
| Quilava | Fire | Blaze | Lvl34 | Male | 1033 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $2176 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
The rival begins with his Golbat this time. Golbat isn't much different from
Zubat; same type, same ability, though better stats, of course. It still does
not do a lot, though. It keeps its weaknesses to Electric, Ice, Rock and
Psychic-type attacks; hit it with any of them to kill it off pretty fast. It
will get knocked out by most things, though.
Haunter - Gastly's evolution - is a Pokemon that you will probably have seen
many times already. Haunter retains his former's Levitate ability, as well as
heavy Special Attack, but is also very frail. It'll get knocked out quickly
from any strong attack, though Psychic, Ghost and Dark-type attacks will be
particuarly effective against it.
Sneasel is a new addition to the rival's team, combining Dark and Ice-type
characteristics. Sneasel is an insanely fast Pokemon, with a decent Attack
stat, but is also very frail. The type gives it weaknesses to Rock, Fire,
Bug, Steel-type moves and a quadruple weakness to Fighting-type moves. It'll
die from most things anyway, but hit it with one of those and it's pretty much
a guaranteed OHKO. Just remember that without the use of the Miracle Eye move,
you CANNOT hit Sneasel with Psychic-type moves; Dark Pokemon are immune to them.
Magnemite is the same as last time; pretty weak, but with a lot of resistances.
Fire, Water, Ground or Fighting-type moves work best against it, since it is
immune to Poison and resists everything else. There isn't a lot it can do.
The starter, if you chose Cyndaquil or Totodile, is now fully evolved, giving
you a Feraligatr or Meganium to deal with. Both of them have decent defenses,
Meganium much more so, with Feraligatr having more attack. However, their type
resistances and weaknesses stay the same as their previous two forms. Hit them
with whatever you've got; Feraligatr in particular will probably get KOed faster
from a Special Attack than a Physical Attack, while Meganium has defenses that
are similar in both sides.
Those of you who chose Chikorita get a slightly easier but less rewarding battle
to deal with; the rival's Quilava hasn't evolved yet, due to being only Level
34; unlike in GS it was fixed so that the rival didn't get an unevolved starter.
If Croconaw had still been 16 back in Azalea Town, then it's likely that it
would have been a Totodile instead but the level boost to 18 prevented the
need for that. Just knock Quilava out the same as usual. You'll be seeing
Quilava's evolution, Typhlosion, in the next rival battle, though that isn't
for quite a long time yet.
---
The rival will leave after the battle is done, allowing us to access the rest
of the room. Go straight left now and defeat the rocket, then go directly left
and pick up the FULL HEAL by here. Go a bit right and then down into another
room and left into the room with the coloured switches on the wall, instead of
going down again.
Then go down and beat the burglar by here. Go left into another mini room and
pick up the SMOKE BALL on the floor, which will let you run from any Wild battle
without fail when it's equipped to the Pokemon in battle.
Go up now to battle another burglar, and then battle the rocket in the room just
above. Afterwards, go back into the room with the switches on the wall; two
mini rooms down, one mini room right and lastly one mini room up.
Hit the switches in this order; green (in the middle), red (on the right) and
blue (on the left.) This will open the doors we need to continue; go one mini
room right, another one down and then just go right. You'll be forced to battle
another rocket. Afterwards, go into the next room through the wall.
Goldenrod Underground - B1F Room 2
-------------------------------------
Trainers' Pokemon: Raticate L24, Golbat L24 | Grimer L26, Weezing L23 | Koffing
L25, Koffing L25
Pick up the ULTRA BALL a little bit above where you come into the room (you can
slip through the big crates) then continue on and when you come to the bright
yellow boxes on the left wall in this right corridor, check the lowest one for
a hidden MAX POTION. Continue along and you'll battle a rocket.
Continue along to the right and pick up the MAX ETHER in the bottom right corner
then go up a bit and fight the rocket zipping around the box. Check the space
about the center of the boxes (use the Itemfinder to locate the spot if need be)
for a hidden REVIVE, then continue up and go left, ignoring the stairs. Battle
another rocket, then continue down to find the real president by the boxes!
Talk to him to obtain the CARD KEY, which will allow us to get into the higher
areas of the radio station. Pick up the TM82, SLEEP TALK in a corner (a nice
homage to GSC; Sleep Talk, then TM35, was found here too) and then go up the
steps in the top right of the room.
Goldenrod City
-------------------
Yup, you're in the PokeMart, surprisingly enough. Pick up the AMULET COIN right
next to you, then get in the elevator, return to the first floor and go out
into the city. Heal in the center then go back to the radio tower.
Goldenrod Radio Tower 1F
--------------------------
Go up the stairs.
Goldenrod Radio Tower 2F
--------------------------
Stairs again.
Goldenrod Radio Tower 3F
--------------------------
Trainers' Pokemon: Raticate L24, Koffing L26
Go to the bottom right of the room and interact with the shutter to open it
thanks to the Card Key you just received. Battle the rocket just inside and
go up the steps.
Goldenrod Radio Tower 4F
--------------------------
Go forward and you'll get challenged by Proton!
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::ROCKET ADMIN PROTON:::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Golbat | Poison/Flying | Inner Focus | Lvl28 | Male | 1026 |
| Weezing | Poison | Levitate | Lvl33 | Male | 1222 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $1320 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
Second battle with him, but he's still ridiculously easy. Major Psychic-type
weakness and overall weakness on his team.
---
Pick up the ULTRA BALL just below the stairs on the right side, then go up the
stairs.
Goldenrod Radio Tower 5F
--------------------------
Head towards the elevator to get attacked by another rocket admin.
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::ROCKET ADMIN ARIANNA:::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Arbok | Poison | Intimidate | Lvl32 | Female | 1008 |
| Murkrow | Dark/Flying | Insomnia | Lvl32 | Female | 733 |
| Vileplume | Grass/Poison | Chlorophyll | Lvl32 | Female | 1261 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $2560 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
Arianna is one of the two white suit admins - the other of which we'll encounter
very shortly - meaning her Pokemon are a tiny bit stronger than Proton and
Petrel's, but still pretty easy to take down. She has a nice team though.
---
Go into the elevator to get taken up a floor.
Goldenrod Radio Tower 6F
--------------------------
The peak of the radio tower is quite similar to the lighthouse with the outside
view. At the top of the room you'll see someone; this is the last rocket admin
to battle and in the whole game, actually. Talk to him to begin.
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::ROCKET ADMIN ARCHER::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Houndour | Fire/Dark | Early Bird | Lvl35 | Male | 427 |
| Koffing | Poison | Levitate | Lvl35 | Male | 855 |
| Houndoom | Fire/Dark | Early Bird | Lvl38 | Male | 1660 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $3040 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
The final rocket admin, with two unevolved Pokemon. Doesn't really live up to
the standard... this is likely to be the first time you come across Houndour
and Houndoom, who also have the Dark-type characteristic, making them immune to
Psychic-type attacks, but weak to Fighting in addition to their Water, Rock and
Ground weaknesses, as well as losing their Bug resistance. They're quite frail
and easy to take down though.
---
Once you beat Archer, all of the rockets will leave and the music will go back
to the regular Goldenrod City music. The radio tower's president/director will
come and give you the RAINBOW WING, if you're playing Heart Gold, or the SILVER
WING, if you're playing Soul Silver. We can't use these wings to get Ho-oh or
Lugia yet unlike in GSC; there's something else that has to be done first and
we can't do it for a little while yet.
Once the director finally goes away, go down the elevator and go all the way
back to 3F.
Goldenrod Radio Tower 3F
--------------------------
Talk to the girl right outside of where the shutter was to get TM11, SUNNY DAY
as a reward for kicking out the rockets. Just go back out to Goldenrod City.
Goldenrod City
-----------------
Fly to Mahogany.
Mahogany Town
-----------------
Heal up from the radio tower if you didn't already, then head out of the town
through the right exit.
o----------------------o
| ROUTE 44 |
o----------------------o
Wild Levels: 22 - 26
Trainers' Pokemon: Natu L27, Kadabra L29 | Remoraid L28, Remoraid L28 | Mareep
L29, Bellossom L29 | Charmeleon L29, Magnemite L29 | Rhyhorn L30 | Goldeen L26,
Goldeen L26, Seaking L28 | Hoothoot L28, Pidgeotto L28
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Weepinbell | Grass/Poison | Grass | 35% | 35% | 35% |
| Bellsprout | Grass/Poison | Grass | 25% | 25% | 25% |
| Tangela | Grass | Grass | 30% | 30% | 30% |
| Lickiting | Normal | Grass | 15% | 15% | 15% |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 38% | 38% | 38% |
| Remoraid | Water | Good Rod | 2% | 2% | 2% |
| Poliwag | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Remoraid | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Go directly right and battle the psychic, then pick up the Red Apricorn just
above. Pick up the MAX REPEL to the right of the psychic, then go down and
across the bridge and battle the fisherman looking over the lake. He'll use
a Remoraid, which you can catch in this route. It swarms, but you can catch
it without one; but it's like a 1% chance, so good luck.
Continue across the bridge to fight a cooltrainer with some interesting Pokemon
including Bellossom, Gloom's alternate evolution. A male cooltrainer is a bit
to the right of her, with a Charmeleon but you've seen one before back in the
Burned Tower.
Go up and examine the space at the end of the small alcove in the trees to find
a hidden ELIXIR, then continue going anti-clockwise around the lake and collect
the ULTRA BALL at the top, then battle the Pokemaniac. Battle the fisherman
a bit more to the left afterwards.
Surf on the water now and go a bit south to find the grass in this route. It
is home to Bellsprout and its evolution, as well as two new Pokemon. Tangela
and Lickitung are both Pokemon who can evolve despite their evolutions being
in Sinnoh, thanks to their evolution methods being due to knowing moves. You
can evolve Tangela into Tangrowth via having it know Ancientpower, which it
learns at 33 and Lickitung into Lickilicky via Rollout, which it also gets
at 33. Both of their evolutions are pretty good, though Lickilicky will have
an easier time with finding a move to use, since good Grass-type moves are
ridiculously rare. You may want to grab a Lickitung actually, since it'll have
a small use later on.
Be sure to collect the MAX REVIVE in the grass, then get off the water and go
to the far right of the route. A bird keeper will challenge you. Beat him and
enter the cave afterwards.
o----------------------------------o
| ICE PATH |
o----------------------------------o
Wild Levels: 21 - 23
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Swinub | Ice/Ground | Cave Flr | 40% | 40% | 40% |
| Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% |
| Zubat* | Poison/Flying | Cave Flr | 25% | 20% | 25% |
| Jynx | Ice/Psychic | Cave Flr | 5% | 10% | 5% |
| Delibird | Ice/Flying | CaveFlrSS | 20% | 20% | 20% |
o-------------------------------------------------------------o
* 5% at morning, 0% at day, 5% at night in Soul Silver.
The Ice Path is home to many a sliding puzzle and, as the name implies, very
Ice based. This dungeon lets you get two or three new Pokemon, depending on
if you're playing SS or HG. Swinub is the pre-evolution of the Piloswine that
Pryce used and if you get a Piloswine and teach it Ancientpower through the
move relearner - who is in Blackthorn - it can evolve into Mamoswine, the evo
of Piloswine that was introduced in DP.
Jynx is a powerful Ice/Psychic type that can be a good addition to your team
if you're willing to raise it, but be warned that its level up movepool is
kinda bad. Delibird, on the other hand, is an extra bonus for SS users, but
unfortunately sucks really bad :x It only gets Present without TMs/HMs/Tutors
and has low attacking power. It's nice to use as a favourite, but not as a
powerful member of the team.
Begin by following the path along onto some sliding ice, but it's pretty simple
to solve; just slide up, right, up, right. Go up on the platform and follow it
around. A guy who'll take your photo MIGHT be here on the other side, but he
doesn't always seem to be.
A bit to the left of where you are after you descend the platform is the most
complicated ice puzzle in the cave. Slide up to hit the rock, then go left, up,
down, left and examine the rock for a hidden MAX POTION. Then, go up and right
to reach the other side.
Go right and enter the second ice puzzle through the gap in the rocks, then go
up, left, down, left, up, right and collect the HM07, WATERFALL here. We'll
be able to use this move outside of battle in a bit, but it's also a high power
Water physical move and is the perfect touch for something such as Gyarados.
Slide left along the ice, down, left, then go up the steps and onto the raised
ground. Bike to the right and when you approach the guy, check the middle rock
of the set of three rocks above him for an ICE HEAL. If you're wondering what
the guy was there for, it was to stop you going forward without getting HM07,
since it's essential to finish the game.
Continue and go down the ladder.
Ice Path B1F
-------------
Wild Levels: 21 - 23
For reference, the levels and Pokemon that are wild are exactly the same as 1F,
Unfortunately, the Sneasel that was put here in Crystal never came back. :x
Follow the path to find some Strength boulders. Go behind the first one you
come across which is positioned near the bottom left of this small path, and
activate Strength.
Push the boulder forward until it can go no more, then ignore the other boulder
and go to the bottom, follow the path up, go left, more up, then left and you
will be above the boulder you just pushed. Go to the left side of it and push
it one tile right, then push it from above to knock it down the hole.
Go to the boulder just below now. Push it a square forward, then three tiles
from above. Go around to the right side of it and push it left five times.
Now go around the hole and get above the boulder (you can go between the hole
and the ice rocks, it's a one tile gap) and push it a tile down, then push it
from the left side down a hole.
Now, go to the far right, up and this time keep going up rather than left.
There's another boulder here; push it from the right side one tile left, then
get above it and push it down until it goes no further. Go around to its right
side and push it one tile left, then go above it and push it down thrice. Go
around to its bottom and push it up once, then go to the right and keep pushing
it until it falls down the hole.
Go a bit above for the last boulder. Push it up until it goes no further, then
go to its left side and push it until it goes no further. Then, push it from
the left until it goes no further and then go below it and push it up three
times. Go to its right now and push it left until it goes down the hole. Take
the ladder to the right down.
Ice Path B2F
-------------
Wild Levels: 22 - 24
Same Pokemon, different levels. Go a bit up and slide to the left so that you
hit the boulder. Then, slide up, left, down, left and pick up the MAX POTION
situated here. Then, slide down, right, down, right, up and go around so that
you slide into the boulder again.
Now, slide down, left, up, right to reach the center land. Pick up the FULL
HEAL, then go down the ladder.
(By the way, there is a hidden CARBOS if you examine the wall between the rock
and the tile of jutting wall in the bottom right corner.)
Ice Path B3F
-------------
Wild Levels: 22 - 24
Same Pokemon/levels as B2F. Go right, smash the rock and pick up the item here;
a NEVERMELTICE. Jump off the ledge and go up the ladder.
Ice Path B2F
-------------
Go down and slide on the ice to reach the land with the ladder. Go next to the
ladder, but slide to the right, then up and then go four spaces left. Slide
down now and right and pick up TM72, AVALANCHE. Slide up again and follow the
platform around, then go to the ladder and ascend it.
Ice Path B1F
-------------
Go left, then go down via the side of the ice rather than sliding on it to the
last tile of width that means you'll have ice next to you. Slide left now and
examine the rock for a hidden REVIVE. Now, slide up, right and up to get back
on the path, then go to the boulder and push it one tile down. Go back to the
right on the last width of ice tile again and slide to the left, up and go
left this time to hit the boulder. Slide down and pick up the IRON, then slide
up, right and up to get back onto land. Go to the far left and go up the ladder
to reach the top floor again.
Ice Path 1F
------------
Collect the PROTEIN just above you, then go down and you'll see a kimono girl
on the ice. Go to the right tile in the two tile wide gap and slide down, left,
down, right and talk to the kimono girl to give her a push. She'll thank you
and then leave. We'll be seeing her quite soon, actually.
Now, slide up, left, down, left, up, right, down, right, down and collect the
PP UP here. Now, slide up, right, up, left, down, right, down and exit!
o----------------------------------o
| BLACKTHORN CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Magikarp | Water | Surf | 100 | 100 | 100 |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
At last, we're finally here. Go down to the main part of the city and heal up
in the Pokemon Center. Exit afterwards.
The house on the far left of this row has four people inside; all of them are
tutors in some shape or form. The top left guy is the move deleter, who is able
to make your Pokemon forget any move and free up that slot, including a HM
move such as Whirlpool or Cut.
The middle left guy to the right of the deleter is the Move Relearner, who for
the price of one Heart Scale will teach your Pokemon a move that they could have
learned before their level. This includes moves that they never even learnt but
can learn at Level 1 such as Wood Hammer for Sudowoodo, the elemental fangs for
Aerodactyl, Bullet Punch for Scizor and Ancientpower for Mamoswine. Heart Scales
are found easiest in HG/SS through smashing rocks and hoping for the best; I've
found them at Cianwood before.
The middle right woman is the Draco Meteor tutor. If the Pokemon in the first
slot of your party is a Dragon-type or Arceus equipped with a Draco Plate and is
sufficently happy, she will teach your Pokemon the Draco Meteor move, which is
a 140 base power 5 PP move that reduces Special Attack by two levels after use.
Unfortunately, the only way you're likely to be able to learn this is if you
either somehow traded for a Kingdra/Dratini, or bought Dratini from the Game
Corner back in Goldenrod City and used it on your team.
Finally, the guy on the right is the elemental beam tutor. If you have one of
Typhlosion, Meganium, Feraligatr, Venusaur, Charizard, Blastoise, Blaziken,
Swampert, Sceptile, Torterra, Empoleon or Infernape in your team and they are
sufficiently happy, he will teach your Pokemon either Blast Burn for Fire-types,
Hydro Cannon for Water-types or Frenzy Plant for Grass-types. All three are 150
power, 90% acc moves like Hyper Beam but are their respective types. They also
have the recharge turn, so they can be pretty bad but at the same time they will
be able to overpower pretty much anything. If you have a free slot, go ahead and
teach your starter it.
The house on the top right has someone who will trade you a Dodrio in exchange
for a female Dragonair. It probably isn't a worthwhile trade, though the Dodrio
does happen to come with a free Smoke Ball. We do have one of those already,
though. The woman on the other side will give the Pokemon in your first slot
an Effort Ribbon if it has maxed out at 510 EVs.
That's all of the extra stuff in the town, so go to the north of the town to
find the Blackthorn Gym, the last gym we have to go to... for now, anyway.
Enter when you're ready.
o----------------------------------o
| BLACKTHORN GYM |
o----------------------------------o
Trainers' Pokemon: Dratini L35, Dratini L35, Seadra L35 | Dratini L35, Dragonair
L37 | Horsea L35, Seadra L37 | Seadra L38 | Dragonair L38
The people in this gym are Dragon-type trainers and can prove to be particuarly
irritating due to Dragon's elemental resists, as well as the fact they almost
all carry Thunder Wave. Granted, there's only about five Pokemon you'll see
in this gym, including one non-Dragon and the leader's main. Dragon-types are
only weak to Dragon and Ice-type moves and you're unlikely to have the former.
If you have any Ice moves, USE THEM!
Go up and your Pokemon will get returned to the Pokeball. Continue up to find
that the Blackthorn puzzle has changed, and for the better I would say, since
the old one was kinda tedious. Go up to this platform and step on the left
arrow, right next to the blue switch one tile down from the middle top to
send the platform sailing to the right. Then, go on the blue tile to rotate it
90 degrees, then go off and on again to rotate it a further 90. Now, go on the
right facing arrow to connect it to the next platform.
Advance up to battle the first trainer in this gym; they're all Cooltrainers,
I might add. You'll get a taste of Dratini, who is the weakest actual Dragon
you'll see in here, though who still packs a punch with Dragon Rush. This guy
also has a Seadra, for a reason that will become apparent very shortly.
A bit above is a second, female Cooltrainer. She carries Dratini's evolution,
Dragonair, in her party. Dragonair is quite similar to Dratini, but stronger
and more resilient. You'll be seeing a lot of these in the next few battles,
so get used to them.
Note that the teleporters you see along the way will allow you back to the
front of the gym without solving the puzzles over again. Do so if you need to
heal along the way. You will have to resolve the puzzle as you come back in but
it is pretty easy to do so.
Go onto another platform just above the Dragonair trainer and step on the arrow
facing up to get it to move up. Then, step on the blue circle to rotate it 90
degrees, then step on the blue circle a second time for a further 90. Go on the
upward facing arrow now and hit the blue circle again for a further 90. Send
it to the right again, then hit the blue circle for a further 90 degree turn.
Send it down with the down arrow, then go on the blue circle three times for a
270 turn. Use the right arrow to get it into the wall, allowing you to continue
on and battle the trainer by here.
This cooltrainer uses Horsea, which tends to be quite easy to take down due to
its incredibly poor defenses. You'll also see a second Seadra.
After the battle continue going up for another cooltrainer, this time using
one lone Seadra. Take it out with all due speed, then battle the cooltrainer to
the top left with a solo Dragonair. This is the last gym trainer so you may
want to go in the teleporter to the right and heal now, since the Gym battle
is next and it isn't too easy.
Go onto the platform above the cooltrainer. Send it to the left, then rotate it
180. Send it to the right again, then rotate it by a further 90 and send it
upwards three times. Rotate it by another 90 then send it to the right. Rotate
it another 90, then send it up twice to connect to the final platform.
Save now and talk to the blue haired woman just above you to begin the final
battle admist the Dragon-types.
=============================
GYM LEADER CLAIR
=============================
-> Rewards: $4920
-> Badge: ...
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Tangrowth | Level 37 |
| Aerodactyl | Level 42 |
| Gyarados | Level 42 |
| Alakazam | Level 42 |
| Typhlosion | Level 42 |
o-----------------------o
Yeah, new addition to my team. I need the last slot for my HM slave Sandshrew,
so that's probably my final team now.
o------------------------------o o------------------------------o
| Gyarados | Female | Lv. 38 | | Dragonair | Female | Lv. 38 |
o------------------------------o o------------------------------o
| -> Dragon Rage | | -> Thunder Wave |
| -> Twister | | -> Fire Blast |
| -> Bite | | -> Slam |
| -> Dragon Pulse | | -> Dragon Pulse |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Intimidate | | Ability: Shed Skin |
o------------------------------o o------------------------------o
| Water/Flying | EXP: 1741 | | Dragon | EXP: 1171 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Dragonair | Female | Lv. 38 | | Kingdra | Female | Lv. 41 |
o------------------------------o o------------------------------o
| -> Thunder Wave | | -> Smokescreen |
| -> Aqua Tail | | -> Hydro Pump |
| -> Slam | | -> Hyper Beam |
| -> Dragon Pulse | | -> Dragon Pulse |
o------------------------------o o------------------------------o
| Item: None | | Item: Sitrus Berry |
o------------------------------o o------------------------------o
| Ability: Shed Skin | | Ability: Sniper |
o------------------------------o o------------------------------o
| Dragon | EXP: 1171 | | Water/Dragon | EXP: 1818 |
o------------------------------o o------------------------------o
Clair opens up with a pretty nice sprite, then a Gyarados. Back in GSC, Clair
didn't actually have a Gyarados; she's the only Johto Gym Leader to have a
difference in her roster, which is good considering she had three Dragonair,
though Morty really should have got a Misdreavus over one of the Haunter. :x
The Gyarados' only particuarly annoying property is Intimidate, which reduces
the attack strength of one of your Pokemon when Gyarados is sent in. Otherwise
there isn't much it can do, since it's one of the worst Gyarados sets ever.
Note that Dragon Rage does take off 40 HP a hit though, which at this stage
of the game can still be a heavy hit and will KO you if you get hit repeatedly.
Gyarados' main weakness is electricity - hit it with an electric attack and it
will fall easily. It's also weak to Rock. Otherwise, just hit it as hard as you
can possibly manage. The EXP reward is quite chunky. Note that Clair does have
Hyper Potions, which she'll use if Gyara's health gets quite low.
Clair's two Dragonair are very similar, their only differing move being the
second one. They both have Thunder Wave which is annoying due to it paralyzing
your Pokemon, but it's unlikely you'll be able to avoid it since OHKOing these
dragons is not easy by any means... Slam is just a decent powered Physical
attack and not a lot to worry about. Dragon Pulse is Clair's speciality, a 90
power special move of the Dragon-type which hits everything except Steels for
a neutral hit, as well as other Dragons for super effective damage. It's a
great offensive type and will do a fair bit of damage. Their respective moves
are high powered; Aqua Tail being a 90 power Water physical move and Fire Blast
being a 120 power Fire special move. Usually, it'll be the Fire Blast one that
comes out first, but it's impossible to tell which one it is unless it uses
that specific move, since they're identical in every way otherwise. You want
to use Ice-type moves against these, such as Ice Fang or Blizzard.
Finally, you have Clair's main. Kingdra is notorious for having just one rare
weakness - Dragon. Water/Dragon is an amazing type combo, nullifying the Ice
weakness from Dragon and the Grass and Electric weaknesses from Water. It also
provides two good STABs, in addition to absolute Fire and Water resistance.
Kingdra isn't all that resilient stats-wise, though it is a bit above average
I believe, but the fact that it's so hard to hit it for Super Effective, made
doubly worse by the fact your chance of having a Dragon attack is almost 0%
unless you have a Dragonair/ite (and even then, you'll get Dragon Pulsed to
death) means you'll just have to use neutral moves to get the jump on Kingdra.
It's thanks to this thing that Horsea and Seadra showed up in the gym.
It has high powered Special-moves; Hydro Pump and Dragon Pulse both work off
its STAB and deal heavy damage, as well as covering all type combinations for
at least neutral damage, so it's nearly impossible to resist. It also has the
high powered Hyper Beam, which shoots a 150 base normal attack at you, but
forces Kingdra to charge the next turn. It also has Smokescreen, an attack
that will drop your accuarcy by one stage. In addition, if it happens to get a
critical hit on you, you can say goodbye to your Pokemon, as the Sniper ability
means it will deal triple the damage instead of the usual double.
The only real way to deal with Kingdra is to hit it hard and fast with what you
have. Something like Ampharos can work decently well, but as long as you hit it
with something strong and with a neutral advantage (ie NOT Fire, Water, Steel)
then you should be alright.
---
Unfortunately, Clair's ego means we don't get a TM or a badge, so that'll have
to wait until we finish the task we just got to 'prove' ourselves. Bah. Use the
teleporter on the left to exit the gym.
Blackthorn City
----------------
Heal up in the center, then go to where the gym is and Surf onto the water. Go
to the north to find a cave entrance; enter it. Make sure you bring Whirlpool,
by the way.
o----------------------------------o
| DRAGON'S DEN |
o----------------------------------o
Wild Levels: 5 - 20
Trainers' Pokemon: Dragonair L37 | Horsea L33, Horsea L33, Seadra L35 | Dratini
L35, Dratini L35
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Magikarp | Water | Surf | 90% | 90% | 90% |
| Dratini | Dragon | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 100 | 100 | 100 |
| Magikarp | Water | Good Rod | 97% | 97% | 97% |
| Dratini | Dragon | Good Rod | 3% | 3% | 3% |
| Magikarp | Water | Super Rod | 65% | 65% | 65% |
| Dratini | Dragon | Super Rod | 32% | 32% | 32% |
| Dragonair | Dragon | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
The Dragon's Den is home to Dratini and several Dragon-type trainers. Nothing
actually appears on the cavey parts, but the water has the ones above. You can
also fish Magikarp and Dratini up with the Good Rod and later when you get the
Super Rod, you can come back here and possibly fish up a Dragonair.
Descend the ladder and go a bit down to get attacked by a trainer. Beat up his
Dragonair (it has Thunder, by the way) then go down and to the right to pick up
a CALCIUM at the end. Return to the broken platform and Surf to the platform
straight across, then check the bottom right corner here for a well hidden
MAX ELIXIR. Surf again back to the other platform, then go up to the level the
cooltrainer is on and go left. Check the rock here for a REVIVE, then get back
on the water and Surf to the left. Battle a Cooltrainer on the platform over
here, then check the spiky rock for a MAX POTION. Begin Surfing again and this
time go south, then battle the twins on the platform to the west by here. Pick
up the MAX ELIXIR afterwards, then go right and go across the Whirlpool.
Once you're across, follow the path around. Ignore the oriental house for now
and continue right. Ignore the platform as it just leads you to a dead end;
just turn up and keep going, then up the steps to your right and collect the
DRAGON FANG at the top, which powers up the Dragon-type moves of the holder
by 20%. Surf back to the house now, and this time go up the steps and enter it.
You'll automatically be pulled up to the head sage, who will ask you a few
questions. Answer them in this order, with 1 being the top, 2 being the middle
and 3 being the bottom:
1, 1, 3, 1, 2
Once you complete it, Clair will come in, convinced that you failed the exam.
She'll be incredibly surprised that you passed and the elder will force her to
give you the Rising Badge! This means all Pokemon will now obey you without
fail, as well as allowing you to use Waterfall outside of battle, opening up a
lot more areas than previous. We'll be doing an item collection shortly.
Clair will run out afterwards. Follow her out and attempt to return to the city
going across the Whirlpool and whatnot. You'll find Clair there as you try to
exit and she'll give you TM59, DRAGON PULSE as a secondary reward. That's the
last we'll see of her for a bit. Exit the den now.
Blackthorn City
----------------
You'll get a call from Elm as soon as you exit. No better time to visit, so
Fly there now.
New Bark Town
----------------
Enter the lab and you'll end up on autopilot, with you getting the MASTER BALL
as a part of the dialogue! The Master Ball catches Pokemon 100% of the time,
but it is a one use ball, so use it wisely. It's probably best used on one of
the runners in the game.
You're now blocked off from Surfing off to the right. There's something we have
to do first, and that is catch the star Pokemon of which version of the game
you're playing! But first, we should round up some items with Waterfall.
Fly to Blackthorn. Or, if you just want to get on with the game, go to Ecruteak
instead and skip this sidequest part.
o-------------------o
| SIDEQUEST SECTION |
o-------------------o
Blackthorn City
----------------
Head into the Dragon's Den again, but make sure you have a free slot in your
party before you go in.
Dragon's Den
-------------
Go to the oriental house again and talk to the elder, who will give you a Level
15 Dratini! This Dratini is unique, but whether it is unique or not depends on
how you answered the previous questions when you were getting the Rising Badge.
If you answered them as I said to, then you will have an Extremespeed Dratini!
If you didn't answer them correctly, then it'll just be a Dratini with a normal
moveset, which means you cannot get an ES one unless you trade. Unfortunate,
but nothing game breaking unless you're really gunning for one.
Exit the den now and Fly to Cianwood City, then go to Route 47 through the
west exit of it.
Route 47/48
------------
Wild Levels: 31 - 40
(Route 47)
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Ditto | Normal | Grass | 41% | 41% | 41% |
| Farfetch'd | Normal/Flying | Grass | 20% | 20% | N/A |
| Noctowl | Normal/Flying | Grass | N/A | N/A | 20% |
| Miltank | Normal | Grass | 20% | 20% | 20% |
| Raticate | Normal | Grass | 5% | 5% | 5% |
| Spearow | Normal/Flying | Grass | 5% | 5% | 5% |
| Gloom | Grass/Poison | Grass | 5% | 5% | 5% |
| Fearow | Normal/Flying | Grass | 4% | 4% | 4% |
o-------------------------------------------------------------o
Go to the Cliff Cave, take the ladder down and go outside. Surf on the water
and go up to find a waterfall straight away. Ascend up it to find this route's
grass! No items or anything, but here are the Pokemon with surprisingly high
levels (the range is more for Ditto, most of the others are about 35.)
Go down this waterfall now and Surf to the left. You'll find another Waterfall
near a bridge; go up it and just follow the path along to get to a raised
platform with a WHITE FLUTE. That's all the extras that we can get from these
two routes, so Fly to Ecruteak now, then head into Mt. Mortar from the middle
entrance this time. Again, be sure to have a free slot in your party.
Mt. Mortar
------------
Go down the ladder right in front of you first, and Surf on the water down by
here. Surf across to the other side and pick up the FULL RESTORE up north, then
get back on the water and Surf upwards. Turn right when given the chance and
get the MAX ETHER, then get back on the water and take the left path to get
a HYPER POTION on another platform. Get back on the water and Surf further
left, then go down when given the chance and jump onto the platform that you'll
be able to get on on the right and collect the PP UP. Get back on the water
and Surf down then get off on the left platform. Check the wall space you can
examine between the four rocks on the north wall for a hidden ULTRA BALL, then
Surf on the water to the left and pick up the CARBOS on the other end. Surf
back to the other side then go right and Surf straight across to the beginning
part and jump over the ledge, then ascend the ladder.
Now, go onto the lower platform and Surf onto the water. Follow the rather open
space and go up the waterfall at the top, then go further up and drop yourself
on the lower ground at the top. Go through the hole in the wall.
Mt. Mortar 1F-3
----------------
Wild Levels: 28 - 32
Trainers' Pokemon: Seadra L39
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Graveler | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Machoke | Fighting | Cave Flr | 30% | 30% | 30% |
| Geodude | Rock/Ground | Cave Flr | 20% | 20% | 20% |
| Raticate | Normal | Cave Flr | 10% | 10% | 10% |
| Machop | Fighting | Cave Flr | 5% | 5% | 5% |
| Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Goldeen | Water | Surf | 90% | 90% | 90% |
| Seaking | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Go to the top left and battle the trainer atop the platform here. Go back down
and head to the right this time. Go to the upper part (Surf on either water
and go up) and get a MAX POTION, then check the exposed wall between the
rocks at the bottom for a HYPER POTION. Go on the eastern water and Surf right
now, then get on the one just above and Surf up. Surf up again on the next
platform to get to a small platform on the top right with three rocks. Check
the left rock for a hidden FULL RESTORE, then Surf over to the part on the
left. Follow this path and jump off the ledge at the end, then continue left
for some more water. Surf up to the other side, then go right a tiny bit and
jump over the first ledge you see. Follow it around and ascend the steps, then
pick up the TM40, AERIAL ACE. Go down and jump off the ledge then go to the
left and Surf across the water again. This time, keep going to the right to
come to another patch of Surfable water; traverse across it to the upper part
and collect the ESCAPE ROPE on the upper platform.
Surf on the water just to the right and get off at the left, then go more left
and jump down the second ledge you come to. Jump another ledge and then pick up
the DRAGON SCALE on the platform! Descend the steps and jump off the ledge to
the left, then pick up the ELIXIR to the left. Go around the top and get the
hidden FULL HEAL in the sharp rock, then Surf on the water around the ledge and
descend the ladder.
Go right, then down and slide in between the two raised platforms and collect
the hidden ETHER on the one with the steps going right. Go to the left through
the gap in these two platforms, and pick up the IRON on the other side on
another raised platform. Go back through the mini valley, then go across the
platform just below you. Take the path further and turn right when you get the
chance. Take the left path between the rocks and go up the stairs to get the
IRON BALL.
Go back to where the path split and this follow it down. Follow the path all
the way to the end to get a MAX REVIVE. Go down the ladder near it.
Mt. Mortar B1F
-----------------
Trainers' Pokemon: Hitmonlee L34, Hitmonchan L34
Go down one set of stairs, go right and check the rock for a Max Revive. Go
down the steps by here and talk to the karate guy at the top to get in a fight
with him. He's the Karate Master, but he's easy to beat.
After battle, if you have the free space like I told you to, you'll get a free
Tyrogue! Tyrogue is a POkemon that'll evolve into Himtonlee, Hitmonchan or the
newer Hitmontop (which you won't see until the E4) depending on its stats.
It's quite interesting, but it's only Level 10, so it may be a slightly poor
choice for your team at this point.
Go back to the steps we were going down when we came from the ladder and this
time go down them, move the boulder and Surf straight down to the bottom. Jump
off the ledge to the right then go up the ladder and out of the cave.
It's about high time we do those routes below Blackthorn, so Fly there then
cross the bridge between the dead trees at the bottom to get into Route 45.
o----------------------------------o
| ROUTE 45 |
o----------------------------------o
Wild Levels: 20 - 27
Trainers' Pokemon: Pidgeot L25, Electabuzz L27 | Marill L27, Wartortle L24,
Wartortle L24 | Machoke L28 | Geodude L25, Graveler L25, Golem L25 | Diglett
L27, Dugtrio L27 | Machop L24, Graveler L27, Machop L27 | Onix L30
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Graveler* | Rock/Ground | Grass | 40% | 40% | 40% |
| Geodude | Rock/Ground | Grass | 30% | 30% | 30% |
| Teddiursa | Normal | Grass SS | 10% | 10% | 10% |
| Phanpy | Ground | Grass HG | 10% | 10% | 10% |
| Skarmory | Steel/Flying | Grass SS | 5% | 5% | 5% |
| Gligar | Ground/Flying | Grass HG | 20% | 20% | 20% |
o-------------------------------------------------------------o
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
* 55% during all times on Soul Silver.
Pretty mountainous route, with two version exclusives. Both are quite neat;
Skarmory is an incredibly defensive Steel-type with a very nice sprite in HGSS.
Gligar is a Ground/Flying Pokemon with decent defenses and an evolution but
one you can't access for a long time. The other two evolve into Donphan and
Ursaring, both of whom are very capable Pokemon.
Ignore the bridge on the left for now and go straight down and over the ledge.
Go down the steps on the right and jump the ledge there and battle a trainer
in this gap with a very underlevelled Pidgeot. Go down over the ledge and
you'll find some more grass. Look in it or ignore it, then jump over the ledge
just below it. Collect the MAX POTION here, then jump off the ledge and follow
the path to find a female cooltrainer in a bunch of grass.
Jump down the ledges below her afterawrds and you'll find a karate guy. Beat
him, then jump off the ledge into the grass below and jump off the one to the
right to find a hiker. Finish him off, then jump the ledge into the grass
below, go left and up to find another hiker.
After that, go down and across the bridge, then go right up to the top of the
one width path under the large grass pile on the left and examine the flower
right at the end to find a PP UP. Return back, then go up the steps to the left
and go down for some guy. Yeah.
Jump off the ledge here to end up in R46. Go to the far left to pick some
apricorns, unless you already did in the last day, then fly back to Blackthorn.
Heal up, then go back across the bridge to R45. This time, jump down the first
ledge and then take the left path. Continue down here to find a hiker. Continue
down then go across the bridge to the left and jump down this ledge to find
another hiker and the last trainer on the route.
Keep following the ledges down directly afterwards and pick up the FULL HEAL,
then continue down over the ledge again for a NUGGET. Follow them a bit more
down for a REVIVE, then Fly back to Blackthorn again. Go across the bridge
again and this time, take the bridge left. Go through the grass and pick up
the ELIXIR at the end, then go straight back up and enter the cave.
o----------------------------------o
| DARK CAVE (Blackthorn) |
o----------------------------------o
Wild Levels: 20 - 25
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Graveler | Rock/Ground | Cave Flr | 20% | 20% | 20% |
| Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% |
| Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% |
| Wobbuffet | Psychic | Cave Flr | 15% | 15% | 15% |
o-------------------------------------------------------------o
| Magikarp | Water | Surf | 100 | 100 | 100 |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
While we could access a part of the cave with these Wild Pokemon before, we
couldn't access the cave in its entireity.
Use Flash if you have it, then go left, down the stairs and straight down and
check the bottom right corner for a hidden ELIXIR. Go up and right afterwards,
then Surf across the water to the other side and pick up the REVIVE on the
raised platform. Go off the platform and continue left and you'll eventually
see TM54, FALSE SWIPE on the upper wall. Rather than jumping off the ledge,
go back to the water and Surf on it to the upper part, which is likely to be
just above you, with only the need to go right a tiny bit.
Follow this path up and around and go down the steps, then up the ones on the
left. Follow the path up, then go right and up the steps and talk to the guy
here to receive a pair of BLACKGLASSES, which power up Dark-type moves by 20%.
Check the second rock from the left at the top too for a hidden MAX REVIVE.
Go down the steps you just came up and then down the ones right next to them
and jump down the ledges. Go straight down across all the ledges to exit this
part of the cave back into the Violet part. Surf across the water to the left
back onto the main platform then jump over the ledges, one to the left, the
next also to the left and the last one down, then exit the cave.
That ends the item collection, so it's time to get ourselves a special Pokemon.
Fly to Ecruteak to begin.
o---------------o
| END SIDEQUEST |
o---------------o
===============================================================================
SECTION IX: Ancient Tales and Legends [THRU09]
===============================================================================
Ecruteak City
---------------
Go into the Kimono Theatre, but make sure you are healed first! You'll probably
regret it if you don't. As you try to enter, you'll see your rival getting
booted out too. Fun, fun.
o----------------------------------o
| KIMONO THEATRE |
o----------------------------------o
Trainers' Pokemon: Umbreon L38 | Espeon L38 | Flareon L38 | Jolteon L38 |
Vaporeon L38
Inside, you'll end up on autopilot again. When asked yes/no, make sure you
are ready for five battles in a row before you pick yes. Remember the Winstrate
family from RSE? It's kinda like that, except they all only have one Pokemon
and you battle five of them. Click yes when you're ready to begin.
First up, with a neat asian door animation, is the Kimono Girl with Umbreon.
Umbreon is a particuarly defensive Dark-type and weak to Bug and Fighting-type
moves. It doesn't really do a lot, but it can be annoying to take down.
It mainly attacks with Dark Pulse, after using Confuse Ray to confuse your
Pokemon. It can disable it quite easily if you get unlucky, so be on guard.
...and as I say it can't do anything, it takes out my Tangrowth without it
being able to make a move. Flinches and Confuse Ray ._.; ...Make that two,
since it took down my Aerodactyl as well due to confusion. Forget what I said
about it not doing much, this thing is DANGEROUS!
Once you beat her, the second one will come up immediately, sending out an
Espeon. Espeon dies a lot easier in comparison, particuarly to Bug, Ghost and
Dark-type moves, but can hit you really hard with Psychic too, so be careful.
Knock it out fast.
Third is Flareon, who is probably the easiest. Same Fire-type weaknesses as
usual, and it has a terrible movepool too. Use a Water attack to take it down
without a problem.
Fourth is Jolteon, who is insanely fast. Jolteon will quickly start shooting
Thunderbolts your way, so hit it with a strong attack or a Ground-type attack
to get it down quickly. Annoyingly, it can Thunder Wave too D:
Last, you're against Vaporeon, who sports a high HP and very good Sp. Attack.
Physical moves work best, though Electric and Grass moves are also great
choices against it. Be careful it doesn't wash you away and you'll have beaten
all five of them successfully. It has a powerful Surf as its main offense,
as well as Quick Attack to deal with low HP enemies.
---
As your reward for beating them, you'll receive the CLEAR BELL if you're playing
Heart Gold or the TIDAL BELL if you're playing Soul Silver. This is the final
piece we need to get the legendary, alongside the wing. One of their younger
sisters will come in now, bringing info and all of them will rush off. Where
you go next depends on your version..!
===============================================================================
+ FOR HEART GOLD PLAYERS +
===============================================================================
Kimono Theatre
----------------
Go out into Ecruteak City.
Ecruteak City
----------------
Heal up your Pokemon, then enter the large building at the top of Ecruteak.
Talk to the sage and he will allow you access to what awaits beyond. Go down the
stairs and go up, then up the stairs at the other end.
You'll exit into a very thermal looking garden, with beautiful autumn colours
and no music, which really sets the scene.
Use the Itemfinder, since we'll be finding a few things here. Check the gap
between two trees on the top row for a TINYMUSHROOM. Check the next gap along
for another TINYMUSHROOM. Check two gaps along for a BIG MUSHROOM. Check the
left side of the bottom right tree that is partly obscured by the tower for
another TINYMUSHROOM. You can also find a BIG MUSHROOM in a spot under the
tower itself near the bottom right. That's all the hidden items in this part,
so enter the tower now.
o----------------------------------o
| BELL TOWER |
o----------------------------------o
Wild Levels: 20 - 24
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata | Normal | Twr Floor | 100%| 100%| 20% |
| Gastly | Ghost/Poison | Twr Floor | N/A | N/A | 80% |
o-------------------------------------------------------------o
-> For reference, the Pokemon and percentages never change between any of the
tower floors, though there are no Wild encounters on the very first floor. The
levels tend to switch a little between the floors and time of day, but they
will always remain in that range.
Bell Tower 1F
--------------
Lovely music. Attempt to go up the ladder in the top left and a sage will stop
you, but a beautiful shine from your Rainbow Wing will stop that. Go up to the
second floor afterwards.
Bell Tower 2F
--------------
Go to the bottom of the room and up the ladder.
Bell Tower 3F
--------------
Take the bottom left 'bridge' over to a FULL HEAL. I guess I'll just call them
bridges since I don't have a clue what they are, but they look kinda like a
drawn up drawbridge. :x
Take the top right bridge back to the main platform and then use the top right
one here to cross over to the next one. Head up and use the top left bridges to
get to the center platform with the beam, then use the two bridges on the west
side. Go up a bit and use the three bridges to go right that are about five or
six steps up from the ones you just used, then examine the bridge in the middle
of this platform for a hidden MAX POTION. Jump over it if you haven't already
then jump over the bridges in the bottom right to get to the platform with the
ladder. Go up the ladder now.
Bell Tower 4F
--------------
Now, it gets more confusing. Take the bridge directly below the ladder and hop
left rather than down. Follow this path for four more hops to end up on a long
piece of ground. Collect the ULTRA BALL on the right by here, then jump over
the bridge the item was guarding. Follow this path now to end up with an item
directly on your right. Collect the PP UP here, then go off the bridges to the
left, ignoring the ladder completely. Use the bridges in the top left of the
next platform to reach another ladder platform.
Again, ignore the ladder and pick up the ESCAPE ROPE above it. Then, use the
bridges on the top right to the center beam platform, then the top left ones to
get to another ladder platform. This time, go up the ladder.
Bell Tower 5F
--------------
Take the bridges on the top right and go straight right, then down and take the
bridge here. Follow it to the center beam platform where you'll find a RARE
CANDY. Use the beams on the right here and go down and down the ladder.
Bell Tower 4F
--------------
Go up to the top left of the room and go up the same ladder again.
Bell Tower 5F
--------------
Take the top right bridges across but this time go on the down bridge that is
roughly 6-8 steps after the first two when the chance comes. Go left and hop
over another bridge, then go down on the next one. Go straight down rather than
going down the split and go down the right one when given another choice to go
after the next two hops.
Keep going down to reach a platform with a ladder. Go up it.
Bell Tower 6F
--------------
Go straight up and get the MAX POTION, then go across the log bridge to the
right. Go right up to the top and take the upper log bridge across and collect
the FULL HEAL, then take the bridge on the bottom left down and the next one
down too. Go up the ladder.
Bell Tower 7F
--------------
Teleporters. ;__; Go up and take the bridges to the right of the teleporter,
pick up the MAX REVIVE, then take the bridges below down. Take the ones left
across go get back to the first platform, then go into the teleporter at the
top. You'll get taken to the center beam; take the other teleporter on the
left side to get taken to a higher floor.
Bell Tower Teleportation
------------------------
-> Because I cannot figure out which floors I'm on anymore e_e
Go down and take the first row of bridges on the left across three times, then
go down once, then left three times. Take the teleporter here, then take the
upper bridge left and get a NUGGET. Take the right one back and go into the
teleporter again, then take the upper left bridge across and follow them around
to another teleporter. Take it to end up on the center beam of one room; get
the MAX ELIXIR, then teleport back.
Take the beams right onto the starting platform again, then go up the top and
teleport back to 7F. Take the other teleporter on the opposite side of the
beam too. Then, take the bridges to the right, then down, then go left and
take the teleporter here. Go down a bit more and take the teleporter here.
Get the HP UP to your left and then take the teleporter on the end of this
platform. Go up across the log bridge, then ignore the top left teleporter and
take the bridge across and pick up the FULL RESTORE on the other side. Lastly,
go back to the teleporter you just skipped and take it.
You'll be on the center platform with a beam. Take the ladder up.
Bell Tower 10F
--------------
Take this old looking plank bridge across, then ascend the ladder.
Bell Tower Top
--------------
Go forward and the kimonos will talk to you, then perform a ritual dance that
causes Ho-oh to appear, thanks to the Clear Bell. A swirl of autumn leaves will
appear and the sound will resonate with the bells on the sides of the tower,
causing the tower to become like a beacon. Ho-oh will react and fly in from the
sky, giving one last cry before the music stops. (Did that music just then
remind anyone of the Fey family theme music in Phoenix Wright?) Go right up to
Ho-oh, save, then talk to it to engage it in battle.
o------------------------------o
| Special Pokemon Encounter! |
o------------------------------o
| Ho-oh | Lv. 45 | ScrdAsh |
o------------------------------o
| Type: Fire/Flying | NoGndr |
o------------------------------o
| --> Extrasensory |
| --> Fire Blast |
| --> Sunny Day |
| --> Sacred Fire |
o------------------------------o
Ho-oh, your first legendary encounter, is a force to be reckoned with. It has
some amazing battle music accompanying it, with a very asian tone to it. Ho-oh
seems to have that mystical, japanese sort of feel, what with the Bell Tower
and Ecruteak as a whole.
Ho-oh's moveset allows it to utilize Sunny Day for some extreme power combos.
While Extrasensory is a standard 80 base Psychic move that can mostly be
ignored, Ho-oh's other two moves are exceedingly powerful. Ignoring Sunny Day
conditions for the moment, Ho-oh is capable of using Fire Blast, a 120 power
Fire-type special move that gets boosted to 180 power automatically due to
Ho-oh's Fire typing, as well as its own signature move, Sacred Fire.
Sacred Fire is a 100 base power move naturally, but Ho-oh's Fire stab also
boosts it to 150 base automatically. Sacred Fire comes with an additional
effect; it has a humongous 50% chance of burning whatever it comes into contact
with. In addition, it also runs off Ho-oh's stronger Attack stat, which means
it's likely to do more damage than the aforemented Fire Blast.
Sunny Day heats up the field and causes Fire moves to become even stronger with
an additional x1.5 boost. Fire Blast becomes a gigantic 270 power, while Sacred
Fire also becomes a formidable 225 power. They'll hurt. A lot. Having something
to resist Fire will help a LOT in this if Sunny Day brightens up.
Catching Ho-oh is really the usual technique; weaken it to low HP, inflict it
with a status such as Paralyze or Sleep, then throw balls at it until it gets
caught. I'd recommend Heavy Balls, Ultra Balls or if it is between 8pm and 4am,
Dusk Balls. Thankfully, Ho-oh doesn't have Recover. Good luck with getting it!
Ho-oh also comes equipped with a nice Sacred Ash once you catch it. This is an
item that, when used, revives ALL of your Pokemon at full health as well as
restoring your PP to full; it's like a Max Revive on steroids. The catch is
that the one attached to Ho-oh is the ONLY one in the game, so use it wisely.
Well, at least it would have been, but you can actually get a second now. :x
By the way, if you kill it, don't worry about it. It'll revive itself later
on, with a new set of IVs and a new nature.
---
Once you've caught the great bird, you'll be able to leave. The Kimono Girls
will disappear by themselves once you exit and reenter the area. That's all
that Bell Tower offers, though it's quite a nice dungeon, albeit complicated
in some parts, especially when I have to keep track of what I'm doing. :x
We're now ready to take on the league, so fly to New Bark Town! Scroll past
the Soul Silver section for the last Johto section of the walkthrough.
===============================================================================
+ FOR SOUL SILVER PLAYERS +
===============================================================================
Kimono Theatre
----------------
Go out into Ecruteak City.
Ecruteak City
----------------
Heal up your Pokemon, then fly out to Olivine City.
Olivine City
----------------
Our destination is the Whirl Islands, which you may have already been to before
if you followed this walkthrough fully. However, with the Silver Wing and Wave
Bell in hand, we can now access a new section of it.
Go left into Route 40, but bring something with Whirlpool and maybe Flash,
though Flash is barely required.
Route 40
----------
Surf onto the water, then head down to Route 41, hugging the right wall.
Route 41
----------
Keep hugging the right wall, then Surf across the first whirlpool you come
across, which you'll be able to hear if you come off the right wall slightly.
Go below it and Whirlpool across, then Surf onto the island, go to the other
side, Surf again to get around to the front entrance and enter it.
Whirl Islands 1F
-----------------
It may be dark, but you don't really need Flash too much, so don't worry if you
don't have it. Just go up, right across the ledge, then right again to cross
the top ledge. Follow the path around (it goes right a bit more then curves
up) and go down the ladder.
Whirl Islands B1F
------------------
Just go straight down into a rock, left, down, one step right, down, left, down,
left, down, right, two steps down and then the ladder is two steps to your left.
Go down it.
Whirl Islands B2F
------------------
You don't need Flash for this floor. Go straight down and right because of the
rock in the way and see the sage blocking the path down. Talk to him to watch
your Silver Wing appear and light up, allowing you access.
Go down the slope and enter the cave here for a beautiful view of the floor
below. Pick up the RARE CANDY on your left, then exit this part.
Continue down the slopes to reach another gap in the wall. Enter it.
Whirl Islands B3F
------------------
This is the resting place of Lugia, guardian of the seas. Go forward a bit to
find the kimono girls ready to dance. With the use of the Tidal Bell you got
earlier, the girls will do a sacred dance that causes the Tidal Bell to ring,
reasonating with the two other bells attached to the rocks down here. The music
will continue and the scene will cut to the waterfall ahead, where a shadow
with bright blue eyes looms! It'll then swap to a 3D view and Lugia will burst
out of the waterfall!
Back to 2D after that and Lugia slowly falls down to the water. You're now
able to challenge it; go around the rock platform where the kimono girls are
stationed and Surf towards Lugia. Save and talk to it to start. Don't worry if
you happen to knock it out, since it will come back after the Elite Four are
defeated.
o-------------------------------o
| Special Pokemon Encounter! |
o-------------------------------o
| Lugia | Lv. 45 | None |
o-------------------------------o
| Type: Psychic/Flying | NoGndr |
o-------------------------------o
| --> Extrasensory |
| --> Hydro Pump |
| --> Rain Dance |
| --> Aeroblast |
o-------------------------------o
While Lugia doesn't quite have the same offensive capabilities as Ho-oh does,
it has some very strong defenses, while still backed up by some moves that are
decently powered.
Lugia's strongest attack is by far Aeroblast. Aeroblast is Lugia's unique move
that is 100 base power, of the Flying-type (which means it gets 150 power due
to Lugia's STAB) and of the Special category. Lugia's Special Attack is a base
90, which is quite average but this attack is still high powered. Be warned
that it also has a high critical hit ratio (12.5% compared to the usual 6.25%
all attacks have). Don't send out Grass, Bug or Fighting Pokemon against Lugia
or they'll get decimated by this windy beam.
Lugia also has the option to use Rain Dance, which summons a downpour to the
field. During rain, Thunder will always hit, Solarbeam is only 60 power, Fire
moves have their power cut in half, Water moves have their power multiplied by
1.5 and all abilities pertraining to rain like Dry Skin, Rain Dish and Swift
Swim will also activate. Lugia gains no benefit from Rain Dance with the one
exception of its Hydro Pump move, which will power up from 120 to 180 due to
the rain. Getting blown by Hydro Pump could prove to be dangerous, so you may
want to avoid Fire, Rock and Ground Pokemon as well.
Lastly, Lugia has Extrasensory. It shares this move with Ho-oh but unlike the
fiery phoenix Lugia gains STAB on it due to its part Psychic-type, boosting it
from 80 to 120 power. It keeps the 30% flinch chance and Lugia is actually fast
despite how it looks (base 110) so be wary. If it happens to go ahead of you &
it chooses to use Extrasensory then there is a chance you won't even be able to
attack at all. You may also want to keep Fighting and Poison Pokemon out of
this battle too. Yeah, that's a lot of reason to keep your Fighting-types out
of this. I should also mention that Lugia's Psychic/Flying typing which it
shares with only two other Pokemon (Natu and Xatu) gives it a quadruple resist
to Fighting-type moves, so don't expect to harm it at all with them. It won't
get hurt too much by Grass or Psychic moves either. It also has some insane
special defense (154 base) which means you won't be hurting it much even with
attacks like Water and Fire.
Luckily, that means it's easy to chip away Lugia's health. Catching Lugia is
really the same as catching any other legend; you want to reduce its HP as much
as you can manage, inflict it with paralyze or sleep, then start throwing balls
in the hope that you'll catch it. Your best bet will be Dusk Balls since it is
dark all the time, but otherwise default to either Ultra or Heavy Balls for the
greatest effect.
---
Once you've caught this great Pokemon, there's not really anything else left to
do in the Whirl Islands. You need to make your way out of there. I'd recommend
the use of an Escape Rope to get out quickly.
We're now ready to take on the league, so fly to New Bark Town! Scroll past
the Soul Silver section for the last Johto section of the walkthrough.
===============================================================================
SECTION X: The Highest Challenge [THRU10]
===============================================================================
New Bark Town
----------------
Now that we've taken care of the legend, we can Surf to the right without
Ethan/Lyra stopping us from advancing. Surf onto the water and go straight
right, to reach Route 27!
o----------------------------------o
| ROUTE 27 |
o----------------------------------o
Wild Levels: 28 - 32
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Doduo* | Normal/Flying | Grass | 50% | 50% | N/A |
| Raticate** | Normal | Grass | 40% | 40% | 40% |
| Sandslash | Ground | Grass HG | 5% | 5% | 5% |
| Ponyta | Fire | Grass | 5% | 5% | 5% |
| Dodrio | Normal/Flying | Grass SS | 5% | 5% | N/A |
| Quagsire***| Water/Ground | Grass | N/A | N/A | 50% |
| Arbok | Poison | Grass SS | 30% | 30% | 30% |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 40% at Morning/Day on Soul Silver.
** 20% at Morning/Day on Soul Silver. 10% at night.
*** 55% at night on Soul Silver.
Some nice new Pokemon in the grass here, though it is rather late to start
adding them to your team. Dodrio being only in the grass in Soul Silver is not
a mistake, but you can find them in the next route along if you're playing
Heart Gold instead.
When you step onto the land, a guy will congratulate you for reaching Kanto,
the region directly next to Johto. We'll be exploring it a lot more soon
enough, but we have a league to win first.
Surf on the water directly below the guy and follow it along to a small grassy
platform. Pick up the RARE CANDY, then go back to where the guy was and this
time enter the cave above him.
o----------------------------------o
| TOHJO FALLS |
o----------------------------------o
Wild Levels: 20 - 23
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Raticate | Normal | Cave Flr | 30% | 30% | 30% |
| Zubat | Poison/Flying | Cave Flr | 30% | 30% | 30% |
| Golbat | Poison/Flying | Cave Flr | 20% | 20% | 20% |
| Slowpoke | Water/Psychic | Cave Flr | 15% | 15% | 15% |
| Rattata | Normal | Cave Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Goldeen | Water | Surf | 60% | 60% | 60% |
| Slowpoke | Water/Psychic | Surf | 30% | 30% | 30% |
| Seaking | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Tohjo Falls mostly exists as a barrier to stop you from getting to the
league, and you need Waterfall to overcome it. Surf on the water and ascend
the Waterfall to solve that problem.
Surf around and descend the other waterfall on the right, then go right rather
than down and go around to land on some steps. Follow this path the whole way
to find a MOON STONE at the end. If you look closely, there's also a cave right
under the waterfall that is just to the right of the Moon Stone. You can go
inside, but there is naught but a few rocks and a radio. This cave has more
meaning, however, if a special event is activated...
Go directly right and down the stairs again and activate Surf, then Surf to the
bottom platform and exit the falls.
Route 27
----------
Trainers' Pokemon: Bulbasaur L32, Ivysaur L32, Venusaur L32 | Magneton L33,
Quagsire L31, Exeggcute L31 | Farfetch'd L40 | Mareep L35 | Starmie L30,
Girafarig L34, Exeggcute L30 | Growlithe L36, Staryu L36, Nidorina L33
As soon as you go out and take a step forward a Cooltrainer will challenge you
with a set of the Bulbasaur family, including Venusaur who has a pretty nice
sprite in this, I think. Enter the house to the left here and have a very
happy Pokemon at the top of your party. Talk to the woman and if the happiness
is sufficent, she'll reward you with TM37, SANDSTORM.
Go out of the house and use Surf to get on the water just right of the Bulba
cooltrainer, then Surf over to the right and land in the grass opposite. Battle
another cooltrainer by here, then continue right. If you have Whirlpool, once
you get on the bridge Surf and go down to find a Whirlpool. Go to the left and
land on the platform to battle a Bird Keeper and collect TM02, DRAGON CLAW. The
keeper's Farfetch'd got a level rise from 36, actually.
Surf back to the bridge now and fight the cooltrainer running back and forth
across it. This guy really should have an Ampharos, considering he has Mareep
and JUST the Mareep. :x
Go to the right and begin ascending the steps. Keep going until you reach the
top of the land, then descend the steps and go through the grass on the right
and check the empty space for a hidden REVIVE. Go back and descend more steps
then pick up the DESTINY KNOT at the end of it.
Go back and go down the last set of steps and battle the psychic here. Continue
past onto the bridge and beat another cooltrainer, then go further right and
cross the bridge to get into Route 26.
o----------------------------------o
| ROUTE 26 |
o----------------------------------o
Wild Levels: 28 - 32
Trainers' Pokemon: Qwilfish L30, Seaking L34, Qwilfish L30 | Espeon L36 |
Pikachu L36, Blastoise L36 | Victreebel L32, Flareon L32, Kingler L32 |
Parasect L33, Vaporeon L33, Golduck L35 | Rapidash L36, Flaaffy L31
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Doduo | Normal/Flying | Grass | 40% | 40% | N/A |
| Quagsire** | Water/Ground | Grass | N/A | N/A | 10% |
| Dodrio | Normal/Flying | Grass | 5% | 5% | N/A |
| Sandslash | Ground | Grass HG | 30% | 30% | 30% |
| Ponyta | Fire | Grass | 20% | 20% | 20% |
| Raticate* | Normal | Grass | 5% | 5% | 40% |
| Arbok | Poison | Grass SS | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 35% during Morning/Day & 70% at Night on Soul Silver.
** 5% at night on Soul Silver.
Tiny Pokemon changes on this route, but it is pretty much the same as the
previous route. Continue right over the bridge and battle the fisherman at the
end, then go up across the bridge and battle the psychic a little up, who has
an Espeon that is much easier than the kimono girl's one.
Turn left now and jump off the ledge and follow the path to end up back on R27
for a short moment. Surf on the water to your right after the last ledge and
go down the small platform that was below the raised platform that you might
have seen a minute ago. Pick up the hidden NUGGET about the halfway point of
this small island, then go back to where you used Surf to get on the water.
This time, go left and check the rock on the top left that is diagonally to the
right of another rock for a hidden BIG MUSHROOM, then jump off the ledge and
go up the steps and across the bridges again back to where you were on R26.
Go up this time and battle a cooltrainer next to a house. Get the blue apricorn
then enter the house and talk to the woman to get fully healed.
Go out the house and follow the path up further. Go right and battle the
cooltrainer by here, then go further around for another cooltrainer. Check
the exposed wall between the trees and rocks just behind him for a hidden
TINYMUSHROOM, then go back and continue up the path. You'll find yet another
cooltrainer. Beat her, then go down the ledges to the left. Jump down two,
then collect the MAX ELIXIR on the right, jump down the rest and go back around
to the large building by the female cooltrainer.
This is the gatehouse to Victory Road and to proceed in Victory Road, we need
Strength and Rock Smash. Enter the gatehouse once, then exit immediately. You
can now Fly to the gatehouse. Fly to whatever city and pick the Pokemon with
the HM moves you need out of the PC (and heal up too), then Fly back to the
gatehouse. If you already have all you need, heal up at the house on Route 26
instead. Enter the gatehouse once you're ready.
Go up and the guard will authenticate that you have all eight badges, then let
you through. The left and right exit are blocked for a while, but head straight
up through the door and into Victory Road.
o----------------------------------o
| VICTORY ROAD |
o----------------------------------o
Wild Levels: 32 - 36
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% |
| Graveler | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Onix | Rock/Ground | Cave Flr | 15% | 15% | 15% |
| Donphan | Ground | CaveFlrHG | 20% | 20% | 20% |
| Ursaring | Ground | CaveFlrSS | 20% | 20% | 20% |
| Rhyhorn | Rock/Ground | Cave Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
Victory Road keeps its no trainer policy from GSC, but it's been completely
redesigned from the GSC version. To begin with, head up and push the Strength
boulder from the bottom one space up, then continue left and go down the
stairs. Go up and right and collect the POTION in the spacey part, then go up
the stairs to the left, check the left part of this high up platform for a
hidden FULL HEAL, then go across the bridge.
Go to the left and take the stairs down, then weave through the rocks on the
right and pick up the FULL HEAL. Go back and go left and examine the wall
between the rocks here for a MAX POTION, then continue north till you come
to two boulders on your right and steps on the north. Go right and push the
bottom boulder forward, and weave around to get the MAX REVIVE. Follow the
path back and out of the rock maze, then ascend the steps to to high platform.
Go up the ladder.
Victory Road 2F
------------------
Wild Levels: 32 - 36
Same encounter rates, same levels. Go down from where you appeared from the
ladder, then go up the first set of stairs on the right. Go down the path to
the left and follow it around to a sharp rock. Examine it to find a hidden
MAX REVIVE, then go back and ascend the second set of steps. Go up the ones
to the right afterwards, then follow the path around LONG TIME and go up the
ladder at the end of it.
Victory Road 3F
------------------
Wild Levels: 32 - 36
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Golbat | Poison/Flying | Cave Flr | 30% | 30% | 30% |
| Graveler | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Onix | Rock/Ground | Cave Flr | 15% | 15% | 15% |
| Donphan | Ground | CaveFlrHG | 20% | 20% | 20% |
| Ursaring | Ground | CaveFlrSS | 20% | 20% | 20% |
| Rhyhorn | Rock/Ground | Cave Flr | 5% | 5% | 5% |
| Geodude | Rock/Ground | RockSmash | 90% | 90% | 90% |
| Graveler | Rock/Ground | RockSmash | 10% | 10% | 10% |
o-------------------------------------------------------------o
...Same again, but this time with some rock smashable Pokemon. Check one of the
rocks in the top right corner for a hidden HYPER POTION, then drop down the hole
in the center of the room.
Victory Road 2F
------------------
Go up, left, up, left and push the boulder by here one tile forward. Go down
the now exposed steps and up the other side to get the FULL RESTORE. Push the
boulder one space either way, preferably one space right from its left side,
then go up the now exposed upper stairs and ascend the ladder at the top.
Victory Road 3F
------------------
Up here, go around the rocks and avoid the hole, then ascend to the upper part
and get the ULTRA BALL, as well as the breaking the top left rock and checking
the now exposed wall for a ZINC. Go down and left now, down and left again
then fall in the bottom hole.
Victory Road 2F
------------------
Climb up the ladder.
Victory Road 3F
------------------
You'll now be on the lower ground. Follow the path around up and right until
you reach three Rock Smash rocks. Break all three of them, then collect the
newly exposed TM79, DARK PULSE. Go back left and take the up path this time,
Avoid the hole by hugging the left wall, then weave through the rocks and pick
up the RARE CANDY that is slightly obscured to the right, in the bottom left
corner of the two large rocks to your top right.
Fall down the hole afterwards.
Victory Road 2F
------------------
Go left and down the stairs and pick up the TM26, EARTHQUAKE down here. Go
back up the stairs and up the ladder afterwards.
Victory Road 3F
------------------
Follow the path to the bottom right and jump over the ledge, then go down
and right to the Rock Smash rocks again. Break them if you're feeling lucky for
some items, then head up, SAVE, then go right and up a bit more and your rival
will appear! Time for the final Johto rival battle!
For those who picked Cyndaquil:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Sneasel | Dark/Ice | Inner Focus | Lvl36 | Male | 1017 |
| Golbat | Poison/Flying | Inner Focus | Lvl38 | Male | 1392 |
| Haunter | Ghost/Poison | Levitate | Lvl37 | Male | 999 |
| Magneton | Electric/Steel | Magnet Pull | Lvl37 | NoGndr | 1276 |
| Kadabra | Psychic | Inner Focus | Lvl37 | Male | 1149 |
| Feraligatr | Water | Torrent | Lvl40 | Male | 1800 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $2560 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
For those who picked Totodile:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Sneasel | Dark/Ice | Inner Focus | Lvl36 | Male | 1017 |
| Golbat | Poison/Flying | Inner Focus | Lvl38 | Male | 1392 |
| Haunter | Ghost/Poison | Levitate | Lvl37 | Male | 999 |
| Magneton | Electric/Steel | Magnet Pull | Lvl37 | NoGndr | 1276 |
| Kadabra | Psychic | Inner Focus | Lvl37 | Male | 1149 |
| Meganium | Grass | Overgrow | Lvl40 | Male | 1782 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $2560 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
For those who picked Chikorita:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Sneasel | Dark/Ice | Inner Focus | Lvl36 | Male | 1017 |
| Golbat | Poison/Flying | Inner Focus | Lvl38 | Male | 1392 |
| Haunter | Ghost/Poison | Levitate | Lvl37 | Male | 999 |
| Magneton | Electric/Steel | Magnet Pull | Lvl37 | NoGndr | 1276 |
| Kadabra | Psychic | Inner Focus | Lvl37 | Male | 1149 |
| Typhlosion | Fire | Blaze | Lvl40 | Male | 1791 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $2560 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
The rival opens with his Sneasel this time around, who is pretty much the same
as last time. Decently strong, very fast, quite frail. Hit it with something
strong to take it out instantly.
Golbat is the same as last time, just a few levels higher. Take it down with
all due speed, before it starts confusing you a lot.
Magnemite finally evolved into a Magneton, being its both stronger and more
resistant, but it still dies relatively easy. It tends to use Spark for an
electrical attack, which is terrible since it runs off its Hhysical attack.
It shouldn't cause you any real problems.
Haunter hasn't evolved yet and also has a powerful Shadow Ball at its disposal
but otherwise it is pretty much the same. Attack it with something powerful
to take it down.
A new addition to the rival's team is Kadabra, a powerful Psychic-type that is
the precursor to Alakazam. It's similar to Haunter in many respects. It'll
throw powerful Psychic attacks at you, but any physical attack will KO it in
an instant, or any powerful attack altogether for that matter.
The rival's starter is now fully evolved no matter what you picked. They're
the same as last time, really, though Typhlosion obviously has some extra
power now that it's evolved. Type weaknesses work best, though they aren't
required by any means. I ended up taking Feraligatr out with my Typhlosion
using a Blaze'd Blast Burn :x
---
The rival will leave afterwards, leaving us free to exit the cave through the
north exit. Do so to finally reach our destination - the famed Indigo Plateau.
o----------------------------------o
| INDIGO PLATEAU |
o----------------------------------o
Some powerful, dramatic music here. Go a bit up and examine right of the second
statue on the left side to find a hidden RARE CANDY, then enter the main part
of the Indigo Plateau.
This building is unique in that it is a Pokemon Center and Pokemon Mart all in
one. The wireless is at the back, the Wi-Fi below and the center/market in the
front. Heal up, then go to the market counter on the right.
For a good Elite Four challenge, we're going to need to spend a fair bit of
money on the best healing items that money can buy. Move the cursor down one
to get onto Hyper Potions, and buy about 20 to 30 of those. Move it down one
more for Full Restores and buy about 10 of those. Move it right once for the
Revives and buy about 10 to 15. Go onto the second page and pick the Full Heals
in the top right and buy about 10 or 15 of them, too. That'll be enough to last
you the challenge. Sell your nuggets, mushrooms etc if you need money.
I took a quick visit to Goldenrod and the move deleter too, to pick up some
Focus Blast TMs and remove Strength from my Gyarados and put it on to my HM
Slave Sandshrew, who is now holding Cut/Strength/Rock Smash/Headbutt. My team
for the Elite Four is now as follows:
AERODACTYL @ Amulet Coin
Level 46
- Earthquake
- Crunch
- Fly
- Rock Slide
GYARADOS @ Mystic Water
Level 45
- Surf
- Ice Fang
- Waterfall
- Earthquake
Tangrowth @ Miracle Seed
Level 46
- Ancientpower
- Sludge Bomb
- Mega Drain
- Solarbeam
Alakazam @ TwistedSpoon
Level 45
- Calm Mind
- Psychic
- Focus Blast
- Recover
Typhlosion @ Charcoal
Level 45
- Flamethrower
- Focus Blast
- Swift
- Blast Burn
Obviously not the best movesets you can get for these Pokemon, but this is
in-game, not competitive. Restrictions apply ie not being able to get some TMs
so this is pretty much the best I can manage for now. HMs are also needed to
actually allow me to get around anywhere in the game.
When you're ready to continue, go up to the top of the room. Note that the guy
with the Abra... does nothing now, but you can just Fly to New Bark. At the
very top of the room, talk with the guy guarding the door and he'll move out
of the way. SAVE NOW, and when you're sure you're prepared, enter to begin
the legendary Elite Four challenge!
x-----------------------------------------------------------------------------x
|:: E L I T E F O U R I ::|
|:::::: --> WILL <-- ::::::|
x-----------------------------------------------------------------------------x
|::: Monetary Reward: $5040 :::|
x-----------------------------------------------------------------------------x
Enter the room to find it to be a bright purple hue, with cubes floating around
everywhere. It looks very nice indeed. Will is a Psychic-type trainer, which
will become incredibly apparent in a minute, if the room doesn't already give
that impression. Talk to Will for his introductory speech, then let the first
fight for the title of Pokemon Champion begin!
o------------------------------o o------------------------------o
| Xatu | Female | Lv. 40 | | Slowbro | Female | Lv. 41 |
o------------------------------o o------------------------------o
| -> U-turn | | -> Curse |
| -> Me First | | -> Amnesia |
| -> Psychic | | -> Water Pulse |
| -> Confuse Ray | | -> Psychic |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Synchronize | | Ability: Own Tempo |
o------------------------------o o------------------------------o
| Psychic/Flying | EXP: 1465 | | Water/Psychic | EXP: 1440 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Jynx | Female | Lv. 41 | | Exeggutor | Female | Lv. 41 |
o------------------------------o o------------------------------o
| -> Psychic | | -> Reflect |
| -> Lovely Kiss | | -> Psychic |
| -> Ice Punch | | -> Egg Bomb |
| -> Doubleslap | | -> Hypnosis |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Oblivious | | Ability: Chlorophyll |
o------------------------------o o------------------------------o
| Ice/Psychic | EXP: 1203 | | Grass/Psychic | EXP: 1861 |
o------------------------------o o------------------------------o
o-------------------------------o
| Xatu | Female | Lv. 42 |
o-------------------------------o
| -> Psychic |
| -> Confuse Ray |
| -> Ominous Wind |
| -> Aerial Ace |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: Early Bird |
o-------------------------------o
| Psychic/Flying | EXP: 1539 |
o-------------------------------o
Will opens up the battle with Xatu, a Psychic and Flying-type Pokemon who is
the evolution of Natu, which you might have seen a while ago back in the Ruins
of Alph. Xatu's stats are decent and its type, which is the same as Lugia's,
gives it a 4x resistance to Fighting, so don't even attempt to use a Fighting
type against it unless you have some sort of secret weapon. This particular
Xatu can be quite the clown; it's able to blast you with a normal, STAB'd, wavy
Psychic attack or mix things up a bit; U-turn, which you might remember from
a long, long time ago against Bugsy, allows Xatu to switch out to one of Will's
other four Pokemon after use. Me First means, if Xatu is faster than your
Pokemon (it isn't a priority move) it will actually use the move you just chose
before you do. It's kind of like Mirror Move, but before instead of after. It
is unlikely Me First will pose a huge problem, but be careful you don't get
caught off guard by it. I can't think of many situations where Me First would
be game breaking, though. As a note, Xatu's weaknesses are Electric, Ice, Rock,
Dark and Ghost. Plenty of types to use to attack it with; it will probably get
1HKOed or 2HKOed by any of those attack types.
Will's Slowbro is particuarly odd. Curse is a move that, when used by a Pokemon
that isn't a Ghost-type like Slowbro, causes the user's physical Attack and
Defense stats to raise, while also lowering its speed. However, Slowbro's two
attacking moves are special, so all Curse really serves to do is increase its
already high defense. You want to attack it with special attacks, preferably
being Electric, Grass, Dark or Ghost. It also carries Amnesia to double its
Special Defense with just one use, but it's so slow that it probably won't
matter. Water Pulse may confuse you, and Psychic can hit hard, but the chance
of Slowbro moving first is so, so, so low that you can probably knock it out or
heavily damage it before it even gets a move in.
Jynx is a Pokemon that you probably encountered before, back at the Ice Path.
It sports strong Special Attack and Speed stats, but frail defenses and this
Jynx doesn't utilize its stats too well. While Psychic will allow it to hit you
decently, Ice Punch runs off the physical Attack stat, hence it's unlikely to
do much damage at all. The only real threat Ice Punch can pose is the 10%
freezing chance it has. Doubleslap does even less, to the point of it basically
being a free turn if it happens to use it. The only real thing you need to
watch out for with Jynx is her signature Lovely Kiss move, that has a 75%
accuarcy and can put any opponent it touches to sleep. Use the Full Heals to
get rid of the Sleep status before Jynx kills you off with Psychic afterwards.
The best offense against Jynx is Fire, Rock, Ghost, Bug or Dark, but any strong
Physical attack will do the trick.
Exeggutor is a sluggish, yet powerful Pokemon. However, it's similar to Jynx
in that one of its moves is a poor physical attack (Egg Bomb) which will do
next to nothing to anything. However, its Psychic IS powerful - the strongest
on the whole of Will's team, actually - so watch out for that. It can also put
your Pokemon to sleep like Jynx with the 60% accurate Hypnosis, as well as
set up a Reflect that will half the physical damage you deal to the whole of
Will's team for five turns straight. Take this tree down fast with Fire, Dark,
Ghost, Ice, Poison, Flying or at best, Bug, which it has a quadruple weak to.
Yeah, Exeggutor and the other Grass/Psychic, Celebi, has an enormous seven
weaknesses out of the seventeen types, though it doesn't take the record for
most weaknesses; that title belongs to Abomasnow.
Finally we have Will's second Xatu, who is his main. This Xatu is a lot more
offensively minded than the previous, carrying three attacking moves as well
as Confuse Ray, which I'm sure you're familiar with by now. Xatu's Psychic
is the normal. Ominous Wind is a Ghost-type move like Ancientpower that is a
measly 60 power, but has a 10% chance of boosting all five stats (excluding
HP, of course). It's bound to use it if you pull something like Alakazam out,
so watch out it doesn't get the stat boost and sweep the rest of your team. It
also has Aerial Ace, which is a decent Flying-move and can put a dent in your
Grass, Bug and Fighting-types (though Xatu is likely to use Psychic for the
latter.) Take it down the same as the first Xatu and finish the fight.
After the battle ends, the next door will open. Take it into the next room.
x-----------------------------------------------------------------------------x
|:: E L I T E F O U R II ::|
|:::::: --> KOGA <-- ::::::|
x-----------------------------------------------------------------------------x
|::: Monetary Reward: $5280 :::|
x-----------------------------------------------------------------------------x
The second room we come into is full of scenery that relates to that of a dark,
shadowy forest. The room as a whole is dark, with the second Elite Four member
standing in the center. Koga is a Poison-type trainer, who if you aren't well
prepared, could be a pain. Remember that Ground-type and Psychic-type moves
work best against Poison-types. If you have something such as Alakazam, Golem,
Espeon etcetera this is going to be one of the best times to use them.
o------------------------------o o------------------------------o
| Ariados | Male | Lv. 40 | | Forretress | Male | Lv. 43 |
o------------------------------o o------------------------------o
| -> Spider Web | | -> Swift |
| -> Poison Jab | | -> Protect |
| -> Giga Drain | | -> Explosion |
| -> Baton Pass | | -> Toxic Spikes |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Insomnia | | Ability: Sturdy |
o------------------------------o o------------------------------o
| Bug/Poison | EXP: 1147 | | Bug/Steel | EXP: 1086 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Muk | Male | Lv. 42 | | Venomoth | Male | Lv. 41 |
o------------------------------o o------------------------------o
| -> Minimize | | -> Toxic |
| -> Gunk Shot | | -> Supersonic |
| -> Screech | | -> Psychic |
| -> Toxic | | -> Gust |
o------------------------------o o------------------------------o
| Item: Black Sludge | | Item: None |
o------------------------------o o------------------------------o
| Ability: Sticky Hold | | Ability: Tinted Lens |
o------------------------------o o------------------------------o
| Poison | EXP: 1413 | | Bug/Poison | EXP: 1212 |
o------------------------------o o------------------------------o
o-------------------------------o
| Crobat | Male | Lv. 44 |
o-------------------------------o
| -> Double Team |
| -> Wing Attack |
| -> Quick Attack |
| -> Poison Fang |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: Inner Focus |
o-------------------------------o
| Poison/Flying | EXP: 1923 |
o-------------------------------o
For the record, if you have a Steel-type, use it. There is literally nothing
that Koga can do to stop one. Magneton, Steelix, and Skarmory are examples.
Koga opens up his battle with Ariados, the evolution of Spinarak which you may
have seen a lot in the wild near the beginning of the game if you were playing
Heart Gold. Spinarak was also what the spider things in Azalea gym were based
off. Ariados is, as an earlygame Bug, pretty bad in all respects. It's very,
very slow and only really has decent attack. Spider Web will trap you in the
battle with it, but it's unlikely that you're going to have a problem with
that. It has Giga Drain for a pitifully weak Grass-type move, Baton Pass to
switch to another team member and Poison Jab as a decently strong STAB move.
Fire, Rock, Psychic and Flying moves will take it out in an instant.
Forretress is a Pokemon with an almost unique type combination, sharing it only
with Scizor. The Bug/Steel combination means that Forretress only has a total
of one weakness - Fire. You might notice it isn't Poison-type in any respect;
Koga seems to have a bit of a passion for bugs, too. Forretress itself can't
do much but be warned that if it gets Spikes and Toxic Spikes set up, switching
around is going to be hell. Spikes takes away 6.25% HP of any Pokemon that
switches in once it's been used and that's only if it's been used once. If
Spikes got used twice, it bumps up to 12.5% and if used three times, it goes
up to 25%, meaning any non-Flying or Levitate Pokemon will lose a whole quarter
of their HP upon switching in! Hit Forretress with a Fire-type move, and fast.
Toxic Spikes is also laid out on the field and will cause the normal Poison
status effect on a switch-in with one layer, and the Toxic version of poison
(badly poisoned) with two layers. Again, they're unavoidable apart from with
a Flying or Levitating Pokemon or in Toxic Spikes' case, with a Poison Pokemon
who will absorb the spikes upon switching in. It can also explode if you wait
too long to take it out. Water, Electric etc work fine too, by the way. Aim for
a neutral special offense if you don't have any Fire-type moves.
Muk is quite possibly the most annoying one on the whole team. With a pure
Poison typing, it is only weak to Ground and Psychic and is annoying resilient.
In addition, Muk has the Black Sludge item, which restores 1/16 of its HP per
turn and there's no way to get it off either, due to Muk's Sticky Hold ability!
If you have the aforemented moves then fire them off but if not, then you're
probably going to struggle with Muk. Minimize increases evasion, Toxic causes
a slow and painful death and Screech lowers your defense. Muk's only offense
is Gunk Shot, but it's an incredibly powerful attack. Sporting a large 120 base
power and 70% accuarcy, if anything on your team gets hit by it for neutral or
worse damage it's going to hurt a lot. It may have bad accuarcy, but don't
count on it to miss. There's not a lot I can say if you don't have Ground or
Psychic moves, though you should probably go for its substantially lower
physical defense as opposed to its special defense. Turn up the power and hit
it with all you've got, perhaps mixing in a move like Sleep Powder, Confuse Ray
or Thunder Wave to help disable Muk and give you a chance to attack without
having gunk fired at you. If you're using a Steel, then Muk will prove no
problem at all.
Venomoth is another weak Bug-type, though not to the extent of Ariados. It has
decent Special Attack and Speed, but dies easily to the same things as Ariados.
It can confuse you and use Psychic for a decent attack (as well as Gust but
it's pathetic). The only thing to watch out for is that any 1/2 resistances
are nullified, due to Tinted Lens. 1/4 resistances will also become 1/2
resists. In this case, your Skarmory for example does not resist Gust and
Psychic! There's not a lot else it can manage, though.
Finally, we come to Koga's main. Crobat is the evolution of Golbat, which you
won't have seen before in HG/SS unless you're using one yourself, and is an
insanely fast Pokemon with 130 base speed (the same as Jolteon.) Crobat will
usually begin by Double Teaming to raise its evasion, then using the normal
attacking moves. Wing Attack is a basic, 90 power Flying move thanks to STAB
while Poison Fang is a 75 power Poison move with STAB that has a 30% chance of
causing toxic poisoning. Quick Attack will pick off any low HP Pokemon that
you have, too. Crobat isn't actually that frail, but it should still go down
easy to Electric, Ice and Psychic moves. Just remember, it has THREE quarter
resists - Grass, Bug and Fighting, as well as a complete immunity to Ground.
Don't attempt to attack it with those types!
Go through the door afterwards for match number three...
x-----------------------------------------------------------------------------x
|:: E L I T E F O U R III ::|
|:::::: --> BRUNO <-- ::::::|
x-----------------------------------------------------------------------------x
|::: Monetary Reward: $5520 :::|
x-----------------------------------------------------------------------------x
A lava decorated field awaits you as Bruno, master of Fighting-types, waits in
the center of the room. We may have already had a Fighting-type gym leader in
Chuck, but Bruno takes it up a notch. Talk to him to start.
o------------------------------o o------------------------------o
| Hitmontop | Male | Lv. 42 | | Hitmonlee | Male | Lv. 42 |
o------------------------------o o------------------------------o
| -> Dig | | -> Blaze Kick |
| -> Quick Attack | | -> Focus Energy |
| -> Counter | | -> Hi Jump Kick |
| -> Triple Kick | | -> Swagger |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Technician | | Ability: Reckless |
o------------------------------o o------------------------------o
| Fighting | EXP: 1242 | | Fighting | EXP: 1251 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Hitmonchan | Male | Lv. 42 | | Onix | Male | Lv. 43 |
o------------------------------o o------------------------------o
| -> Ice Punch | | -> Sandstorm |
| -> Fire Punch | | -> Earthquake |
| -> ThunderPunch | | -> Rock Slide |
| -> Bullet Punch | | -> DragonBreath |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Iron Fist | | Ability: Sturdy |
o------------------------------o o------------------------------o
| Fighting | EXP: 1260 | | Rock/Ground | EXP: 994 |
o------------------------------o o------------------------------o
o-------------------------------o
| Machamp | Male | Lv. 46 |
o-------------------------------o
| -> Rock Slide |
| -> Cross Chop |
| -> Revenge |
| -> Foresight |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: No Guard |
o-------------------------------o
| Fighting | EXP: 1902 |
o-------------------------------o
Bruno opens up with a Hitmontop, who loses his annoying Intimidate ability in
favour of Technician. Do not underestimate Hitmontop's weak moveset; Technician
is a skill that boosts any moves below 60 base power by x1.5, before STAB is
applied. This means Hitmontop's Quick Attack is actually 60 base power, while
Triple Kick gets a boost on all three of its hits. The first kick gets boosted
from 10 to 22, factoring in STAB, the second to 50 and the third to a pretty
decent 67! It's certainly an improvement on the old 30 base power it had.
Hitmontop also carries Counter, so be on your guard when using physical moves
against it. Flying moves will work great though, due to Hitmontop's lower
defense and the fact it doesn't have Intimidate. Psychic is also a good choice
too. While it might do a little less due to Top's surprisingly high special
defense, Psychic from something like Espeon and Alakazam will still OHKO it.
Hitmonlee is the more attacking based brother of Hitmontop; it has stronger
Attack and higher Speed, but much lower defenses, having a pitiful base 53 for
its physical defense, although admittedly it does share Hitmontop's HP and SDef
stats (50/110). It'll probably try to confuse you; Swagger can be a curse or
a blessing, as it doubles your Attack as well. It'll cause confusion to do
nearly twice as much if your Pokemon hits itself, but at the same time it will
also boost your Pokemon's attacks considerably. It also carries Hi Jump Kick
which is a powerful Fighting-move of 180 base power thanks to STAB and reckless
as well as Blaze Kick for some coverage through the Fire-type. It also has
Focus Energy, which might boost its critical rate a bit. It's easy to take
out though. Knock it silly with any strong physical attack and it'll go down.
Hitmonchan is the last brother and is a bit more defensively based, though not
to the extent as Hitmontop; it's more of the 'middle' brother, I suppose. It
has a unique ability in Iron Fist, boosting all of its punch moves by 20%. It
means that despite Hitmonchan not actually carrying a STAB move, it gets a
small boost on all of its moves. Specifically, the three elemental punches
get boosted up to 90 power while Bullet Punch, a first priority move, gets
a boost up to 48 power. It has some very nice coverage with the four moves
it gets and can easily aim for a Super effective technique, though that's not
to say it will because the AI is so bad. Hitmonchan also falls victim to Flying
and Psychic-type moves above all else.
Onix is an oddity, but it's always been a part of Bruno's team, in both the
games and the anime and the Pokemon Special manga, actually. You're bound to
have seen Onix before. Water, Grass, Ice, Fighting, Ground, or any special
move. It'll go down easily. It is worth mentioning that it has a decently
strong move in Earthquake as well as a 30% chance to paralyze you thanks to
Dragonbreath and Sandstorm to cause the weather effect and give it a +1 SDef
boost thanks to its Rock-typing. It's unlikely to survive to get to use these
techniques, though.
Bruno's signature Pokemon is and always has been Machamp in the games. Machamp
is a powerful Pokemon with a large 130 base Attack and pretty good defenses,
though it is quite slow. A hit from Machamp will hurt, especially from its
Cross Chop. Rock Slide can take down Flying-types, and Revenge can utilize
the fact it goes last to shoot off a 120 power attack, boosted to 180 via
STAB, if Machamp gets attacked the turn it uses it. It also has Foresight to
make Ghost-types vulnerable to its Fighting-type moves, as well as eliminate
all accuarcy and evasion modifiers. Don't bother hoping it'll miss you either.
No Guard causes all attacks to be 100% accuarcy if used by Machamp or, to your
advantage, aimed at Machamp. Foresight is actually pointless for the accuarcy
side effect because of this. You can fire anything that obeys to normal acc.
rules and know that it'll hit, though. Machamp also has a 20% chance of going
through Protect and Detect if it uses Cross Chop on you when you attempt to
shield yourself, and the same applies to Rock Slide except with a 10% chance
instead. It falls the same as all of the other fighters, though. Psychic is
especially effective against Machamp.
Go into the next room once you're done.
x-----------------------------------------------------------------------------x
|:: E L I T E F O U R IV ::|
|:::::: --> KAREN <-- ::::::|
x-----------------------------------------------------------------------------x
|::: Monetary Reward: $5640 :::|
x-----------------------------------------------------------------------------x
The fourth room has large purple curtains and a starry... floor? This room is
home to Karen, the Dark-type mistress who only actually uses three Dark-types
but it helps to give it a bit of variety. Go and challenge her.
o------------------------------o o------------------------------o
| Umbreon | Male | Lv. 42 | | Murkrow | Female | Lv. 44 |
o------------------------------o o------------------------------o
| -> Double Team | | -> Sucker Punch |
| -> Confuse Ray | | -> Faint Attack |
| -> Payback | | -> Whirlwind |
| -> Faint Attack | | -> Pluck |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Synchronize | | Ability: Super Luck |
o------------------------------o o------------------------------o
| Dark | EXP: 1773 | | Dark/Flying | EXP: 1008 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Vileplume | Female | Lv. 42 | | Gengar | Female | Lv. 45 |
o------------------------------o o------------------------------o
| -> Stun Spore | | -> Focus Blast |
| -> Petal Dance | | -> Destiny Bond |
| -> Acid | | -> Spite |
| -> Moonlight | | -> Lick |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Chlorophyll | | Ability: Levitate |
o------------------------------o o------------------------------o
| Grass/Poison | EXP: 1656 | | Ghost/Poison | EXP: 1831 |
o------------------------------o o------------------------------o
o-------------------------------o
| Houndoom | Female | Lv. 47 |
o-------------------------------o
| -> Nasty Plot |
| -> Dark Pulse |
| -> Flamethrower |
| -> Crunch |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: Flash Fire |
o-------------------------------o
| Dark/Fire | EXP: 2053 |
o-------------------------------o
Watch as she stomps the floor with her leg and then sends out her lead, a very
annoying Umbreon. You will probably remember Umbreon from the kimono girls
back in Ecruteak; unless you can hit it with something very powerful like a
Heracross' Megahorn/Close Combat or a Machamp's Cross Chop, it is not going
to die easily. It will almost always start by confusing you, then either using
Double Team or just opening with Faint Attack. It also has Payback which will
be a massive 150 power, STAB included, when it uses it and it goes last which
is quite likely to happen as Umbreon isn't particuarly fast. Try and take it
out before its evasion gets too high, but battling this thing can last a little
while. Bug and Fighting work best, but otherwise just try and throw powerful
attacks at it and hope for the best. It has weaker physical defense, by the way
though not to a huge extent. Personally I ended up using Flamethrower + Blast
Burn, then switching out to avoid the charge turn because I had it on Shift
rather than Set for this. Karen DOES have Full Restores which she will use if
Umbreon's HP gets low, so try and finish it off from the yellow!
Murkrow is a Pokemon you'll have seen before, thanks to Arianna. It's as frail
as ever, and still unevolved since back when GSC was done, Honchkrow didn't
exist. Sucker Punch is a priority move that will only work if you attack the
crow on that turn, but will hit you with a 80 base power move - 120 with STAB -
before you get to move. Using a Psychic-type against Murkrow is not a good
idea. It also has Faint Attack for a regular move, Pluck to steal your
berries and also as a decent Flying-type move and Whirlwind to force you out,
though it'll always go last if it tries to use it. It dies easily to Electric,
Ice or Rock-type attacks regardless.
Vileplume itself seems completely unrelated to the Dark-type theme, but it has
the sort of midnight aura about it, what with Oddish being a Night only Pokemon
and learning the Moonlight technique. Vileplume is a Grass/Poison type, giving
it weaknesses to Fire, Flying, Ice and Psychic moves. It is somewhat defensive
but not very. The most damage it can do to you is with Petal Dance, which is
a 135 power attack with STAB but locks it into it for two to three turns. It
also has Moonlight to heal itself and Stun Spore to paralyze you, as well as
Acid for a weak Poison-type move. It isn't all that troublesome really, apart
from Stun Spore. Just take it out fast and be done.
Gengar is something you definitely saw before, back in Ecruteak's gym. Looking
at its moveset, you might notice that the only Ghost-type attack it has is the
pathetically weak Lick, which while having paralyzing properties, will do next
to no damage against even your Psychic-type Pokemon. The main problem with
Gengar is one move - Destiny Bond. If it's about to die, it will use Destiny
Bond without fail and due to Gengar's particuarly fast - 110 - speed, it's
quite likely to move first. If you knock it out on the same turn when it uses
Destiny Bond, your Pokemon goes down too. While you can just use a Revive,
it does mean you lose the experience. Something like Alakazam works great
here, though, for it can outspeed and OHKO Gengar before it even gets a chance.
Of course if you can OHKO Gengar with any move, then do so, because it'll only
use Destiny Bond once its health starts getting in about the yellow.
Finally, we have Houndoom, the star Pokemon of Karen's team. You'll only have
seen Houndoom once before, back in the radio tower, but the one this time is
much more formidable. It has Nasty Plot, which will boost its Special Attack
by two stages, basically doubling it on the first use. Houndoom is surprisingly
fast in this battle too, despite the rather average speed it possesses. Make
sure you have something that can OHKO it, or at least take a doubled Dark Pulse
or Flamethrower hit to the face, like Gyarados. It also has Crunch for some
reason - probably to hit very special defense inclined Pokemon - but the main
problems are the other three moves. If you have your own Houndoom then you will
be able to resist hers entirely, though it's likely to be a mutual effect,
plus you're not very likely to even have a Houndoom. Water, Ground, Rock and
Fighting works best against this dog, but any strong physical attack should
at worst knock it out in two hits.
Go through the door~
x-----------------------------------------------------------------------------x
|:: J O H T O C H A M P I O N ::|
|:::::: --> LANCE <-- ::::::|
x-----------------------------------------------------------------------------x
|::: Monetary Reward: $10000 :::|
x-----------------------------------------------------------------------------x
A very golden room, here. Save now if you save before each Elite Four member
and go up. Eventually, you'll be put on autopilot and pulled up to the stage,
where Lance will talk to you and then the fight will begin!
o------------------------------o o------------------------------o
| Gyarados | Male | Lv. 46 | | Charizard | Male | Lv. 48 |
o------------------------------o o------------------------------o
| -> Dragon Pulse | | -> Air Slash |
| -> Flail | | -> Fire Fang |
| -> Waterfall | | -> Shadow Claw |
| -> Ice Fang | | -> Dragon Claw |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Intimidate | | Ability: Blaze |
o------------------------------o o------------------------------o
| Water/Flying | EXP: 2109 | | Fire/Flying | EXP: 2149 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Aerodactyl | Male | Lv. 48 | | Dragonite | Male | Lv. 49 |
o------------------------------o o------------------------------o
| -> Thunder Fang | | -> Thunder Wave |
| -> Rock Slide | | -> Hyper Beam |
| -> Aerial Ace | | -> Thunder |
| -> Crunch | | -> Dragon Rush |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Pressure | | Ability: Inner Focus |
o------------------------------o o------------------------------o
| Rock/Flying | EXP: 2077 | | Dragon/Flying | EXP: 2289 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Dragonite | Male | Lv. 49 | | Dragonite | Male | Lv. 50 |
o------------------------------o o------------------------------o
| -> Thunder Wave | | -> Safeguard |
| -> Hyper Beam | | -> Outrage |
| -> Blizzard | | -> Fire Blast |
| -> Dragon Rush | | -> Hyper Beam |
o------------------------------o o------------------------------o
| Item: None | | Item: Sitrus Berry |
o------------------------------o o------------------------------o
| Ability: Inner Focus | | Ability: Inner Focus |
o------------------------------o o------------------------------o
| Dragon/Flying | EXP: 2289 | | Dragon/Flying | EXP: 2335 |
o------------------------------o o------------------------------o
Lance's background is surprisingly warm coloured, though I prefer Cynthia's
one. It is actually Cynthia's background in this one, but coloured differently
to match the colours of dragons. Anyway, Lance always starts off with Gyarados.
You'll have battled one before against Clair if not any other time, as well
as the Red Gyarados back in the Lake of Rage. There is one thing in particular
you want to use - Electric. If you have an Electric attack, use it and be done.
If not, Rock is your next best bet. If you have neither, then it gets a bit
more complicated.
Gyarados' physical attack is powerful and it utilizes this with the Waterfall
and Ice Fang moves. Waterfall will do a fair bit and Ice Fang will prove to be
a powerful offense against Grass-types. It also has Flail which powers up as
Gyarados weakens but is usually not a problem and Dragon Pulse too, but that's
barely even worth mentioning. If you don't have Electric or Rock, then try
using phyiscal attacks that aren't affected by Intimidate or Gyarados' typing
or using powerful special moves. Personally, I used Alakazam's Psychic to 2HKO
it. I also found Tangrowth could 2HKO it with Solarbeam because its defense
was good enough to resist Ice Fang, though admittedly Hyper Potions had to be
used due to Solarbeam taking two turns. Gyara can also freeze you if you're
unlucky, so watch out for that and use a full heal immediately if it happens.
Charizard, the final form of Charmander, makes an appearance in this battle.
It sports a relatively strong Special Attack stat, as well as decent Attack
and makes use of this in its moveset. It has a lot of coverage - note that Air
Slash is the only special move, though - but it doesn't do a lot of damage
in return. It goes down easy enough to Water or Electric attacks and especially
easy to Rock-type attacks, due to a quadruple weakness. Just watch out for
Fire Fangs boosted by Blaze (activates when it drops below 33%, so the lower
end of the yellow part of the bar).
Aerodactyl is, like Crobat, insanely fast. It carries a surprisingly good
moveset although it does lack Earthquake, but be warned that you are not too
likely to outspeed it, despite it having 0 EVs in any stat (though it does have
a 30 IV in all stats, so that contributes.) Only my own Aerodactyl managed to
outspeed it when I did this. Aerodactyl is frail, but is quite strong. If you
can get a Water, Electric, Ice or Rock move in then it should do the trick
and OHKO it or, if you're lucky, 2HKO. There is very little that won't 2HKO
it though, so if you have something that can Surf it without dying in two hits,
for example, then you should be fine.
Now, we come to Lance's three Dragonite. I'll cover the Level 49 ones first.
Basically, these two are very powerful indeed. The only actual difference is
the third move (between the two of them); one carries Thunder, the other
carries Blizzard instead. Both of them will cause a lot of damage if they hit
and will probably OHKO or nearly OHKO your Pokemon if they connect. They do
have bad accuarcy, but it seems like you're more likely to miss than they are.
Believe me when I say that. ;_; They're also capable of paralyzing you with
Thunder Wave and attacking you with a strong STAB Dragon Rush. They do have
Hyper Beam but I've never actually seen use it. The key rule for taking down
Dragonite is a strong Ice attack. Gyarados with Ice Fang can work but be very
careful of the Thunder Dragonite; attaching one of those Wacan Berries you
might have got from your mum to Gyarados for this battle might be very helpful
indeed. Alternatively, something with Blizzard or maybe Ice Fang Feraligatr
could help. Dragonite is also weak to Rock and Dragon, if you want to try
targeting them, though it's unlikely to have anywhere near as much effect as
a good Blizzard or Ice Fang. The best of luck with beating these two.
Finally, the strongest Pokemon so far - or at least, it is supposed to be -
Lance's main Dragonite. At Level 50 - at which point it SHOULD still be a
Dragonair - it has bulky defenses, decent speed (though lower speed than the
two 49s, actually) and a gigantic attack strength. The reason why this one can
be so hard to beat is for one reason - Outrage!
Outrage is normally a 120 power Dragon-type attack that locks the user into it
for two to three turns and confuses them at the end due to fatigue, like Petal
Dance. Dragon-type moves are resisted only by Steel-type, meaning almost all of
your Pokemon will be feeling the full brunt of Dragonite's 180 power Outrage,
and especially any Dragon-types of your own. Dragonite, in addition to its
STAB, also has a humongous 134 base attack, meaning Outrage is going to 2HKO
practically all of your Pokemon! Don't expect it to hit itself either - the AI
rarely gets bad luck. You need to take this Dragonite down, and you need to do
it fast. Ice, ice, ice! USE IT ALL! Or use Rock-type attacks too for some good
effect. Don't be surprised if Dragonite doesn't get OHKOed by your Ice attacks,
though - it is very bulky compared to dragons like Salamence and Garchomp.
This Dragonite also has Fire Blast to harm Ice-types like Jynx, as well as
Safeguard to protect against status. It also has Hyper Beam but like the other
two, will very rarely use it. Don't be hestitant to use all sorts of healing
items if the situation requires it because Outrage will rip through your team
like a knife through butter.
---
Once you manage to conquer Dragonite and end the match, DJ Mary and Prof. Oak
will come and congratulate you, then the former will attempt to do a report.
Lance leads you away into the Hall of Fame just above the champion's room,
leaving DJ Mary with no report. ;_;
Some dialogue and your Pokemon will be registered on the Hall of Fame in some
surprisingly decorative pictures. It'll automatically save after it's all done
(remember to press A after all your Pokemon appear together) and then the
credits will roll, with a perfect revamp from the GSC credit music. Listen and
relax, or restart the game, and continue to start the latter half of the game!
===============================================================================
SECTION XI: Thundering Sails Ahoy! [THRU11]
===============================================================================
Working the badge names into titles gets difficult sometimes. :X
New Bark Town
---------------
You'll be in your room, just like in the beginning of the game. Go downstairs
and your mum will talk to you. Go outside after that and go into Elm's lab
and talk to him to get the S.S. Ticket for the S.S. Aqua in Olivine City! We'll
be sailing to Kanto pretty shortly. Fly to Olivine.
Olivine City
---------------
Enter the harbour and you'll get greeted by Prof. Oak, who will give you the
National Dex! This will open a hell of a lot more things to do now, most of
which are in the side sections below. The new sections that are now open to you
as a result of obtaining the National Dex are:
x-----------------------------------------------------------------------------x
| Section Name | Ref. Num |
x-----------------------------------------------------------------------------x
| --> Rematching the Gym Leaders | [GYMMAT] |
| --> Bug Catching Contest Encore | [BUGCAT] |
| --> The Battle Frontier | [BFRONT] |
| --> Locating Hoenn & Sinnoh Pokemon | [HENSIN] |
| --> Move Tutoring | [MOVETU] |
| --> Pokeathlon Prize Upgrade | [POKETH] |
| --> Swarming Pokemon | [SWARMZ] |
x-----------------------------------------------------------------------------x
When you're ready to head out to Kanto, talk to the sailor in the dock house
to get let through. Go around and talk to the other sailor to get let onto
the ship.
o----------------------------------o
| S.S. AQUA |
o----------------------------------o
Trainers' Pokemon: Delibird L40 | Teddiursa L39, Phanpy L39 | Bronzor L39,
Golem L42 | Koffing L36, Flareon L39, Koffing L36 | Mr. Mime L37, Magmar L37,
Machope L37 | Makuhita L40, Raticate L40 | Machop L39, Machoke L41, Psyduck L34
| Seaking L41
Bit of a small cutscene, then you'll be able to play. Start by going into the
cabin that is the top right on the section of four doors to your left. Inside
are two trainers. Well, three, but one is a double.
Exit the room afterwards and go to the bottom right one and fight the hiker,
to add Bronzor to your PokeDex! Bronzor is one of the Pokemon that requires
the use of the 'Sinnoh Sound' to obtain; see the section for more on it.
Go out of that cabin and then over to the right for another 'block' of four
rooms. Go into the top right and battle the firebeather, then go to the bottom
right cabin. This is your room, complete with PC and bed. You can rest in the
bed to heal your Pokemon.
Go out afterwards and to the midpoint of the corridor, then go up and down the
stairs. Go down and left into the green tiled room and battle the seasick
juggler in the top left, then go out and to the right and talk to the sailor
by the stairs. Battle the sailor in the right room with the grey floor after
that, then go back to the first floor with the rooms.
Go into the bottom left room on the right block and talk to the sailor in the
bed. Finish him off in battle, then he'll return to his position on the ship.
Go back down to the bottom floor now and then to the bottom right corner and
this time you can pass. Battle the picknicker on the north side of the engine
and then go up the ladder.
Enter the room here and talk to the girl next to the captain at the top. She
wants to play hide and seek and she'll vanish. This is the girl that gentleman
who bumped into you at the beginning wanted. Go back to the floor with the
engine and check the bottom left corner of the whole floor for the girl. She's
hiding about the midway point in the bottom left corner of where the wall goes
a bit further back. Talk to her to send her back to her father's room, as well
as get sent back with her to the same place.
The guy will congratulate you with a METAL COAT, then the ship will arrive at
its destination. Go out the cabin and out the ship by talking to the sailor
blocking the exit (which is the entrance we came in) to get him to move. Go
out the boat now.
o----------------------------------o
| VERMILION CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Diglett | Ground | RockSmash | 90% | 90% | 90% |
| Shuckle | Bug/Rock | RockSmash | 10% | 10% | 10% |
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Our first step into the real parts of Kanto! Vermilion City is a very calming
port city, but also with the first Kanto gym to tackle. Head left and up into
the port house, talk to the sailor and go up to exit.
Follow the path along to see Suicune! It'll hop away just as Eusine comes and
sees it. He'll be ecstatic, then go away. We'll be seeing him again shortly,
though I would like to know when the hell he got to Kanto.
Go down the stairs at the top and turn left. Go around to where you can Surf
on the water below one of the houses, and Surf right onto the beach to get the
LUCK INCENSE. Note that if you encounter a Wild Pokemon now, the Kanto Wild
music plays instead! This music will always play for Wild Pokemon that you
encounter in Kanto's borders, including Route 26 and 27; they didn't before
but they do now.
Go back to the mainland and heal up in the Pokemon Center to the top left.
Make sure you have something with Cut. Visit the building to the bottom left
just above the gym. This is the Pokemon Fan Club; talk to the president and
let him talk (he's the one behind the counter on the top right) to get a
RARE CANDY. Exit this house and then Cut the tree just below. You could Surf
over here too, actually. Enter the gym afterwards.
o----------------------------------o
| VERMILION GYM |
o----------------------------------o
Trainers' Pokemon: Electrode L43, Electrode L43, Electrode L43 | Jolteon L45,
Voltorb L43, Magnemite L42 | Pikachu L46, Flaaffy L43, Electrike L42
First Kanto gym, this one is Electric-type. Start by battling the trainers in
here; there are three in all. After that, we can get started on the puzzle.
You'll get a listen of the Kanto trainer music too.
Exit the gym and get healed, then come back in. Now, the puzzle is to disarm
the electric barriers at the top of the gym... by finding hidden switches in
the bins. If you've played FR/LG or RBY, you'll know this puzzle already.
Check all of the bins in here until you find one with a switch. It's random
which one it'll be in, so you'll just have to check all of them. When you
find a switch it'll come accompanied with a little noise, too.
After that you need to get the second one, which is always right next to the
bin. However, you don't know which and it's random, so pick a bin that is
either directly up, down, right or left of the one with the switch. At best,
you've got a 50% chance, at worst you've got a 25%, depending on where the
first switch bin is. I usually have luck checking the one to the right, but
it doesn't always work by any means. If you get the second switch wrong, the
first switch resets so you'll have to locate it in a random bin again.
When you finally disarm the second switch, go up to the top and save, then
challenge Lt. Surge.
=============================
GYM LEADER LT. SURGE
=============================
-> Rewards: $6360, TM34 Shock Wave
-> Badge: Thunderbadge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Gyarados | Level 48 |
| Tangrowth | Level 48 |
| Aerodactyl | Level 49 |
| Alakazam | Level 49 |
| Typhlosion | Level 48 |
o-----------------------o
o------------------------------o o------------------------------o
| Raichu | Male | Lv. 51 | | Electrode | NoGndr | Lv. 47 |
o------------------------------o o------------------------------o
| -> Thunder Wave | | -> Double Team |
| -> Shock Wave | | -> Thunder Wave |
| -> Quick Attack | | -> Shock Wave |
| -> Double Team | | -> Light Screen |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Static | | Ability: Static |
o------------------------------o o------------------------------o
| Electric | EXP: 1332 | | Electric | EXP: 1510 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Electrode | NoGndr | Lv. 47 | | Magneton | NoGndr | Lv. 47 |
o------------------------------o o------------------------------o
| -> Double Team | | -> Double Team |
| -> Charge Beam | | -> Supersonic |
| -> Screech | | -> Shock Wave |
| -> Selfdestruct | | -> Mirror Shot |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Static | | Ability: Sturdy |
o------------------------------o o------------------------------o
| Electric | EXP: 1510 | | Electric/Steel | EXP: 1621 |
o------------------------------o o------------------------------o
o-------------------------------o
| Electabuzz | Male | Lv. 53 |
o-------------------------------o
| -> Light Screen |
| -> Shock Wave |
| -> Quick Attack |
| -> Low Kick |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: Static |
o-------------------------------o
| Electric | EXP: 1771 |
o-------------------------------o
Watch Surge's very long animation, then he'll send about a Raichu. Don't be
alarmed if Surge outlevels you here, since you haven't really had any time to
grow since Lance apart from the S.S. Aqua battles.
Raichu's main strategy will usually involve Double Team. Double Team is a move
that I am sure you've seen before that raises the evasion of the Pokemon. If
it gets too many in, the battle is going to get a lot harder. Try and take it
down fast. It can also paralyze you, which can be irritating as well as fire
Shock Wave at you which will never miss, though it is pretty weak. It also has
Quick Attack to pick off low HP Pokemon. Raichu, like Pikachu, is frail though
and will die quickly to any strong attack and especially Ground-type attacks.
Both Electrode are quite speedy, and can also Double Team. One has Thunder Wave
to paralyze you with, and Light Screen to increase defense. The other has the
Charge Beam move, which fires a weak electric blast and has a chance of raising
the user's SAtk by 70% after use, so this second Electrode can get quite
powerful. It can also blow up on the spot, so try to take it out quickly. Both
of them will die to Ground attacks primarily, though most attacks will work.
Electabuzz is Surge's main and is able to set up a Light Screen, fire a Shock
Wave at you, hit you fast with QA and do damage to your heavy Rock-types with
Low Lick. But it doesn't have Double Team. It really isn't that dangerous and
it dies just as easily as the rest.
---
Defeating Surge will earn you the Thunderbadge, as well as your own copy of
TM34, SHOCK WAVE. Exit the gym back into Vermilion afterwards.
===============================================================================
SECTION XII: Not Quite A Marsh [THRU12]
===============================================================================
Vermilion City
----------------
Go and heal up. If you head to the right, you'll find some raised ground with
the Machop from three years prior, who still hasn't finished doing the land,
nor has evolved from its base form. Go figure. Break the rock on the bottom
right and check the exposed square to find a hidden FULL HEAL. Exit out the
top of the city afterwards.
(On a side note, if at any time you want to return to Johto, Fly to either
Indigo Plateau itself or the gatehouse to Victory Road, then you'll be able
to fly to anywhere in either region. It's much faster than using the magnet
train if you unlock it because the train has such long cutscenes.)
o----------------------------------o
| ROUTE 6 |
o----------------------------------o
Wild Levels: 12 - 15
Trainers' Pokemon: Cherubi L42 | Plusle L41, Minun L41 | Slakoth L43 |
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey* | Normal/Flying | Grass | 50% | 50% | N/A |
| Bellsprout | Grass/Poison | Grass | 30% | 30% | 20% |
| Abra | Psychic | Grass | 10% | 10% | 10% |
| Magnemite | Electric/Steel | Grass | 10% | 10% | 10% |
| Oddish* | Grass/Poison | Grass | N/A | N/A | 50% |
| Gloom | Grass/Poison | Grass HG | N/A | N/A | 10% |
| Meowth | Normal | Grass SS | 20% | 20% | 30% |
o-------------------------------------------------------------o
| Psyduck | Water | Surf | 90% | 90% | 90% |
| Golduck | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
* Pidgey is 30% at Morn/Day, while Oddish is 30% at Night on Soul Silver.
Turn left at the start and get the TM62, SILVER WIND at the end, then battle
the picknicker just below in the grass. Go over to the top right of the water
and battle the twins. Go a bit further left and battle the camper, then head
up through the gatehouse. Not much to this route.
o----------------------------------o
| SAFFRON CITY |
o----------------------------------o
Nice music in Saffron! Go up and a tiny bit left for the Pokemon Center. Exit
once you're done in there and go into the house over on the far right of this
street. Talk to the guy in here for TM29, PSYCHIC.
Afterwards, go into the street above and enter the gigantic building (Silph
Co.) with the glass doors. Inside, talk to the guy next to the elevator on the
top left for an UP-GRADE, which can evolve Porygon.
Exit Silph Co. and go up to the top street now. Both the gym and another
building are on the top right. The building left to the gym is the Saffron Dojo
adn this is where the Gym Leaders will go if you arrange a rematch with them.
You can get all sixteen in there at once if you put in the effort, but time
travelling works with that so it isn't too hard.
Anyway, that is all we can do outside, so enter the gym.
o----------------------------------o
| SAFFRON GYM |
o----------------------------------o
Trainers' Pokemon: Bronzor L45, Hypno L45 | Kadabra L44, Girafarig L47 |
Mr. Mime L42, Exeggcute L42, Exeggcute L45 | Slowpoke L44, Slowbro L46 |
Very funky layout, but now we have to do the teleporter puzzle. Start by taking
the only one in the room here, and fight the channeler in the room you go to.
Take the bottom left teleporter and fight the psychic in here, then take the
top left teleporter and fight the guy in here.
Next, take the bottom left and fight the channeler in here. Lastly, take the
bottom left teleporter in here to end up in front of Sabrina. Save and talk to
her to begin the match, OR step on the red teleporter to return to the first
room, go and heal, then go back in and go the same order of teleporters to
reach her again. Begin when you're ready.
=============================
GYM LEADER SABRINA
=============================
-> Rewards: $6600, TM48 Skill Swap
-> Badge: Marsh Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Typhlosion | Level 48 |
| Gyarados | Level 49 |
| Tangrowth | Level 48 |
| Aerodactyl | Level 49 |
| Alakazam | Level 49 |
o-----------------------o
o------------------------------o o------------------------------o
| Espeon | Male | Lv. 53 | | Mr. Mime | Female | Lv. 53 |
o------------------------------o o------------------------------o
| -> Calm Mind | | -> Mimic |
| -> Psychic | | -> Psychic |
| -> Shadow Ball | | -> Skill Swap |
| -> Skill Swap | | -> Light Screen |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Synchronize | | Ability: Filter |
o------------------------------o o------------------------------o
| Psychic | EXP: 2236 | | Psychic | EXP: 1543 |
o------------------------------o o------------------------------o
o-------------------------------o
| Alakazam | Male | Lv. 55 |
o-------------------------------o
| -> Psychic |
| -> Energy Ball |
| -> Skill Swap |
| -> Reflect |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: Inner Focus |
o-------------------------------o
| Psychic | EXP: 2191 |
o-------------------------------o
Yeah, Sabrina got a huge revamp from FRLG. She's now a lot more... athletic?
I preferred her old style truth be told, but it isn't gonna change now.
Sabrina starts off with a surprisingly tough Espeon. It'll try and Calm Mind,
then hit you with powerful Psychic attacks or Shadow Ball to counter opposing
Psychic and Ghost-types. A Dark-type will shut it down instantly, but otherwise
you're going to need to hit it with something hard. It may also use Skill Swap
but it's unlikely. Remember that Psychic-types are weak to Bug, Ghost and Dark
primarily, though all three of Sabrina's team are somewhat frail. They are
viciously powerful, so you need to take them down fast, and Espeon is no
exception. If it gets to the point where Espeon gets several Calm Minds in and
begins to OHKO your Pokemon, you may be best off restarting and trying again.
Hell, it OHKO'd my Typhlosion after just one Calm Mind :/
Mr. Mime, who keeps her female gender despite the rest of Sabrina's team being
male, is probably the least troublesome on the team. Maybe. While Mr. Mime has
terrible HP and mediocre defense, his strength lies in his very resilient Sp.
Def as well as respectable Sp. Atk and Speed stats. It can hit you with a
powerful Psychic, or put up a Light Screen to further increase its specially
defensive abilities. It also has Mimic to copy one of your moves with. Note
Mime's ability - Filter is an ability that is unique to Mr. Mime, although it
is identical to the Solid Rock ability and it causes all Super-Effective moves
on Mr. Mime (Bug, Dark, Ghost) to only do 75% of their normal damage, making
them essentially only x1.75 effective rather than x2. On the whole, it doesn't
change a lot though, so just hit Mime with a good attack anyway. It's actually
helpful on the whole if it happens to Skill Swap.
Alakazam is and always has been Sabrina's main (except in the anime, where it
was a Kadabra) and is known for being a frail, speedy powerhouse. It kind of
fits the 'glass cannon' stereotype. While it's power isn't on par with say,
Rampardos, it still can pack a punch through Psychic and the Grass-type Energy
Ball. It does have Reflect to increase its defenses, too, but this thing isn't
as much trouble as Espeon. Any strong physical attack can put a serious dent
in it, and possibly OHKO it. I reckon Espeon is the hardest here.
---
After battle, you'll get the Marsh Badge and TM48, SKILL SWAP. The Marsh Badge
was actually intended to be Koga's back in RBY, but the names got mixed up and
it stuck afterwards. It's kind of hard to imagine it the other way around now.
Take the red teleporter and go out of the gym.
===============================================================================
SECTION XIII: Cascading Rivers [THRU13]
===============================================================================
Saffron City
--------------
These Kanto sections are pretty short, huh? Heal up from Sabrina, then exit
Saffron through the northern gatehouse.
o----------------------------------o
| ROUTE 5 |
o----------------------------------o
Wild Levels: 12 - 15
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey* | Normal/Flying | Grass | 60% | 60% | N/A |
| Bellsprout | Grass/Poison | Grass | 30% | 30% | 20% |
| Abra | Psychic | Grass | 10% | 10% | 10% |
| Oddish* | Grass/Poison | Grass | N/A | N/A | 60% |
| Gloom | Grass/Poison | Grass HG | N/A | N/A | 10% |
| Meowth | Normal | Grass SS | 20% | 20% | 30% |
o-------------------------------------------------------------o
* Pidgey is 40% at Morn/Day, while Oddish is 30% at Night on Soul Silver.
There is really not a lot in this route. Just head up. It's worth noting that
if you jump off the ledge from the top and go into the house, you can get a
CLEANSE TAG from the old woman, but that's about the only thing worth
mentioninng about this route. Just stay in Cerulean City after getting the tag.
o----------------------------------o
| CERULEAN CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Goldeen | Water | Surf | 90% | 90% | 90% |
| Seaking | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
They replaced that godawful GSC music for this town with a lovely remix of the
original RBY music, which I'm happy about. The music they used in the towns
before for GSC sounds great now with the remix (you heard it in Saffron City)
but this town theme just fits it much more.
Go and heal up in the center... if you need to, then leave Cerulean through the
east exit. There may be a gym and all, but there is nothing we can do here at
the moment. The gym is empty, and there's nothing else to do. Make sure you've
got Cut with you though. You will also need Surf, but you can pick up a Surfer
once you reach Route 10 if you need to.
o----------------------------------o
| ROUTE 9 |
o----------------------------------o
Wild Levels: 13 - 15
Trainers' Pokemon: Nidorina L41, Raichu L45 | Dugtrio L43, Poliwrath L40,
Primeape L40 | Golduck L44, Sandslash L42 | Onix L43, Dugtrio L45 | Graveler
L42, Graveler L42, Graveler L42 | Skiploom L43, Skiploom L43
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Spearow | Normal/Flying | Grass | 50% | 50% | N/A |
| Fearow | Normal/Flying | Grass | 5% | 5% | N/A |
| Rattata | Normal | Grass | 30% | 30% | 70% |
| Raticate | Normal | Grass | 15% | 15% | 30% |
| Mankey | Fighting | Grass HG | 30% | 30% | 30% |
| Primeape | Fighting | Grass HG | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Goldeen | Water | Surf | 90% | 90% | 90% |
| Seaking | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
--> Spearow is 20% at morning/day on Heart Gold.
--> Raticate is 10% at morning/day and 25% at night on Heart Gold.
--> Rattata is 40% at night on Heart Gold.
This route is decent. Follow the path down and pick up the MAX POTION, then
battle the trainer just to the right. Go further along and up the left path
where it splits and battle the trainer in the grass. Jump down the two ledges
and then continue following the path towards the right. Battle another trainer
over here, then go under the ledge just below and all the way over to the
right. Battle the hiker here and claim the FULL RESTORE.
Now, go back to where the last trainer was before the hiker and this time go
right. Go up the stairs then left, Cut the tree and collect the LIGHT CLAY. Go
out of this part the way you just came in and head right, then battle the hiker
in the section above the ledge. Cut the tree at the top right and then continue
forward, collecting the TM91, FLASH CANNON. Jump off the ledge below and battle
the picknicker, then go right and check the white flower in the top left of
this angled rock to find an ETHER. Cut across the grass and go down into Route
10.
o----------------------------------o
| ROUTE 10 |
o----------------------------------o
Wild Levels: 15 - 18
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Spearow | Normal/Flying | Grass | 30% | 30% | N/A |
| Voltorb | Electric | Grass | 30% | 30% | 30% |
| Fearow | Normal/Flying | Grass | 10% | 10% | N/A |
| Quagsire | Water/Ground | Grass | N/A | N/A | 40% |
| Raticate | Normal | Grass | 25% | 20% | 25% |
| Electabuzz | Electric | Grass | 5% | 10% | 5% |
o-------------------------------------------------------------o
| Goldeen | Water | Surf | 90% | 90% | 90% |
| Seaking | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Nothing really on this route, though you do get the chance to snag something
that you haven't seen in the wild previously - Electabuzz.
There is a Pokemon Center just below you so you can heal there if you wish.
Once you've done, Surf on the water to the right and follow the path around
to some more land. The grass for the above Pokemon is there; you can either
look here, or you can continue and enter the Power Plant.
o----------------------------------o
| POWER PLANT |
o----------------------------------o
City music again in here. Go up to the top of the room, then talk to the fat
guy next to the power engine to learn the machine part has been stolen. Try
to leave and a police offer will get a call, then ask for your 'co-operation.'
Unfortunately, we don't really have a choice. By the way, the guy at the top
on the computer will ask if you have a Dugtrio you'd want to trade. He'll give
you a Magneton in return with a Metal Coat attached.
Exit the Power Plant, then fly back to Cerulean City.
Cerulean City
----------------
This time, enter the gym.
Cerulean Gym
----------------
A rocket grunt will rush out and bump into you in surprise, then apologize and
run out. Chase after him; he's gone out of the city to the north.
o----------------------------------o
| ROUTE 24 |
o----------------------------------o
Wild Levels: 8 - 14
Trainers' Pokemon: Golbat L39
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Bellsprout | Grass/Poison | Grass | 60% | 35% | 5% |
| Abra | Psychic | Grass | 20% | 20% | 20% |
| Weepinbell | Grass/Poison | Grass | 15% | 15% | 10% |
| Venonat | Bug/Poison | Grass | 5% | N/A | 30% |
| Sunkern | Grass | Grass | N/A | 30% | N/A |
| Oddish | Grass/Poison | Grass | N/A | N/A | 30% |
| Venomoth | Bug/Poison | Grass | N/A | N/A | 5% |
o-------------------------------------------------------------o
| Goldeen | Water | Surf | 90% | 90% | 90% |
| Seaking | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Go up to see the rocket grunt once more and he'll force himself between the
two lovers in an attempt to hide. Prove that the plan is entirely foolproof...
then finish his Golbat off to receive information about the missing machine
part. Apparently, it's in the gym. Go back into there now. The rocket will
run off after he discovers that TR was dissolved again back in Goldenrod.
Cerulean Gym
--------------
Check the pile of rubber rings furthest back on the left hand side of the gym
to find the MACHINE PART. Now, we need to deliver it. Exit the gym.
Cerulean City
--------------
Go right to Route 9.
Route 9
--------
Just follow the route and get on the water, then Surf down.
Route 10
--------
Enter the Power Plant.
Power Plant
-----------
In here, talk to the fat guy operating the machines again to give him the part
you just found. This is the one that was stolen and with it the power will be
up and running again. You can now release Latios/as into the wild (depending
on your version) if you wish and restore the magnet train, if you see the
sidequest section [LATI@S].
You'll also get a TM57, CHARGE BEAM as your reward. Yes, a second one, as well
as any you might have won in Goldenrod's lottery. I guess they like this move?
You can hear the machinery running too, now. Exit the plant.
Route 10
-----------
Fly back to Cerulean now.
Cerulean City
--------------
Heal up if there's any need, then go north to Route 24 again.
Route 24
------------
Trainers' Pokemon:
This time, go the whole way across the bridge, then turn left and go down into
the part with the grass. Get on the water and Surf, then follow it down to
about where the guy is standing on the higher part (you'll cross into a part of
Cerulean while doing this.) If you check the wall two squares to the left of
the guy on the ledge and two squares down, you can find a hidden NUGGET.
You might notice a cave to the left being blocked; this is the revival of
Cerulean Cave, which you'll be able to access once you have all of the Kanto
badges. For now, there's nothing else you can do, so sail back up to Route 24
then enter Route 25.
o----------------------------------o
| ROUTE 25 |
o----------------------------------o
Wild Levels:
Trainers' Pokemon: Oddish L45 | Wigglytuff L40, Granbull L44 | Tangela L44,
Vaporeon L42 | Nidoking L46 | Paras L38, Gloom L38, Bellossom L41, Paras L38,
Parasect L41, Pidgeotto L41 | Porygon L47 | Rhyhorn L48, Charmeleon L46,
Wartortle L46
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey | Normal/Flying | Grass | 30% | 30% | N/A |
| Pidgeotto | Normal/Flying | Grass | 5% | 5% | N/A |
| Bellsprout | Grass/Poison | Grass | 30% | 30% | 5% |
| Abra | Psychic | Grass | 10% | 10% | 10% |
| Weepinbell | Grass/Poison | Grass | 5% | 5% | 5% |
| Venonat | Bug/Poison | Grass | 20% | 20% | 30% |
| Oddish | Grass/Poison | Grass | N/A | N/A | 30% |
| Venomoth | Bug/Poison | Grass | N/A | N/A | 20% |
o-------------------------------------------------------------o
| Goldeen | Water | Surf | 90% | 90% | 90% |
| Seaking | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Lots of battles here, as per the revival of the Nugget bridge challenge. To
begin with, find a hidden REVIVE on the ledge above with the four trees over
on the right side in about the top-middle part. On a side note, you can use
Headbutt on the third tree from the left to have a chance at finding a Slakoth,
as well as a Combee. New Pokemon in these trees is quite neat.
Head over to the right to get battled by the first trainer of the route, a
schoolboy with only an underlevelled Pokemon. Continue right to get challenged
by a lass, who steps it up with two cutesy Pokemon. Well, one cutesy, one kind
of vicious. Granbull is an odd mix like that.
Continue following the path through the trees for a third trainer, again with
two Pokemon. Follow a bit more for a fourth trainer, with one Pokemon again,
then go up and follow the path left if you want to get to the Wild Pokemon and
nothing else, or to continue go further right.
Going right will result in a fifth AND six challenge, as two lasses combine to
form a double team with six Pokemon altogether! Still incredibly easy to take
out though. Once that's done, go a bit more right for a seventh challenge from
a Super Nerd and his Porygon, then continue right. Talk to the trainer here to
receive your reward of a NUGGET, then end up in a battle anyway because he
wants to test your skills and whatnot. Finish him off, then Cut the tree at
the top and collect the PROTEIN, then exit and continue to the right.
You'll find Misty and her boyfriend up on the high platform by here and they
will split up once you arrive. You, being the 'pest' you are, causes Misty to
get annoyed and then return to the gym afterwards. We can do the gym battle
now back in Cerulean.
The cottage by here contains Bill's grandpa, who will give away the four main
elemental stones as well as an Everstone if you show him a certain Pokemon
for each request. Note that the requests HAVE to be done in the same order
as shown on the table below. Heart Gold users will have to show him Growlithe
whereas Soul Silver users will have to show him Vulpix.
o-------------------------------------o
| POKEMON | STONE |
o-------------------------------------o
| Oddish | Leaf Stone |
| Growlithe/Vulpix | Fire Stone |
| Jigglypuff | Everstone |
| Pichu | Thunderstone |
| Marill | Water Stone |
o-------------------------------------o
When you're done, Fly or run/bike back to Cerulean.
Cerulean City
---------------
Heal up in the center, then exit and enter the gym.
o----------------------------------o
| CERULEAN GYM |
o----------------------------------o
Trainers' Pokemon: Horsea L43, Seadra L43 | Azumarill L48 | Golduck L48 |
Cloyster L48 | Seaking L46, Seaking L46
About time we get to make this challenge. If it wasn't already obvious from the
scenery, Misty has a Water-type gym. There isn't really any puzzle to it though.
In fact, it's more of a puzzle to fight the trainers than it is to not fight
them. :x
Start by battling the two sailors on the right side of the gym, then go back
to the front of the gym and Surf in the water. Go straight forward to battle
a swimmer, then go back around to where the second sailor was blocking your way
and sidle through the award podiums and activate Surf, then battle the swimmer
here. Surf up through the gap and battle the swimmer by here, then go up and
jump off the water. Head up the steps to see Misty; save and battle.
=============================
GYM LEADER MISTY
=============================
-> Rewards: $6480, TM03 Water Pulse
-> Badge: Cascade Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Alakazam | Level 50 |
| Gyarados | Level 50 |
| Tangrowth | Level 51 |
| Aerodactyl | Level 50 |
| Typhlosion | Level 50 |
o-----------------------o
o------------------------------o o------------------------------o
| Golduck | Female | Lv. 49 | | Quagsire | Female | Lv. 49 |
o------------------------------o o------------------------------o
| -> Water Pulse | | -> Water Pulse |
| -> Disable | | -> Amnesia |
| -> Psych Up | | -> Earthquake |
| -> Psychic | | -> Rain Dance |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Damp | | Ability: Water Absorb |
o------------------------------o o------------------------------o
| Water | EXP: 1827 | | Water/Ground | EXP: 1438 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Lapras | Female | Lv. 52 | | Starmie | NoGndr | Lv. 54 |
o------------------------------o o------------------------------o
| -> Water Pulse | | -> Water Pulse |
| -> Sing | | -> Confuse Ray |
| -> Ice Beam | | -> Recover |
| -> Body Slam | | -> Ice Beam |
o------------------------------o o------------------------------o
| Item: None | | Item: Sitrus Berry |
o------------------------------o o------------------------------o
| Ability: Shell Armor | | Ability: Natural Cure |
o------------------------------o o------------------------------o
| Water/Ice | EXP: 2439 | | Water/Psychic | EXP: 2394 |
o------------------------------o o------------------------------o
Misty opens up the battle with a Golduck. This Golduck has Misty's signature
move, Water Pulse, in its arsenal, which as you may know has a 20% chance of
confusing you, though it seems to be more like 60% or so >>; It goes down
easy enough to a Grass, Electric or just otherwise strong attack. Note that it
can disable the last move you used, as well as copy any of your stat changes or
hit you with a decently powered Psychic, but really the only really dangerous
thing it can do is confuse you. On a side note, do not try to use Selfdestruct
or Explosion on it, because they WILL fail thanks to the Damp ability. By the
way, if you try to hit Golduck with a Fighting-type move and it survives, Misty
MIGHT switch to Starmie to take to hit.
Quagsire is Misty's token electrical resistance. The Ground-typing that it
possesses means it repels all Electric attacks completely, but makes it even
weaker to Grass. Grass is however its only weakness. If you can hit it with a
Grass move, do so, but otherwise launch some powerful attacks at it. It isn't
likely to go down on the first hit; it's one of those Pokemon that just won't
die to begin with, like Muk or Hypno. Given the chance it may raise its Sp.
Def with Amnesia or set up the rain to power up Water moves. It has Earthquake
to hit Electric Pokemon so DON'T get fooled and use them. It can also confuse
you with its own Water Pulse. Grass is the key to beating it quickly.
Misty has her own Lapras, with a powerful STAB Ice Beam. In addition to that,
it has two moves that can cause status; the 100% accuarcy Body Slam which deals
a decent physical hit coupled with a 30% chance of paralyzation, as well as the
55% accurate Sing which will put your Pokemon to sleep if it hits. It all comes
down to luck for this one, but whip out a Full Heal if you need to. Water Pulse
can also confuse you, so if you end up parafused (paralyzed + confusion) use a
Full Heal immediately, unless you want 1/4 speed and only a 25% chance left to
attack successfully in a turn. Lapras' weaknesses include Electric, Grass,
Fighting and Rock.
Misty's main is Starmie, which you'll remember from RBY, GSC or FRLG. Misty has
a wealth of recovery options; it can use Recover itself to restore HP, it has
a Sitrus Berry that will restore 25% when activated and Misty will also spend
a Full Restore on it when it gets to low health. It's suspectible to Grass,
Electric, Ghost, Dark and Bug. Quite a lot of weaknesses, actually. It carries
Ice Beam to hurt Grass-type Pokemon as well as Confuse Ray to confuse your
Pokemon and reduce their chance of attacking successfully to 50%. Starmie also
carries the token Water Pulse, which has the chance of confusing but it's kind
of pointless since it has Confuse Ray anyway. The fact that it has Water Pulse
instead of Surf means it has a power drop of 52, which reduces a large amount
of damage. In fact, unless the rain is up, Ice Beam will do more! Aim for the
weaknesses and take it out. Just note that Starmie is fast; it is likely to
outspeed all but the fastest of your Pokemon.
---
Once you beat Misty, you'll get the Cascade Badge, as well as your own copy of
TM03, WATER PULSE. Exit the gym afterwards.
===============================================================================
SECTION XIV: Meadow Rainbows [THRU14]
===============================================================================
Cerulean City
----------------
Next up, we're heading for the Rainbow Badge in Celadon City. However, there's
a little something in Lavender Town that we can grab first, as well as an item
in a newly opened up place. Go out of Cerulean the south way.
Route 5
---------
See the building to the bottom right that looks similar to the ones that lead
to the underground in Goldenrod? This leads to the underground path between
Cerulean and Vermilion. Go into it and down the stairs.
o----------------------------------o
| CERULEAN UNDERGROUND |
o----------------------------------o
Nothing here but a few items. Use the Itemfinder to locate a well hidden FULL
RESTORE on the floor a few tiles down between the first two cones on the left.
Talk to the guy you see a bit further down and if you got the Ragecandybar all
the way earlier in Mahogany Town, he'll give you TM64, EXPLOSION if you let him
have it (we have no use for it anyway.)
When you come to the next two cones just below, check the right cone for an X
SPECIAL that is hidden there. That's all the hidden items, so go up the stairs
on the other end, exit to emerge into Route 6, then head north into Saffron
and finally leave through the east gatehouse to emerge on Route 8.
o----------------------------------o
| ROUTE 8 |
o----------------------------------o
Wild Levels: 15 - 19
Trainers' Pokemon: Koffing L38, Koffing L39, Koffing L40, Koffing L41 | Flareon
L45 | Koffing L43, Koffing L43 | Grimer L44, Muk L44 | Lotad L43, Seedot L43 |
Magnemite L40, Magnemite L40, Magnemite L40 | Growlithe L45
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgeotto* | Normal/Flying | Grass | 65% | 65% | N/A |
| Meowth | Normal | Grass SS | 30% | 30% | 30% |
| Abra | Psychic | Grass | 20% | 20% | 20% |
| Growlithe | Fire | Grass HG | 10% | 10% | 10% |
| Vulpix | Fire | Grass SS | 10% | 10% | 10% |
| Kadabra | Psychic | Grass | 5% | 5% | 5% |
| Haunter | Ghost/Poison | Grass | N/A | N/A | 30% |
| Noctowl** | Normal/Flying | Grass | N/A | N/A | 40% |
o-------------------------------------------------------------o
* 35% at morning/day on Soul Silver.
** 10% at night on Soul Silver.
Lots of bikers on this route. Start off by beating the three bikers just a bit
below you, then collect the TM41, TORMENT below. Head off to the right and
battle the Super Nerd here. Continue around and battle the cute couple at the
top, then the Super Nerd on the right. Lastly, fight the gentleman at the
bottom of the route.
If you have Cut, then you can try the grass, but there's nothing of particular
worth in there to be honest. Go right into Lavender Town once you're done.
o----------------------------------o
| LAVENDER TOWN |
o----------------------------------o
Few things to get here. Heal up like usual, then go into the Radio Tower on the
right. Talk to the guy in the suit at the top to get a Kanto expansion on your
Radio Card, allowing you to tune into the Kanto radio stations. This means we
can finally move that huge Snorlax out of the way!
Did I say few? Make that one thing. Head south of Lavender now, to the Silence
Bridge routes. We'll only be doing about a quarter of this for the moment and
come back to do the rest of it after getting the Soul Badge in Fuchsia.
By the way, bring some good Poke Balls with you!
o----------------------------------o
| ROUTE 12 |
o----------------------------------o
Trainers' Pokemon: Goldeen L39, Goldeen L39, Qwilfish L35 | Xatu L44, Noctowl
L39 | Remoraid L36, Octillery L42 | Magmar L44, Sunflora L43 | Quagsire L43,
Qwilfish L38, Tentacruel L38
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacruel | Water/Poison | Surf | 70% | 70% | 70% |
| Slowbro | Water/Psychic | Surf | 30% | 30% | 30% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 40% | 40% | 40% |
| Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Some classic Kanto music here! As soon as you get on the route, go left and
battle the fisherman by here. Follow the normal path afterwards. Talk to the
first guy you come across if you want a picture, then continue and battle the
bird keeper you get challenged by. Battle the fisherman over to the right
too, then continue down the route to get challenged by a cute couple.
Go down a bit more and then turn up and battle the fisherman. After that, go
down a tiny bit more, enter the house and talk to the fisherman to get the
coveted SUPER ROD! This'll allow you to fish Level 40 Pokemon out of the waters
including evolutions of Pokemon from before.
We'll leave Route 12 there for now. Go back to the cute couple and this time
turn left. When on the bridge, Surf and land on the tiny space between the
trees and the fence, and check the last tile but one in this path to find a
hidden ELIXIR. Surf back around, then enter the gatehouse.
o----------------------------------o
| ROUTE 11 |
o----------------------------------o
Wild Levels: 14 - 16
Trainers' Pokemon: Exeggcute L39, Exeggcute L39, Exeggutor L39 | Sandslash L42,
Crobat L42 | Growlithe L44 | Xatu L43
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Drowzee | Psychic | Grass | 40% | 40% | 40% |
| Hypno | Psychic | Grass | 10% | 10% | 10% |
| Rattata | Normal | Grass | 30% | 30% | 30% |
| Magnemite | Electric/Steel | Grass | 20% | 20% | 20% |
o-------------------------------------------------------------o
Route 11 is now incredibly grassy. From where you come in, go a bit forward
then turn straight up and pick up the coveted TM86, GRASS KNOT sitting next to
the fence here. Grass Knot is a Grass-type move, the rarest of TMs in this
game, that relies on the opponent's weight for its power. The heavier, the
better. You can teach it to Grass-types or a lot of other Pokemon like Espeon,
Alakazam and Raichu.
Return to where you entered and then go left and battle the running psychic,
then pick the apricorn from the tree to the left. Go up, either through or
around the grass and battle the youngster up here, then go around him and check
the gap in the fence for a REVIVE. Go down now and battle a second youngster,
then left and fight the Psychic.
After that, cut through the grass and head down, going through the gap in the
fence by here. Follow it through to find it leads to another side of Vermilion
City. Pick up the STICKY BARB by here, then Surf onto the water. Go down and
left and land on the sandy shore by here, then use the Itemfinder to find the
BIG PEARL one tile from the wall. Return back to Route 11 now.
Attempt to leave through the left exit to find that fat Snorlax from earlier
that was blocking the way when we got off the ship earlier. We can get it to
budge now, at last. Go onto the radio card, then drag the cursor to the top
manually. You should be able to hear the familiar Poke Flute sound. Close the
radio now and save. Talk to Snorlax and it will attack!
o------------------------------o
| Special Pokemon Encounter! |
o------------------------------o
| Snorlax | Lv. 50 | Lefties |
o------------------------------o
| Type: Normal | M or F |
o------------------------------o
| --> Block |
| --> Rollout |
| --> Crunch |
| --> Giga Impact |
o------------------------------o
Snorlax is a surprisingly good level for this stage of the game. Its moveset
comprises of trapping you and heavy hitting. Rollout is likely to be more of
a problem here than with Whitney, as if it gets going there WILL be painful
reprocussions. Crunch is your standard powerful Dark-type move, while Giga
Impact is the physical - and for Snorlax, STAB'd - version of Hyper Beam, which
can hit hard. It shouldn't be too hard though. Weaken, status if possible, then
throw balls. Heavy Balls probably work best in this scenario, though Love Balls
are always good due to their ridiculously high catch rate if the opponent is
the opposite gender. Snorlax also comes equipped with Leftovers, an item that
restores 1/16 of your HP each turn. Of course this applies to Snorlax in this
battle, so if it doesn't catch you'll probably have to weaken it every so often
to get it to stay in the ball. Also, remember that Ghost-type attacks do not
work on it due to Normal typing. It only truly fears Fighting, but its phys def
is somewhat low, though its HP is gigantic. It also has a huge special defense,
so chipping away with special moves may not be such a bad idea.
---
With Snorlax out of the way, Diglett's Cave is open. We won't be visiting there
just yet, but it will become somewhere to go later on. For now, Fly back to
Saffron, then head out the western gatehouse this time.
o----------------------------------o
| ROUTE 7 |
o----------------------------------o
Wild Levels: 15 - 19
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata | Normal | Grass | 40% | 35% | 30% |
| Spearow | Normal/Flying | Grass | 30% | 30% | N/A |
| Growlithe | Fire | Grass HG | 20% | 25% | 20% |
| Vulpix | Fire | Grass SS | 20% | 25% | 20% |
| Raticate | Normal | Grass | 10% | 10% | 10% |
| Murkrow | Dark/Flying | Grass | N/A | N/A | 35% |
| Houndour | Fire/Dark | Grass | N/A | N/A | 5% |
| Meowth | Normal | Grass SS | 30% | 30% | 30% |
| Persian | Normal | Grass SS | 5% | 5% | 5% |
o-------------------------------------------------------------o
--> Rattata is 5% at morning, 0% at day and 0% at night on Soul Silver.
--> Murkrow is 30% at night on Soul Silver.
No trainers here. However, this is the first place in the game you've been
able to catch a Houndour, apart from the Safari Zone. You can pick up a MENTAL
HERB at the top of the route, but that's all it has to offer. Go left into
Celadon once your business is done.
o----------------------------------o
| CELADON CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Grimer | Poison | Surf | 90% | 90% | 90% |
| Muk | Poison | Surf | 10% | 10% | 10% |
o-------------------------------------------------------------o
Celadon is a nice city. Some streetlights and full of greenery. Heal up if you
need to, then we can get exploring.
To begin with, go behind the Pokemon Center and all the way to the left to pick
up the TM67 RECYCLE here that is slightly obscured by the trees. Return to the
front part of Celadon and go to the bottom-most row of houses. Go in the one
on the left first. This is the Celadon Diner and surprisingly enough, Maylene
makes a cameo! She's sitting on the bench to the left, with a ton of ramen (?)
bowls stacked next to her. Heavy eater, huh. You can talk to her but she won't
do anything else in the game other than that.
Go out of there then go to the far right and down into a thin row of trees.
Check the end of it for a hidden PP UP, then go up to the second row of houses.
This row contains the Game Corner, as well as the prize house. The prizes in
this Game Corner are as follows:
o-----------------------------o
| Prize | Price |
o-----------------------------o
| TM58, Endure | 2000 C |
| TM32, Double Team | 4000 C |
| TM10, Hidden Power | 6000 C |
| TM29, Psychic | 10000C |
| TM74, Gyro Ball | 10000C |
| TM68, Giga Impact | 15000C |
o-----------------------------o
| Silk Scarf | 1000 C |
| Wide Lens | 1000 C |
| Zoom Lens | 1000 C |
| Metronome | 1000 C |
o-----------------------------o
| Mr. Mime | 3333 C |
| Eevee | 6666 C |
| Porygon | 9999 C |
o-----------------------------o
You can also find the Celadon Department Store in the top left of the city. The
selections are kind of similar to the Goldenrod Dept. Store, though the TMs are
completely different.
The first floor is the same as usual, with the orange guy on the right with the
items your mum has bought you.
The second floor has exactly the same selection as the second floor in the Dept
Store in Goldenrod, but the second floor does hold a surprise! Crasher Wake is
looking at the shelves here. Talk to him to receive masks of the three Sinnoh
starters. He'll leave afterwards and be on the bridge on Route 47 if you want
to see him again, though all he does is chat.
The third floor has the TM shop, with some very interesting TMs on sale. You
can buy the following TMs on 3F:
o-----------------------------o
| Technical Machine | Price |
o-----------------------------o
| TM21, Frustration | $ 1000 |
| TM27, Return | $ 1000 |
| TM87, Swagger | $ 1500 |
| TM78, Captivate | $ 1500 |
| TM12, Taunt | $ 1500 |
| TM41, Torment | $ 1500 |
| TM20, Safeguard | $ 2000 |
| TM28, Dig | $ 2000 |
| TM76, Stealth Rock | $ 2000 |
| TM55, Brine | $ 3000 |
| TM72, Avalanche | $ 3000 |
| TM79, Dark Pulse | $ 3000 |
o-----------------------------o
I wonder if Crasher Wake was here to buy Brine TMs?
4F holds nothing but three types of mail; Air, Tunnel and Bloom for $50 each.
5F is home to the X items and vitamins, with exactly the same stock as the
Goldenrod Dept. Store. 6F also just holds the vending machines, so 3F is the
only floor really worth visiting.
Now, make sure you have a Pokemon with Cut, then head to the bottom of the city
and cut the tree by here. Follow the path around to the Celadon Gym! A whole
three years and the old man is still peeking inside... go ahead and go inside.
o----------------------------------o
| CELADON GYM |
o----------------------------------o
Trainers' Pokemon: Victreebel L47, Vileplume L47 | Skiploom L44, Hoppip L45,
Jumpluff L46 | Exeggutor L49 | Paras L44, Parasect L47, Carnivine L44 |
Celadon's new puzzle can actually be kinda annoying if you don't know where to
go. You have to navigate through a maze of flowery arches now. Go forward and
Cut the tree directly above you, then go left. Notice how the flowers aren't
covering the left side of the arch? If the side isn't covered by flowers,
you are able to go through it.
Now, head up to slam into some twins. Then, go one arch back and exit through
the right. Go up, right, down and enter this arch here, then go up an arch and
exit on the right to battle a trainer. After that, go left again to reenter
the arch and head straight up to get caught by another picknicker. Beat her
Exeggutor, then go up, left, down a bit and then left to get attacked by the
beauty. Beat her Pokemon (and steal her handbag :D) then go down one arch,
left, down, left into another arch, up one more arch, left out of the arch,
go straight up, slash the cut tree, follow the path, break another cut tree
and go up through the exposed pathway to find Erika at the top. Save and begin.
=============================
GYM LEADER ERIKA
=============================
-> Rewards: $6720, TM19 Giga Drain
-> Badge: Rainbow Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Typhlosion | Level 52 |
| Alakazam | Level 52 |
| Gyarados | Level 52 |
| Tangrowth | Level 52 |
| Aerodactyl | Level 52 |
o-----------------------o
o------------------------------o o------------------------------o
| Jumpluff | Female | Lv. 51 | | Tangela | Female | Lv. 52 |
o------------------------------o o------------------------------o
| -> Leech Seed | | -> Ancientpower |
| -> U-turn | | -> Wring Out |
| -> Giga Drain | | -> Giga Drain |
| -> Sunny Day | | -> Sleep Powder |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Chlorophyll | | Ability: Chlorophyll |
o------------------------------o o------------------------------o
| Grass/Flying | EXP: 1923 | | Grass | EXP: 1849 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Victreebel | Female | Lv. 56 | | Bellossom | Female | Lv. 56 |
o------------------------------o o------------------------------o
| -> Sunny Day | | -> Sunny Day |
| -> Grass Knot | | -> Solarbeam |
| -> Leaf Storm | | -> Giga Drain |
| -> Razor Leaf | | -> Synthesis |
o------------------------------o o------------------------------o
| Item: None | | Item: Sitrus Berry |
o------------------------------o o------------------------------o
| Ability: Chlorophyll | | Ability: Chlorophyll |
o------------------------------o o------------------------------o
| Grass/Poison | EXP: 2292 | | Grass | EXP: 2208 |
o------------------------------o o------------------------------o
Erika opens up with Jumpluff who is notable for being the third fastest Grass
type in the entire game, a bit below the Sky Forme of Shaymin and Sceptile.
Jumpluff's Flying-type gives it a complete immunity to Ground and removes its
Bug weakness, but intensifies its Ice weakness to quadruple, so if you happen
to have an Ice move, use it. Jumpluff's strategy mostly revolves around sucking
health from you, though it also carries Sunny Day. Should Sunny Day activate,
then all four of Erika's Pokemon will double in speed due to them all having
the Chlorophyll ability. Jumpluff in particular WILL outspeed you if it gets
the sun up, so try to knock it out quickly. Of course if it uses U-turn, then
there's not a lot you can do since it'll switch out for another Pokemon. Knock
it out when you're able to.
Erika's Tangela has some decent defense and special attack, but its special
defense is abysmal. It doesn't really have anything dangerous apart from Sleep
Powder. It'll die from any special attack you throw at it apart from what it
resists. The only other real danger is Ancientpower raising all of Tangela's
stats up a level, but that's unlikely to happen before you knock it out.
Victreebel can be annoying. If you don't have anything suited for dealing with
Grass or Poison times, Victreebel can pack a punch. It also carries Sunny Day
to boost its speed, while its other three moves are all Grass-type in varying
degrees. Of course, if you have something that resists Grass, then this should
be easy enough, regardless of whether it takes many turns or just a few. This
plant's moveset allows it to hurt stuff depending on weight through Grass Knot,
throwing a huge barrage of leaves at an opponent for a large amount of strength
and throwing sharp leaves at opponents for a decent physical attack. Leaf Storm
can actually be advantageous though, as when Victreebel uses it, her special
attack will drop two levels, so she really doesn't become any danger after
that. Psychic, Flying and Fire are your best bets, but other types like Normal
will work fine if you lack the neccessary types for a quick takeout.
Lastly, we have Bellossom, Erika's main although it is the same level as her
Victreebel. Bellossom is the alternate evolution of Gloom who loses the Poison
typing of the family to be pure Grass. Henceforth, it has a resistance to Ground
moves and no weakness to Psychic moves. However, it is weak to Poison moves now
as well as the usual Fire, Ice and Flying weaknesses. Bellossom's moveset has
Sunny Day once more, though for Bellossom it has an extra effect - in addition
to activating Chlorophyll, this plant can turn up the sun and then shoot some
high powered solar energy beams at you without needing to charge for one turn
beforehand. Solarbeam's 120 --> 180 power will hurt your Pokemon if they don't
resist it. In addition to that, Bellossom also has Synthesis which can make
the battle last a ridiculously long time since Sunny Day allows it to restore
a large 75% of its health at once. Luckily, Synthesis only has 5 PP, but if
you don't have the tools to take Bellossom down quick, this can prove to be a
difficult opponent to take down. It does also carry Giga Drain, but that is
unlikely to be a large problem. Only 90 base power with STAB, and the amount
of health it recovers is likely to not be a large amount. The best way to deal
with this plant is to just shoot a Fire move at it when the sun is up, but aim
for the usual weaknesses otherwise. If you need to use neutral attacks, aim for
physical rather than special ones, since Bellossom's Sp. Def isn't too bad.
---
After battle, you'll receive the Rainbow Badge as well as TM19, GIGA DRAIN, a
second Grass TM to add to our arsenal. Only 60 power and 10 PP, but the healing
effect of it isn't too bad. Exit the gym to begin our quest for the Soul Badge.
Good luck finding your way out of the gym, though! Remember, look carefully for
where the foliage does not cover the arches.
===============================================================================
SECTION XV: Soul Across the Bridge [THRU15]
===============================================================================
Celadon City
--------------
Heal up from the Celadon match, then head out of the city through the west
exit.
o----------------------------------o
| ROUTE 16 |
o----------------------------------o
Wild Levels: 26 - 29
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Grimer | Poison | Grass | 50% | 50% | 80% |
| Fearow | Normal/Flying | Grass | 40% | 40% | N/A |
| Murkrow | Dark/Flying | Grass | N/A | N/A | 10% |
| Slugma | Fire | Grass | 5% | 5% | 5% |
| Muk | Poison | Grass | 5% | 5% | 5% |
o-------------------------------------------------------------o
Not much here, but there are some Wild Pokemon that you _may_ not have seen
before in the wild, like Slugma.
Follow the route around and enter the gatehouse, while on the bike to be let
through to Cycling Road on the other side. Just go a tiny bit down on the
other side to reach the route.
o----------------------------------o
| ROUTE 17 |
o----------------------------------o
Wild Levels: 27 - 32
Trainers' Pokemon: Gulpin L47 | Weezing L45 | Tentacruel L45 | Croagunk L45 |
Gulpin L39, Weezing L37, Weezing L37 | Koffing L39, Weezing L43, Magmar L41 |
Seviper L46 | Skorupi L47 | Magmar L43, Magmar L43 | Magmar L43, Tentacruel L43|
Teddiursa L45, Marril L44
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Grimer | Poison | Grass | 50% | 50% | 80% |
| Fearow | Normal/Flying | Grass | 40% | 40% | N/A |
| Slugma | Fire | Grass | 5% | 5% | 5% |
| Muk | Poison | Grass | 5% | 5% | 15% |
o-------------------------------------------------------------o
Unfortunately, when I wrote this section, it seems I forgot to save and lost
all of the trainer Pokemon data, as well as any items that might have been
picked up here, although I don't THINK there were any. The trainer data has now
been salvaged thanks to Paperfairy, but the item details are at present still
unknown and will be included whenever I get the chance to refind them. This
problem applies to every route from here to Fuchsia Gym.
There's two lanes to the bridge that you'll see once you go a bit down from the
top. There's plenty of bikers on each side with a variety of Poison Pokemon,
including Gulpin, Seviper and the commonplace Weezing.
Note that there are about three bikers who will ask for your number and one
might give you the Dawn Stone on occasion and another might give you the Dusk
Stone. I don't know which gives what though, so register all of them and hope
for the best.
Once you're done on the route, go south into Route 18.
x-----------------------------------------------------------------------------x
| Paperfairy has also mentioned that there is a hidden Max Ether two tiles |
| north and two west from the lampost under the double battle bikers, as well |
| as a Max Elixir found two tiles south and six west from a lampost two sets |
| down from the previously mentioned lampost. |
x-----------------------------------------------------------------------------x
o----------------------------------o
| ROUTE 18 |
o----------------------------------o
Wild Levels: 26 - 30
Trainers' Pokemon: Koffing L41, Weezing L42, Charmeleon L41 | Noctowl L48 |
Doduo L39, Dodrio L41, Doduo L37
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Grimer | Poison | Grass | 50% | 50% | 80% |
| Fearow | Normal/Flying | Grass | 40% | 40% | N/A |
| Slugma | Fire | Grass | 5% | 5% | 5% |
| Muk | Poison | Grass | 5% | 5% | 15% |
o-------------------------------------------------------------o
Just beat the biker, go through the gatehouse, beat the bird keepers below you
near the grass, then go right into Fuchsia City.
o----------------------------------o
| FUCHSIA CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Magikarp | Water | Surf | 90% | 90% | 90% |
| Gyarados | Water/Flying | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 100 | 100 | 100 |
| Magikarp | Water | Good Rod | 97% | 97% | 97% |
| Gyarados | Water/Flying | Good Rod | 3% | 3% | 3% |
| Magikarp | Water | Super Rod | 90% | 90% | 90% |
| Gyarados | Water/Flying | Super Rod | 10% | 10% | 10% |
o-------------------------------------------------------------o
There isn't too much to Fuchsia, though if you want the Pokemon Center go down
from where you enter from Route 18 and go onto the right side of this ledge to
find it.
If you go to the north of the town, you can find the Pal Park, needed if you
want to transfer your RSEFRLG Pokemon to HG or SS. It works exactly the same
as DPPt; migrate Pokemon, go in park, catch them with 100% capture chance Pal
Balls, then have your Pokemon put into the PC. The one exception is that this
Pal Park can be used as many times a day as you wish; you aren't just limited
to one transfer every 24 hours.
You can talk to the juggler near Pal Park and trade him one shard for three
berries (which three berries you get depending on the colour of the shard.)
You can get some EV berries such as the Kelpsy, Hondew, Pomeg and Grepa Berries
from this juggler, which can prove useful. Shards are easy to find if you smash
some rocks.
Enter the gym afterwards. It's on the same part as the center, but on the left
instead. You could always use Fly to just get up there if you wanted since you
will land in front of the center.
o----------------------------------o
| FUCHSIA GYM |
o----------------------------------o
Trainers' Pokemon: Nidoqueen L48 | Nidoking L48 | Gloom L41, Arbok L45,
Vileplume L41 | Bulbasaur L41, Ivysaur L43, Venusaur L45
This gym's puzzle is the invisible walls as usual, but unlike in RBY you can't
actually see the walls until you run into them; they're like these invisible
white blocks that only appear when touched. Work your way around the gym and
beat the trainers who are dressed as the leader. The real Janine is the one
in the center and probably the last one you'll come near. Talk to her to
begin the fight afterwards.
=============================
GYM LEADER JANINE
=============================
-> Rewards: $6000, TM84 Poison Jab
-> Badge: Soul Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Gyarados | Level 52 |
| Tangrowth | Level 53 |
| Aerodactyl | Level 54 |
| Alakazam | Level 53 |
| Typhlosion | Level 53 |
o-----------------------o
o------------------------------o o------------------------------o
| Crobat | Female | Lv. 47 | | Weezing | Female | Lv. 44 |
o------------------------------o o------------------------------o
| -> Confuse Ray | | -> Double Hit |
| -> Screech | | -> Sludge Bomb |
| -> Supersonic | | -> Toxic |
| -> Wing Attack | | -> Explosion |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Inner Focus | | Ability: Levitate |
o------------------------------o o------------------------------o
| Poison/Flying | EXP: 2053 | | Poison | EXP: 1630 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Ariados | Female | Lv. 47 | | Ariados | Female | Lv. 47 |
o------------------------------o o------------------------------o
| -> Scary Face | | -> Swagger |
| -> Poison Jab | | -> Poison Jab |
| -> Pin Missile | | -> Pin Missile |
| -> Psychic | | -> Night Shade |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Insomnia | | Ability: Insomnia |
o------------------------------o o------------------------------o
| Bug/Poison | EXP: 1348 | | Bug/Poison | EXP: 1348 |
o------------------------------o o------------------------------o
o-------------------------------o
| Venomoth | Female | Lv. 50 |
o-------------------------------o
| -> Sludge Bomb |
| -> Double Team |
| -> Psychic |
| -> Signal Beam |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: Tinted Lens |
o-------------------------------o
| Bug/Poison | EXP: 1477 |
o-------------------------------o
Crobat is the usual - insanely fast, not terribly strong but capable of being
annoying with moves such as Confuse Ray. It actually doubles up on confusing
moves, despite Supersonic just being a lot more inaccurate yet having the same
effect. I guess that's a good thing, for us. It also has Screech to lower your
defense sharply each time. The only way it can attack is through Wing Attack,
so anything that resists Flying will put a stop to it.
Weezing is the same as the many you've faced so far, too. It's primarily a
physically defensive Pokemon, so try to shoot it down with special attacks.
While its only actual weakness is Psychic, you should be able to take it down
easily enough. Do it fast before it explodes on you, because that WILL hurt
if it connects. It can cause bad poisoning too, so you have all the more
reason to take Weezing out fast. Remember, use special attacks!
Janine has not one, but two Ariados and they both suck bad, as well as giving
out a poor EXP amount at this stage. They both specialize in Pin Missile and
Janine's signature move in this, Poison Jab, though the other two moves differ
between the Pokemon. One Ariados can slow you down or hit you with a Psychic
attack and the other can confuse you AND raise your attack to make you do more
damage or cause 47 damage exactly with Night Shade. They're both easy to take
out though. Just... hit them?
Janine's main is Venomoth, who is very very similar to the one we saw back
in the Elite Four a long time ago, under the ownership of Koga. Venomoth has
good Special Attack and Speed. It has some strong moves, which will cause some
decent damage if they connect; try to avoid the use of Grass Pokemon in
particular, due to Venomoth's STAB'd Sludge Bomb and Signal Beam moves. Grass
and Poison Pokemon should be okay but they will feel the wrath of an unSTABed
Psychic. It also has Double Team to raise its evasion to the extent that you
can't hit it and if that happens, it WILL have a chance at killing you. Take
it down with anything it's weak to; Flying, Fire, Psychic or Rock.
---
Beating Janine will reward you with the Soul Badge and a copy of TM84, POISON
JAB. No Toxic this time, unfortunately. Exit the gym afterwards.
===============================================================================
SECTION XVI: Fossils and Boulders [THRU16]
===============================================================================
Fuchsia City
-------------
Okay, back to where I actually know what's going on. I think I'll save the
walkthrough right here.
Once you've healed, head out of Fuchsia through the east exit.
o----------------------------------o
| ROUTE 15 |
o----------------------------------o
Wild Levels: 22 - 25
Trainers' Pokemon: Voltorb L36, Magnemite L36, Magneton L40, Voltorb L40 |
Xatu L41, Alakazam L43 | Sunkern L41, Aipom L31 | Spinda L43, Volbeat L41 |
Bellsprout L39, Weepinbell L40, Victreebel L42 | Parasect L39, Poliwhirl L37,
Ditto L35 | Clefairy L45 | Quagsire L41, Quagsire L41 | Spinda L43, Illumise L41
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Nidorina | Poison | Grass | 30% | 30% | 30% |
| Nidorino | Poison | Grass | 30% | 30% | 30% |
| Pidgeotto | Normal/Flying | Grass | 20% | 20% | N/A |
| Noctowl | Normal/Flying | Grass | N/A | N/A | 20% |
| Hoppip | Grass/Flying | Grass | 19% | 19% | N/A |
| Quagsire | Water/Ground | Grass | N/A | N/A | 19% |
| Chansey | Normal | Grass | 1% | 1% | 1% |
o-------------------------------------------------------------o
Quite a few trainers on these next few routes; we're finishing the route that
we began earlier then took a detour for to get Snorlax.
Go over to the right and battle the two school kids, then jump over the ledge
and battle the teacher. I wish this teacher class apppeared more ;-;
Jump off the ledge to the right again and pick up the ROSE INCENSE by here,
then jump off the ledge to the right again and battle the PokeFan.
Go a bit more right for a school boy who owns the entire Bellsprout line, then
jump off the ledge a bit more to the right and Cut the tree just above. Go all
the way left, jumping off the ledges and battling the trainers and pick up the
PP UP at the end. Jump down the ledge and all the way back right and this time
go right instead of up where the Cut tree was to get onto Route 14.
o----------------------------------o
| ROUTE 14 |
o----------------------------------o
Wild Levels: 23 - 26
Trainers' Pokemon: Fearow L38, Fearow L44 | Zigzagoon L42 | Sandslash L41,
Golbat L39 | Zigzagoon L41, Roselia L43 | Budew L42 | Bulbasaur L38, Charmander
L38, Squirtle L38 | Psyduck L42 | Fearow L37 |
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Nidorina | Poison | Grass | 30% | 30% | 30% |
| Nidorino | Poison | Grass | 30% | 30% | 30% |
| Pidgeotto | Normal/Flying | Grass | 20% | 20% | N/A |
| Noctowl | Normal/Flying | Grass | N/A | N/A | 20% |
| Hoppip | Grass/Flying | Grass | 10% | 10% | N/A |
| Skiploom | Grass/Flying | Grass | 9% | 9% | N/A |
| Quagsire | Water/Ground | Grass | N/A | N/A | 19% |
| Chansey | Normal | Grass | 1% | 1% | 1% |
o-------------------------------------------------------------o
Battle the bird keeper to the right when you come into the route, then go up
on the left, lower part to battle a bunch of trainers. At the top, you will
find the route's grass. Cut the tree and go in if you want to search for
some stuff, including the very elusive Chansey. The girl in here used to
trade you an Aerodactyl for a Chansey, but not any more. However, if you show
her a Chansey now, you'll receive the LUCKY PUNCH has a reward.
Go back to the bottom - don't use the Cut tree - and this time go up the right
to battle more trainers. At least, you'll get through one trainer with the
Kanto starters like back in Union Cave, then go up a bit more to find Suicune!
Eusine will come rushing in as per usual, but not before Suicune flees... as per
usual. You can now catch Suicune, if you want. See section [SUIKUN] for further
details on that.
Eusine won't actually move from his position now until you locate Suicune, but
it matters not. Continue up the route to find two more trainers, one on the
main part and another off to the side. A little further up and you'll be in
Route 13.
Note that two trainers here will ask for your number; one of them might give
you the Shiny Stone on occasion, but I don't know which one. I'd put my guess
on the schoolboy but I can't tell.
o----------------------------------o
| ROUTE 13 |
o----------------------------------o
Wild Levels: 22 - 25
Trainers' Pokemon: Sandslash L27, Graveler L29, Golem L33 | Sudowoodo L38 |
Whismur L41 | Buizel L40 | Nidoking L29, Magikarp L65, Slowking L29 | Kadabra
L41, Psyduck L46 | Pikachu L32, Pikachu L32, Pikachu L32, Pikachu L32, Pikachu
L32, Pikachu L32 | Farfetch'd L42 | Spoink L40 | Taillow L41, Fearow L41
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Nidorina | Poison | Grass | 30% | 30% | 30% |
| Nidorino | Poison | Grass | 30% | 30% | 30% |
| Pidgeotto | Normal/Flying | Grass | 20% | 20% | N/A |
| Noctowl | Normal/Flying | Grass | N/A | N/A | 20% |
| Hoppip | Grass/Flying | Grass | 19% | 19% | N/A |
| Quagsire | Water/Ground | Grass | N/A | N/A | 19% |
| Chansey | Normal | Grass | 1% | 1% | 1% |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 60% | 60% | 60% |
| Quagsire | Water/Ground | Surf | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 40% | 40% | 40% |
| Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Same Wild Pokemon and levels as Route 15, though a different layout. Battle
the hiker on your immediate left as you come into the route, then go to the
right to battle a camper. Then, head up, left and up again when you can. Beat
the picknicker, then go left for a second camper.
Just go around and follow the path now until you come to a Pokefan that you'll
have to go down a tiny bit to challenge with some very, very odd levels. Keep
following the upper path after that, then when you reach the end go down and
right for a cute couple. The grass is just above here covered by a Cut tree if
you wish to take a look; otherwise, go left from the cute couple until you can
go left no more, then go down and right for a Pokefan. I hope you don't like
Pikachu too much, because you've gotta take down six of them here.
Go left from the Pokefan until you can go no further now, then go down, right,
down, left and slot yourself into the gap in the fence by here, then check the
fence directly left of you to find a hidden CALCIUM.
Go up one step then head straight right to get out of that maze of fences onto
the bridge. Beat the bird keeper, then follow the path more for a surprise
attack from the Picknicker. Bit more north is another bird keeper, with a
Taillow sprite that really doesn't look like it should be in the air to me :s
Further north again is the Route 12 border~
Route 12
----------
Trainers' Pokemon: Magikarp L18, Magikarp L18, Magikarp L18 | Gyarados L40,
Gyarados L37, Gyarados L37 | Fearow L42, Spearow L39
Battle the fisherman you come across, then turn left, cut down the tree and
collect the CALCIUM. Go back out and up this time, and battle the fisherman
loking out on the sea to the right. A bit further up you'll find a rocker
and the Super Rod house. The rest of the trainers I already covered, so now
use Fly and go to Vermilion.
Vermilion City
---------------
Heal up here, then go into Diglett's Cave, which we exposed earlier on through
removing Snorlax forcefully.
o----------------------------------o
| DIGLETT'S CAVE |
o----------------------------------o
Wild Levels: 13 - 29
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Diglett | Ground | Cave Flr | 90% | 90% | 90% |
| Dugtrio | Ground | Cave Flr | 10% | 10% | 10% |
o-------------------------------------------------------------o
Head down the ladder when you get in and just start following the path. When
you get to a corner in the top right with about five rocks in the vicinity,
check the rock with a space to the left and a rock to the right to find a
hidden MAX REVIVE.
Keep following now. You may have to knock out most of the Diglett since Arena
Trap stops you escaping D: Go up the ladder on the other side, then finally
up the steps and out the cave.
o----------------------------------o
| ROUTE 2 |
o----------------------------------o
Wild Levels: 3 - 10
Trainers' Pokemon: Burmy L43, Butterfree L43, Beedrill L43
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Caterpie | Bug | Grass HG | 31% | 31% | N/A |
| Pidgey | Normal/Flying | Grass | 30% | 40% | N/A |
| Metapod | Bug | Grass HG | 20% | 20% | N/A |
| Weedle | Bug/Poison | Grass SS | 11% | 31% | 11% |
| Kakuna | Bug/Poison | Grass SS | 20% | 20% | 11% |
| Pidgeotto | Normal/Flying | Grass | 5% | 9% | N/A |
| Butterfree | Bug/Flying | Grass HG | 10% | N/A | N/A |
| Beedrill | Bug/Poison | Grass SS | 10% | N/A | 4% |
| Hoothoot | Normal/Flying | Grass | N/A | N/A | 50% |
| Noctowl | Normal/Flying | Grass | N/A | N/A | 14% |
| Spinarak | Bug/Poison | Grass HG | 4% | N/A | 31% |
| Ariados | Bug/Poison | Grass HG | N/A | N/A | 5% |
| Ledyba | Bug/Flying | Grass SS | 30% | 9% | N/A |
| Ledian | Bug/Flying | Grass SS | 9% | N/A | N/A |
o-------------------------------------------------------------o
-> Pidgey is 20% at morning on Soul Silver.
-> Pidgeotto is 5% at day on Soul Silver and 0% at morning.
-> Hoothoot is 60% at night on Soul Silver.
...Now that's what I call a complicated wild list. Go down a bit and get the
pink apricorn, then enter the house and talk to the guy to get a NUGGET. Go
out the house, then south into the gatehouse and talk to the scientist in here
for a SACRED ASH, surprisingly enough.
Go down out of the gatehouse and pick up the ELIXIR in between the two ledges,
then head back up to the Diglett's Cave entrance and pick up the CARBOS in the
top right, then go back down and left through the trees and Cut the tree at
the end. Battle the bug catcher in the grass, then go north to Pewter City.
By the way, if you go through the grass on this route there is a section of
land behind the fence that you can reach that counts as the Pewter City border.
The fourth tree up in this section of Pewter seems to be the only tree in the
entire game that holds Wild Starly.
o----------------------------------o
| PEWTER CITY |
o----------------------------------o
Nice calming city music again. There's a few things we can do in Pewter City;
start by healing in the Pokemon Center, then go right and up the steps to the
higher ground and pick up the hidden GUARD SPEC. in the flower field on the
right side. Go down from there and then up the steps next to the mart just
above and talk to the guy here to get either a SILVER WING or a RAINBOW WING,
depending on your version! Soul Silver players are now able to capture Ho-oh,
while Heart Gold players can now get Lugia. Both are at a whopping Level 70,
so they could be a very nice lategame addition. Ho-oh is explained in detail
in the section [LHO-OH], while you can see more about Lugia in [LLUGIA]. I have
such original names, don't I?
If you go to the top left, you might be able to get your photo taken outside
the Pewter Museum. If you go to the right and up the stairs you can pick out
some apricorns.
Enter the museum and talk to the guy on the far right and he'll offer to revive
your fossils for you! You're able to give him the Dome, Helix and Amber fossils
you got back in the Ruins of Alph. Dome produces Kabuto, Helix produces Omanyte
and Amber produces an Aerodactyl. Give him a fossil, exit the building and
come back in for the fossil to be revived. You'll need to have a free slot in
your party to collect it, though. All fossils are revived at Level 20.
That's all in the city, so head into the gym in the top left now.
o----------------------------------o
| PEWTER GYM |
o----------------------------------o
Trainers' Pokemon: Rhydon L50 | Golem L50
Very simple gym, though unlike the norm it has two trainers rather than one.
Just sweep them off their feet, then go up the top and battle Brock.
=============================
GYM LEADER BROCK
=============================
-> Rewards: $6240, TM80 Rock Slide
-> Badge: Boulder Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Gyarados | Level 55 |
| Tangrowth | Level 55 |
| Aerodactyl | Level 54 |
| Alakazam | Level 54 |
| Typhlosion | Level 55 |
o-----------------------o
o------------------------------o o------------------------------o
| Graveler | Male | Lv. 51 | | Rhyhorn | Male | Lv. 51 |
o------------------------------o o------------------------------o
| -> Defense Curl | | -> Earthquake |
| -> Rock Slide | | -> Scary Face |
| -> Rollout | | -> Sandstorm |
| -> Earthquake | | -> Horn Drill |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Sturdy | | Ability: Rock Head |
o------------------------------o o------------------------------o
| Rock/Ground | EXP: 1464 | | Rock/Ground | EXP: 1474 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Omastar | Male | Lv. 53 | | Kabutops | Male | Lv. 52 |
o------------------------------o o------------------------------o
| -> Spike Cannon | | -> Rock Slide |
| -> Brine | | -> Aqua Jet |
| -> AncientPower | | -> Endure |
| -> Protect | | -> Giga Drain |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Shell Armor | | Ability: Battle Armor |
o------------------------------o o------------------------------o
| Rock/Water | EXP: 2259 | | Rock/Water | EXP: 2217 |
o------------------------------o o------------------------------o
o-------------------------------o
| Onix | Male | Lv. 54 |
o-------------------------------o
| -> Rock Slide |
| -> Iron Tail |
| -> Screech |
| -> Sandstorm |
o-------------------------------o
| Item: Sitrus Berry |
o-------------------------------o
| Ability: Sturdy |
o-------------------------------o
| Rock/Ground | EXP: 1249 |
o-------------------------------o
Yeah, we're at this stage of the game, a trainer just used Golem and we're up
against a Gym Leader's Graveler. It goes down to any special attack, seriously.
Oliberate it and move on...
...to a Rhyhorn. Someone just used Rhydon too and yet here we are with a weak
Rhyhorn. Giovanni somehow ended up having a Rhyhorn as his main in FRLG, too.
Do they think we can't beat a Rhydon or something? THIS IS MADNESS! Just hit
it with a special attack - Water/Grass works best - and move on. Granted,
Rhyhorn may not always be second, but it's still ridiculous :x Truth be told
it DOES have the capabilities to give the entire team a special defense boost
as well as OHKO a Pokemon that is a lower level than it, but the chance of you
being slower than it is horribly low.
Omastar is quite unique in that it is actually a Special attacking Pokemon,
but the choices of move it has are terrible. Spike Cannon is a weak multi-hit
physical move that is negligible, Brine is only 60 -> 90 power until you're
under half HP, which is unlikely to happen, AncientPower is another 90 power
move that will only cause problems if it happens to raise Omastar's stats and
Protect just wastes a turn, but it's not like the computer can do anything
actually useful with Protect. About the only worthwhile thing about it is that
it can't get critical hitted. Just slap it with a Grass, Electric, Fighting
or Ground move and move on.
Kabutops can be deadly in competitive battling, but not quite so here. While
the moveset is surprisingly decent, it has no way to get ahead of you in speed
and it's quite slow naturally, so any attempts to utilize Endure are likely
to be futile. Do the same as Omastar; slap it with a good attack and watch it
crumble and fall through the floor. It doesn't even have anything to use
Endure with. No Flail or anything. It's just there to annoy you really.
Brock's main remains an Onix as usual. Ironically, Onix is quite possibly the
worst Pokemon on the entire team. Terrible attacking stats and mediocre speed;
the only thing it has going for it is pretty decent regular defense. Just Surf
or some other strong move and watch it faint. Easiest gym battle ever. It even
gives the least EXP on the whole team, too.
---
Take the Boulder Badge and TM80, ROCK SLIDE, then get out.
===============================================================================
SECTION XVII: Volcanic Eruptions [THRU17]
===============================================================================
Pewter City
--------------
Still a few more things to get first. When you come out of the gym, go left and
down and check the rock by here next to the tree for a hidden PP UP. Then,
go up to the museum and pass by the door on the left side, follow the path,
break the rock, follow the path some more and pick up the WISE GLASSES at the
end. Now, heal up in the center, then exit Pewter to the right.
o----------------------------------o
| ROUTE 3 |
o----------------------------------o
Wild Levels: 5 - 10
Trainers' Pokemon: Golbat L40, Electrode L40 | Electabuzz L47, Dugtrio L47 |
Raticate L42, Arbok L42, Parasect L42 | Fearow L38, Raticate L42 | Magmar L43,
Camerupt L47, Weezing L40 | Graveler L39, Rhydon L44, Clefairy L45 | Poliwrath
L47 | Primeape L43, Graveler L39, Machoke L44 | Magneton L44, Steelix L44 |
Weezing L42, Magcargo L45
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Spearow* | Normal/Flying | Grass | 55% | 55% | N/A |
| Rattata** | Normal | Grass | 35% | 35% | 60% |
| Zubat | Poison/Flying | Grass | N/A | N/A | 30% |
| Jigglypuff | Normal | Grass | 10% | 10% | 10% |
| Ekans | Poison | Grass SS | 20% | 20% | 20% |
| Arbok | Poison | Grass SS | 5% | 5% | 5% |
o-------------------------------------------------------------o
* 35% at morning and day in Soul Silver.
** 30% at morning/day, 35% at night in Soul Silver.
On the path to Mt. Moon now. Battle the youngster who you're likely to get
caught by anyway when you come into the route, then go down and fight the
cooltrainer duo as well. You might notice a set of meteors a bit below here;
if you happen to transfer a Deoxys across, you can use these to change the
forme it's in (normal/attack/defense/speed). There's also a hidden STAR PIECE
in the top right section if you examine a piece of disturbed ground.
Now, go up to the top part of the route and right to fight two more youngsters,
then continue going and fight the firebreather in the grass. If you go down
into the grass you can find a set of steps on the bottom left wall; go up and
around and pick up the BIG ROOT on the ground. Go back to the firebreather's
location and go right, up the steps, around and battle the hiker.
Go a bit further to battle the karate guy, then a bit more for another one.
Then, do the hiker at the bottom then up the steps and battle the firebreather.
Then, go to the top left of this area and break the rock, then check the now
exposed rock for a hidden HYPER POTION. Enter the center, heal, preferably
save, then enter the cave.
o----------------------------------o
| MT. MOON |
o----------------------------------o
Wild Levels: 6 - 12
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Zubat* | Poison/Flying | Cave Flr | 50% | 50% | 50% |
| Geodude** | Rock/Ground | Cave Flr | 35% | 35% | 35% |
| Paras | Bug/Grass | Cave Flr | 10% | 10% | 10% |
| Clefairy | Normal | Cave Flr | 5% | 5% | 5% |
| Sandshrew | Ground | CaveFlrHG | 20% | 20% | 20% |
| Sandslash | Ground | CaveFlrHG | 5% | 5% | 5% |
o-------------------------------------------------------------o
* 30% at all times in Heart Gold.
** 30% at all times in Heart Gold.
As soon as you enter Mt. Moon, your rival will attack! It is a pretty easy
battle though, although his levels have been raised from GSC.
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Sneasel | Dark/Ice | Inner Focus | Lvl46 | Male | 1300 |
| Golbat | Poison/Flying | Inner Focus | Lvl47 | Male | 1722 |
| Gengar | Ghost/Poison | Levitate | Lvl48 | Male | 1953 |
| Magneton | Electric/Steel | Magnet Pull | Lvl46 | NoGndr | 1587 |
| Alakazam | Psychic | Inner Focus | Lvl48 | Male | 1912 |
| Feraligatr | Water | Torrent | Lvl50 | Male | 2250 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $3200 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
For those who picked Totodile:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Sneasel | Dark/Ice | Inner Focus | Lvl46 | Male | 1300 |
| Golbat | Poison/Flying | Inner Focus | Lvl47 | Male | 1722 |
| Gengar | Ghost/Poison | Levitate | Lvl48 | Male | 1953 |
| Magneton | Electric/Steel | Magnet Pull | Lvl46 | NoGndr | 1587 |
| Alakazam | Psychic | Inner Focus | Lvl48 | Male | 1912 |
| Meganium | Grass | Overgrow | Lvl50 | Male | 2227 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $3200 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
For those who picked Chikorita:
o--------------------------------------------------------------------------o
|::::::::::::::::::::::::::::::RIVAL BATTLE::::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o--------------------------------------------------------------------------o
| Sneasel | Dark/Ice | Inner Focus | Lvl46 | Male | 1300 |
| Golbat | Poison/Flying | Inner Focus | Lvl47 | Male | 1722 |
| Gengar | Ghost/Poison | Levitate | Lvl48 | Male | 1953 |
| Magneton | Electric/Steel | Magnet Pull | Lvl46 | NoGndr | 1587 |
| Alakazam | Psychic | Inner Focus | Lvl48 | Male | 1912 |
| Typhlosion | Fire | Blaze | Lvl50 | Male | 2238 |
o--------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::: PRIZE: $3200 ::::::::::::::::::::::::::::::|
o--------------------------------------------------------------------------o
It's exactly the same as the Victory Road battle minus a few evolutions, so it
isn't really worth explaining. Anyway, he'll leave after you beat him and what
Lance said to him about being kind to Pokemon is beginning to dawn on him. I
am glad his Golbat was still a Golbat in this, so it fitted. By the way, you
can now find him training in the Dragon's Den, so you're able to rematch
Clair if you fulfil the needed conditions.
Go straight across to the rocks on the bottom right and check the bottom right
one for a REVIVE, then go over to the ladder straight across and go up, then
exit the cave up here.
Go to the right and check the flower at the end of this path of trees for a
hidden MAX REVIVE. The house here to the left of the exit sells drinks at
morning and daytime, but not at night. You can also see Clefairy dancing to
the far left on Monday nights, on which they'll leave a Moon Stone bheind for
you to collect.
Enter the entrance at the bottom of the outside now and go down the ladder.
Jump off the ledge, then go down and out the cave.
o----------------------------------o
| ROUTE 4 |
o----------------------------------o
Wild Levels: 5 - 10
Trainers' Pokemon: Flaaffy L44 | Pidgey L13, Pidgeot L44 | Furret L41, Rapidash
L43
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Spearow* | Normal/Flying | Grass | 55% | 55% | N/A |
| Rattata** | Normal | Grass | 35% | 35% | 60% |
| Zubat | Poison/Flying | Grass | N/A | N/A | 30% |
| Jigglypuff | Normal | Grass | 10% | 10% | 10% |
| Ekans | Poison | Grass SS | 20% | 20% | 20% |
| Arbok | Poison | Grass SS | 5% | 5% | 5% |
o-------------------------------------------------------------o
* 35% at morning and day in Soul Silver.
** 30% at morning/day, 35% at night in Soul Silver.
While we did cross into Route 4 earlier, it wasn't really worth mentioning
because it was so short. Go right now and down the slope and battle the girl
down here. Then, go up a bit into the part surrounded by ledges and find a
hidden ULTRA BALL approximately where one of the tutors was in FRLG.
Continue going right for a bird keeper, then go to the bottom right and check
the last but one tile to find a BIG MUSHROOM. Battle the picknicker up top,
then pick up the HP UP.
Going right leads to Cerulean now, so you can go there if you want, but there
isn't anything extra to do.
While we're exploring caves, why not pay a visit to Rock Tunnel? Fly away to
Lavender Town next.
Lavender Town
----------------
Grab a Pokemon with Flash if you think you'll need it in a dark cave, then exit
Lavender to the north.
Route 10
---------
Trainers' Pokemon: Quagsire L43 | Machamp L45
From where you start, go up, to the left and push the boulder forward a bit
and collect the TM69, ROCK POLISH. Exit that part and go to the right for a
Pokefan to challenge you and block the way. Awesome.
Go back down the steps then around the ledges to the right, which conveniently
have a space. Go to the left and battle the hiker, the nenter Rock Tunnel.
Rock Tunnel
-------------
Wild Levels: 8 - 14
o-------------------------------------------------------------o----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F |
o-------------------------------------------------------------o----o
| Cubone | Ground | Cave Flr | 35% | 35% | 35% |
| Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Machop | Fighting | Cave Flr | 20% | 20% | 20% |
| Zubat | Poison/Flying | Cave Flr | 10% | 10% | 10% |
| Machoke | Fighting | Cave Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
I love the music in here :x Start off by using Flash if you brought it, then
go up the steps right in front of you and off to the right. Check the lowest
rock in the top right corner here for a hidden X DEFEND, then sidle past the
rock to the left but before you go up the steps, and follow the path onto a
higher up part where you can find a TM56, FLING.
Return to the orignal platform you went up on now and this time go to the
left, then down the ladder by there.
Rock Tunnel B1F
-----------------
Wild Levels: 8 - 14
o-------------------------------------------------------------o-----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F |
o-------------------------------------------------------------o-----o
| Cubone | Ground | Cave Flr | 30% | 30% | 30% |
| Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Onix | Rock/Ground | Cave Flr | 20% | 20% | 20% |
| Zubat | Poison/Flying | Cave Flr | 10% | 10% | 10% |
| Marowak | Ground | Cave Flr | 5% | 5% | 5% |
| Kangaskhan | Normal | Cave Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
B1F swaps out Machoke for Marowak and Kangaskhan, an interesting mix. Go up
and right to see some Rock Climb patches that we can't actually climb down or
up yet, so that'll have to wait until later. Continue to the right though, and
go through the small path between the rocks and the walls that is just above
the second rock climb wall. That's all you can reach by here for now, so go
up the ladder.
Rock Tunnel 1F
-----------------
Go right, up and left to see a higher platform. Take the steps that are below
the big rocks (they're a bit hard to see, but they are there) and check the
sharp rock to the left for a hidden X ACCUARCY. Go back down the same steps
after that and then up the ones above and rock and go across the platform to
the other side. Descend the ladder.
Rock Tunnel B1F
-----------------
Go right and down the upper stairs and follow it across to end up on a blocked
off platform with a REVIVE you can pick up. Go back down and up the stairs and
take the lower ones this time.
Follow the path further around and go down the steps when the chance presents
itself and pick up the PP Up at the end. Head back up, right then down. Take
the right path around the rocks - going straight down - and break the two
rocks between the two walls at the bottom, then check the exposed wallface for
a hidden MAX POTION.
Go back up and around the left side of the rock this time and take the ladder
up to the first floor.
Rock Tunnel 1F
------------------
Follow the path up and exit the cave.
Route 10
---------
That's enough of the extras. Fly to Pewter City now.
Pewter City
------------
Heal/swap Pokes etc if needed then head out of Pewter to the south.
Route 2
---------
Head south through the gatehouse into the newly restored Viridian Forest!
o-----------------------------------o
| VIRIDIAN FOREST |
o-----------------------------------o
Wild Levels: 3 - 7
Trainers' Pokemon: Butterfree L44, Beedrill L44, Pikachu L44 | Weedle L28,
Beedrill L46, Kakuna L38 | Metapod L52, Metapod L56, Metapod L60 | Ariados L50 |
Beedrill L44, Butterfree L48
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Caterpie | Bug | Grass HG | 40% | 40% | N/A |
| Metapod | Bug | Grass HG | 30% | 30% | N/A |
| Butterfree | Bug/Flying | Grass HG | 10% | 10% | N/A |
| Weedle | Bug/Poison | Grass SS | 40% | 40% | N/A |
| Kakuna | Bug/Poison | Grass SS | 30% | 30% | N/A |
| Beedrill | Bug/Poison | Grass SS | 10% | 10% | N/A |
| Pidgey | Normal/Flying | Grass | 10% | 15% | N/A |
| Pikachu | Electric | Grass | 6% | 6% | 5% |
| Pidgeotto | Normal/Flying | Grass | 4% | 9% | N/A |
| Hoothoot | Normal/Flying | Grass | N/A | N/A | 80% |
| Noctowl | Normal/Flying | Grass | N/A | N/A | 15% |
o-------------------------------------------------------------o
Very nice cut-in and revamped music, as well as a Pokemon list worthy of the
original Viridian Forest. They even added in the Pidgeotto from Yellow, too!
Go down through the grass and fight the bug catcher facing to the right, then
go down and onto the higher part and follow the path to find a FULL RESTORE
hidden one tile from the end.
Return back down the platform and then head right and up this lane of grass.
Pick up the DIRE HIT at the top then go down the next lane. Then go up the
next lane to the right and up to the top, ignoring the stairs. Battle the
catcher then examine the red/pink flower to the right for a TINYMUSHROOM. Go
a bit down and up the steps to the left and collect the BLUE FLUTE just below.
Take the right lane next and battle the trainer, then go a bit more down and
check the last red flower on the left to find a BIG MUSHROOM. Further down
again will yield another bug catcher, as well as another one if you go even
further down. Once you beat the one at the bottom, go through the grass he's
next to and pick up the TM77, PSYCH UP as well as the TINYMUSHROOM hidden in
the wall just above.
Go back through the grass you just came through and go to the far left. Cut
the tree on the high platform left of the gatehouse exit and follow the path
the whole way around to find a LEAF STONE. Go back to the bottom - where you
just came through after cutting the tree - and check the empty space in the
grass to the left for a hidden MAX ETHER, then go right, down the steps and
down through the gatehouse to exit this forest.
By the way, if you happen to be looking for a Shroomish or Seedot, you can find
them if you enter from the Viridian side, go north east from the tree right
in front of you and Headbutt the bottom left tree of the rows here; it is the
first tree that you'll be able to reach. Both Seedot and Shroomish have a
decent chance of appearing on this tree, although it can take a few tries to
actually shake them off. They are there, though.
Route 2
---------
Trainers' Pokemon: Butterfree L39, Ariados L37 | Beedrill L40, Butterfree L39
Jump off the ledge or go through the grass and fight the bug catcher below,
then continue around the path to fight a second one. A bit more down will get
you into Viridian City!
o-----------------------------------o
| VIRIDIAN CITY |
o-----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
Not a huge amount to do here. The gym is blocked for the moment. The Pokemon
Center is at the bottom if you want it.
You can find a hidden NUGGET if you go to the top right of the town but in
the section that is under the ledge. In one of the spaces next to the right
wall of trees without a flower you'll find the nugget.
Going to the bottom left and Cutting the tree will allow you to talk with the
guy by here, and get TM85, DREAM EATER as a reward.
Viridan City is home to the trainer house, where you can battle one trainer a
day. However, the rules have changed majorly from GSC. It's now a competitive
battle where YOU are lowered to Level 50, and you receive no EXP for winning.
However, you do receive 1 BP that can be used in the Frontier for each battle
you win.
By default, there will only be one trainer in there; Ace Trainer Cal, with a
L50 Meganium, L50 Typhlosion and L50 Feraligatr. However, in addition to that
there will be any trainers whose Pokewalker you have connected to with your
own PokeWalker. The Pokemon the trainer has will be whatever they had in their
team when they put their Pokemon onto the PokeWalker. The more trainers you
have, the more BP you can collect in the day.
That is really all the city has to offer, so go down into Route 1 afterwards.
o-----------------------------------o
| ROUTE 1 |
o-----------------------------------o
Wild Levels: 2 - 6
Trainers' Pokemon: Furret L43, Pidgeot L43 | Jynx L43, Electabuzz L43, Magmar
L43 | Absol L47, Alakazam L47 | Ivysaur L47, Starmie L47
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey | Normal/Flying | Grass | 45% | 45% | N/A |
| Rattata | Normal | Grass | 30% | 30% | 55% |
| Sentret | Normal | Grass | 20% | 20% | N/A |
| Furret | Normal | Grass | 5% | 5% | N/A |
| Hoothoot | Normal/Flying | Grass | 45% | 45% | 45% |
o-------------------------------------------------------------o
Levels don't get much lower than this, but this is the first route of Kanto
after all. Jump off the left ledge to get an apricorn, then jump off the one
below, go right and up to battle the schoolboy. Go left to fight another on
a lower ledge.
Next level down you might find a guy who will take your photo and then the
level below that is a cooltrainer. Beat him then go further down for a female
cooltrainer. Just go straight down after that to get to Pallet Town.
o-----------------------------------o
| PALLET TOWN |
o-----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Yeah, there is like... nothing here. The house on the left contains Red's mum
and his room, but that's it. The house on the right has Daisy Oak, Blue's
sister. She'll massage one of your Pokemon between 3 - 4 PM each day. I would
highly recommend you do this if you get the chance, repeatedly with the same
Pokemon, if you want a shot at getting Blue's number.
The bottom part has Professor Oak's lab but there's not anything we can do in
there at the moment, with the exception of getting a PokeDex rating.
Head out of Pallet through the water at the bottom, surfing down to Route 21.
o-----------------------------------o
| ROUTE 21 |
o-----------------------------------o
Wild Levels: 20 - 30
Trainers' Pokemon: Seel L37, Dewgong L42 | Shellder L44 | Farfetch'd L36,
Fearow L36, Pidgeotto L37 | Corsola L32, Corsola L34, Corsola L36, Corsola L38 |
Azumarill L40 | Seadra L42 | Quagsire L42, Octillery L42 | Lanturn L44, Mantine
L40 | Golduck L38, Poliwhirl L38 | Doduo L35, Doduo L35, Dodrio L35, Dodrio L36
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tangela | Grass | Grass | 95% | 90% | 95% |
| Mr. Mime | Psychic | Grass | 5% | 10% | 5% |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Go straight down and battle the female swimmer unless you want to grab something
in the grass, then go on the sand to the right and fight the fisherman and
collect the hidden STARDUST in the sand.
Surf left onto more sand and fight the bird keeper and fisherman here. Surf a
bit more down for the swimmer, then land on the large sand pile in the middle
and pick up another hidden STARDUST. There's two actually; one about the left
center and the other on the right center. Battle the fisherman on more shallow
shore to the left, then the swimmer to the right.
Down a bit further you'll find another fisherman on some shore. Finish him
off then Surf down a bit more for a swimmer, and a bird keeper on the shore.
Surf down just a bit further to reach the wreckage of Cinnabar Island.
o-----------------------------------o
| CINNABAR ISLAND |
o-----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
The island has received a nice, somewhat depressing remix of the original song
but it's still quite nice. There's nothing here for a Pokemon Center though.
If you go up a bit, you'll see Blue in the corner, but talking to him will
yield nothing for the moment. Get back on the water and Surf right to Route 20.
o-----------------------------------o
| ROUTE 20 |
o-----------------------------------o
Trainers' Pokemon: Wingull L46, Fearow L43 | Shinx L45 | Starly L48 | Azumarill
L44 | Luvdisc L38, Luvdisc L39, Luvdisc L41 | Bidoof L44 | Shroomish L45
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Go onto the sand bank and follow it along. You'll be able to fight another
bird keeper, a picknicker, and a third bird keeper. There's also a hidden
STARDUST on the upper branch of the sand after the picknicker.
If you go in the top, watery part of the route you can find a swimmer on the
left, a female swimmer in the middle and a swimmer under the rocks and to the
right of the sandbank on the far right.
Swim further right, ignoring the shore with the cave for now and go straight
right. Pick up the hidden DEEPSEATOOTH here (yes, it's actually on the water,
about three or four steps right from the shore).
Once that's done, go right, battle one last picknicker on the shore and enter
the cave.
Seafoam Islands
----------------
The Seafoam Islands are indeed back! But that's not what we're here for. If
you want to explore these then see the Articuno section, though Articuno is
not there yet. You can find a hidden ESCAPE ROPE on the sharp rock at the
top of the room though.
Go up the ladder in the middle.
o-----------------------------------o
| CINNABAR GYM |
o-----------------------------------o
Trainers' Pokemon: Arcanine L50 | Ninetales L50 | Torkoal L53 | Magmar L50 |
Numel L53 | Magcargo L53 |
Fiery gym, with trainers and a new 'puzzle', where you need to get past the
trainers by beating them to move back, which can block you or let you pass,
but we'll be battling all of them anyway.
Battle the one directly up from you first (you'll have to talk to them to get
started) and he'll move back. Follow the left path and fight the scientist here
who will move back and block your path. Go back and take the right path then
battle the Super Nerd by here, who will move back to allow you access after
the battle.
Bit further up, battle the trainer here who'll move back, then continue up and
fight the guy at the top. Follow on to battle one last Super Nerd who will let
you through to Blaine. Save and talk to him to begin.
=============================
GYM LEADER BLAINE
=============================
-> Rewards: $7080, TM50 Overheat
-> Badge: Volcano Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Gyarados | Level 58 |
| Tangrowth | Level 57 |
| Aerodactyl | Level 58 |
| Alakazam | Level 58 |
| Typhlosion | Level 57 |
o-----------------------o
o------------------------------o o------------------------------o
| Magcargo | Male | Lv. 54 | | Magmar | Male | Lv. 54 |
o------------------------------o o------------------------------o
| -> Sunny Day | | -> Thunderpunch |
| -> Smog | | -> Confuse Ray |
| -> Overheat | | -> Overheat |
| -> Rock Slide | | -> Sunny Day |
o------------------------------o o------------------------------o
| Item: White Herb | | Item: White Herb |
o------------------------------o o------------------------------o
| Ability: Flame Body | | Ability: Flame Body |
o------------------------------o o------------------------------o
| Fire/Rock | EXP: 1782 | | Fire | EXP: 1932 |
o------------------------------o o------------------------------o
o-------------------------------o
| Rapidash | Male | Lv. 59 |
o-------------------------------o
| -> Overheat |
| -> Bounce |
| -> Quick Attack |
| -> Flare Blitz |
o-------------------------------o
| Item: White Herb |
o-------------------------------o
| Ability: Flash Fire |
o-------------------------------o
| Fire | EXP: 2427 |
o-------------------------------o
I am liking this new pimp Blaine. He starts out with a Magcargo that, very very
surprisingly, actually has an item attached! The White Herb activates whenever
the user receives a stat drop, restoring it to the normal level. The point of
the herb is to combine it with Overheat, Blaine's signature move. Overheat is
a very strong Fire-type move (140 power) that reduces the user's Special
Attack by half after use, but the White Herb will restore it to normal. All
three Pokemon on Blaine's team use this strategy, hence the widespread White
Herb on this. In addition to the aforemented Overheat, Magcargo is also capable
of making it sunny, which will make Overheat hurt even more, as well as hitting
you with Smog which will probably poison you or Rock Slide that will prove to
be kinda weak. Water or Ground will knock it out instantly, as will the majority
of special attacks apart from, like, Steel. One thing you might want to beware
of is the Flame Body ability though, because when attacking Magcargo with a
contact move it has a 30% chance to burn you as a result, halving your physical
attack power!
Magmar is faster and about the same strength as Magcargo, though can also hit
Water-types, especially Gyarados, for higher damage due to Thunderpunch. It's
also capable of making it sunny, as well as confusing you, which is probably
going to disable you if it hits because of the player's eternal bad luck. Aim
to take it down fast. It isn't terribly bulky, at least.
Rapidash is Blaine's main in HG/SS and is pretty fast as well as having strong
physical attack and utilizes this in its moveset. It has the usual Overheat but
can also Bounce, a two turn Flying-type move like Fly but weaker (but it CAN
paralyze), use Flare Blitz which is basically a Fire-type Double-Edge with
high power and some recoil, or use Quick Attack to pick at low HP Pokemon. It
isn't too hard to take out and any Ground, Water or Rock moves will knock it
off its hooves. Just watch out you don't accidentally hit it with a Fire-type
move, or Flash Fire will activate and raise the horse's firepower.
---
Winning against Blaine earns you the Volcano Badge, as well as TM50, OVERHEAT.
You may as well exit the gym now. Once you do, fly back to Cinnabar.
===============================================================================
SECTION XVIII: Tricks of the Earth [THRU18]
===============================================================================
Cinnabar Island
---------------
Talk to Blue now and he'll go back to Viridian City, meaning we are now able
to defeat him and earn our last Kanto Badge! Fly to Viridian City.
Viridan City
-------------
Be sure that you're healed from Blaine's gym, then go into the gym at the top
of the city.
o-----------------------------------o
| VIRIDIAN GYM |
o-----------------------------------o
Trainers' Pokemon: Stantler L53, Tauros L52 | Slowking L50, Lickilicky L53 |
Porygon2 L52, Azumarill L50 | Spinda L50, Sudowoodo L52
Blue's gym has had a huge revamp from what it used to be and is now modelled
kind of similar to the gym back when Giovanni had it, though it looks a lot
more complicated. This gym doesn't actually force you to battle any of the
trainers, but if you want to then follow the first paragraph below. If you
don't, then skip straight to the second. The first paragraph ends with you
back at the beginning anyway, so you use the second paragraph whatever the
case.
Battling the Trainers
-----------------------
From the start of the gym, attempt to go up and get stopped by a person who
explains the gym. Your Pokemon will be forced away for this. :x Go up four
spaces to be infront of a yellow teleporter and then take the blue teleporter
two steps right and straight up. You'll land in front of a trainer with a
Stantler and Tauros. After that battle, go down to end up at the beginning
and then go to the right wall and up to hit a red teleporter. Go straight
down into a blue teleporter to get sent in front of a trainer, this time with
a Slowking who is likely to use Trick Room and a Lickilicky. Note how the gym
actually looks a bit like Trick Room, too.
Go straight up to end back at the beginning then go one step up and over to
the far right and take the red teleporter again. This time, continue left to
go up further, then go up again to go even further. Go right one step and
take the red thing above you to get to another standing point and then take
the red arrow immediately on your right. After that, take the red arrow to your
left to go straight up between the lane of arrows and end up against a double
cooltrainer team. Once you've taken out their rather strange Pokemon choices,
including the Porygon2 equipped with Trick Room, Charge Beam and Ice Beam which
can be annoying, take the red arrow to your right to get sent miles and in
front of a trainer. Finish his cuddly bear and rocky tree, and that takes care
of all the trainers in the gym.
Go one step down and one left to hit the yellow arrows back to the beginning.
I'd go and heal now. Re-enter the gym afterwards and go four steps up onto the
platform, then we can head to Blue.
Directions for Blue
---------------------
Head one step up, far right, then straight up to connect with the red arrow.
Next, go straight left to connect with another red arrow. Then go straight up
to connect with another arrow, then one step right and up for another red one.
Go straight right for another red arrow, then straight right again to get sent
up to the top and onto a platform where you can then go forward to challenge
Blue. Save and talk to him when you're ready.
=============================
GYM LEADER BLUE
=============================
-> Rewards: $9600, TM92 Trick Room
-> Badge: Earth Badge
My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Typhlosion | Level 57 |
| Gyarados | Level 58 |
| Tangrowth | Level 58 |
| Aerodactyl | Level 58 |
| Alakazam | Level 58 |
o-----------------------o
o------------------------------o o------------------------------o
| Exeggutor | Male | Lv. 55 | | Gyarados | Male | Lv. 52 |
o------------------------------o o------------------------------o
| -> Psychic | | -> Waterfall |
| -> Hypnosis | | -> Dragon Dance |
| -> Leaf Storm | | -> Ice Fang |
| -> Trick Room | | -> Return |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Chlorophyll | | Ability: Intimidate |
o------------------------------o o------------------------------o
| Grass/Psychic | EXP: 2497 | | Water/Flying | EXP: 2383 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Rhydon | Male | Lv. 58 | | Machamp | Male | Lv. 56 |
o------------------------------o o------------------------------o
| -> Earthquake | | -> ThunderPunch |
| -> Stone Edge | | -> DynamicPunch |
| -> Megahorn | | -> Stone Edge |
| -> Thunder Fang | | -> Earthquake |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Rock Head | | Ability: No Guard |
o------------------------------o o------------------------------o
| Rock/Ground | EXP: 2535 | | Fighting | EXP: 2316 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Arcanine | Male | Lv. 58 | | Pidgeot | Male | Lv. 60 |
o------------------------------o o------------------------------o
| -> Extremespeed | | -> Whirlwind |
| -> Flare Blitz | | -> Mirror Move |
| -> Dragon Pulse | | -> Return |
| -> Roar | | -> Air Slash |
o------------------------------o o------------------------------o
| Item: None | | Item: Sitrus Berry |
o------------------------------o o------------------------------o
| Ability: Intimidate | | Ability: Tangled Feet |
o------------------------------o o------------------------------o
| Fire | EXP: 2646 | | Normal/Flying | EXP: 2210 |
o------------------------------o o------------------------------o
Blue earns his name as the toughest Gym Leader in Kanto through having the
highest levels seen yet as well as a very mixed team, in opposition to the
usual type-based teams we've seen before.
Blue always opens with his Exeggutor, who is the only member on the team to
have the Trick Room technique. Trick Room is, if you didn't already know, a
move that causes speed physics to reverse; Pokemon that are normally slower
will move before faster Pokemon and vice-versa. In addition it also has very
powerful moves and the ability to put your Pokemon to sleep. Don't worry about
Trick Room too much, since it actually hinders about two of the Pokemon on his
team - although, you are likely to be the faster party anyway... - Exeggutor
goes down to the same attacks as Will's did all that time ago; Bug is the best,
but Fire, Flying etc will work just fine.
Blue's Gyarados has the best Gyarados set we've seen yet, carrying the ever
dangerous Dragon Dance and a total of no special moves! Dragon Dance gives
Gyarados a seizure - if you've ever seen it use it in Colosseum - and causes
its Attack and Speed to rise, making it ever much more dangerous. The combo of
Waterfall, Ice Fang and Return means Gyarados can hit every Pokemon in the
game for at least neutral damage, with the exception of Shedinja. Electric
Pokemon are the best as usual, however. Shock it to bring it down quickly,
before it begins to maul you.
Rhydon is slow, and carries a heavy weakness to the majority of Special Attacks
with Water and Grass in particular. It'll go down to Surf, Solarbeam, Giga
Drain, Grass Knot, Focus Blast, Ice Beam, Blizzard, Earth Power... you name it.
On the phyiscal side, it is very defensive though. It also carries heavy attack
power with a well balanced moveset with high powered moves. It's unlikely to
cause many problems though.
Machamp is a Pokemon we've seen before back at the Elite Four and is Blue's
sole replacement Pokemon, replacing Alakazam. It carries a surprisingly similar
set to Rhydon, but has the No Guard ability which means its attacks will never,
ever miss. If Dynamicpunch lands, your Pokemon will end up confused. It can
also deal heavy damage with the Quakeslide combo, or in this case Quakeedge,
and aim for waters with Thunderpunch. You want to take Machamp down fast.
Psychic is the best bet; something like an Alakazam or Espeon will take it
down with one blow. Flying is your next best bet, but do NOT use Fly unless you
want to get your wings clipped by a Stone Edge, because No Guard means it can
hit your Pokemon even when it's up in the sky or under the ground/water. The
only way to avoid one of Machamp's attacks is through Protect or Detect, but
even then if it uses Dynamicpunch it has a 50% chance of breaking through or
a 20% of breaking through with Stone Edge, due to there being a possibility to
break Protect/Detect for moves with less than 100% accuarcy equal to the formula
(100 - original accuarcy)%, though it only occurs when attacks are raised to
100% accuarcy through either No Guard or an effect such as rain that causes
Thunder to never miss, or Hail which causes Blizzard to never miss. Take this
thing and its monstrous attack down quickly!
Arcanine was what I thought used to be Blue's main, despite being of equal
level to his Exeggutor and Gyarados back in GSC, but it's lost that position
now. It carries a mixed attacking set, though note the Extremespeed move allows
Arcanine to always go first, picking off low HP Pokemon with a powerful 80 base
power as opposed to the usual 40. It also has Flare Blitz which will cause
heavy damage with 180 base and Arcanine's decent attack strength, as well as
Roar to force you out, though it'll always go last. It does also have Dragon
Pulse, but that's probably not much to worry about. Water, Ground or Rock work
best against this canine.
Finally, we come to Blue's main... a Pidgeot. Yeah, a bit of an odd decision,
but it works. Unfortunately it does mean that there are TWO leaders with the
same main (Falkner's Pidgeotto becomes a Pidgeot in the rematch). While it is
a high Level 60, it isn't likely to be a lot of trouble, as it has somewhat
average attacking strength. Return is likely to be the most powerful thing it
can hit you with, though note that it can turn your own attacks against you
with Mirror Move. It also has Air Slash, but as that runs off Special Attack
it's not likely to be a particuarly damaging thing. Whirlwind can also force
you out like Arcanine's Roar, but it also goes last. Pidgeot's defenses are
decent, but it goes down pretty quickly to Electric, Ice or Rock moves. Do try
not to confuse it though, since Tangled Feet will cause its evasion to increase
a stage, equal to one Double Team and THAT AIN'T GONNA BE PRETTY!
---
Defeating Blue will earn you the Earth Badge and TM92, TRICK ROOM, completing
your set of Kanto badges and opening up a huge wealth of things! After the
battle just go down onto any of the teleporters and down again when you stop to
reach the entrance and down one more time to exit.
Viridian City
--------------
Prof. Oak will call you as soon as you exit the gym, saying he has a gift for
you. Fly to Pallet.
Pallet Town
------------
Enter Oak's lab, which has unfortunately lost its signature music. Go up and
talk to Oak to receive HM08, ROCK CLIMB! We can do some more exploring now.
You'll also get access to Mt. Silver, the final challenge of the game, but I
won't be going into that section until the item collection and whatnot is
finished. In addition, the following things are now available to you:
o-----------------------------------------------------------------------------o
| --> The Myth of Ice (Articuno) | [ARTICN] |
| --> The Myth of Thunder (Zapdos) | [ZAPPYD] |
| --> The Myth of Fire (Moltres) | [MOLTRS] |
| --> Genetics and Telekenesis (Mewtwo) | [MEWTUU] |
| --> Rematching the Gym Leaders | [GYMMAT] |
| --> In-Game Trades* | [TRADES] |
| --> Elite Four: Round Two | [E4RTWO] |
o-----------------------------------------------------------------------------o
* Trades that require rebattling leaders to do so.
See the respective sections to see more about that. But yes, the birds are now
available, and Cerulean Cave is also open to you. All in the sections as listed
to the side.
Now to do some classic item collecting! Teach Rock Climb to something, then
start by making your way to Cherrygrove City.
================================
ROCK CLIMB ITEM COLLECTION
================================
Cherrygrove City
-----------------
Surf on the water to the left to the small shore and Rock Climb up. Collect
the hidden NUGGET in the top left, then Fly to the Pokeathlon building and go to
the main part of the National Park. By the way, the trees that you can Headbutt
in the Rock Climbable parts of Cherrygrove contain Wild Taillow.
National Park
--------------
Go through the gap at the top right, then go right and climb up. Collect the
SHINY STONE located here. Note that the tree just above it contains Pokemon
like Cherubi! Fly to Olivine now.
Olivine City
------------
Go over by the lighthouse and around, descend the rocks at the top right and
check the rock for a hidden RARE CANDY.
Exit Olivine to the north to Rt39 and climb up the rocks on the right wall.
Follow the path around and descend the rocks to the top right and collect the
LAX INCENSE. If you go to the top left there's a hidden HP UP too. Afterwards,
Fly to Cianwood.
Cianwood City
--------------
Enter the cave at the top left that leads onto Rt47 and go up the steps until
you can Rock Climb down. Surf across the water to the top right and check the
rock for a BIG PEARL. Exit the cave and Fly to Ecruteak.
Ecruteak City
--------------
Exit the town to the right onto Rt42, then enter Mt. Mortar. Go into the next
room by the gap to the top right, then head to the right, up the steps, push
the boulder out of the way and start heading around the path. When you're on
the higher platform that you had to go on to get past the rocks below, continue
right and up the steps. Go straight down and use Rock Climb, then take the left
path and check the rock at the very end for a hidden NUGGET. Go back and take
the top path and pick up the FULL INCENSE, then Rock Climb back up and go down
the section at the top with Rock Climb. Follow the path all the way around and
go up the rocks again, then go further along to another Rock Climb patch. Once
you go down, pick up the PROTECTOR by here, as well as checking the wall to the
left for a RARE CANDY.
Jump off the ledges to the right, go past the boulder and follow the path all
the way around again. Go up the steps on the right when you get on the platform
again and then take the Rock Climb at the bottom down. This time, go straight
down and out.
In here, follow the path around, ignoring the Rock Climb part to the left and
check the rock at the end for a REVIVE. Exit through the exit below back into
Rt42. You'll be on a high platform. Descend right and pick up the DUBIOUS DISC
here, allowing you to get Porygon-Z. Fly to Blackthorn now.
Blackthorn City
----------------
Go all the way down Rt45 to end up in Rt46, then go down the bottom ledge that
is under the exit to Dark Cave and climb up here. Use the Itemfinder to find
a PP MAX in approx. the center of the platform. Make your way to Cinnabar next.
Cinnabar Island
-----------------
Go up the climbable wall directly to your right, then up the steps and down the
wall and check the rock for an IRON. Climb back up and go up and around and
down the wall, then back up the wall on the wall just below. Go down the
next steps and pick up the STAR PIECE, then go back up and down the right
Rock Climb wall next to the rock and pick up the MAGMARIZER to the left. Go
back to the top of this section and go down the left wall, then go a bit more
left and down the wall. Check the top rock for a RARE CANDY. Next, Fly to
Vermilion City.
Vermilion City
----------------
Go right to Route 11 and enter Diglett's Cave. Follow the path around and
go up the first Rock Climb part you come to. Pick up the PP MAX, then go back
down and follow the path further. You'll come between two bridges with walls
on either side. Climb up the right one and go across the top bridge. Follow the
path the whole way around and pick up the ROCK INCENSE at the end. Go back
and down the wall, then go up the wall on the other side and check the top left
space in this small enclosed area for a CALCIUM. Go up the ladder at the top
afterwards, exit the cave and Fly to Lavender Town.
Lavender Town
---------------
Go up into Rt10 and enter Rock Tunnel, then go up the platform, to the far left
and down the ladder. Go a bit right, up and right again to get to the Rock
Climb patches that we skipped ages ago. Go down the first one on the far left
and follow it around for an OVAL STONE. Go back up and then take the one to
the right of it and check the bottom right rock for a HP UP. Go up and go down
the wall two to the right of that one (the one in between has nothing) and pick
up the IRON, then find your way out of the cave. That's all the extras of Rock
Climb that I can think of, but there is still one more thing for us to do.
Fly to Fuchsia City, then go south through the gatehouse into Route 19.
o------------------------o
| ROUTE 19 |
o------------------------o
Trainers' Pokemon: Seadra L36, Goldeen L38, Tentacool L38, Tentacruel L40 |
Remoraid L42, Seadra L40 | Shellder L40, Cloyster L44 | Clamperl L46 |
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Corsola | Water/Rock | Good Rod | 3% | 3% | N/A |
| Staryu | Water | Good Rod | N/A | N/A | 3% |
| Krabby | Water | Super Rod | 67% | 67% | 67% |
| Corsola | Water/Rock | Super Rod | 30% | 30% | N/A |
| Staryu | Water | Super Rod | N/A | N/A | 30% |
| Kingler | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Water route and one that so far we've skipped since it's completely out of the
way we had to go. Check the lowest rock on the bright sandy shore for a hidden
PEARL, then get on the water.
Surf down and fight the swimmer, then go further down to find another swimmer
by a rock. Finish him off then go down by the bottom right to find two more
swimmers next to eachother. Go a bit more southeast to pick up the TM55, BRINE
on the shore, as well as the BIG PEARL hidden directly in the spot where Brine
was. Surf back to the top left again and then go left into Route 20.
Route 20
---------
Trainers' Pokemon: Marill L39, Marill L39, Lapras L42 | Starmie L42, Starmie
L42, Starmie L42 | Poliwhirl L46, Tentacruel L42 | Seadra L46, Quagsire L42 |
Linoone L45
It's another section of it. Go a bit left for a swimmer, then more left for a
swimmer near the bottom wall. Further left will net you a swimmer to the top
left. Further left is some shore, but ignore it for now. Continue to the top
left of the water and fight the swimmer, then bust out the Itemfinder and pick
up the DEEPSEASCALE hidden on a water tile just a tiny bit to the right. Go
onto the shore to the right now and battle the camper.
Seafoam Islands is for another section, but there is one more thing we can get.
Fly to Celadon City.
Celadon City
-------------
Go into the huge building a bit left of the Pokemon Center, then get into the
elevator at the top of the room. Go up to 3F and enter to find Ethan/Lyra!
They'll talk to you for a minute and then leave. After that, talk to the guy
by the globe over on the right to get the GB SOUNDS! This key item will allow
you to swap the music to renditions of their classic forms back in GSC, as well
as having some new classics for new music such as Route 47. It doesn't work
for everything though; some of the Battle Frontier facilities, the battle music
against the BF brains and vs Ho-oh and Lugia are examples of some tracks that
don't work with the GB Sounds. The majority of stuff does, though. I prefer the
4th Gen music myself, but the option is there.
That's all of the extras for the main walkthrough. Remember that there are a
lot of things you can still do such as the legends, some extra stuff etc so
check the sidequests sections for those. Cerulean Cave is covered in the Mewtwo
section, Bell Tower/Whirl Islands in the Ho-oh/Lugia section depending on your
game and you can find out how to refight the Gym Leaders or the lists for the
Elite Four's second round Pokemon in the respective sections below. Most of the
rest will have to wait until beating Red, who you may want to train for, though
it is possible to just beat him with a bunch of items if you so wish. When you
think you're ready, or if you just want to explore and come back to beat the
last trainer later, go into the section below.
===============================================================================
SECTION XVI: World's End Battle [THRU19]
===============================================================================
Viridian City
---------------
Fly to Viridian City from wherever you are, then exit the town to the west.
o--------------------------------o
| ROUTE 22 |
o--------------------------------o
Wild Levels: 3 - 7
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Spearow | Normal/Flying | Grass | 50% | 50% | N/A |
| Rattata | Normal | Grass | 30% | 30% | 95% |
| Doduo | Normal/Flying | Grass | 10% | 10% | N/A |
| Fearow | Normal/Flying | Grass | 5% | 5% | 5% |
| Ponyta | Fire | Grass | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
There really isn't anything on this route. Just head to the west and go into
the gatehouse. No items or anything...
Indigo Gatehouse
----------------
Yup, same gatehouse as the one that connects to Victory Road. All ways are now
open since we've talked to Oak, so head straight west and out the door.
o--------------------------------o
| ROUTE 28 |
o--------------------------------o
Wild Levels: 39 - 43
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Ponyta | Fire | Grass | 30% | 30% | 30% |
| Tangela | Grass | Grass | 30% | 30% | 30% |
| Donphan | Ground | Grass HG | 20% | 20% | 20% |
| Ursaring | Normal | Grass SS | 20% | 20% | 20% |
| Doduo | Normal/Flying | Grass | 5% | 5% | N/A |
| Rapidash | Fire | Grass | 10% | 10% | 10% |
| Dodrio | Normal/Flying | Grass | 5% | 5% | N/A |
| Sneasel | Dark/Ice | Grass | N/A | N/A | 10% |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
You might get a feel for how "final" this route is from the fact that the
music is the same as the one in the Indigo Plateau. Route 28 doesn't introduce
any new Pokemon with the exception of Sneasel, who you will have seen used by
your rival. Sneasel is quite fast and decently strong and is capable of using
a Razor Claw to evolve into Weavile, though said claw requires battle points
and the Battle Frontier to get.
Go through this route to the west. There's nothing on the lower side of the
actual route itself, so just keep going left until you cross over to the
next part of the route.
o--------------------------------o
| MT. SILVER [OUTSIDE] |
o--------------------------------o
Wild Levels: 41 - 44
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Ponyta | Fire | Grass | 30% | 30% | 30% |
| Tangela | Grass | Grass | 30% | 30% | 30% |
| Donphan | Ground | Grass HG | 20% | 20% | 20% |
| Ursaring | Normal | Grass SS | 20% | 20% | 20% |
| Doduo | Normal/Flying | Grass | 5% | 5% | N/A |
| Rapidash | Fire | Grass | 10% | 10% | 10% |
| Dodrio | Normal/Flying | Grass | 5% | 5% | N/A |
| Sneasel | Dark/Ice | Grass | N/A | N/A | 10% |
o-------------------------------------------------------------o
| Poliwhirl | Water | Surf | 92% | 92% | 92% |
| Poliwag | Water | Surf | 8% | 8% | 8% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
Same Pokmeon, higher levels. Go forward and take the steps up, then go left and
down the steps here. Surf across the water to the left and go around to pick up
the REAPER CLOTH on the higher part. Surf back across the water, then head up
to find a Pokemon Center. Ignore it for the moment and go through the grass to
the center's right and check the mound of sand for a FULL RESTORE. By the way,
try and have something with Cut with you for some nice TMs.
Jump off the ledge and head right down the stairs. It'll take you back into 28.
Route 28
----------
Follow the path through and Cut the tree, then continue and enter the house
you come to. Talk to the woman in here who is rather surprised to see you to
earn a TM47, SILVER WING as a bribery. Exit the house and then continue to the
right to find TM35, FLAMETHROWER! Thunderbolt and Ice Beam are in Cerulean Cave
and Seafoam Islands respectively, by the way.
Go up a bit more and use the Itemfinder to find a Rare Candy hidden in the last
but one space of this corridor. Then, go back down the steps and along the path
to the Mt. Silver part.
Mt. Silver
-----------
This is a small entrance for the last, large dungeon, basically. Heal up in the
Pokemon Center and pull out a Pokemon that knows Rock Climb and preferably
Rock Smash. You'll need the former to get through the cave and the latter is
useful for an item or two.
Now, if you think you're ready for the final challenge, then that's fine. If
you don't think you are, use Fly and go to the Indigo Plateau, Goldenrod or
Celadon and stock up on battle items. You're able to fly back to this Pokemon
Center if you're on the Johto side or at Indigo Plateau, so don't fret. Make
sure you have plenty of Revives, Full Restores and Hyper Potions if your level
is anything less than about 80. You may be well off buying some X items as well
to raise your stats in battle.
When you're ready, enter the cave to the top left.
o--------------------------------o
| MT. SILVER |
o--------------------------------o
Wild Levels: 15 - 45
o-------------------------------------------------------------o----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F |
o-------------------------------------------------------------o----o
| Onix | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Donphan | Ground | CaveFlrHG | 30% | 30% | 30% |
| Ursaring | Normal | CaveFlrSS | 30% | 30% | 30% |
| Graveler | Rock/Ground | Cave Flr | 20% | 20% | 20% |
| Phanpy | Ground | CaveFlrHG | 10% | 10% | 10% |
| Teddiursa | Normal | CaveFlrSS | 10% | 10% | 10% |
| Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% |
| Larvitar | Rock/Ground | Cave Flr | 5% | 5% | 5% |
o-------------------------------------------------------------o
| Seaking | Water | Surf | 90% | 90% | 90% |
| Goldeen | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
Mt. Silver is home to nothing particuarly new, though the Wild lists do seem to
have changed from GSC, as has the mountain itself drastically. The mountain is
the natural home to Larvitar and Misdreavus although both were capturable before
back in the routes to the Safari Zone or the Safari Zone itself.
The parts to the left with the water are entirely optional, so don't feel that
you're troubled to do any of them. That path actually leads to the legendary
bird, Moltres. For items on that path and coverage on Moltres, take a look at
the section with the key [MOLTRS].
Go up the Rock Climb wall to the right and then check the rock in the top left
corner to find a hidden DIRE HIT, then exit the cave to the right.
Mt. Silver Mountainside
-------------------------
Wild Levels: 15 - 51
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Golbat | Poison/Flying | Grass | 40% | 40% | 40% |
| Onix | Rock/Ground | Grass | 30% | 30% | 30% |
| Donphan | Ground | Grass HG | 10% | 10% | 10% |
| Ursaring | Normal | Grass SS | 10% | 10% | 10% |
| Phanpy | Ground | Grass HG | 10% | 10% | 10% |
| Teddiursa | Normal | Grass SS | 10% | 10% | 10% |
| Larvitar | Rock/Ground | Grass | 5% | 5% | 5% |
| Golduck | Water | Grass | 5% | 5% | 5% |
o-------------------------------------------------------------o
Collect the ESCAPE ROPE directly below you, then go up the steps and start
following the path around. When you're able to branch on the top part, go down
and collect the TM76, STEALTH ROCK, then go up to the top, down the steps and
re-enter the cave.
Mt. Silver 1F
---------------
Go around and collect the FULL RESTORE and that's all for that part. Exit back
to the mountainside.
Mountainside
-------------
Go down the steps here and go straight down. Go down this pair, then down again
and then up the next ones you come across and enter the cave.
Mt. Silver 1F
---------------
Follow the path to the left, ignoring the steps when you come to them and going
right instead. Check the sharp rock at the top of this for a hidden REVIVE and
then go back and ascend the stairs. Enter the cave entrance at the end.
Mt. Silver 2F
---------------
Wild Levels: 15 - 50
o-------------------------------------------------------------o----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 2F |
o-------------------------------------------------------------o----o
| Quagsire | Water/Ground | Cave Flr | 30% | 30% | 20% |
| Sneasel | Dark/Ice | Cave Flr | 20% | 20% | 20% |
| Donphan | Ground | CaveFlrHG | 20% | 20% | 20% |
| Ursaring | Normal | CaveFlrSS | 20% | 20% | 20% |
| Phanpy | Ground | CaveFlrHG | 10% | 10% | 10% |
| Teddiursa | Normal | CaveFlrSS | 10% | 10% | 10% |
| Golduck | Water | Cave Flr | 10% | 10% | 10% |
| Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% |
| Larvitar | Rock/Ground | Cave Flr | 5% | 5% | 5% |
| Misdreavus | Ghost | Cave Flr | N/A | N/A | 10% |
o-------------------------------------------------------------o
You're now able to find Misdreavus. This floor is very long; it's a winding
path with a lot of items to collect. Go up the steps to the top left and follow
the path around and go left when you come to the steps. Pick up the MAX ELIXIR
and then go up the steps. Follow this path the whole way around, going right
at the next pair of steps for a MAX REVIVE.
Go up the steps afterwards, then turn left. Follow this path and break the two
rocks in the way, and check the bottom rock in the line of three just above a
smashable rock for a hidden MAX POTION. Continue down this route and pick up
a CALCIUM, then return to the steps and go right, then exit.
Mt. Silver Peaks
-----------------
Wild Levels: 15 - 48
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Golduck | Water | Grass | 30% | 30% | 20% |
| Sneasel | Dark/Ice | Grass | 20% | 20% | 20% |
| Donphan | Ground | Grass HG | 20% | 20% | 20% |
| Ursaring | Normal | Grass SS | 20% | 20% | 20% |
| Misdreavus | Ghost | Grass | 15% | 15% | 15% |
| Quagsire | Water/Ground | Grass | 15% | 15% | 10% |
| Larvitar | Rock/Ground | Grass | 10% | 10% | 10% |
| Golbat | Poison/Flying | Grass | 5% | 5% | 5% |
o-------------------------------------------------------------o
Snowy! Go around and into the first cave you come into.
Mt. Silver 2F
--------------
Go straight up, smash a rock, then check the rock for a hidden IRON. Go down
and pick up the PROTEIN, then exit the cave.
Peaks
------
Go down and enter this part of the cave.
Mt. Silver 2F
--------------
Go down and exit.
Peaks
------
Go down, left and ignore the cave for now, instead going up the Rock Climb path
to the left. Go left and Rock Climb up again, then take the right path and pick
up the PURE INCENSE at the end. Go back to the left and Rock Climb up again,
then check the rock to the right to find a hidden RARE CANDY. Go back down all
the Rock Climb paths now and enter the cave.
Mt. Silver 2F
--------------
Go straight left and exit.
Peaks
------
Rock Climb up to the right then climb up the wall right in front of you. Climb
up one more time and check the top right space between the two trees to find a
hidden HYPER POTION. Go down two of the walls and then take the Rock Climb path
to the left - the second one on the far left.
Rock Climb up again here and pick up the DAWN STONE, then Rock Climb back down
twice and take the wall just right. Rock Climb up again and then enter.
Mt. Silver 3F
--------------
Wild Levels: 15 - 50
o-------------------------------------------------------------o----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 3F |
o-------------------------------------------------------------o----o
| Quagsire | Water/Ground | Cave Flr | 20% | 20% | 10% |
| Sneasel | Dark/Ice | Cave Flr | 20% | 20% | 20% |
| Donphan | Ground | CaveFlrHG | 20% | 20% | 20% |
| Ursaring | Normal | CaveFlrSS | 20% | 20% | 20% |
| Golduck | Water | Cave Flr | 30% | 30% | 30% |
| Golbat | Poison/Flying | Cave Flr | 5% | 5% | 5% |
| Larvitar | Rock/Ground | Cave Flr | 5% | 5% | 5% |
| Misdreavus | Ghost | Cave Flr | N/A | N/A | 10% |
o-------------------------------------------------------------o
Go to the left and Rock Climb up, then go to the right and check the rock for
a hidden MAX REVIVE. Then, go back left and exit.
Mt. Silver Summit
--------------------
Nothing here, but the final challenge on our journey. Head up to the top of the
silent, snowy peak to find none other than Red, protagonist of FR/LG! Admire
the view, then talk to him to begin the fight. I hope you brought plenty of
healing items like I suggested..!
My team:
--> Alakazam - L69
--> Typhlosion - L71
--> Tangrowth - L68
--> Aerodactyl - L69
--> Gyarados - L70
x-----------------------------------------------------------------------------x
|:: P K M N T R A I N E R ::|
|:::::: --> RED <-- ::::::|
x-----------------------------------------------------------------------------x
|::: Monetary Reward: $16800 :::|
x-----------------------------------------------------------------------------x
|: Total EXP: 19,290 :|
x-----------------------------------------------------------------------------x
o------------------------------o o------------------------------o
| Pikachu | Male | Lv. 88 | | Charizard | Male | Lv. 84 |
o------------------------------o o------------------------------o
| -> Volt Tackle | | -> Air Slash |
| -> Iron Tail | | -> Flare Blitz |
| -> Quick Attack | | -> Blast Burn |
| -> Thunderbolt | | -> Dragon Pulse |
o------------------------------o o------------------------------o
| Item: Light Ball | | Item: None |
o------------------------------o o------------------------------o
| Ability: Static | | Ability: Blaze |
o------------------------------o o------------------------------o
| Electric | EXP: 1545 | | Fire/Flying | EXP: 3762 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Venusaur | Male | Lv. 84 | | Blastoise | Male | Lv. 84 |
o------------------------------o o------------------------------o
| -> Sludge Bomb | | -> Hydro Cannon |
| -> Giga Drain | | -> Focus Blast |
| -> Sleep Powder | | -> Blizzard |
| -> Frenzy Plant | | -> Flash Cannon |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Overgrow | | Ability: Torrent |
o------------------------------o o------------------------------o
| Grass/Poison | EXP: 3744 | | Water | EXP: 3780 |
o------------------------------o o------------------------------o
o------------------------------o o------------------------------o
| Lapras | Male | Lv. 80 | | Snorlax | Male | Lv. 82 |
o------------------------------o o------------------------------o
| -> Blizzard | | -> Shadow Ball |
| -> Brine | | -> Giga Impact |
| -> Body Slam | | -> Crunch |
| -> Psychic | | -> Blizzard |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Inner Focus | | Ability: Thick Fat |
o------------------------------o o------------------------------o
| Water/Ice | EXP: 3753 | | Normal | EXP: 2706 |
o------------------------------o o------------------------------o
Red, who is NOT Ash from the anime but has references to him in his team, will
begin the fight with a Pikachu. Pikachu is Level 88, which is the highest level
an opponent character has ever been, trainer or wild. It carries Volt Tackle
which is one of the strongest Electric-type moves ever, being 120 power and 100
accuarcy, though it causes severe recoil. It also has other basic attacks which
includes Iron Tail and anyone who has seen even one or two episodes of the more
recent anime will know that it's a reference, even more than Volt Tackle.
Pikachu's special quality is the fact that it is equipped with the Light Ball,
which boosts its Attack and Special Attack to double their usual numbers. This
means Pikachu can hit hard and it is already quite fast. Luckily, it is very,
very frail and is likely to die in one hit, or two at the most. Thankfully the
opponent Pokemon have no EVs like usual, so it's a simple matter of outspeeding
it and taking it down before it can do anything to rescue yourself from damage.
Ground is the best of course, but any self-respecting physical attack will KO
it without a shadow of a doubt. Most special attacks will work fine too.
Next up is likely to be Lapras or Snorlax, though it depends on the Pokemon
that you used as a lead. This is probably a good time to mention that since you
are in snow, the Hail effect is present for the entire time on the battlefield.
Hail causes 1/16 HP damage to every Pokemon on the field at the end of the turn
unless they are part Ice (like Lapras) and also makes Blizzard 100% accurate,
so the three Blizzards you see on this team are probably forces to reckon with.
Well, Lapras' especially. Blastoise's could cause some problems but Snorlax's
will probably be quite weak due to its low Sp. Attack stat. The 100% Blizzard
applies to your side too, so it could be useful for taking out Venusaur.
Snorlax used to be the hardest one to take out in GSC; it had regenerative
properties and was a sky high Level 75. It's now even higher at 82 but has lost
the ability to use Rest or heal in any way, not to mention the Hail will be
wearing it down constantly. It carries Shadow Ball and Blizzard but they're
negligible because Snorlax is just not a Special Attacker.
The other two moves could be more of a problem. Giga Impact is the physical
version of Hyper Beam and is a 150 move that is powered up to 225 when used by
Snorlax due to the typing. It'll be a HUGE blow and is likely to OHKO or damage
you severely, so have Revives on hand! The good news is that it forces Snorlax
to recharge, so you have a free turn to attack it, stat up or heal. It also
has Crunch for a normal Physical move which will maul Psychic and Ghost-types,
so try to avoid using them against Snorlax. Snorlax's best weakness is physical
Fighting moves, but physical moves in general will be decent. You CAN use moves
that are special but I would recommend against it due to Snorlax's Sp. Def.
Avoid Ghost as it won't effect Snorlax at all, as well as Fire and Ice due to
Snorlax's Thick Fat ability halving the damage they do. The one good thing is
that Snorlax is very slow, but it does have a lot of HP. Good luck with this
behemoth of a Pokemon. Bust out the X Attacks if you need to. Red does also
carry some Full Restores, so try not to let Snorlax get too low in red health!
Personally I beat Snorlax through using an X Attack on my Gyarados and then
bombaring Snorlax with Waterfall, though it did take a few Hyper Potions to do
successfully.
A likely third is Lapras, who also happened to be third in the battle versus
Drake in the Orange Islands episode, Hello Pummelo! Random trivia there :o
Lapras' strongest move by far is Blizzard. 180 power and thanks to the Hail,
100% acc. It will hit hard and it will hit undoubtedly. It also carries Body
Slam to paralyze you, Brine to hit you when your health is under 50% for double
power and also as a water move and Psychic to combat Fighting-type Pokemon.
Lapras is weak to Fighting, Rock, Electric and Grass. Grass Pokemon will be
at the mercy of Blizzard, so try to use the other three types. Something like
Ampharos would work well. Lapras has no real 'ace in the hole' apart from that
and while having a ton of HP, it shouldn't be TOO hard to take down. It's quite
slow too, so you should be able to get the jump on it. I personally beat it
through using my Alakazam and hitting Lapras with Focus Blast twice. It got
the job done quite smoothly, although it did take a ton of damage from Blizzard
before it got the second Focus Blast hit in. :x
Blastoise is the fully evolved form of Squirtle, Kanto's Water-type starter.
Blastoise has mediocre HP but very good defenses, as well as the Water typing
which gives it resistances to Steel, Fire, Water and Ice. Blastoise carries
one of the elemental beams - Hydro Cannon, which will shoot a high pressure
torrent of water at your Pokemon and probably knock them out with an astounding
225 power. Luckily, Blastoise has to recharge after using it. It also has Focus
Blast to hit stuff with a Fighting move, Blizzard to abuse the 100% acc in the
Hail and for Grass-types and Flash Cannon for a decent filler. Electric-types
will stand the best chance against Blastoise, though firing any Electric and
Grass moves will probably put a dent in it. It has very slightly higher Sp. Def
but it's so miniscule that you can go either way. Just note that it is not too
likely to faint in one hit, so you will have to keep up the offense for a few
turns. There is also the factor of Torrent - if you knock it below 1/3 of its
HP, then Hydro Cannon powers up again to a gigantic 337 power. Luckily, Red
will usually counteract it with a Full Restore, but watch out if it gets a
chance to fire the cannon at you while in that health zone. To beat it I used
a combo of my Alakazam's Psychic and Gyarados' Earthquake. The Hail helped with
it too. I would have liked to use my Tangrowth, but it got OHKO'd by Blizzard,
so... yeah. Alternative methods. It's worth nothing that it actually uses the
cannon very rarely. It'll usually just default to Blizzard instead. I had to
use quite a lot of Earthquakes due to Red pulling out a Full Restore on me,
but it worked in the end. By the way, Blizzard only has 5 PP, so once it runs
out then something like a Gyarados or a Mantine will wall it completely. If you
happen to have a Toxic Mantine, then it's impossible to lose against Blastoise
but it's very unlikely you'll have that combo, let alone the Toxic TM...
By the way, I think I spoke too soon about Gyarados walling it completely since
I just got Hydro Cannoned in the face in Torrent range which took my Gyara down
from about 50% to 0% HP. ;___; Hitting it with an Eruption from Typhlosion got
rid of the rest of the health just fine though.
Venusaur is the fully evolved form of Bulbasaur, with Grass and Poison-type
characteristics. It carries the Grass-type elemental beam; Frenzy Plant. It is
the same as Hydro Cannon but Grass-type and will be stronger because of this
plant's higher Special Attack. It also carries Sludge Bomb and Giga Drain for
easier STAB moves as well as the very dangerous Sleep Powder. If you happen to
get hit with the powder, use a FULL HEAL, AWAKENING OR FULL RESTORE IMMEDIATELY!
Don't count on your luck against the AI!
Venusaur's weaknesses lie in Psychic, Fire, Ice and Flying. If you happen to
have something with Blizzard, now is the time to use it, but be warned that if
your Water-type who uses it is too slow (ie Slowbro) then they will meet death
at the hands of Frenzy Plant or Giga Drain. Aim for it with a weakness and you
will be fine. It does have pretty good defenses, but it's not enough to stop
you from getting past it. I got past it easily enough but I do have Eruption
on Typhlosion after all. ...Or at least I would have liked to have said that,
but it just survived Eruption, got Full Restore'd, then hit me with powder. I
healed Typh of it, then I got hit with Sludge Bomb down to 32 HP and poisoned.
The Hail + poison combined finished my Typh off. ;-; Luckily I had Aerodactyl
to finish the job, so it was fine.
Lastly, we have Charizard, the fully evolved form of Charmander. You will have
undoubtedly seen Charizard before thanks to Lance and defeating it is the same
as usual - Rock especially, or Water/Electric will work best. It does carry
Blast Burn which is a 225 power Fire-type move which WILL hurt thanks to
Charizard's large Special Attack. Charizard is also decently fast compared to
the rest of the team and can fire off strong attacks at you all the time.
In addition to Blast Burn, it carries Flare Blitz which is a 120 power Fire
move (180 on Zard) with physical characteristics. It also has Air Slash and
Dragon Pulse, the former being a good STAB move and the latter being a good
special move in general, although since it is only 90 power it won't do a whole
lot. The only thing that really needs to worry about it are any dragon Pokemon
like Kingdra, but it's doubtable that it would OHKO anything. Charizard also
carries Blaze, so try to hit it hard enough to take it down to 0 HP from any
point above 33% of its HP. I just used one Rock Slide from Aerodactyl to take
care of it, but a lot of stuff will work fine against Charizard.
---